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server.js
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server.js
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var io = require('socket.io').listen(8000);
var users =[];
// open the socket connection
io.sockets.on('connection', function (socket) {
// listen for the chat even. and will recieve
// data from the sender.
socket.on('chat', function (data) {
// default value of the name of the sender.
var sender = 'unregistered';
// get the name of the sender
socket.get('nickname', function (err, name) {
console.log('Chat message by ', name);
console.log('error ', err);
if(name!="")sender = name;
});
// broadcast data recieved from the sender
// to others who are connected, but not
// from the original sender.
socket.broadcast.emit('chat', {
msg : data,
msgr : sender
});
});
// listen for user registrations
// then set the socket nickname to
socket.on('register', function (name) {
socket.broadcast.emit('online_user', {
msgr : name
});
// make a nickname paramater for this socket
// and then set its value to the name recieved
// from the register even above. and then run
// the function that follows inside it.
socket.set('nickname', name, function () {
// this kind of emit will send to all! :D
io.sockets.emit('chat', {
msg : "Hi " + name + ' !, Welcome to the chat world.',
msgr : "Mr. Server"
});
});
});
});