From b5a2bd6c4710d57d9592d0296d68df4a2c7c157b Mon Sep 17 00:00:00 2001 From: sanskarsingh_iitbhu21 Date: Thu, 8 Aug 2024 00:17:22 +0530 Subject: [PATCH 1/5] Adds Sky_Lift_Dash game Adds Sky_Lift_Dash game index.html is in root folder of the Sky_Lift_Dash game folder root folder has README.md file, including description and screenshots --- Games/Sky_Lift_Dash/README.md | 21 ++++++ Games/Sky_Lift_Dash/images/gameover.png | Bin 0 -> 8441 bytes Games/Sky_Lift_Dash/images/maingame.png | Bin 0 -> 3294 bytes Games/Sky_Lift_Dash/index.html | 15 ++++ Games/Sky_Lift_Dash/script.js | 94 ++++++++++++++++++++++++ Games/Sky_Lift_Dash/style.css | 37 ++++++++++ 6 files changed, 167 insertions(+) create mode 100644 Games/Sky_Lift_Dash/README.md create mode 100644 Games/Sky_Lift_Dash/images/gameover.png create mode 100644 Games/Sky_Lift_Dash/images/maingame.png create mode 100644 Games/Sky_Lift_Dash/index.html create mode 100644 Games/Sky_Lift_Dash/script.js create mode 100644 Games/Sky_Lift_Dash/style.css diff --git a/Games/Sky_Lift_Dash/README.md b/Games/Sky_Lift_Dash/README.md new file mode 100644 index 0000000000..321b578511 --- /dev/null +++ b/Games/Sky_Lift_Dash/README.md @@ -0,0 +1,21 @@ +# Sky Lift Dash + +## Description 📃 +Sky Lift Dash is a fun and engaging game where players guide a ball through a moving gap in horizontal walls to prevent it from reaching the top of the screen. The game challenges players to align the ball with the gap as the walls rise, providing an exciting and dynamic gameplay experience. + +## Functionalities 🎮 +- **Dynamic Walls**: Horizontal walls move upward continuously. +- **Gravity Mechanic**: The ball falls under gravity. +- **Gap Navigation**: Align the ball with the moving gap to avoid collision. +- **Scoring System**: Track and display the number of successful passes through the gap. +- **Game Over**: Triggered if the ball touches the top edge of the screen. + +## How to Play? 🕹ī¸ +1. **Start**: Launch the game to begin. +2. **Control**: Use the keyboard left/right arrow controls to move the paddle or adjust the ball's trajectory. +3. **Objective**: Navigate the ball through the gap in the walls while avoiding collisions. +4. **Goal**: Keep the ball from reaching the top of the screen by aligning it with the gap in the walls. + +## Screenshots 📸 +![Gameplay Screenshot](https://github.com/SanskarSinghiit/GameZone/blob/main/Games/Sky_Lift_Dash/images/maingame.png) +![Gameplay Screenshot](https://github.com/SanskarSinghiit/GameZone/blob/main/Games/Sky_Lift_Dash/images/gameover.png) diff --git a/Games/Sky_Lift_Dash/images/gameover.png b/Games/Sky_Lift_Dash/images/gameover.png new file mode 100644 index 0000000000000000000000000000000000000000..a8aca8ff866575a548ae54caa2f40e70f7e7c35a GIT binary patch literal 8441 zcmeHNXH=8vmk(oM6eT)TX&H4@6a*0|0TM(985^JoK_X-T5s@Z@Py>vE(g`{YMF>S4 zK#72%_gDx)0t5ySNPuV}2|a{RLh6S9p53z__QRenXLry3Kiu<{bD#S@&wcLw-QRuR zH^tH3ZvS45y#N4U|K*>5x(NV$w@W5v-|v>)f&W^}lpW-dH|;I}st2^@WEVSqZLZq@ z0QgJ=k*7=(u;<~=w~+wA4`JIPH+>Hj2>|?vx%`vOtw@ihsXcjxsMuL9{qP?64?Q1# zxBdRdXHOqJ?)l-d`qM`_w%=R=m2Iy&(x9ifF8&8o%eWgCVy2vItMXmTj^H;h+){n= zw(I*IuOH6rIcySe&*<)x15X1s+X=jZyPxmg_hTG_7PG+=p*80@7|GJ^5kffOr#>d` zr>O$o`A_T2C<7uhly(8m&!abOn4?DCt9*6W>A>1ZL35sYS^G!5GbhXYiw=Aw$M|vA z)L{+^bxZL|>l*^O@fV6OfBCC^!pM_9pNAUV6+-L_z32H?eV);5YjeryweZS2&#V1Z zZjJt&r)q@vaH$+6h!^+lpi0f;&NmGi?A53#I+&%&A~~zwIVf3*M}0f1ZB>V%JFCIL z8s05G0%ku`wVckJG|;d(d%vG zxt*MLH-mUgmN!JRFbyIwv1*iO+C6G~kCcw1N&cjA-iqgFBKtrOI9{bJ@-(;#IxX3< zFhXBj@ELy5NJd_&M+;oYZ<-t2j|b*Pq>W9lMf*2>rW9nN*35KGTnLf;`7I--1As99 zD%rC0)OFIl?bYamrXG-T!E(r*bWK>>b%d4G@p^d6Eq2Cpr?~z#SF4BUYt_|xtA)t4 zs4TY{u~+xE#5}ra5=ML@rxdQfyX8Y)KkYi*DHh_NT0E+J%GjGF8Z~CNmpI83v$qtX5NkJXJUHX>o+Wqs{lSNh!C-4z2}x~uN)yq+vqSN%XT0qb{j zg1W*(9CQffg1_=T;4Rm}>)Xjy5aOnN@?1Z~GDwiGZXG3GQTwqq4~eF71t(p4lJ2;m&lD;FYrJ0 zAHFqdp?DrJe_N<~zwKsmlr$s9MwoCh`@cc~Y(GGfxId0)V2UhX!o^u@p55wU&Z8d)GTInBc5%O;&U#2;gyCYE7b{9Fr6JlXh2tpik$-b z?^90=jgLFVMnEe@k<~%?tvKP*DCC_1v!wOSZVci6Sio-xh`*5jidg0E`>Zcrg|_Jx zV1~3cu?EcAyV==n*+-*c(~@iw=vw?J<>srZ$BAZvJWlEzn?U;Yw^M(r8@ES#(-|uE z&y~`USuufQHslC4FSp5>^@VU92cUi8+(8GnP3?4UDf33@bI^5H*>vGvW%9Az`yO=M z30>&3k23|J%BGeRCV_~63-k#IBOI=BoLFDI3>{CgGJPS?aMOm3N20DRto1ZgL-u?; zQ4gt%yO5UfeStDUbLioa?a+ZL5KbF8$SNT*HmUFBFi)rke+&TI{oAA6NTdVx)2B#m2kJdQx?d{duc^kN1dNrG^s|5@Z^WhnTqWL|c7u z9);plE%*~znmNIli77MhWBVyaU=0>x^oc)6Ssv`+++R$+4Z2R5Y8JJ^-s+X}gT12P z_{9Zgd5bh)#ye+&&{vKCo?48{ic7m{%6EVt|Et6~ald9`mDY}T{#Q8S-CfB{`!t&* z9cOJ|dZ!SW4i$o)@-{&aA8t9fjR{N$Y5NyoBn3(phK(C$k4X$%tay?7`IdU7L9Vd4 zQQSpkz)Jp&3GYnvwH_v8|4X`-owN5Bl%1AR_LVYpeP_T_t4R)&yAT;LFm>pAg8S~d8}NrT|{OPWHVhX z04c``wey;wV#VZ6A;=L*rBr+rGg~=Rmhytt34i;2^(uHc4I2IoLlQ zy(Q^1WGNu1d^B2^f0Z#uMDip9$=?B5v%MXlCk)!x6oy{fQN|ks;a1VoD(@$kp!z!3EoWY8%NRzO0=sjw)_h3>Wbwj-sFh;31t8#av9}y-&ZnHZbO_;uvE#*rknKV1tIZq3@%f&P=1c9?X%W&H>z^n^9jg+5o6LER z1#5)I*fi{XO43kQM_ur?!mqraKPw2_(xz?O{4AHCmC^Sas{$C?A-X<-?7~nc)jnI|@$@K+OfsW+Z5bu-hByOX47+562lxJ10wTYW*6u z#?3gi*Dw%WEy8HX^1z+y&za^vlbS$kR$z+`(q%R14-UDc1MTY_#mUCg;g>N8a%!D^ z^l}T#N-`UZ_Y_yUa@Uwfff3f%z797EUyV=@~bo6)Nfc-@(Okn zefDo-+z*A0_n3z-PJoLdIQ{s=Pt?~*9R9nCmz202q1R$;56A|sj4+XmA;feJb12xt ztYZ67?k6$FbOR=8!Evh{IHVPS(5wr8!jzRappE=+sK4!CkYw7LbvEF#GQiPHQEOFT zzWBJzQ^NH4qPEllJy!4d9cRErpi>hlbH{0ybYa;?-H0aWGd=JiQu7E#+2a--B>qE zOo?kE(J%FA_qMU0YapALqn9xK+|np(il3(}w{woRRyI>Tvuu&R#IJUl{p6!*GQ|%o zH<_FtTth@75xP>ouufQBanoH?EpX`;(JHz} zbKMUqS@T~tAuW-~QEh`? 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+
+
+ + + + \ No newline at end of file diff --git a/Games/Sky_Lift_Dash/script.js b/Games/Sky_Lift_Dash/script.js new file mode 100644 index 0000000000..76bb3d656a --- /dev/null +++ b/Games/Sky_Lift_Dash/script.js @@ -0,0 +1,94 @@ +var character = document.getElementById("character"); +var game = document.getElementById("game"); +var interval; +var both = 0; +var counter = 0; +var currentBlocks = []; + +function moveLeft(){ + var left = parseInt(window.getComputedStyle(character).getPropertyValue("left")); + if(left>0){ + character.style.left = left - 2 + "px"; + } +} +function moveRight(){ + var left = parseInt(window.getComputedStyle(character).getPropertyValue("left")); + if(left<380){ + character.style.left = left + 2 + "px"; + } +} +document.addEventListener("keydown", event => { + if(both==0){ + both++; + if(event.key==="ArrowLeft"){ + interval = setInterval(moveLeft, 1); + } + if(event.key==="ArrowRight"){ + interval = setInterval(moveRight, 1); + } + } +}); +document.addEventListener("keyup", event => { + clearInterval(interval); + both=0; +}); + +var blocks = setInterval(function(){ + var blockLast = document.getElementById("block"+(counter-1)); + var holeLast = document.getElementById("hole"+(counter-1)); + if(counter>0){ + var blockLastTop = parseInt(window.getComputedStyle(blockLast).getPropertyValue("top")); + var holeLastTop = parseInt(window.getComputedStyle(holeLast).getPropertyValue("top")); + } + if(blockLastTop<400||counter==0){ + var block = document.createElement("div"); + var hole = document.createElement("div"); + block.setAttribute("class", "block"); + hole.setAttribute("class", "hole"); + block.setAttribute("id", "block"+counter); + hole.setAttribute("id", "hole"+counter); + block.style.top = blockLastTop + 100 + "px"; + hole.style.top = holeLastTop + 100 + "px"; + var random = Math.floor(Math.random() * 360); + hole.style.left = random + "px"; + game.appendChild(block); + game.appendChild(hole); + currentBlocks.push(counter); + counter++; + } + var characterTop = parseInt(window.getComputedStyle(character).getPropertyValue("top")); + var characterLeft = parseInt(window.getComputedStyle(character).getPropertyValue("left")); + var drop = 0; + if(characterTop <= 0){ + alert("Game over. Score: "+(counter-9)); + clearInterval(blocks); + location.reload(); + } + for(var i = 0; i < currentBlocks.length;i++){ + let current = currentBlocks[i]; + let iblock = document.getElementById("block"+current); + let ihole = document.getElementById("hole"+current); + let iblockTop = parseFloat(window.getComputedStyle(iblock).getPropertyValue("top")); + let iholeLeft = parseFloat(window.getComputedStyle(ihole).getPropertyValue("left")); + iblock.style.top = iblockTop - 0.5 + "px"; + ihole.style.top = iblockTop - 0.5 + "px"; + if(iblockTop < -20){ + currentBlocks.shift(); + iblock.remove(); + ihole.remove(); + } + if(iblockTop-20characterTop){ + drop++; + if(iholeLeft<=characterLeft && iholeLeft+20>=characterLeft){ + drop = 0; + } + } + } + if(drop==0){ + if(characterTop < 480){ + character.style.top = characterTop + 2 + "px"; + } + }else{ + character.style.top = characterTop - 0.5 + "px"; + } +},1); diff --git a/Games/Sky_Lift_Dash/style.css b/Games/Sky_Lift_Dash/style.css new file mode 100644 index 0000000000..f9fb29fbac --- /dev/null +++ b/Games/Sky_Lift_Dash/style.css @@ -0,0 +1,37 @@ +*{ + padding: 0; + margin: 0; +} +#game{ + width: 400px; + height: 500px; + border: 1px solid black; + margin: 50px auto; + overflow: hidden; +} +#character{ + width: 20px; + height: 20px; + background-color: red; + border-radius: 50%; + position: relative; + top: 400px; + left: 190px; + z-index: 1000000; +} +.block{ + width: 400px; + height: 20px; + background-color: black; + position: relative; + top: 100px; + margin-top: -20px; +} +.hole{ + width: 40px; + height: 20px; + background-color: white; + position: relative; + top: 100px; + margin-top: -20px; +} \ No newline at end of file From 77992a03c06159021c045f0cf20dfc198cccd1ae Mon Sep 17 00:00:00 2001 From: sanskarsingh_iitbhu21 Date: Thu, 8 Aug 2024 00:18:57 +0530 Subject: [PATCH 2/5] Adds Sky_Lift_Dash in assets/images folder Adds the game image to assets/images folder with the exact same name. --- assets/images/Sky_Lift_Dash.png | Bin 0 -> 3184 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 assets/images/Sky_Lift_Dash.png diff --git a/assets/images/Sky_Lift_Dash.png b/assets/images/Sky_Lift_Dash.png new file mode 100644 index 0000000000000000000000000000000000000000..c6c0c6f5ccff00656fb76d0f52488a4c191b64bf GIT binary patch literal 3184 zcmeAS@N?(olHy`uVBq!ia0y~yVEoR&z?9Cx1{CS~E%g&fF%}28J29*~C-V}>VM%xN zb!1@J*w6hZkrl}2EbxddW?&F10b#~_Y4Q~e3_Pr!E{-7;ac}Q#Tqono%m7GaNYgY>xJ;$MWBc85ErEFeVxq$!ZQkP@vUc|i|Ge|v zX7K!18RLR%)7z(H8Iq3B5I?i*yZn}i;l{N&#jbaOmSxe>vQe`MM~?)-7Bcj^cH>UwwI{j_28*2;IGZMBh~*H$*>M(#X(?q1F3qh&|`2WE@^<+s1% z-w+$I^YFWUe?HCHpr3uu)P93%VS8-t*QM>a{q}3xvfS^rXc+(pJ>1Q{$118uC2UQbKu$$*|P5s4odjX|M&C2`rqrJ zVq9`|GLLU=z8(BZKlyI{-TJf4IsSJRCav9Z{rxHX-*2|v{_DEt_S)O)e@AX~K2~pb zGpYB;^mD$zb{^MzWVod%XxDiZx1oMz0TL|L-|Iz?T`3u zrtdgh_huSpCDzOg+f1Lw1a2>4Z;+yaCA4t(a5fVZDP=pRKfdv4 z{a^cMG5=W@K4h)2i`vQT(6fVf_>9f*!d-J28E(%iUbi9|Xjw0rmYtH=&v0zo-^ZcC SQ7?eK1O`u6KbLh*2~7Z&>v6mQ literal 0 HcmV?d00001 From 9f5cb3a8345e9b6103b501bb97d33a0b9bbcd127 Mon Sep 17 00:00:00 2001 From: sanskarsingh_iitbhu21 Date: Thu, 8 Aug 2024 00:21:04 +0530 Subject: [PATCH 3/5] Adds Sky_Lift_Dash game to gamesData.json --- assets/js/gamesData.json | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/assets/js/gamesData.json b/assets/js/gamesData.json index 3aed87fc2c..f40dc501f8 100644 --- a/assets/js/gamesData.json +++ b/assets/js/gamesData.json @@ -3203,5 +3203,10 @@ "gameTitle" : "Hangman Game", "gameUrl": "Hangman_Game", "thumbnailUrl": "Hangman_Game.png" + }, + "640":{ + "gameTitle" : "Sky Lift Dash", + "gameUrl": "Sky_Lift_Dash", + "thumbnailUrl": "Sky_Lift_Dash.png" } } From aaa22c28bf378e66cbea3c95b0b77b8351adda56 Mon Sep 17 00:00:00 2001 From: sanskarsingh_iitbhu21 Date: Thu, 8 Aug 2024 00:38:46 +0530 Subject: [PATCH 4/5] Adds Sky_Lift_Dash game name and link in README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 8cbef64639..52e16d6639 100644 --- a/README.md +++ b/README.md @@ -451,7 +451,7 @@ Terms and conditions for use, reproduction and distribution are under the [Apach | [Shadow_Runner](https://github.com/kunjgit/GameZone/tree/main/Games/Shadow_Runner) | | [Underwater_Shoot](https://github.com/kunjgit/GameZone/tree/main/Games/Underwater_Shoot) | | [Gravity_Drops](https://github.com/kunjgit/GameZone/tree/main/Games/Gravity_Drops) | - +| [Sky_Lift_Dash](https://github.com/SanskarSinghiit/GameZone/tree/main/Games/Sky_Lift_Dash) |

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From 209aa3b9ca387655c88e61988292dfb8a6af58fd Mon Sep 17 00:00:00 2001 From: sanskarsingh_iitbhu21 Date: Thu, 8 Aug 2024 13:22:57 +0530 Subject: [PATCH 5/5] Corrects README game url for Sky_Lift_Dash game I have corrected the URL to https://github.com/kunjgit/GameZone/tree/main/Games/Sky_Lift_Dash --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 52e16d6639..d4ccf7c680 100644 --- a/README.md +++ b/README.md @@ -451,7 +451,7 @@ Terms and conditions for use, reproduction and distribution are under the [Apach | [Shadow_Runner](https://github.com/kunjgit/GameZone/tree/main/Games/Shadow_Runner) | | [Underwater_Shoot](https://github.com/kunjgit/GameZone/tree/main/Games/Underwater_Shoot) | | [Gravity_Drops](https://github.com/kunjgit/GameZone/tree/main/Games/Gravity_Drops) | -| [Sky_Lift_Dash](https://github.com/SanskarSinghiit/GameZone/tree/main/Games/Sky_Lift_Dash) | +| [Sky_Lift_Dash](https://github.com/kunjgit/GameZone/tree/main/Games/Sky_Lift_Dash) |

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