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ClientMap.h
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ClientMap.h
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// @Begin License@
// This file is part of Coldest.
//
// Coldest is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Coldest is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Coldest. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright 2008-2012 Ben Nemec
// @End License@
#ifndef CLIENTMAP_H
#define CLIENTMAP_H
#include "Map.h"
#include "gui/ProgressBar.h"
#include <string>
class ClientMap : public Map
{
public:
ClientMap(const string&);
protected:
virtual void Finish();
virtual void InitGui(const string&);
virtual void SetProgress(const string&, const int);
virtual void LoadLight();
virtual void ResetGlobals();
virtual void ReadMisc();
virtual void ReadTerrParams();
virtual void CalcMapTextures();
virtual void SetTerrainTextures(int, int, Quad&);
virtual void ReadSpawnPointsExtra();
virtual void LoadObjects();
virtual void LoadEmitters();
virtual void LoadWater();
virtual void CreateGrass();
virtual void GenerateKDTree();
virtual void GenBuffers();
virtual void CreateShadowmap();
virtual void CreateMinimap();
virtual void Keepalive();
ProgressBar* progress;
GUI* progtext;
GUI* progname;
map<set<GLuint>, Material*> texmats;
};
#endif // CLIENTMAP_H