diff --git a/Games/Shoot_Duck_Game/README.md b/Games/Shoot_Duck_Game/README.md
new file mode 100644
index 0000000000..1bef137733
--- /dev/null
+++ b/Games/Shoot_Duck_Game/README.md
@@ -0,0 +1,4 @@
+# Shoot_Duck_Game
+
+All you need to do is shoot the duck
+Game points will be awarded on the basis of duck shot
diff --git a/Games/Shoot_Duck_Game/main.html b/Games/Shoot_Duck_Game/main.html
new file mode 100644
index 0000000000..6ddbd7f7b6
--- /dev/null
+++ b/Games/Shoot_Duck_Game/main.html
@@ -0,0 +1,30 @@
+
+
+
+
+
+ Shoot the Duck Game
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Games/Shoot_Duck_Game/script.js b/Games/Shoot_Duck_Game/script.js
new file mode 100644
index 0000000000..614314198e
--- /dev/null
+++ b/Games/Shoot_Duck_Game/script.js
@@ -0,0 +1,24 @@
+const duck = document.querySelector('.box-duck');
+const scoreValue = document.getElementById('scoreValue');
+const score = document.getElementById('score');
+
+let currentScore = 0;
+
+duck.addEventListener('click', () => {
+ currentScore++;
+ scoreValue.textContent = currentScore;
+ moveDuckRandomly();
+});
+
+function moveDuckRandomly() {
+ const maxWidth = window.innerWidth - duck.clientWidth;
+ const maxHeight = window.innerHeight - duck.clientHeight;
+
+ const randomX = Math.random() * maxWidth;
+ const randomY = Math.random() * maxHeight;
+
+ duck.style.left = randomX + 'px';
+ duck.style.top = randomY + 'px';
+}
+
+moveDuckRandomly();
\ No newline at end of file
diff --git a/Games/Shoot_Duck_Game/styles.css b/Games/Shoot_Duck_Game/styles.css
new file mode 100644
index 0000000000..2851035b2d
--- /dev/null
+++ b/Games/Shoot_Duck_Game/styles.css
@@ -0,0 +1,136 @@
+/* Basic styling, layout, and animations go here */
+body {
+ font-family: Arial, sans-serif;
+ text-align: center;
+ background-color: #f5f5f5;
+ margin: 0;
+ padding: 0;
+}
+
+.game-container {
+ position: relative;
+ width: 400px;
+ height: 400px;
+ margin: 50px auto;
+}
+
+.duck {
+ z-index: 0;
+ display: block;
+ position: absolute;
+ height: 200px;
+ width: 200px;
+ top: 30%;
+ left: 20%;
+ animation-name: horizontal-move;
+ animation-duration: 2s;
+ animation-iteration-count: infinite;
+ animation-timing-function: ease-in;
+ background-size: cover;
+ position: absolute;
+ cursor: pointer;
+}
+.box-duck {
+ position: relative;
+ display: block;
+ width: 500px;
+ height: 500px;
+ background: #f5f5f5;
+ margin: 0 auto;
+ }
+ .beak {
+ position: absolute;
+ top: 44%;
+ left: 47%;
+ background: #FFA500;
+ border-radius: 50%;
+ width: 37px;
+ height: 20%;
+ }
+ .body-duck {
+ position: absolute;
+ top: 45%;
+ left: 15%;
+ background: #caa444;
+ border-radius: 50%;
+ width: 150px;
+ height: 39%;
+ }
+ .greetings {
+ position: absolute;
+ display: block;
+ width: 100%;
+ bottom: 0;
+ text-align: center;
+ }
+ .head {
+ position: absolute;
+ top: 29%;
+ left: 36%;
+ background: #af8c32;
+ border-radius: 50%;
+ width: 90px;
+ height: 30%;
+ }
+ .left-cheek {
+ position: absolute;
+ top: 41%;
+ left: 19%;
+ background: #FFA07A;
+ border-radius: 50%;
+ width: 16px;
+ height: 10px;
+ }
+ .left-eye {
+ position: absolute;
+ top: 27%;
+ left: 35%;
+ background: #000;
+ border-radius: 50%;
+ width: 10px;
+ height: 10px;
+ animation-name: blink;
+ animation-duration: 1.5s;
+ animation-iteration-count: infinite;
+ animation-timing-function: step-end;
+ }
+ .pond {
+ position: absolute;
+ top: 50%;
+ left: 5%;
+ background: #9ff6ff;
+ border-radius: 50%;
+ width: 325px;
+ height: 20%;
+ animation-name: rgb(5, 5, 170);
+ animation-duration: 3s;
+ animation-iteration-count: infinite;
+ }
+ .right-cheek {
+ position: absolute;
+ top: 41%;
+ left: 90%;
+ background: #FFA07A;
+ border-radius: 50%;
+ width: 13px;
+ height: 10px;
+ }
+ .right-eye {
+ position: absolute;
+ top: 27%;
+ left: 80%;
+ background: #000;
+ border-radius: 50%;
+ width: 10px;
+ height: 10px;
+ animation-name: blink;
+ animation-duration: 1.5s;
+ animation-iteration-count: infinite;
+ animation-timing-function: step-end;
+ }
+
+#score {
+ z-index: 1;
+ font-size: 24px;
+ margin-top: 20px;
+}
\ No newline at end of file
diff --git a/README.md b/README.md
index 1cbb3e29c1..d9ffb4c2c4 100644
--- a/README.md
+++ b/README.md
@@ -356,13 +356,15 @@ This repository also provides one such platforms where contributers come over an
| [Memory_Matching_Game](https://github.com/Saipradyumnagoud/GameZone/tree/main/Games/Memory_Matching_Game) |
|[Penguins Can't Fly](https://github.com/Will2Jacks/GameZoneForked/tree/Task/Games/Penguins_Can't_Fly)|
| [Block_Ninja] (https://github.com/kunjgit/GameZone/tree/main/Games/Block_Ninja) |
+| [Shoot_Duck_Game] (https://github.com/kunjgit/GameZone/tree/main/Games/Shoot_Duck_Game) |
+| [Disney_Trivia](https://github.com/manmita/GameZone/tree/Disney_Trivia/Games/Disney_Trivia)|
+|[Harmony_Mixer](https://github.com/kunjgit/GameZone/tree/main/Games/Harmony_Mixer)|
| [Helicopter_Game](https://github.com/kinjgit/GameZone/tree/main/Games/Helicopter_Game) |
| [Bouncing Ball Game](https://github.com/kunjgit/GameZone/tree/main/Games/Bouncing_Ball_Game) |
| [Disney_Trivia](https://github.com/manmita/GameZone/tree/Disney_Trivia/Games/Disney_Trivia)|
|[Harmony_Mixer](https://github.com/kunjgit/GameZone/tree/main/Games/Harmony_Mixer)|
|[Tower Defence Game](https://github.com/Will2Jacks/GameZoneForked/tree/Task/Games/Tower_Defence_Game)|
-
diff --git a/assets/images/Shoot_Duck_Game.png b/assets/images/Shoot_Duck_Game.png
new file mode 100644
index 0000000000..ab3e504209
Binary files /dev/null and b/assets/images/Shoot_Duck_Game.png differ