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fontique (part of parley, used by xilem) supports iOS by using CoreText: implementation
So when iOS should be supported cosmic-text/fontdb needs to implement something similar, or floem could use parley. I do not know cosmic-text, nor parley, so I do not know which is a better fit for floem.
Either would be a good fit but lots of the editor code would be difficult to port to parley.
I'm in favor of having our renderer APIs use our own types for glyph runs that could be used from either. then we could port the text input to parley pretty easily and keep the editor using cosmic text
After #679 is merged it should be possible to build and run on iOS using cargo-mobile2. This works for a simple rect, but crashes when using text.
I found the following reasons for this
This is not supported on iOS and must be done using CoreText, I created an issue for this.
(related: #233)
Crash log:
Edit: seems to be out of scope for fontdb :(, any ideas how to proceed?
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