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First of all, Thanks for the awesome idea of a javascript network engine that supports different stragies for handling network gaming with latency etc!!!
Steps to reproduce:
You can skip steps 3-6 if you want.. But it's just to see that the game worked before changing line 22 in
clone the git repo
npm install
npm run build
npm run start
go to localhost:3000 .. game runs fine at this point!
stop the server
change line 22 src/client/clientEntryPoint.js:22 to: sync: qsOptions.sync || 'interpolate',
npm run build
npm run start
go to localhost:3000 ... arena is gone??.. car is there.. ball is there... It also seems like car cant be controlled....
I was expecting the game to still work but behave differently with high latency...
The default settings seems to not work well under high latency... meaning when i turn the car theres a significant delay turning the car.. I want the car to respond immediately despite high latency..
I also tried to upgrade lance to 1.0.10.. same problem!
No errors in console that i can see.
Looking forward to your response :)
The text was updated successfully, but these errors were encountered:
There have been some significant changes in lance-V2 for sprocketleague, and V2 should come out soon. Of course sprocketleague has to work in interpolate mode, so I will leave this issue open until V2 comes out and revisit at that time.
First of all, Thanks for the awesome idea of a javascript network engine that supports different stragies for handling network gaming with latency etc!!!
Steps to reproduce:
You can skip steps 3-6 if you want.. But it's just to see that the game worked before changing line 22 in
I was expecting the game to still work but behave differently with high latency...
The default settings seems to not work well under high latency... meaning when i turn the car theres a significant delay turning the car.. I want the car to respond immediately despite high latency..
I also tried to upgrade lance to 1.0.10.. same problem!
No errors in console that i can see.
Looking forward to your response :)
The text was updated successfully, but these errors were encountered: