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build.yml
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name: Build
on:
push:
branches: [ master ]
jobs:
windows:
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- uses: nuget/setup-nuget@v1
with:
nuget-api-key: ${{ secrets.NuGetAPIKey }}
- run: nuget restore WickedEngine.sln
- name: Build
shell: cmd
run: |
"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
cd "WickedEngine"
"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump
cd ..
"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:rebuild /m /p:Configuration=Release /p:Platform=x64
- name: Move binaries
shell: cmd
run: |
move BUILD\x64\Release\Editor_Windows\Editor_Windows.exe Editor\
move BUILD\x64\Release\Tests\Tests.exe Tests\
- name: Package Editor
uses: actions/upload-artifact@v2
with:
name: Editor (Windows x64)
path: |
Content/
README.md
LICENSE.md
other_licenses.txt
features.txt
Editor/images/
Editor/terrain/
Editor/sound/
Editor/*.ini
Editor/*.ico
Editor/*.lua
Editor/*.exe
- name: Package Tests
uses: actions/upload-artifact@v2
with:
name: Tests (Windows x64)
path: |
Content/
README.md
LICENSE.md
other_licenses.txt
features.txt
Tests/images/
Tests/sound/
Tests/*.ini
Tests/*.txt
Tests/*.ico
Tests/*.lua
Tests/*.ttf
Tests/*.exe
linux:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- name: Install dependencies
run: |
wget -qO - https://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo apt-key add -
sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-1.2.170-focal.list https://packages.lunarg.com/vulkan/1.2.170/lunarg-vulkan-1.2.170-focal.list
sudo apt update
sudo apt install vulkan-sdk
sudo apt install libsdl2-dev
- name: Build
run: |
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
echo "---Generating Shader Dump---"
cd WickedEngine
./offlineshadercompiler spirv rebuild shaderdump
mv wiShaderDump.h ../../WickedEngine/
cd ..
echo "---Rebuilding with ShaderDump---"
make -B
- name: Move binaries
run: |
mv build/Editor/WickedEngineEditor Editor/
mv build/Tests/Tests Tests/
- name: Package Editor
uses: actions/upload-artifact@v2
with:
name: Editor (Ubuntu 20.04)
path: |
Content/
README.md
LICENSE.md
other_licenses.txt
features.txt
Editor/images/
Editor/terrain/
Editor/sound/
Editor/*.ini
Editor/*.ico
Editor/*.lua
Editor/WickedEngineEditor
- name: Package Tests
uses: actions/upload-artifact@v2
with:
name: Tests (Ubuntu 20.04)
path: |
Content/
README.md
LICENSE.md
other_licenses.txt
features.txt
Tests/images/
Tests/sound/
Tests/*.ini
Tests/*.txt
Tests/*.ico
Tests/*.lua
Tests/*.ttf
Tests/Tests
linux-steamdeck:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- name: Build
run: |
mkdir build
echo "---Building Command Strings---"
echo -e "#!/bin/bash \
\nmkdir -p $(dirname $PWD) \
\nln -s /build $PWD \
\ncd /build/build \
\ncmake .. -DCMAKE_BUILD_TYPE=Release \
\nmake \
\necho \"---Generating Shader Dump---\" \
\ncd WickedEngine \
\n./offlineshadercompiler spirv rebuild shaderdump\nmv wiShaderDump.h ../../WickedEngine/ \
\necho \"---Rebuilding with ShaderDump---\" \
\ncd .. \
\nmake -B" > build.sh
chmod +x build.sh
echo "---Executing Containerized Build---"
podman run --name sniper -v $PWD:/build registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest /build/build.sh
podman container rm sniper
- name: Move binaries
run: |
mv build/Editor/WickedEngineEditor Editor/
mv build/Tests/Tests Tests/
- name: Package Editor
uses: actions/upload-artifact@v2
with:
name: Editor (Linux - Steam SDK)
path: |
Content/
README.md
LICENSE.md
other_licenses.txt
features.txt
Editor/images/
Editor/terrain/
Editor/sound/
Editor/*.ini
Editor/*.ico
Editor/*.lua
Editor/WickedEngineEditor
- name: Package Tests
uses: actions/upload-artifact@v2
with:
name: Tests (Linux - Steam SDK)
path: |
Content/
README.md
LICENSE.md
other_licenses.txt
features.txt
Tests/images/
Tests/sound/
Tests/*.ini
Tests/*.txt
Tests/*.ico
Tests/*.lua
Tests/*.ttf
Tests/Tests