diff --git a/Games/Rabbit_Chase/README.md b/Games/Rabbit_Chase/README.md
new file mode 100644
index 0000000000..56f3c15e98
--- /dev/null
+++ b/Games/Rabbit_Chase/README.md
@@ -0,0 +1,34 @@
+# **RABBIT_CHASE**
+
+---
+
+
+
+## **Description đ**
+- A retro styled game testing your reflexes and precision on the keyboard or mouse. Your main aim is to save the rabbit from the wolf running behind him to catch him. You can do it by jumping the rabbit over the hedgehogs that come in his path and by grabbing the carrots that increase its speed.
+
+
+## **Functionalities đŽ**
+- Easy to play
+- Melodious background music
+- Scoring system so that you can compare points with your friends.
+- Responsive design for most of the monitors.
+
+
+## **How to play? đšī¸**
+- Your aim is to save the rabbit from the wolf.
+- The more you grab the carrot more the speed of rabbit become faster and more wolf cant approach it.
+- You have to also avoid the hedgehogs in the path. If you hit them your speed will decrease.
+
+
+## **Screenshots đ¸**
+
+
+
+![Game image](../../assets/images/rabbit_chase.png)
+
+
+
+
+
+
diff --git a/Games/Rabbit_Chase/index.html b/Games/Rabbit_Chase/index.html
new file mode 100644
index 0000000000..9c98047b1a
--- /dev/null
+++ b/Games/Rabbit_Chase/index.html
@@ -0,0 +1,22 @@
+
+
+ Rabbit Rush
+
+
+
+
+
+
+
+
+
+ Game Over
+
+
+
+ Click to jump â Grab the carrots / avoid the hedgehogs
+
+
\ No newline at end of file
diff --git a/Games/Rabbit_Chase/script.js b/Games/Rabbit_Chase/script.js
new file mode 100644
index 0000000000..7c1be1e366
--- /dev/null
+++ b/Games/Rabbit_Chase/script.js
@@ -0,0 +1,1374 @@
+//THREEJS RELATED VARIABLES
+
+var scene,
+ camera, fieldOfView, aspectRatio, nearPlane, farPlane,
+ gobalLight, shadowLight, backLight,
+ renderer,
+ container,
+ controls,
+ clock;
+var delta = 0;
+var floorRadius = 200;
+var speed = 6;
+var distance = 0;
+var level = 1;
+var levelInterval;
+var levelUpdateFreq = 3000;
+var initSpeed = 5;
+var maxSpeed = 48;
+var monsterPos = .65;
+var monsterPosTarget = .65;
+var floorRotation = 0;
+var collisionObstacle = 10;
+var collisionBonus = 20;
+var gameStatus = "play";
+var cameraPosGame = 160;
+var cameraPosGameOver = 260;
+var monsterAcceleration = 0.004;
+var malusClearColor = 0xb44b39;
+var malusClearAlpha = 0;
+var audio = new Audio('https://s3-us-west-2.amazonaws.com/s.cdpn.io/264161/Antonio-Vivaldi-Summer_01.mp3');
+
+var fieldGameOver, fieldDistance;
+
+//SCREEN & MOUSE VARIABLES
+
+var HEIGHT, WIDTH, windowHalfX, windowHalfY,
+ mousePos = {
+ x: 0,
+ y: 0
+ };
+
+//3D OBJECTS VARIABLES
+
+var hero;
+
+
+// Materials
+var blackMat = new THREE.MeshPhongMaterial({
+ color: 0x100707,
+ shading:THREE.FlatShading,
+ });
+
+var brownMat = new THREE.MeshPhongMaterial({
+ color: 0xb44b39,
+ shininess:0,
+ shading:THREE.FlatShading,
+ });
+
+var greenMat = new THREE.MeshPhongMaterial({
+ color: 0x7abf8e,
+ shininess:0,
+ shading:THREE.FlatShading,
+ });
+
+ var pinkMat = new THREE.MeshPhongMaterial({
+ color: 0xdc5f45,//0xb43b29,//0xff5b49,
+ shininess:0,
+ shading:THREE.FlatShading,
+ });
+
+ var lightBrownMat = new THREE.MeshPhongMaterial({
+ color: 0xe07a57,
+ shading:THREE.FlatShading,
+ });
+
+ var whiteMat = new THREE.MeshPhongMaterial({
+ color: 0xa49789,
+ shading:THREE.FlatShading,
+ });
+ var skinMat = new THREE.MeshPhongMaterial({
+ color: 0xff9ea5,
+ shading:THREE.FlatShading
+ });
+
+
+// OTHER VARIABLES
+
+var PI = Math.PI;
+
+//INIT THREE JS, SCREEN AND MOUSE EVENTS
+
+function initScreenAnd3D() {
+
+ HEIGHT = window.innerHeight;
+ WIDTH = window.innerWidth;
+ windowHalfX = WIDTH / 2;
+ windowHalfY = HEIGHT / 2;
+
+ scene = new THREE.Scene();
+
+ scene.fog = new THREE.Fog(0xd6eae6, 160,350);
+
+ aspectRatio = WIDTH / HEIGHT;
+ fieldOfView = 50;
+ nearPlane = 1;
+ farPlane = 2000;
+ camera = new THREE.PerspectiveCamera(
+ fieldOfView,
+ aspectRatio,
+ nearPlane,
+ farPlane
+ );
+ camera.position.x = 0;
+ camera.position.z = cameraPosGame;
+ camera.position.y = 30;
+ camera.lookAt(new THREE.Vector3(0, 30, 0));
+
+ renderer = new THREE.WebGLRenderer({
+ alpha: true,
+ antialias: true
+ });
+ renderer.setPixelRatio(window.devicePixelRatio);
+ renderer.setClearColor( malusClearColor, malusClearAlpha);
+
+ renderer.setSize(WIDTH, HEIGHT);
+ renderer.shadowMap.enabled = true;
+
+ container = document.getElementById('world');
+ container.appendChild(renderer.domElement);
+
+ window.addEventListener('resize', handleWindowResize, false);
+ document.addEventListener('mousedown', handleMouseDown, false);
+ document.addEventListener("touchend", handleMouseDown, false);
+
+ /*
+ controls = new THREE.OrbitControls(camera, renderer.domElement);
+ //controls.minPolarAngle = -Math.PI / 2;
+ //controls.maxPolarAngle = Math.PI / 2;
+ //controls.noZoom = true;
+ controls.noPan = true;
+ //*/
+
+ clock = new THREE.Clock();
+
+}
+
+function handleWindowResize() {
+ HEIGHT = window.innerHeight;
+ WIDTH = window.innerWidth;
+ windowHalfX = WIDTH / 2;
+ windowHalfY = HEIGHT / 2;
+ renderer.setSize(WIDTH, HEIGHT);
+ camera.aspect = WIDTH / HEIGHT;
+ camera.updateProjectionMatrix();
+}
+
+
+function handleMouseDown(event){
+ if (gameStatus == "play") hero.jump();
+ else if (gameStatus == "readyToReplay"){
+ replay();
+ }
+}
+
+function createLights() {
+ globalLight = new THREE.AmbientLight(0xffffff, .9);
+
+ shadowLight = new THREE.DirectionalLight(0xffffff, 1);
+ shadowLight.position.set(-30, 40, 20);
+ shadowLight.castShadow = true;
+ shadowLight.shadow.camera.left = -400;
+ shadowLight.shadow.camera.right = 400;
+ shadowLight.shadow.camera.top = 400;
+ shadowLight.shadow.camera.bottom = -400;
+ shadowLight.shadow.camera.near = 1;
+ shadowLight.shadow.camera.far = 2000;
+ shadowLight.shadow.mapSize.width = shadowLight.shadow.mapSize.height = 2048;
+
+ scene.add(globalLight);
+ scene.add(shadowLight);
+
+}
+
+function createFloor() {
+
+ floorShadow = new THREE.Mesh(new THREE.SphereGeometry(floorRadius, 50, 50), new THREE.MeshPhongMaterial({
+ color: 0x7abf8e,
+ specular:0x000000,
+ shininess:1,
+ transparent:true,
+ opacity:.5
+ }));
+ //floorShadow.rotation.x = -Math.PI / 2;
+ floorShadow.receiveShadow = true;
+
+ floorGrass = new THREE.Mesh(new THREE.SphereGeometry(floorRadius-.5, 50, 50), new THREE.MeshBasicMaterial({
+ color: 0x7abf8e
+ }));
+ //floor.rotation.x = -Math.PI / 2;
+ floorGrass.receiveShadow = false;
+
+ floor = new THREE.Group();
+ floor.position.y = -floorRadius;
+
+ floor.add(floorShadow);
+ floor.add(floorGrass);
+ scene.add(floor);
+
+}
+
+Hero = function() {
+ this.status = "running";
+ this.runningCycle = 0;
+ this.mesh = new THREE.Group();
+ this.body = new THREE.Group();
+ this.mesh.add(this.body);
+
+ var torsoGeom = new THREE.CubeGeometry(7, 7, 10, 1);
+
+ this.torso = new THREE.Mesh(torsoGeom, brownMat);
+ this.torso.position.z = 0;
+ this.torso.position.y = 7;
+ this.torso.castShadow = true;
+ this.body.add(this.torso);
+
+ var pantsGeom = new THREE.CubeGeometry(9, 9, 5, 1);
+ this.pants = new THREE.Mesh(pantsGeom, whiteMat);
+ this.pants.position.z = -3;
+ this.pants.position.y = 0;
+ this.pants.castShadow = true;
+ this.torso.add(this.pants);
+
+ var tailGeom = new THREE.CubeGeometry(3, 3, 3, 1);
+ tailGeom.applyMatrix(new THREE.Matrix4().makeTranslation(0,0,-2));
+ this.tail = new THREE.Mesh(tailGeom, lightBrownMat);
+ this.tail.position.z = -4;
+ this.tail.position.y = 5;
+ this.tail.castShadow = true;
+ this.torso.add(this.tail);
+
+ this.torso.rotation.x = -Math.PI/8;
+
+ var headGeom = new THREE.CubeGeometry(10, 10, 13, 1);
+
+ headGeom.applyMatrix(new THREE.Matrix4().makeTranslation(0,0,7.5));
+ this.head = new THREE.Mesh(headGeom, brownMat);
+ this.head.position.z = 2;
+ this.head.position.y = 11;
+ this.head.castShadow = true;
+ this.body.add(this.head);
+
+ var cheekGeom = new THREE.CubeGeometry(1, 4, 4, 1);
+ this.cheekR = new THREE.Mesh(cheekGeom, pinkMat);
+ this.cheekR.position.x = -5;
+ this.cheekR.position.z = 7;
+ this.cheekR.position.y = -2.5;
+ this.cheekR.castShadow = true;
+ this.head.add(this.cheekR);
+
+ this.cheekL = this.cheekR.clone();
+ this.cheekL.position.x = - this.cheekR.position.x;
+ this.head.add(this.cheekL);
+
+
+ var noseGeom = new THREE.CubeGeometry(6, 6, 3, 1);
+ this.nose = new THREE.Mesh(noseGeom, lightBrownMat);
+ this.nose.position.z = 13.5;
+ this.nose.position.y = 2.6;
+ this.nose.castShadow = true;
+ this.head.add(this.nose);
+
+ var mouthGeom = new THREE.CubeGeometry(4, 2, 4, 1);
+ mouthGeom.applyMatrix(new THREE.Matrix4().makeTranslation(0,0,3));
+ mouthGeom.applyMatrix(new THREE.Matrix4().makeRotationX(Math.PI/12));
+ this.mouth = new THREE.Mesh(mouthGeom, brownMat);
+ this.mouth.position.z = 8;
+ this.mouth.position.y = -4;
+ this.mouth.castShadow = true;
+ this.head.add(this.mouth);
+
+
+ var pawFGeom = new THREE.CubeGeometry(3,3,3, 1);
+ this.pawFR = new THREE.Mesh(pawFGeom, lightBrownMat);
+ this.pawFR.position.x = -2;
+ this.pawFR.position.z = 6;
+ this.pawFR.position.y = 1.5;
+ this.pawFR.castShadow = true;
+ this.body.add(this.pawFR);
+
+ this.pawFL = this.pawFR.clone();
+ this.pawFL.position.x = - this.pawFR.position.x;
+ this.pawFL.castShadow = true;
+ this.body.add(this.pawFL);
+
+ var pawBGeom = new THREE.CubeGeometry(3,3,6, 1);
+ this.pawBL = new THREE.Mesh(pawBGeom, lightBrownMat);
+ this.pawBL.position.y = 1.5;
+ this.pawBL.position.z = 0;
+ this.pawBL.position.x = 5;
+ this.pawBL.castShadow = true;
+ this.body.add(this.pawBL);
+
+ this.pawBR = this.pawBL.clone();
+ this.pawBR.position.x = - this.pawBL.position.x;
+ this.pawBR.castShadow = true;
+ this.body.add(this.pawBR);
+
+ var earGeom = new THREE.CubeGeometry(7, 18, 2, 1);
+ earGeom.vertices[6].x+=2;
+ earGeom.vertices[6].z+=.5;
+
+ earGeom.vertices[7].x+=2;
+ earGeom.vertices[7].z-=.5;
+
+ earGeom.vertices[2].x-=2;
+ earGeom.vertices[2].z-=.5;
+
+ earGeom.vertices[3].x-=2;
+ earGeom.vertices[3].z+=.5;
+ earGeom.applyMatrix(new THREE.Matrix4().makeTranslation(0,9,0));
+
+ this.earL = new THREE.Mesh(earGeom, brownMat);
+ this.earL.position.x = 2;
+ this.earL.position.z = 2.5;
+ this.earL.position.y = 5;
+ this.earL.rotation.z = -Math.PI/12;
+ this.earL.castShadow = true;
+ this.head.add(this.earL);
+
+ this.earR = this.earL.clone();
+ this.earR.position.x = -this.earL.position.x;
+ this.earR.rotation.z = -this.earL.rotation.z;
+ this.earR.castShadow = true;
+ this.head.add(this.earR);
+
+ var eyeGeom = new THREE.CubeGeometry(2,4,4);
+
+ this.eyeL = new THREE.Mesh(eyeGeom, whiteMat);
+ this.eyeL.position.x = 5;
+ this.eyeL.position.z = 5.5;
+ this.eyeL.position.y = 2.9;
+ this.eyeL.castShadow = true;
+ this.head.add(this.eyeL);
+
+ var irisGeom = new THREE.CubeGeometry(.6,2,2);
+
+ this.iris = new THREE.Mesh(irisGeom, blackMat);
+ this.iris.position.x = 1.2;
+ this.iris.position.y = 1;
+ this.iris.position.z = 1;
+ this.eyeL.add(this.iris);
+
+ this.eyeR = this.eyeL.clone();
+ this.eyeR.children[0].position.x = -this.iris.position.x;
+
+
+ this.eyeR.position.x = -this.eyeL.position.x;
+ this.head.add(this.eyeR);
+
+ this.body.traverse(function(object) {
+ if (object instanceof THREE.Mesh) {
+ object.castShadow = true;
+ object.receiveShadow = true;
+ }
+ });
+}
+
+BonusParticles = function(){
+ this.mesh = new THREE.Group();
+ var bigParticleGeom = new THREE.CubeGeometry(10,10,10,1);
+ var smallParticleGeom = new THREE.CubeGeometry(5,5,5,1);
+ this.parts = [];
+ for (var i=0; i<10; i++){
+ var partPink = new THREE.Mesh(bigParticleGeom, pinkMat);
+ var partGreen = new THREE.Mesh(smallParticleGeom, greenMat);
+ partGreen.scale.set(.5,.5,.5);
+ this.parts.push(partPink);
+ this.parts.push(partGreen);
+ this.mesh.add(partPink);
+ this.mesh.add(partGreen);
+ }
+}
+
+BonusParticles.prototype.explose = function(){
+ var _this = this;
+ var explosionSpeed = .5;
+ for(var i=0; i.2) TweenMax.to([this.eyeR.scale, this.eyeL.scale], sp/8, {y:0, ease:Power1.easeInOut, yoyo:true, repeat:1});
+
+}
+
+Hero.prototype.hang = function(){
+ var _this = this;
+ var sp = 1;
+ var ease = Power4.easeOut;
+
+ TweenMax.killTweensOf(this.eyeL.scale);
+ TweenMax.killTweensOf(this.eyeR.scale);
+
+ this.body.rotation.x = 0;
+ this.torso.rotation.x = 0;
+ this.body.position.y = 0;
+ this.torso.position.y = 7;
+
+ TweenMax.to(this.mesh.rotation, sp, {y:0, ease:ease});
+ TweenMax.to(this.mesh.position, sp, {y:-7, z:6, ease:ease});
+ TweenMax.to(this.head.rotation, sp, {x:Math.PI/6, ease:ease, onComplete:function(){_this.nod();}});
+
+ TweenMax.to(this.earL.rotation, sp, {x:Math.PI/3, ease:ease});
+ TweenMax.to(this.earR.rotation, sp, {x:Math.PI/3, ease:ease});
+
+ TweenMax.to(this.pawFL.position, sp, {y:-1, z:3, ease:ease});
+ TweenMax.to(this.pawFR.position, sp, {y:-1, z:3, ease:ease});
+ TweenMax.to(this.pawBL.position, sp, {y:-2, z:-3, ease:ease});
+ TweenMax.to(this.pawBR.position, sp, {y:-2, z:-3, ease:ease});
+
+ TweenMax.to(this.eyeL.scale, sp, {y:1, ease:ease});
+ TweenMax.to(this.eyeR.scale, sp, {y:1, ease:ease});
+}
+
+Monster.prototype.nod = function(){
+ var _this = this;
+ var sp = 1 + Math.random()*2;
+
+ // HEAD
+ var tHeadRotY = -Math.PI/3 + Math.random()*.5;
+ var tHeadRotX = Math.PI/3 - .2 + Math.random()*.4;
+ TweenMax.to(this.head.rotation, sp, {x:tHeadRotX, y:tHeadRotY, ease:Power4.easeInOut, onComplete:function(){_this.nod()}});
+
+ // TAIL
+
+ var tTailRotY = -Math.PI/4;
+ TweenMax.to(this.tail.rotation, sp/8, {y:tTailRotY, ease:Power1.easeInOut, yoyo:true, repeat:8});
+
+ // EYES
+
+ TweenMax.to([this.eyeR.scale, this.eyeL.scale], sp/20, {y:0, ease:Power1.easeInOut, yoyo:true, repeat:1});
+}
+
+Monster.prototype.sit = function(){
+ var sp = 1.2;
+ var ease = Power4.easeOut;
+ var _this = this;
+ TweenMax.to(this.torso.rotation, sp, {x:-1.3, ease:ease});
+ TweenMax.to(this.torso.position, sp, {y:-5, ease:ease, onComplete:function(){
+ _this.nod();
+ gameStatus = "readyToReplay";
+ }});
+
+ TweenMax.to(this.head.rotation, sp, {x:Math.PI/3, y :-Math.PI/3, ease:ease});
+ TweenMax.to(this.tail.rotation, sp, {x:2, y:Math.PI/4, ease:ease});
+ TweenMax.to(this.pawBL.rotation, sp, {x:-.1, ease:ease});
+ TweenMax.to(this.pawBR.rotation, sp, {x:-.1, ease:ease});
+ TweenMax.to(this.pawFL.rotation, sp, {x:1, ease:ease});
+ TweenMax.to(this.pawFR.rotation, sp, {x:1, ease:ease});
+ TweenMax.to(this.mouth.rotation, sp, {x:.3, ease:ease});
+ TweenMax.to(this.eyeL.scale, sp, {y:1, ease:ease});
+ TweenMax.to(this.eyeR.scale, sp, {y:1, ease:ease});
+
+ //TweenMax.to(this.body.rotation, sp, {y:Math.PI/4});
+
+}
+
+
+Carrot = function() {
+ this.angle = 0;
+ this.mesh = new THREE.Group();
+
+ var bodyGeom = new THREE.CylinderGeometry(5,3, 10, 4,1);
+ bodyGeom.vertices[8].y+=2;
+ bodyGeom.vertices[9].y-=3;
+
+ this.body = new THREE.Mesh(bodyGeom, pinkMat);
+
+ var leafGeom = new THREE.CubeGeometry(5,10,1,1);
+ leafGeom.applyMatrix(new THREE.Matrix4().makeTranslation(0,5,0));
+ leafGeom.vertices[2].x-=1;
+ leafGeom.vertices[3].x-=1;
+ leafGeom.vertices[6].x+=1;
+ leafGeom.vertices[7].x+=1;
+
+ this.leaf1 = new THREE.Mesh(leafGeom,greenMat);
+ this.leaf1.position.y = 7;
+ this.leaf1.rotation.z = .3;
+ this.leaf1.rotation.x = .2;
+
+ this.leaf2 = this.leaf1.clone();
+ this.leaf2.scale.set(1,1.3,1);
+ this.leaf2.position.y = 7;
+ this.leaf2.rotation.z = -.3;
+ this.leaf2.rotation.x = -.2;
+
+ this.mesh.add(this.body);
+ this.mesh.add(this.leaf1);
+ this.mesh.add(this.leaf2);
+
+ this.body.traverse(function(object) {
+ if (object instanceof THREE.Mesh) {
+ object.castShadow = true;
+ object.receiveShadow = true;
+ }
+ });
+}
+
+Hedgehog = function() {
+ this.angle = 0;
+ this.status="ready";
+ this.mesh = new THREE.Group();
+ var bodyGeom = new THREE.CubeGeometry(6,6,6,1);
+ this.body = new THREE.Mesh(bodyGeom, blackMat);
+
+ var headGeom = new THREE.CubeGeometry(5,5,7,1);
+ this.head= new THREE.Mesh(headGeom, lightBrownMat);
+ this.head.position.z = 6;
+ this.head.position.y = -.5;
+
+ var noseGeom = new THREE.CubeGeometry(1.5,1.5,1.5,1);
+ this.nose = new THREE.Mesh(noseGeom, blackMat);
+ this.nose.position.z = 4;
+ this.nose.position.y = 2;
+
+ var eyeGeom = new THREE.CubeGeometry(1,3,3);
+
+ this.eyeL = new THREE.Mesh(eyeGeom, whiteMat);
+ this.eyeL.position.x = 2.2;
+ this.eyeL.position.z = -.5;
+ this.eyeL.position.y = .8;
+ this.eyeL.castShadow = true;
+ this.head.add(this.eyeL);
+
+ var irisGeom = new THREE.CubeGeometry(.5,1,1);
+
+ this.iris = new THREE.Mesh(irisGeom, blackMat);
+ this.iris.position.x = .5;
+ this.iris.position.y = .8;
+ this.iris.position.z = .8;
+ this.eyeL.add(this.iris);
+
+ this.eyeR = this.eyeL.clone();
+ this.eyeR.children[0].position.x = -this.iris.position.x;
+ this.eyeR.position.x = -this.eyeL.position.x;
+
+ var spikeGeom = new THREE.CubeGeometry(.5,2,.5,1);
+ spikeGeom.applyMatrix(new THREE.Matrix4().makeTranslation(0,1,0));
+
+ for (var i=0; i<9; i++){
+ var row = (i%3);
+ var col = Math.floor(i/3);
+ var sb = new THREE.Mesh(spikeGeom, blackMat);
+ sb.rotation.x =-Math.PI/2 + (Math.PI/12*row) -.5 + Math.random();
+ sb.position.z = -3;
+ sb.position.y = -2 + row*2;
+ sb.position.x = -2 + col*2;
+ this.body.add(sb);
+ var st = new THREE.Mesh(spikeGeom, blackMat);
+ st.position.y = 3;
+ st.position.x = -2 + row*2;
+ st.position.z = -2 + col*2;
+ st.rotation.z = Math.PI/6 - (Math.PI/6*row) -.5 + Math.random();
+ this.body.add(st);
+
+ var sr = new THREE.Mesh(spikeGeom, blackMat);
+ sr.position.x = 3;
+ sr.position.y = -2 + row*2;
+ sr.position.z = -2 + col*2;
+ sr.rotation.z = -Math.PI/2 + (Math.PI/12*row) -.5 + Math.random();
+ this.body.add(sr);
+
+ var sl = new THREE.Mesh(spikeGeom, blackMat);
+ sl.position.x = -3;
+ sl.position.y = -2 + row*2;
+ sl.position.z = -2 + col*2;
+ sl.rotation.z = Math.PI/2 - (Math.PI/12*row) -.5 + Math.random();;
+ this.body.add(sl);
+ }
+
+ this.head.add(this.eyeR);
+ var earGeom = new THREE.CubeGeometry(2, 2, .5, 1);
+ this.earL = new THREE.Mesh(earGeom, lightBrownMat);
+ this.earL.position.x = 2.5;
+ this.earL.position.z = -2.5;
+ this.earL.position.y = 2.5;
+ this.earL.rotation.z = -Math.PI/12;
+ this.earL.castShadow = true;
+ this.head.add(this.earL);
+
+ this.earR = this.earL.clone();
+ this.earR.position.x = -this.earL.position.x;
+ this.earR.rotation.z = -this.earL.rotation.z;
+ this.earR.castShadow = true;
+ this.head.add(this.earR);
+
+ var mouthGeom = new THREE.CubeGeometry( 1, 1,.5, 1);
+ this.mouth = new THREE.Mesh(mouthGeom, blackMat);
+ this.mouth.position.z = 3.5;
+ this.mouth.position.y = -1.5;
+ this.head.add(this.mouth);
+
+
+ this.mesh.add(this.body);
+ this.body.add(this.head);
+ this.head.add(this.nose);
+
+ this.mesh.traverse(function(object) {
+ if (object instanceof THREE.Mesh) {
+ object.castShadow = true;
+ object.receiveShadow = true;
+ }
+ });
+}
+
+Hedgehog.prototype.nod = function(){
+ var _this = this;
+ var speed = .1 + Math.random()*.5;
+ var angle = -Math.PI/4 + Math.random()*Math.PI/2;
+ TweenMax.to(this.head.rotation, speed, {y:angle, onComplete:function(){
+ _this.nod();
+ }});
+}
+
+
+function createHero() {
+ hero = new Hero();
+ hero.mesh.rotation.y = Math.PI/2;
+ scene.add(hero.mesh);
+ hero.nod();
+}
+
+function createMonster() {
+
+ monster = new Monster();
+ monster.mesh.position.z = 20;
+ //monster.mesh.scale.set(1.2,1.2,1.2);
+ scene.add(monster.mesh);
+ updateMonsterPosition();
+
+}
+
+function updateMonsterPosition(){
+ monster.run();
+ monsterPosTarget -= delta*monsterAcceleration;
+ monsterPos += (monsterPosTarget-monsterPos) *delta;
+ if (monsterPos < .56){
+ gameOver();
+ }
+
+ var angle = Math.PI*monsterPos;
+ monster.mesh.position.y = - floorRadius + Math.sin(angle)*(floorRadius + 12);
+ monster.mesh.position.x = Math.cos(angle)*(floorRadius+15);
+ monster.mesh.rotation.z = -Math.PI/2 + angle;
+}
+
+function gameOver(){
+ fieldGameOver.className = "show";
+ gameStatus = "gameOver";
+ monster.sit();
+ hero.hang();
+ monster.heroHolder.add(hero.mesh);
+ TweenMax.to(this, 1, {speed:0});
+ TweenMax.to(camera.position, 3, {z:cameraPosGameOver, y: 60, x:-30});
+ carrot.mesh.visible = false;
+ obstacle.mesh.visible = false;
+ clearInterval(levelInterval);
+}
+
+function replay(){
+
+ gameStatus = "preparingToReplay"
+
+ fieldGameOver.className = "";
+
+ TweenMax.killTweensOf(monster.pawFL.position);
+ TweenMax.killTweensOf(monster.pawFR.position);
+ TweenMax.killTweensOf(monster.pawBL.position);
+ TweenMax.killTweensOf(monster.pawBR.position);
+
+ TweenMax.killTweensOf(monster.pawFL.rotation);
+ TweenMax.killTweensOf(monster.pawFR.rotation);
+ TweenMax.killTweensOf(monster.pawBL.rotation);
+ TweenMax.killTweensOf(monster.pawBR.rotation);
+
+ TweenMax.killTweensOf(monster.tail.rotation);
+ TweenMax.killTweensOf(monster.head.rotation);
+ TweenMax.killTweensOf(monster.eyeL.scale);
+ TweenMax.killTweensOf(monster.eyeR.scale);
+
+ //TweenMax.killTweensOf(hero.head.rotation);
+
+ monster.tail.rotation.y = 0;
+
+ TweenMax.to(camera.position, 3, {z:cameraPosGame, x:0, y:30, ease:Power4.easeInOut});
+ TweenMax.to(monster.torso.rotation,2, {x:0, ease:Power4.easeInOut});
+ TweenMax.to(monster.torso.position,2, {y:0, ease:Power4.easeInOut});
+ TweenMax.to(monster.pawFL.rotation,2, {x:0, ease:Power4.easeInOut});
+ TweenMax.to(monster.pawFR.rotation,2, {x:0, ease:Power4.easeInOut});
+ TweenMax.to(monster.mouth.rotation,2, {x:.5, ease:Power4.easeInOut});
+
+
+ TweenMax.to(monster.head.rotation,2, {y:0, x:-.3, ease:Power4.easeInOut});
+
+ TweenMax.to(hero.mesh.position, 2, { x:20, ease:Power4.easeInOut});
+ TweenMax.to(hero.head.rotation, 2, { x:0, y:0, ease:Power4.easeInOut});
+ TweenMax.to(monster.mouth.rotation, 2, {x:.2, ease:Power4.easeInOut});
+ TweenMax.to(monster.mouth.rotation, 1, {x:.4, ease:Power4.easeIn, delay: 1, onComplete:function(){
+
+ resetGame();
+ }});
+
+}
+
+Fir = function() {
+ var height = 200;
+ var truncGeom = new THREE.CylinderGeometry(2,2,height, 6,1);
+ truncGeom.applyMatrix(new THREE.Matrix4().makeTranslation(0,height/2,0));
+ this.mesh = new THREE.Mesh(truncGeom, greenMat);
+ this.mesh.castShadow = true;
+}
+
+var firs = new THREE.Group();
+
+function createFirs(){
+
+ var nTrees = 100;
+ for(var i=0; i< nTrees; i++){
+ var phi = i*(Math.PI*2)/nTrees;
+ var theta = Math.PI/2;
+ //theta += .25 + Math.random()*.3;
+ theta += (Math.random()>.05)? .25 + Math.random()*.3 : - .35 - Math.random()*.1;
+
+ var fir = new Tree();
+ fir.mesh.position.x = Math.sin(theta)*Math.cos(phi)*floorRadius;
+ fir.mesh.position.y = Math.sin(theta)*Math.sin(phi)*(floorRadius-10);
+ fir.mesh.position.z = Math.cos(theta)*floorRadius;
+
+ var vec = fir.mesh.position.clone();
+ var axis = new THREE.Vector3(0,1,0);
+ fir.mesh.quaternion.setFromUnitVectors(axis, vec.clone().normalize());
+ floor.add(fir.mesh);
+ }
+}
+
+function createCarrot(){
+ carrot = new Carrot();
+ scene.add(carrot.mesh);
+}
+
+function updateCarrotPosition(){
+ carrot.mesh.rotation.y += delta * 6;
+ carrot.mesh.rotation.z = Math.PI/2 - (floorRotation+carrot.angle);
+ carrot.mesh.position.y = -floorRadius + Math.sin(floorRotation+carrot.angle) * (floorRadius+50);
+ carrot.mesh.position.x = Math.cos(floorRotation+carrot.angle) * (floorRadius+50);
+
+}
+
+function updateObstaclePosition(){
+ if (obstacle.status=="flying")return;
+
+ // TODO fix this,
+ if (floorRotation+obstacle.angle > 2.5 ){
+ obstacle.angle = -floorRotation + Math.random()*.3;
+ obstacle.body.rotation.y = Math.random() * Math.PI*2;
+ }
+
+ obstacle.mesh.rotation.z = floorRotation + obstacle.angle - Math.PI/2;
+ obstacle.mesh.position.y = -floorRadius + Math.sin(floorRotation+obstacle.angle) * (floorRadius+3);
+ obstacle.mesh.position.x = Math.cos(floorRotation+obstacle.angle) * (floorRadius+3);
+
+}
+
+function updateFloorRotation(){
+ floorRotation += delta*.03 * speed;
+ floorRotation = floorRotation%(Math.PI*2);
+ floor.rotation.z = floorRotation;
+}
+
+function createObstacle(){
+ obstacle = new Hedgehog();
+ obstacle.body.rotation.y = -Math.PI/2;
+ obstacle.mesh.scale.set(1.1,1.1,1.1);
+ obstacle.mesh.position.y = floorRadius+4;
+ obstacle.nod();
+ scene.add(obstacle.mesh);
+}
+
+function createBonusParticles(){
+ bonusParticles = new BonusParticles();
+ bonusParticles.mesh.visible = false;
+ scene.add(bonusParticles.mesh);
+
+}
+
+
+
+function checkCollision(){
+ var db = hero.mesh.position.clone().sub(carrot.mesh.position.clone());
+ var dm = hero.mesh.position.clone().sub(obstacle.mesh.position.clone());
+
+ if(db.length() < collisionBonus){
+ getBonus();
+ }
+
+ if(dm.length() < collisionObstacle && obstacle.status != "flying"){
+ getMalus();
+ }
+}
+
+function getBonus(){
+ bonusParticles.mesh.position.copy(carrot.mesh.position);
+ bonusParticles.mesh.visible = true;
+ bonusParticles.explose();
+ carrot.angle += Math.PI/2;
+ //speed*=.95;
+ monsterPosTarget += .025;
+
+}
+
+function getMalus(){
+ obstacle.status="flying";
+ var tx = (Math.random()>.5)? -20-Math.random()*10 : 20+Math.random()*5;
+ TweenMax.to(obstacle.mesh.position, 4, {x:tx, y:Math.random()*50, z:350, ease:Power4.easeOut});
+ TweenMax.to(obstacle.mesh.rotation, 4, {x:Math.PI*3, z:Math.PI*3, y:Math.PI*6, ease:Power4.easeOut, onComplete:function(){
+ obstacle.status = "ready";
+ obstacle.body.rotation.y = Math.random() * Math.PI*2;
+ obstacle.angle = -floorRotation - Math.random()*.4;
+
+ obstacle.angle = obstacle.angle%(Math.PI*2);
+ obstacle.mesh.rotation.x = 0;
+ obstacle.mesh.rotation.y = 0;
+ obstacle.mesh.rotation.z = 0;
+ obstacle.mesh.position.z = 0;
+
+ }});
+ //
+ monsterPosTarget -= .04;
+ TweenMax.from(this, .5, {malusClearAlpha:.5, onUpdate:function(){
+ renderer.setClearColor(malusClearColor, malusClearAlpha );
+ }})
+}
+
+function updateDistance(){
+ distance += delta*speed;
+ var d = distance/2;
+ fieldDistance.innerHTML = Math.floor(d);
+}
+
+function updateLevel(){
+ if (speed >= maxSpeed) return;
+ level++;
+ speed += 2;
+}
+
+function loop(){
+ delta = clock.getDelta();
+ updateFloorRotation();
+
+ if (gameStatus == "play"){
+
+ if (hero.status == "running"){
+ hero.run();
+ }
+ updateDistance();
+ updateMonsterPosition();
+ updateCarrotPosition();
+ updateObstaclePosition();
+ checkCollision();
+ }
+
+ render();
+ requestAnimationFrame(loop);
+}
+
+function render(){
+ renderer.render(scene, camera);
+}
+
+window.addEventListener('load', init, false);
+
+function init(event){
+ initScreenAnd3D();
+ createLights();
+ createFloor()
+ createHero();
+ createMonster();
+ createFirs();
+ createCarrot();
+ createBonusParticles();
+ createObstacle();
+ initUI();
+ resetGame();
+ loop();
+
+ //setInterval(hero.blink.bind(hero), 3000);
+}
+
+function resetGame(){
+ scene.add(hero.mesh);
+ hero.mesh.rotation.y = Math.PI/2;
+ hero.mesh.position.y = 0;
+ hero.mesh.position.z = 0;
+ hero.mesh.position.x = 0;
+
+ monsterPos = .56;
+ monsterPosTarget = .65;
+ speed = initSpeed;
+ level = 0;
+ distance = 0;
+ carrot.mesh.visible = true;
+ obstacle.mesh.visible = true;
+ gameStatus = "play";
+ hero.status = "running";
+ hero.nod();
+ audio.play();
+ updateLevel();
+ levelInterval = setInterval(updateLevel, levelUpdateFreq);
+}
+
+function initUI(){
+ fieldDistance = document.getElementById("distValue");
+ fieldGameOver = document.getElementById("gameoverInstructions");
+
+}
+
+
+
+////////////////////////////////////////////////
+// MODELS
+////////////////////////////////////////////////
+
+// TREE
+
+Tree = function(){
+ this.mesh = new THREE.Object3D();
+ this.trunc = new Trunc();
+ this.mesh.add(this.trunc.mesh);
+}
+
+
+Trunc = function(){
+ var truncHeight = 50 + Math.random()*150;
+ var topRadius = 1+Math.random()*5;
+ var bottomRadius = 5+Math.random()*5;
+ var mats = [blackMat, brownMat, pinkMat, whiteMat, greenMat, lightBrownMat, pinkMat];
+ var matTrunc = blackMat;//mats[Math.floor(Math.random()*mats.length)];
+ var nhSegments = 3;//Math.ceil(2 + Math.random()*6);
+ var nvSegments = 3;//Math.ceil(2 + Math.random()*6);
+ var geom = new THREE.CylinderGeometry(topRadius,bottomRadius,truncHeight, nhSegments, nvSegments);
+ geom.applyMatrix(new THREE.Matrix4().makeTranslation(0,truncHeight/2,0));
+
+ this.mesh = new THREE.Mesh(geom, matTrunc);
+
+ for (var i=0; i.7){
+ var size = Math.random()*3;
+ var fruitGeometry = new THREE.CubeGeometry(size,size,size,1);
+ var matFruit = mats[Math.floor(Math.random()*mats.length)];
+ var fruit = new THREE.Mesh(fruitGeometry, matFruit);
+ fruit.position.x = v.x;
+ fruit.position.y = v.y+3;
+ fruit.position.z = v.z;
+ fruit.rotation.x = Math.random()*Math.PI;
+ fruit.rotation.y = Math.random()*Math.PI;
+
+ this.mesh.add(fruit);
+ }
+
+ // BRANCHES
+
+ if (Math.random()>.5 && v.y > 10 && v.y < truncHeight - 10){
+ var h = 3 + Math.random()*5;
+ var thickness = .2 + Math.random();
+
+ var branchGeometry = new THREE.CylinderGeometry(thickness/2, thickness, h, 3, 1);
+ branchGeometry.applyMatrix(new THREE.Matrix4().makeTranslation(0,h/2,0));
+ var branch = new THREE.Mesh(branchGeometry, matTrunc);
+ branch.position.x = v.x;
+ branch.position.y = v.y;
+ branch.position.z = v.z;
+
+ var vec = new THREE.Vector3(v.x, 2, v.z);
+ var axis = new THREE.Vector3(0,1,0);
+ branch.quaternion.setFromUnitVectors(axis, vec.clone().normalize());
+
+
+ this.mesh.add(branch);
+ }
+
+ }
+
+
+ this.mesh.castShadow = true;
+}
diff --git a/Games/Rabbit_Chase/style.css b/Games/Rabbit_Chase/style.css
new file mode 100644
index 0000000000..b4991d9dc3
--- /dev/null
+++ b/Games/Rabbit_Chase/style.css
@@ -0,0 +1,106 @@
+
+@import url('https://fonts.googleapis.com/css?family=Voltaire');
+
+
+#world{
+ position: absolute;
+ width:100%;
+ height: 100%;
+ background-color: #dbe6e6;
+ overflow: hidden;
+}
+
+
+#gameoverInstructions{
+ position:absolute;
+ font-family:'Voltaire', sans-serif;
+ font-weight:bold;
+ text-transform: uppercase;
+ font-size:120px;
+ text-align:center;
+ color:#ffc5a2;
+ opacity:0;
+ left:50%;
+ top:50%;
+ width:100%;
+ transform : translate(-50%,-100%);
+ user-select: none;
+ transition: all 500ms ease-in-out;
+
+ &.show{
+ opacity:1;
+ transform : translate(-50%,-50%);
+ transition: all 500ms ease-in-out;
+ };
+}
+
+
+#dist{
+ position:absolute;
+ left:50%;
+ top:50px;
+ transform:translate(-50%,0%);
+ user-select: none;
+}
+
+.label{
+ position:relative;
+ font-family:'Voltaire', sans-serif;
+ text-transform:uppercase;
+ color:#ffa873;
+ font-size:12px;
+ letter-spacing:2px;
+ text-align:center;
+ margin-bottom:5px;
+}
+
+
+#distValue{
+ position:relative;
+ text-transform:uppercase;
+ color:#dc5f45;
+ font-size:40px;
+ font-family:'Voltaire';
+ text-align:center;
+}
+
+#credits{
+ position:absolute;
+ width:100%;
+ margin: auto;
+ bottom:0;
+ margin-bottom:20px;
+ font-family:'Voltaire', sans-serif;
+ color:#544027;
+ font-size:12px;
+ letter-spacing:0.5px;
+ text-transform: uppercase;
+ text-align : center;
+ user-select: none;
+}
+#credits a {
+ color:#544027;
+
+}
+
+#credits a:hover {
+ color:#dc5f45;
+}
+
+#instructions{
+ position:absolute;
+ width:100%;
+ bottom:0;
+ margin: auto;
+ margin-bottom:50px;
+ font-family:'Voltaire', sans-serif;
+ color:#dc5f45;
+ font-size:16px;
+ letter-spacing:1px;
+ text-transform: uppercase;
+ text-align : center;
+ user-select: none;
+}
+.lightInstructions {
+ color:#5f9042;
+}
\ No newline at end of file
diff --git a/README.md b/README.md
index f0d99e2c53..10bba17550 100644
--- a/README.md
+++ b/README.md
@@ -339,7 +339,7 @@ This repository also provides one such platforms where contributers come over an
| [Rapid_click_frenzy](https://github.com/kunjgit/GameZone/tree/main/Games/Rapid_click_frenzy)
|[Penguins Can't Fly](https://github.com/Will2Jacks/GameZoneForked/tree/Task/Games/Penguins_Can't_Fly)|
| [Taash_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Taash_Game)|
-
+| [Rabbit_Chase](https://github.com/kunjgit/GameZone/tree/main/Games/Rabbit_Chase) |
diff --git a/assets/images/rabbit_chase.png b/assets/images/rabbit_chase.png
new file mode 100644
index 0000000000..29cca1e3e3
Binary files /dev/null and b/assets/images/rabbit_chase.png differ