diff --git a/.github/workflows/pr_close_greet.yml b/.github/workflows/pr_close_greet.yml
index 814e727cf7..f06f16ee50 100644
--- a/.github/workflows/pr_close_greet.yml
+++ b/.github/workflows/pr_close_greet.yml
@@ -19,4 +19,4 @@ jobs:
const commentBody = `Thank you @${commentAuthor} , for your valuable time and contribution in our GameZone 💗. \n It’s our GameZone, so Let’s build this GameZone altogether !!🤝\n Hoping to see you soon with another PR again 😇 \n Wishing you all the best for your journey into Open Source🚀
`;
await github.issues.createComment({ owner, repo, issue_number: number, body: commentBody });
- console.log(`Commented on the closed PR: ${commentBody}.`);
+ console.log(`Commented on the closed PR: ${commentBody}.`);
\ No newline at end of file
diff --git a/Games/Black_jackk/README.md b/Games/Black_jackk/README.md
new file mode 100644
index 0000000000..d6ed4acad4
--- /dev/null
+++ b/Games/Black_jackk/README.md
@@ -0,0 +1,41 @@
+
+
+Welcome to the Blackjack Game! This is a command-line based implementation of the classic casino game Blackjack, also known as 21. The objective of the game is to beat the dealer by having a hand value closer to 21 without exceeding it.
+
+
+## Screenshot
+![alt text]()
+
+Rules:
+Card Values: Number cards (2-10) are worth their face value, face cards (Jack, Queen, King) are worth 10, and Aces can be worth 1 or 11.
+
+Objective: Beat the dealer by having a hand value closer to 21 without exceeding 21.
+
+Gameplay:
+Both the player and the dealer are dealt two cards initially.
+
+The player’s cards are both face up, while the dealer has one card face up and one card face down.
+
+The player can choose to "Hit" (take another card) or "Stand" (end their turn).
+
+If the player’s hand exceeds 21, they "bust" and lose the game.
+
+After the player stands, the dealer reveals their face-down card and hits until their hand is 17 or higher.
+
+If the dealer busts, the player wins. If neither busts, the hand closer to 21 wins.
+
+
+Gameplay:
+Starting the Game:
+
+Run the game script.
+The initial hand is dealt, and the current hand values are displayed.
+Player's Turn:
+
+Choose to "Hit" to take another card or "Stand" to end your turn.
+Dealer's Turn:
+
+The dealer reveals their hidden card and draws until their hand value is 17 or higher.
+Outcome:
+
+The result of the game is displayed (Win, Lose, or Draw), and you are prompted to play again.
\ No newline at end of file
diff --git a/Games/Black_jackk/Screenshot 2024-05-21 165650.png b/Games/Black_jackk/Screenshot 2024-05-21 165650.png
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diff --git a/Games/Black_jackk/assets/BACK.png b/Games/Black_jackk/assets/BACK.png
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index 0000000000..2e02e052c9
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diff --git a/Games/Black_jackk/assets/J-B.png b/Games/Black_jackk/assets/J-B.png
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diff --git a/Games/Black_jackk/assets/K-C.png b/Games/Black_jackk/assets/K-C.png
new file mode 100644
index 0000000000..68e57747d7
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diff --git a/Games/Black_jackk/assets/K-D.png b/Games/Black_jackk/assets/K-D.png
new file mode 100644
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new file mode 100644
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diff --git a/Games/Black_jackk/assets/Q-C.png b/Games/Black_jackk/assets/Q-C.png
new file mode 100644
index 0000000000..7be5f9a96a
Binary files /dev/null and b/Games/Black_jackk/assets/Q-C.png differ
diff --git a/Games/Black_jackk/assets/Q-D.png b/Games/Black_jackk/assets/Q-D.png
new file mode 100644
index 0000000000..e69de29bb2
diff --git a/Games/Black_jackk/assets/Q-H.png b/Games/Black_jackk/assets/Q-H.png
new file mode 100644
index 0000000000..21839e681a
Binary files /dev/null and b/Games/Black_jackk/assets/Q-H.png differ
diff --git a/Games/Black_jackk/assets/Q-S.png b/Games/Black_jackk/assets/Q-S.png
new file mode 100644
index 0000000000..7983d034dd
Binary files /dev/null and b/Games/Black_jackk/assets/Q-S.png differ
diff --git a/Games/Black_jackk/assets/Screenshot 2024-05-21 165650.png b/Games/Black_jackk/assets/Screenshot 2024-05-21 165650.png
new file mode 100644
index 0000000000..83f93f7307
Binary files /dev/null and b/Games/Black_jackk/assets/Screenshot 2024-05-21 165650.png differ
diff --git a/Games/Black_jackk/assets/blackjack.jpg b/Games/Black_jackk/assets/blackjack.jpg
new file mode 100644
index 0000000000..6ac3ac7726
Binary files /dev/null and b/Games/Black_jackk/assets/blackjack.jpg differ
diff --git a/Games/Black_jackk/index.html b/Games/Black_jackk/index.html
new file mode 100644
index 0000000000..33a7bd45b4
--- /dev/null
+++ b/Games/Black_jackk/index.html
@@ -0,0 +1,27 @@
+
+
+
+
+
+ Black Jack
+
+
+
+
+
+
Dealer:
+
+
+
+
+
You:
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Games/Black_jackk/script.js b/Games/Black_jackk/script.js
new file mode 100644
index 0000000000..17b0d5cf48
--- /dev/null
+++ b/Games/Black_jackk/script.js
@@ -0,0 +1,148 @@
+
+let dealerSum = 0;
+let yourSum = 0;
+
+let dealerAceCount = 0;
+let yourAceCount = 0;
+
+let hidden;
+let deck;
+
+let canHit = true; //allows the player (you) to draw while yourSum <= 21
+
+window.onload = function() {
+ buildDeck();
+ shuffleDeck();
+ startGame();
+}
+
+function buildDeck() {
+ let values = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"];
+ let types = ["C", "D", "H", "S"];
+ deck = [];
+
+ for (let i = 0; i < types.length; i++) {
+ for (let j = 0; j < values.length; j++) {
+ deck.push(values[j] + "-" + types[i]); //A-C -> K-C, A-D -> K-D
+ }
+ }
+ // console.log(deck);
+}
+
+function shuffleDeck() {
+ for (let i = 0; i < deck.length; i++) {
+ let j = Math.floor(Math.random() * deck.length); // (0-1) * 52 => (0-51.9999)
+ let temp = deck[i];
+ deck[i] = deck[j];
+ deck[j] = temp;
+ }
+ console.log(deck);
+}
+
+function startGame() {
+ hidden = deck.pop();
+ dealerSum += getValue(hidden);
+ dealerAceCount += checkAce(hidden);
+ // console.log(hidden);
+ // console.log(dealerSum);
+ while (dealerSum < 17) {
+ //
+ let cardImg = document.createElement("img");
+ let card = deck.pop();
+ cardImg.src = "./assets/" + card + ".png";
+ dealerSum += getValue(card);
+ dealerAceCount += checkAce(card);
+ document.getElementById("dealer-cards").append(cardImg);
+ }
+ console.log(dealerSum);
+
+ for (let i = 0; i < 2; i++) {
+ let cardImg = document.createElement("img");
+ let card = deck.pop();
+ cardImg.src = "./assets/" + card + ".png";
+ yourSum += getValue(card);
+ yourAceCount += checkAce(card);
+ document.getElementById("your-cards").append(cardImg);
+ }
+
+ console.log(yourSum);
+ document.getElementById("hit").addEventListener("click", hit);
+ document.getElementById("stay").addEventListener("click", stay);
+
+}
+
+function hit() {
+ if (!canHit) {
+ return;
+ }
+
+ let cardImg = document.createElement("img");
+ let card = deck.pop();
+ cardImg.src = "./assets/" + card + ".png";
+ yourSum += getValue(card);
+ yourAceCount += checkAce(card);
+ document.getElementById("your-cards").append(cardImg);
+
+ if (reduceAce(yourSum, yourAceCount) > 21) { //A, J, 8 -> 1 + 10 + 8
+ canHit = false;
+ }
+
+}
+
+function stay() {
+ dealerSum = reduceAce(dealerSum, dealerAceCount);
+ yourSum = reduceAce(yourSum, yourAceCount);
+
+ canHit = false;
+ document.getElementById("hidden").src = "./assets/" + hidden + ".png";
+
+ let message = "";
+ if (yourSum > 21) {
+ message = "You Lose!";
+ }
+ else if (dealerSum > 21) {
+ message = "You win!";
+ }
+ //both you and dealer <= 21
+ else if (yourSum == dealerSum) {
+ message = "Tie!";
+ }
+ else if (yourSum > dealerSum) {
+ message = "You Win!";
+ }
+ else if (yourSum < dealerSum) {
+ message = "You Lose!";
+ }
+
+ document.getElementById("dealer-sum").innerText = dealerSum;
+ document.getElementById("your-sum").innerText = yourSum;
+ document.getElementById("results").innerText = message;
+}
+
+function getValue(card) {
+ let data = card.split("-"); // "4-C" -> ["4", "C"]
+ let value = data[0];
+
+ if (isNaN(value)) { //A J Q K
+ if (value == "A") {
+ return 11;
+ }
+ return 10;
+ }
+ return parseInt(value);
+}
+
+function checkAce(card) {
+ if (card[0] == "A") {
+ return 1;
+ }
+ return 0;
+}
+
+function reduceAce(playerSum, playerAceCount) {
+ while (playerSum > 21 && playerAceCount > 0) {
+ playerSum -= 10;
+ playerAceCount -= 1;
+ }
+ return playerSum;
+}
\ No newline at end of file
diff --git a/Games/Black_jackk/style.css b/Games/Black_jackk/style.css
new file mode 100644
index 0000000000..8ea2ebb9c7
--- /dev/null
+++ b/Games/Black_jackk/style.css
@@ -0,0 +1,28 @@
+body {
+ font-family: Arial, Helvetica, sans-serif;
+ text-align: center;
+}
+
+#dealer-cards img {
+ height: 175px;
+ width: 125px;
+ margin: 1px;
+}
+
+#your-cards img {
+ height: 175px;
+ width: 125px;
+ margin: 1px;
+}
+
+#hit {
+ width: 100px;
+ height: 50px;
+ font-size: 20px;
+}
+
+#stay {
+ width: 100px;
+ height: 50px;
+ font-size: 20px;
+}
\ No newline at end of file
diff --git a/README.md b/README.md
index 4b7aca26d5..5ff3a268e5 100644
--- a/README.md
+++ b/README.md
@@ -276,6 +276,7 @@ This repository also provides one such platforms where contributers come over an
| 166 | [Shpere](https://github.com/kunjgit/GameZone/tree/main/Games/Shpere)|
| 167 | [Short Circuit](https://github.com/kunjgit/GameZone/tree/main/Games/Short%20Circuit)|
| 168 | [Dot Connect](https://github.com/kunjgit/GameZone/tree/main/Games/Dot_Connect)|
+| * | [Black_jackk](https://github.com/kunjgit/GameZone/tree/main/Games/Black_jackk)|
| Game | Game | Game | Game | Game |
@@ -396,7 +397,6 @@ This repository also provides one such platforms where contributers come over an
| [Rock_paper_scissor](https://github.com/kunjgit/GameZone/tree/main/Games/Rock_paper_scissor) |
| [City_Builder_Game](https://github.com/kunjgit/GameZone/tree/main/Games/City_Builder_Game) |
-
main
@@ -462,4 +462,4 @@ Terms and conditions for use, reproduction and distribution are under the [Apach
-