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Light.h
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Light.h
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// @Begin License@
// This file is part of Coldest.
//
// Coldest is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Coldest is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Coldest. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright 2008-2012 Ben Nemec
// @End License@
#ifndef __LIGHT_H
#define __LIGHT_H
#include <vector>
#include "Vector3.h"
#include "GraphicMatrix.h"
#include "glinc.h"
typedef vector<GLfloat> glfvec;
class Light
{
public:
Light();
void SetPos(int, Vector3);
void SetDir(int, Vector3);
Vector3 GetPos(int);
Vector3 GetDir(int);
Vector3 GetRots(int);
int Add();
void Clear();
void SetDiffuse(int, GLfloat[]);
void SetAmbient(int, GLfloat[]);
void SetSpecular(int, GLfloat[]);
void Place();
int NumLights();
GraphicMatrix GetView(int, Vector3);
GraphicMatrix GetProj(int, float);
static long int infinity;
private:
bool isvalid(int);
vector<Vector3> posdir;
vector<glfvec> diffuse;
vector<glfvec> ambient;
vector<glfvec> specular;
vector<bool> type;
vector<GraphicMatrix> view;
vector<GraphicMatrix> proj;
};
#endif