diff --git a/Games/Seahorse_Rash/README.md b/Games/Seahorse_Rash/README.md
new file mode 100644
index 0000000000..37184ad1dc
--- /dev/null
+++ b/Games/Seahorse_Rash/README.md
@@ -0,0 +1,35 @@
+# **Game_Name**
+
+--- Seahorse Rash
+
+
+
+## **Description 📃**
+
+- This game is just for fun to shootall mechanical fishes inside a sea by your very own muscular mechanical seahorse.
+
+## **functionalities 🎮**
+
+- Navigate the seahorse up and down
+- Shoot the fishes and gain points more than 50 under 30 seconds.
+- IF you get hit by a fish then you get a special power up which increases your speed, bullets refilling speed and you can shoot using your tail also.
+
+
+## **How to play? 🕹️**
+
+- Use
+ Up key: To take seahorse up.
+ Down key: To take seahorse down.
+- Shoot the fishes by pressing the space bar.
+
+
+## **Screenshots 📸**
+
+
+
+
+
+
+
+## **Working video 📹**
+
diff --git a/Games/Seahorse_Rash/index.html b/Games/Seahorse_Rash/index.html
new file mode 100644
index 0000000000..07371ac115
--- /dev/null
+++ b/Games/Seahorse_Rash/index.html
@@ -0,0 +1,37 @@
+
+
+
+
+
+ Seahorse Rash
+
+
+
+
+
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+
+
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+
+
+
+
+
+
+
+
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+
+
+
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+
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+
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+
\ No newline at end of file
diff --git a/Games/Seahorse_Rash/script.js b/Games/Seahorse_Rash/script.js
new file mode 100644
index 0000000000..ee3aeefbf0
--- /dev/null
+++ b/Games/Seahorse_Rash/script.js
@@ -0,0 +1,565 @@
+window.addEventListener('load', function () {
+ //canvas setup
+ const canvas = document.getElementById('canvas1');
+ const ctx = canvas.getContext('2d');
+ canvas.width = 1000;
+ canvas.height = 500;
+
+ class InputHandler {
+ constructor(game) {
+ this.game = game;
+ window.addEventListener('keydown', e => {
+ if (((e.key === 'ArrowUp') || (e.key === 'ArrowDown')) &&
+ this.game.keys.indexOf(e.key) === -1) {
+ this.game.keys.push(e.key);
+ }
+ else if (e.key === ' ') {
+ this.game.player.shootTop();
+ }
+ else if (e.key === 'd')
+ this.game.debug = !this.game.debug;
+ });
+ window.addEventListener('keyup', e => {
+ if (this.game.keys.indexOf(e.key) > -1) {
+ this.game.keys.splice(this.game.keys.indexOf(e.key), 1);
+ }
+ console.log(this.game.keys);
+ });
+ }
+ }
+
+ class Projectile {
+ constructor(game, x, y) {
+ this.game = game;
+ this.x = x;
+ this.y = y;
+ this.width = 10;
+ this.height = 3;
+ this.speed = 3;
+ this.makrkedForDeletion = false;
+ this.image = document.getElementById('projectile');
+ }
+ update() {
+ this.x += this.speed;
+ if (this.x > this.game.width * 0.8)
+ this.markedForDeletion = true;
+ }
+ draw(context) {
+ context.drawImage(this.image, this.x, this.y);
+ }
+ }
+
+ class Particle {
+ constructor(game, x, y) {
+ this.game = game;
+ this.x = x;
+ this.y = y;
+ this.image = document.getElementById('gears');
+ this.frameX = Math.floor(Math.random() * 3);
+ this.frameY = Math.floor(Math.random() * 3);
+ this.spriteSize = 50;
+ this.sizeModifier = (Math.random() * 0.5 + 0.5).toFixed(1);
+ this.size = this.spriteSize * this.sizeModifier;
+ this.speedX = Math.random() * 6 - 3;
+ this.speedY = Math.random() * -15;
+ this.gravity = 0.5;
+ this.markedForDeletion = false;
+ this.angle = 0;
+ this.va = Math.random() * 0.2 - 0.1;
+ this.bounced = 0;
+ this.bottomBounceBoundary = Math.random() * 80 + 60;
+ }
+ update() {
+ this.angle += this.va;
+ this.speedY += this.gravity;
+ this.x -= this.speedX + this.game.speed;
+ this.y += this.speedY;
+ if (this.y > this.game.height + this.size || this.x < 0 - this.size)
+ this.markedForDeletion = true;
+ if (this.y > this.game.height - this.bottomBounceBoundary && this.bounced < 2) {
+ this.bounced++;
+ this.speedY += -0.5;
+ }
+ }
+ draw(context) {
+ context.save();
+ context.translate(this.x, this.y);
+ context.rotate(this.angle);
+ context.drawImage(this.image, this.frameX * this.spriteSize, this.frameY * this.spriteSize,
+ this.spriteSize, this.spriteSize, this.size * -0.5, this.size * -0.5, this.size, this.size);
+ context.restore();
+ }
+ }
+
+ class Player {
+ constructor(game) {
+ this.game = game;
+ this.width = 120;
+ this.height = 190;
+ this.x = 20;
+ this.y = 100;
+ this.frameX = 0;
+ this.frameY = 0;
+ this.speedY = 0;
+ this.maxFrame = 37;
+ this.maxSpeed = 3;
+ this.projectiles = [];
+ this.image = document.getElementById('player');
+ this.powerUp = false;
+ this.powerUpTimer = 0;
+ this.powerUpLimit = 10000;
+ }
+ update(deltaTime) {
+ if (this.game.keys.includes('ArrowUp'))
+ this.speedY = -this.maxSpeed;
+ else if (this.game.keys.includes('ArrowDown'))
+ this.speedY = this.maxSpeed;
+ else
+ this.speedY = 0;
+
+ this.y += this.speedY;
+ //vertical boundaries
+ if (this.y > this.game.height - this.height * 0.5)
+ this.y = this.game.height - this.height * 0.5;
+ else if (this.y < -this.height * 0.5)
+ this.y = -this.height * 0.5;
+ //handle projectiles
+ this.projectiles.forEach(projectile => {
+ projectile.update();
+ });
+ this.projectiles = this.projectiles.filter(projectile => !projectile.markedForDeletion);
+ //sprite animation
+ if (this.frameX < this.maxFrame) {
+ this.frameX++;
+ }
+ else {
+ this.frameX = 0;
+ }
+ //power up
+ if (this.powerUp) {
+ if (this.powerUpTimer > this.powerUpLimit) {
+ this.powerUpTimer = 0;
+ this.powerUp = false;
+ this.frameY = 0;
+ }
+ else {
+ this.powerUpTimer += deltaTime;
+ this.frameY = 1;
+ this.game.ammo += 0.1;
+ }
+ }
+ }
+ draw(context) {
+ if (!this.game.debug)
+ context.strokeRect(this.x, this.y, this.width, this.height);
+ this.projectiles = this.projectiles.filter(projectile => !projectile.markedForDeletion);
+ context.drawImage(this.image, this.frameX * this.width, this.frameY * this.height, this.width, this.height, this.x, this.y, this.width, this.height);
+ this.projectiles.forEach(projectile => {
+ projectile.draw(context);
+ });
+ }
+ shootTop() {
+ if (this.game.ammo > 0) {
+ this.projectiles.push(new Projectile(this.game, this.x + 80, this.y + 30));
+ this.game.ammo--;
+ }
+ if (this.powerUp)
+ this.shootBottom();
+ }
+ shootBottom() {
+ if (this.game.ammo > 0) {
+ this.projectiles.push(new Projectile(this.game, this.x + 80, this.y + 175));
+ }
+ }
+ enterPowerUp() {
+ this.powerUpTimer = 0;
+ this.powerUp = true;
+ if (this.game.ammo < this.game.maxAmmo)
+ this.game.ammo = this.game.maxAmmo;
+ }
+ }
+
+ class Enemy {
+ constructor(game) {
+ this.game = game;
+ this.x = this.game.width;
+ this.speedX = Math.random() * -1.5 - 0.5;
+ this.markedForDeletion = false;
+ this.frameX = 0;
+ this.frameY = 0;
+ this.maxFrame = 37;
+ }
+ update() {
+ this.x += this.speedX - this.game.speed;
+ if (this.x + this.width < 0)
+ this.markedForDeletion = true;
+ //sprite animation
+ if (this.frameX < this.maxFrame) {
+ this.frameX++;
+ }
+ else
+ this.frameX = 0;
+ }
+ draw(context) {
+ if (!this.game.debug)
+ context.strokeRect(this.x, this.y, this.width, this.height);
+ context.drawImage(this.image, this.frameX * this.width, this.frameY * this.height, this.width, this.height, this.x, this.y, this.width, this.height);
+ if (this.game.debug) {
+ context.font = '20px Helvetica';
+ //context.fillText(this.lives, this.x, this.y);
+ }
+ }
+ }
+ class Angler1 extends Enemy {
+ constructor(game) {
+ super(game);
+ this.width = 228;
+ this.height = 169;
+ this.y = Math.random() * (this.game.height * 0.9 - this.height);
+ this.image = document.getElementById('angler1');
+ this.frameY = Math.floor(Math.random() * 3);
+ this.lives = 5;
+ this.score = this.lives;
+ }
+ }
+ class Angler2 extends Enemy {
+ constructor(game) {
+ super(game);
+ this.width = 213;
+ this.height = 165;
+ this.y = Math.random() * (this.game.height * 0.9 - this.height);
+ this.image = document.getElementById('angler2');
+ this.frameY = Math.floor(Math.random() * 2);
+ this.lives = 6;
+ this.score = this.lives;
+ }
+ }
+ class LuckyFish extends Enemy {
+ constructor(game) {
+ super(game);
+ this.width = 99;
+ this.height = 95;
+ this.y = Math.random() * (this.game.height * 0.9 - this.height);
+ this.image = document.getElementById('lucky');
+ this.frameY = Math.floor(Math.random() * 2);
+ this.lives = 5;
+ this.score = 15;
+ this.type = 'lucky';
+ }
+ }
+ class HiveWhale extends Enemy {
+ constructor(game) {
+ super(game);
+ this.width = 400;
+ this.height = 227;
+ this.y = Math.random() * (this.game.height * 0.95 - this.height);
+ this.image = document.getElementById('hivewhale');
+ this.frameY = 0;
+ this.lives = 20;
+ this.score = this.lives;
+ this.type = 'hive';
+ this.speedX = Math.random() * -1.2 - 0.2;
+ }
+ }
+ class Drone extends Enemy {
+ constructor(game, x, y) {
+ super(game);
+ this.width = 115;
+ this.height = 95;
+ this.x = x;
+ this.y = y;
+ this.image = document.getElementById('drone');
+ this.frameY = Math.floor(Math.random() * 2);
+ this.lives = 3;
+ this.score = this.lives;
+ this.type = 'drone';
+ this.speedX = Math.random() * -4.2 - 0.5;
+ }
+ }
+
+ class Layer {
+ constructor(game, image, speedModifier) {
+ this.game = game;
+ this.image = image;
+ this.speedModifier = speedModifier;
+ this.width = 1768;
+ this.height = 500;
+ this.x = 0;
+ this.y = 0;
+ }
+ update() {
+ if (this.x <= -this.width)
+ this.x = 0;
+ this.x -= this.game.speed * this.speedModifier;
+ }
+ draw(context) {
+ context.drawImage(this.image, this.x, this.y);
+ context.drawImage(this.image, this.x + this.width, this.y);
+ }
+ }
+
+ class Background {
+ constructor(game) {
+ this.game = game;
+ this.image1 = document.getElementById('layer1');
+ this.image2 = document.getElementById('layer2');
+ this.image3 = document.getElementById('layer3');
+ this.image4 = document.getElementById('layer4');
+ this.layer1 = new Layer(this.game, this.image1, 0.2);
+ this.layer2 = new Layer(this.game, this.image2, 0.4);
+ this.layer3 = new Layer(this.game, this.image3, 1);
+ this.layer4 = new Layer(this.game, this.image4, 1.5);
+ this.layers = [this.layer1, this.layer2, this.layer3];
+ }
+ update() {
+ this.layers.forEach(layer => layer.update());
+ }
+ draw(context) {
+ this.layers.forEach(layer => layer.draw(context));
+ }
+ }
+
+ class Explosion {
+ constructor(game, x, y) {
+ this.game = game;
+ this.x = x;
+ this.y = y;
+ this.frameX = 0;
+ this.spriteWidth = 200;
+ this.spriteHeight = 200;
+ this.width = this.spriteWidth;
+ this.height = this.spriteHeight;
+ this.x = x - this.width * 0.5;
+ this.y = y - this.height * 0.5;
+ this.fps = 30;
+ this.timer = 0;
+ this.interval = 1000 / this.fps;
+ this.markedForDeletion = false;
+ }
+ update(deltaTime) {
+ this.x -= this.game.speed;
+ if (this.timer > this.interval) {
+ this.frameX++;
+ this.timer = 0;
+ }
+ else {
+ this.timer += deltaTime
+ }
+ if (this.frameX > this.maxFrame)
+ this.markedForDeletion = true;
+ }
+ draw(context) {
+ context.drawImage(this.image, this.frameX * this.spriteWidth, 0, this.spriteWidth, this.spriteHeight, this.x, this.y, this.width, this.height);
+ }
+ }
+ class SmokeExplosion extends Explosion {
+ constructor(game, x, y) {
+ super(game, x, y);
+ this.image = document.getElementById('smokeExplosion');
+ }
+ }
+ class FireExplosion extends Explosion {
+ constructor(game, x, y) {
+ super(game, x, y);
+ this.image = document.getElementById('fireExplosion');
+ }
+ }
+
+ class UI {
+ constructor(game) {
+ this.game = game;
+ this.fontSize = 25;
+ this.fontFamily = 'Bangers';
+ this.color = 'white';
+ }
+ draw(context) {
+ context.save();
+ context.fillStyle = this.color;
+ context.shadowOffsetX = 2;
+ context.shadowOffsetY = 2;
+ context.shadowColor = 'black';
+ context.font = this.fontSize + 'px' + this.fontFamily;
+ //score
+ context.fillText('Score: ' + this.game.score, 20, 40);
+ //timer
+ const formattedTime = (this.game.gameTime * 0.001).toFixed(1);
+ context.fillText('Timer: ' + formattedTime, 20, 100);
+ //game over messages
+ if (this.game.gameOver) {
+ context.textAlign = 'center';
+ let message1;
+ let message2;
+ if (this.game.score > this.game.winningScore) {
+ message1 = 'Most Wondorous!';
+ message2 = 'Well Done Explorer!';
+ }
+ else {
+ message1 = 'Blazes!';
+ message2 = 'Get my repair kit and try again!';
+ }
+ context.font = '150px' + this.fontFamily;
+ context.fillText(message1, this.game.width * 0.5, this.game.height * 0.5 - 20);
+ context.font = '25px' + this.fontFamily;
+ context.fillText(message2, this.game.width * 0.5, this.game.height * 0.5 + 20);
+ }
+ //ammo
+ if (this.game.player.powerUp)
+ context.fillStyle = '#ffffbd';
+ for (let i = 0; i < this.game.ammo; i++) {
+ context.fillRect(20 + 5 * i, 50, 3, 20);
+ }
+ context.restore();
+ }
+ }
+
+ class Game {
+ constructor(width, height) {
+ this.width = width;
+ this.height = height;
+ this.background = new Background(this);
+ this.player = new Player(this);
+ this.input = new InputHandler(this);
+ this.ui = new UI(this);
+ this.keys = [];
+ this.enemies = [];
+ this.particles = [];
+ this.explosions = [];
+ this.enemyTimer = 0;
+ this.enemyInterval = 2000;
+ this.ammo = 20;
+ this.maxAmmo = 50;
+ this.ammoTimer = 0;
+ this.ammoInterval = 350;
+ this.gameOver = false;
+ this.score = 0;
+ this.winningScore = 80;
+ this.gameTime = 0;
+ this.timeLimit = 30000;
+ this.speed = 1;
+ this.debug = true;
+ }
+ update(deltaTime) {
+ if (!this.gameOver)
+ this.gameTime += deltaTime;
+ if (this.gameTime > this.timeLimit)
+ this.gameOver = true;
+ this.background.update();
+ this.background.layer4.update();
+ this.player.update(deltaTime);
+ if (this.ammoTimer > this.ammoInterval) {
+ if (this.ammo < this.maxAmmo)
+ this.ammo++;
+ this.ammoTimer = 0;
+ }
+ else {
+ this.ammoTimer += deltaTime;
+ }
+ this.particles.forEach(particle => particle.update());
+ this.particles = this.particles.filter(particle => !particle.makrkedForDeletion);
+ this.explosions.forEach(explosion => explosion.update(deltaTime));
+ this.explosions = this.explosions.filter(explosion => !explosion.makrkedForDeletion);
+ this.enemies.forEach(enemy => {
+ enemy.update();
+ if (this.checkCollision(this.player, enemy)) {
+ enemy.markedForDeletion = true;
+ this.addExplosion(enemy);
+ for (let i = 0; i < 10; i++) {
+ this.particles.push(new Particle(this, enemy.x + enemy.width * 0.5,
+ enemy.y + enemy.height * 0.5));
+ }
+ if (enemy.type === 'lucky')
+ this.player.enterPowerUp();
+ else if (!this.gameOver)
+ this.score--;
+ }
+ this.player.projectiles.forEach(projectile => {
+ if (this.checkCollision(projectile, enemy)) {
+ enemy.lives--;
+ projectile.markedForDeletion = true;
+ this.particles.push(new Particle(this, enemy.x + enemy.width * 0.5,
+ enemy.y + enemy.height * 0.5));
+ if (enemy.lives <= 0) {
+ for (let i = 0; i < enemy.score; i++) {
+ this.particles.push(new Particle(this, enemy.x + enemy.width * 0.5,
+ enemy.y + enemy.height * 0.5));
+ }
+ enemy.markedForDeletion = true;
+ this.addExplosion(enemy);
+ if (enemy.type === 'hive') {
+ for (let i = 0; i < 5; i++)
+ this.enemies.push(new Drone(this, enemy.x + Math.random() * enemy.width,
+ enemy.y + Math.random() * enemy.height * 0.5));
+ }
+ if (!this.gameOver)
+ this.score += enemy.score;
+ // if (this.score > this.winningScore)
+ // this.gameOver = true;
+ }
+ }
+ })
+ });
+ this.enemies = this.enemies.filter(enemy => !enemy.markedForDeletion);
+ if (this.enemyTimer > this.enemyInterval && !this.gameOver) {
+ this.addEnemy();
+ this.enemyTimer = 0;
+ }
+ else {
+ this.enemyTimer += deltaTime;
+ }
+ }
+ draw(context) {
+ this.background.draw(context);
+ this.ui.draw(context);
+ this.player.draw(context);
+ this.particles.forEach(particle => particle.draw(context));
+ this.enemies.forEach(enemy => {
+ enemy.draw(context);
+ });
+ this.explosions.forEach(explosion => {
+ explosion.draw(context);
+ });
+ this.background.layer4.draw(context);
+ }
+ addEnemy() {
+ const randomize = Math.random();
+ if (randomize < 0.3)
+ this.enemies.push(new Angler1(this));
+ else if (randomize < 0.6)
+ this.enemies.push(new Angler2(this));
+ else if (randomize < 0.7)
+ this.enemies.push(new HiveWhale(this));
+ else
+ this.enemies.push(new LuckyFish(this));
+ }
+ addExplosion(enemy) {
+ const randomize = Math.random();
+ if (randomize < 0.5) {
+ this.explosions.push(new SmokeExplosion(this, enemy.x + enemy.width * 0.5, enemy.y + enemy.height * 0.5));
+ }
+ else {
+ this.explosions.push(new FireExplosion(this, enemy.x + enemy.width * 0.5, enemy.y + enemy.height * 0.5));
+ }
+ }
+ checkCollision(rect1, rect2) {
+ return (rect1.x < rect2.x + rect2.width &&
+ rect1.x + rect1.width > rect2.x &&
+ rect1.y < rect2.y + rect2.height &&
+ rect1.height + rect1.y > rect2.y)
+ }
+ }
+
+ const game = new Game(canvas.width, canvas.height);
+
+ let lastTime = 0;
+
+ //animation loop
+ function animate(timeStamp) {
+ const deltaTime = timeStamp - lastTime;
+ lastTime = timeStamp;
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+ game.draw(ctx);
+ game.update(deltaTime);
+ requestAnimationFrame(animate);
+ }
+ animate(0);
+});
\ No newline at end of file
diff --git a/Games/Seahorse_Rash/style.css b/Games/Seahorse_Rash/style.css
new file mode 100644
index 0000000000..9894330f6a
--- /dev/null
+++ b/Games/Seahorse_Rash/style.css
@@ -0,0 +1,24 @@
+*{
+ margin:0;
+ padding:0;
+ box-sizing:border-box;
+}
+body {
+ background-image: url("/assets/Seahorse_Rash_Game/bg.jpg");
+ background-color: #cccccc;
+ }
+
+#canvas1{
+ border:5px solid black;
+ position: absolute;
+ top:50%;
+ left:50%;
+ transform:translate(-50%,-50%);
+ background:#4d79bc;
+ max-width:100%;
+ max-height:100%;
+ font-family: 'Bangers', cursive;
+}
+#layer1,#layer2,#layer3,#layer4,#player,#angler1,#angler2,#lucky,#projectile,#gears,#hivewhale,#drone,#smokeExplosion,#fireExplosion{
+ display:none;
+}
\ No newline at end of file
diff --git a/README.md b/README.md
index 6d8b1d1315..1cf205c7a8 100644
--- a/README.md
+++ b/README.md
@@ -105,6 +105,9 @@ This repository also provides one such platforms where contributers come over an
+
+
+
| Game | Game | Game | Game | Game |
@@ -189,44 +192,38 @@ This repository also provides one such platforms where contributers come over an
| [Emoji_Intruder](https://github.com/kunjgit/GameZone/tree/main/Games/Emoji_Intruder) | [Guess The Weapon](https://github.com/kunjgit/GameZone/tree/main/Games/Guess_The_Weapon) | [Guess Who](https://github.com/kunjgit/GameZone/tree/main/Games/Guess_Who) | [Pop My Balloon](https://github.com/kunjgit/GameZone/tree/main/Games/Pop_My_Balloon) | [Color_Blast](https://github.com/kunjgit/GameZone/tree/main/Games/Color_Blast) |
| [Maze_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Maze_Game) | [Coloron](https://github.com/kunjgit/GameZone/tree/main/Games/Coloron) | [PenPointerFight](https://github.com/kunjgit/GameZone/tree/main/Games/PenPointerFight) |
-| [Emoji_Intruder](https://github.com/kunjgit/GameZone/tree/main/Games/Emoji_Intruder) | [Guess The Weapon](https://github.com/kunjgit/GameZone/tree/main/Games/Guess_The_Weapon) | [Guess Who](https://github.com/kunjgit/GameZone/tree/main/Games/Guess_Who) | | |
-| [Emoji_Intruder](https://github.com/kunjgit/GameZone/tree/main/Games/Emoji_Intruder) | [Guess The Weapon](https://github.com/kunjgit/GameZone/tree/main/Games/Guess_The_Weapon) | [Guess Who](https://github.com/kunjgit/GameZone/tree/main/Games/Guess_Who) | [Pop My Balloon](https://github.com/kunjgit/GameZone/tree/main/Games/Pop_My_Balloon) | |
-| [Maze_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Maze_Game) | [Earth_Guardian](https://github.com/kunjgit/GameZone/tree/main/Games/Earth_Guardian) | [Earth_Guardian](https://github.com/kunjgit/GameZone/tree/main/Games/Earth_Guardian) | [HTML5_Controller_Tester](https://github.com/kunjgit/GameZone/tree/main/Games/HTML5_Controller_Tester)
+
+| [Emoji_Intruder](https://github.com/kunjgit/GameZone/tree/main/Games/Emoji_Intruder) | [Guess The Weapon](https://github.com/kunjgit/GameZone/tree/main/Games/Guess_The_Weapon) | [Guess Who](https://github.com/kunjgit/GameZone/tree/main/Games/Guess_Who) | | |
+| [Emoji_Intruder](https://github.com/kunjgit/GameZone/tree/main/Games/Emoji_Intruder) | [Guess The Weapon](https://github.com/kunjgit/GameZone/tree/main/Games/Guess_The_Weapon) | [Guess Who](https://github.com/kunjgit/GameZone/tree/main/Games/Guess_Who) | [Pop My Balloon](https://github.com/kunjgit/GameZone/tree/main/Games/Pop_My_Balloon) | |
+
+| [Maze_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Maze_Game) | [Earth_Guardian](https://github.com/kunjgit/GameZone/tree/main/Games/Earth_Guardian) | [Earth_Guardian](https://github.com/kunjgit/GameZone/tree/main/Games/Earth_Guardian) | [HTML5_Controller_Tester](https://github.com/kunjgit/GameZone/tree/main/Games/HTML5_Controller_Tester)
| [escaperoom](https://github.com/kunjgit/GameZone/tree/main/Games/escaperoom)
-| [Ball_Shooting_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Ball_Shooting_Game) | [HTML5_Controller_Tester](https://github.com/kunjgit/GameZone/tree/main/Games/HTML5_Controller_Tester)
+| [Ball_Shooting_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Ball_Shooting_Game) | [HTML5_Controller_Tester](https://github.com/kunjgit/GameZone/tree/main/Games/HTML5_Controller_Tester)
-| [numeral-whiz](https://github.com/Ishan-77/GameZone/tree/main/Games/numeral-whiz) | [candy_match](https://github.com/kunjgit/GameZone/tree/main/Games/Candy_Match_Saga) | [Crossy_Road](https://github.com/tanujbordikar/GameZone/tree/Crossy_Road) | [HueHero](https://github.com/kunjgit/GameZone/tree/main/Games/HueHero) | [Puzzel_Winner](https://github.com/kunjgit/GameZone/tree/main/Games/Puzzel_Winner) |
-| [Emoji_Intruder](https://github.com/kunjgit/GameZone/tree/main/Games/Emoji_Intruder) | [Guess The Weapon](https://github.com/kunjgit/GameZone/tree/main/Games/Guess_The_Weapon) | [Guess Who](https://github.com/kunjgit/GameZone/tree/main/Games/Guess_Who) | [Pop My Balloon](https://github.com/kunjgit/GameZone/tree/main/Games/Pop_My_Balloon) | [Tower Stack](https://github.com/kunjgit/GameZone/tree/main/Games/Tower_Stack) |
-| [Maze_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Maze_Game) | [TriHand_Tactics](https://github.com/kunjgit/GameZone/tree/main/Games/TriHand_Tactics) | [Earth_Guardian](https://github.com/kunjgit/GameZone/tree/main/Games/Earth_Guardian) | [Ball_Shooting_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Ball_Shooting_Game) |
-| [Ball_Shooting_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Ball_Shooting_Game) | [CatchTheBall](https://github.com/kunjgit/GameZone/tree/main/Games/CatchTheBall) |
+| [numeral-whiz](https://github.com/Ishan-77/GameZone/tree/main/Games/numeral-whiz) | [candy_match](https://github.com/kunjgit/GameZone/tree/main/Games/Candy_Match_Saga) | [Crossy_Road](https://github.com/tanujbordikar/GameZone/tree/Crossy_Road) | [HueHero](https://github.com/kunjgit/GameZone/tree/main/Games/HueHero) | [Puzzel_Winner](https://github.com/kunjgit/GameZone/tree/main/Games/Puzzel_Winner) |
+| [Emoji_Intruder](https://github.com/kunjgit/GameZone/tree/main/Games/Emoji_Intruder) | [Guess The Weapon](https://github.com/kunjgit/GameZone/tree/main/Games/Guess_The_Weapon) | [Guess Who](https://github.com/kunjgit/GameZone/tree/main/Games/Guess_Who) | [Pop My Balloon](https://github.com/kunjgit/GameZone/tree/main/Games/Pop_My_Balloon) | [Tower Stack](https://github.com/kunjgit/GameZone/tree/main/Games/Tower_Stack) |
+| [Maze_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Maze_Game) | [TriHand_Tactics](https://github.com/kunjgit/GameZone/tree/main/Games/TriHand_Tactics) | [Earth_Guardian](https://github.com/kunjgit/GameZone/tree/main/Games/Earth_Guardian) | [Ball_Shooting_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Ball_Shooting_Game) |
+| [Ball_Shooting_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Ball_Shooting_Game) | [CatchTheBall](https://github.com/kunjgit/GameZone/tree/main/Games/CatchTheBall) |
-| [Ball_Shooting_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Ball_Shooting_Game) | [DoraemonRun ](https://github.com/kunjgit/GameZone/tree/main/Games/DoraemonRun) |
-| [Memory_Cards_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Memory_Cards_Game) |
+| [Ball_Shooting_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Ball_Shooting_Game) | [DoraemonRun ](https://github.com/kunjgit/GameZone/tree/main/Games/DoraemonRun) |
+| [Memory_Cards_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Memory_Cards_Game) |
| [Technical_Mind_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Technical_Mind_Game) |
-[Slide_Master_Puzzle](https://github.com/kunjgit/GameZone/tree/Main/Games/Slide_Master_Puzz)| |
-| [Ball_Shooting_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Ball_Shooting_Game) | [Letter_Sleuth](https://github.com/swetha5157/GameZone/tree/main/Games/Letter_Sleuth)
+[Slide_Master_Puzzle](https://github.com/kunjgit/GameZone/tree/Main/Games/Slide_Master_Puzz)| |
-| [Rock_paper_scissor](https://github.com/kunjgit/GameZone/tree/main/Games/Rock_paper_scissor) |
-| [City_Builder_Game](https://github.com/kunjgit/GameZone/tree/main/Games/City_Builder_Game) |
+| [Ball_Shooting_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Ball_Shooting_Game) | [Letter_Sleuth](https://github.com/swetha5157/GameZone/tree/main/Games/Letter_Sleuth)
-[Mancala_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Mancala_Game) |
-[Knife_hit](https://github.com/kunjgit/GameZone/tree/main/Games/Knife_hit) |
-| [Dice_Roller](https://github.com/kunjgit/GameZone/tree/main/Games/Dice_Roller) | [Chrome_Dino_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Chrome_Dino_Game) |
-| [Rock_paper_scissor](https://github.com/kunjgit/GameZone/tree/main/Games/Rock_paper_scissor) |
-| [City_Builder_Game](https://github.com/kunjgit/GameZone/tree/main/Games/City_Builder_Game) |
-| [Pokemon_Stats_Card](https://github.com/kunjgit/GameZone/tree/main/Games/Pokemon_Stats_Card) |
-| [Steampunk_FlappyBird](https://github.com/kunjgit/GameZone/tree/main/Games/Steampunk_FlappyBird) |
+| [Rock_paper_scissor](https://github.com/kunjgit/GameZone/tree/main/Games/Rock_paper_scissor) |
+| [City_Builder_Game](https://github.com/kunjgit/GameZone/tree/main/Games/City_Builder_Game) |
+
+[Mancala_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Mancala_Game) |
+[Knife_hit](https://github.com/kunjgit/GameZone/tree/main/Games/Knife_hit) |
-| [Catch_The_Circle](https://github.com/kunjgit/GameZone/tree/main/Games/Catch_The_Circle) |
-| [Automated_rock_paper_scissor](https://github.com/kunjgit/GameZone/tree/main/Games/automated_rock_paper_scissor) |
-| [Maze_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Maze_Game) | [Astronaut_runner](https://github.com/tanishkaa08/GameZone/tree/main/Games/Astronaunt_runner) |
-[16_Puzzle](https://github.com/kunjgit/GameZone/tree/main/Games/16_Puzzle) |
| [Rock_paper_scissor](https://github.com/kunjgit/GameZone/tree/main/Games/Rock_paper_scissor) |
| [City_Builder_Game](https://github.com/kunjgit/GameZone/tree/main/Games/City_Builder_Game) |
@@ -280,12 +277,8 @@ This repository also provides one such platforms where contributers come over an
| [Earth_Guardian](https://github.com/kunjgit/GameZone/tree/main/Games/Earth_Guardian) |
| [CatchTheBall](https://github.com/kunjgit/GameZone/tree/main/Games/CatchTheBall) |
| [Candy_Crush_Saga](https://github.com/kunjgit/GameZone/tree/main/Games/Candy_Crush_Saga) |
-| [numeral-whiz](https://github.com/Ishan-77/GameZone/tree/main/Games/numeral-whiz) | [candy_match](https://github.com/kunjgit/GameZone/tree/main/Games/Candy_Match_Saga) | [Crossy_Road](https://github.com/tanujbordikar/GameZone/tree/Crossy_Road) | [HueHero](https://github.com/kunjgit/GameZone/tree/main/Games/HueHero) | [Puzzel_Winner](https://github.com/kunjgit/GameZone/tree/main/Games/Puzzel_Winner) |
-| [Emoji_Intruder](https://github.com/kunjgit/GameZone/tree/main/Games/Emoji_Intruder) | [Guess The Weapon](https://github.com/kunjgit/GameZone/tree/main/Games/Guess_The_Weapon) | [Guess Who](https://github.com/kunjgit/GameZone/tree/main/Games/Guess_Who) | [Pop My Balloon](https://github.com/kunjgit/GameZone/tree/main/Games/Pop_My_Balloon) | [Tower Stack](https://github.com/kunjgit/GameZone/tree/main/Games/Tower_Stack) |
-| [Maze_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Maze_Game) | [TriHand_Tactics](https://github.com/kunjgit/GameZone/tree/main/Games/TriHand_Tactics) | [Earth_Guardian](https://github.com/kunjgit/GameZone/tree/main/Games/Earth_Guardian) | [Ball_Shooting_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Ball_Shooting_Game) |
-| [Ball_Shooting_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Ball_Shooting_Game) | [CatchTheBall](https://github.com/kunjgit/GameZone/tree/main/Games/CatchTheBall) |
- [Candy_Crush_Saga](https://github.com/kunjgit/GameZone/tree/main/Games/Candy_Crush_Saga) |
- [Colour_Generator_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Colour_Generator_Game) |
+
+
| [Rock_paper_scissor](https://github.com/kunjgit/GameZone/tree/main/Games/Rock_paper_scissor) |
| [City_Builder_Game](https://github.com/kunjgit/GameZone/tree/main/Games/City_Builder_Game) |
@@ -315,7 +308,6 @@ This repository also provides one such platforms where contributers come over an
| [Random_joke_Generator](https://github.com/Jagpreet153/GameZone/tree/main/Games/Random_joke_Generator) |
| [Arkanoid_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Arkanoid_Game) |
| [Catch_Stars](https://github.com/Kunjgit/GameZone/tree/main/Games/Catch_Stars) |
-| [Color Matcher](https://github.com/1911aditi/GameZone/tree/1a4f3847e11bb13b1aca4652a87868c9bc467a93/Games/color%20matcher) |
| [LaserDarts] (https://github.com/Jagpreet153/GameZone/tree/main/Games/LaserDarts)
| [Block Building](https://github.com/kunjgit/GameZone/tree/main/Games/Block_Building) |
| [Flames Game](https://github.com/kunjgit/GameZone/tree/main/Games/Flames_Game)|
@@ -325,18 +317,18 @@ This repository also provides one such platforms where contributers come over an
| [Emoji_slot_machine] (https://github.com/kunjgit/GameZone/tree/main/Games/Emoji_slot_machine)
| [NewsJunction](https://github.com/kunjgit/GameZone/tree/main/Games/NewsJunction)
| [Pixel Painter](https://github.com/kunjgit/GameZone/tree/main/Games/pixel_painter) |
-| [Reflex Game](https://github.com/kunjgit/GameZone/tree/main/Games/Reflex_Game) |
| [NewsJunction](https://github.com/kunjgit/GameZone/tree/main/Games/NewsJunction) |
-| [Recognizing_Figures](https://github.com/kunjgit/GameZone/tree/main/Games/Recognizing_Figures) | [Screen Pet Game](https://github.com/kunjgit/GameZone/tree/main/Games/Screen-Pet-Game) |
-| [Sudoku_light_theme](https://github.com/kunjgit/GameZone/tree/main/Games/Sudoku_light_theme) |
-| [Find_the_ball](https://github.com/kunjgit/GameZone/tree/main/Games/Find_the_ball) |
-|[Color The Page](https://github.com/kunjgit/GameZone/tree/main/Games/Color_The_Page)|
-| [Forest_Guardian](https://github.com/kunjgit/GameZone/tree/main/Games/Forst_Guardian) |
+| [Recognizing_Figures](https://github.com/kunjgit/GameZone/tree/main/Games/Recognizing_Figures) |
+
| [Sudoku_light_theme](https://github.com/kunjgit/GameZone/tree/main/Games/Sudoku_light_theme) |
+
| [Find_the_ball](https://github.com/kunjgit/GameZone/tree/main/Games/Find_the_ball) |
|[Color The Page](https://github.com/kunjgit/GameZone/tree/main/Games/Color_The_Page)|
-| [Tic-Tac-Toe Game](https://github.com/kunjgit/GameZone/tree/main/Games/Tic-Tac-Toe) |
-| [Rapid_click_frenzy](https://github.com/kunjgit/GameZone/tree/main/Games/Rapid_click_frenzy) |
+| [Seahorse_Rash](https://github.com/kunjgit/GameZone/tree/main/Games/Seahorse_Rash)|
+
+
+
+
diff --git a/assets/Seahorse_Rash.png b/assets/Seahorse_Rash.png
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diff --git a/assets/images/Pixel_Painter.png b/assets/images/Pixel_Painter.png
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