diff --git a/Games/Chrome_Dino/README.md b/Games/Chrome_Dino/README.md
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+# **Chrome_Dino**
+
+---
+
+
+
+## **Description đ**
+
+- This is the very famous google chrome dinosaur game!
+
+## **functionalities đŽ**
+
+- Easy
+- Funny
+- Interasting
+
+
+## **How to play? đšī¸**
+
+- Your aim is to protect your dino from the upcoming cactus and thundering clouds, you can easily control your dino with the help of arrow or space keys.
+- The score keeps adding up on the basis of how far you have reached in the game.
+- If you collide with any obstacle just refresh the site and game will be start again.
+
+
+
+## **Screenshots đ¸**
+![image](https://github.com/MitulSonagara/GameZone/assets/95460188/de368526-49e6-426b-9dcb-9a6eb156858f)
+
+
+
+
diff --git a/Games/Chrome_Dino/dino.css b/Games/Chrome_Dino/dino.css
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+body {
+ font-family:'Courier New', Courier, monospace;
+ text-align: center;
+}
+
+#board {
+ background-color: lightgray;
+ border-bottom: 1px solid black;
+}
diff --git a/Games/Chrome_Dino/dino.js b/Games/Chrome_Dino/dino.js
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+
+//board
+let board;
+let boardWidth = 750;
+let boardHeight = 250;
+let context;
+
+//dino
+let dinoWidth = 88;
+let dinoHeight = 94;
+let dinoX = 50;
+let dinoY = boardHeight - dinoHeight;
+let dinoImg;
+
+let dino = {
+ x : dinoX,
+ y : dinoY,
+ width : dinoWidth,
+ height : dinoHeight
+}
+
+//cactus
+let cactusArray = [];
+
+let cactus1Width = 34;
+let cactus2Width = 69;
+let cactus3Width = 102;
+
+let cactusHeight = 70;
+let cactusX = 700;
+let cactusY = boardHeight - cactusHeight;
+
+let cactus1Img;
+let cactus2Img;
+let cactus3Img;
+
+//physics
+let velocityX = -8; //cactus moving left speed
+let velocityY = 0;
+let gravity = .4;
+
+let gameOver = false;
+let score = 0;
+
+window.onload = function() {
+ board = document.getElementById("board");
+ board.height = boardHeight;
+ board.width = boardWidth;
+
+ context = board.getContext("2d"); //used for drawing on the board
+
+ //draw initial dinosaur
+ // context.fillStyle="green";
+ // context.fillRect(dino.x, dino.y, dino.width, dino.height);
+
+ dinoImg = new Image();
+ dinoImg.src = "./img/dino.png";
+ dinoImg.onload = function() {
+ context.drawImage(dinoImg, dino.x, dino.y, dino.width, dino.height);
+ }
+
+ cactus1Img = new Image();
+ cactus1Img.src = "./img/cactus1.png";
+
+ cactus2Img = new Image();
+ cactus2Img.src = "./img/cactus2.png";
+
+ cactus3Img = new Image();
+ cactus3Img.src = "./img/cactus3.png";
+
+ requestAnimationFrame(update);
+ setInterval(placeCactus, 1000); //1000 milliseconds = 1 second
+ document.addEventListener("keydown", moveDino);
+}
+
+function update() {
+ requestAnimationFrame(update);
+ if (gameOver) {
+ return;
+ }
+ context.clearRect(0, 0, board.width, board.height);
+
+ //dino
+ velocityY += gravity;
+ dino.y = Math.min(dino.y + velocityY, dinoY); //apply gravity to current dino.y, making sure it doesn't exceed the ground
+ context.drawImage(dinoImg, dino.x, dino.y, dino.width, dino.height);
+
+ //cactus
+ for (let i = 0; i < cactusArray.length; i++) {
+ let cactus = cactusArray[i];
+ cactus.x += velocityX;
+ context.drawImage(cactus.img, cactus.x, cactus.y, cactus.width, cactus.height);
+
+ if (detectCollision(dino, cactus)) {
+ gameOver = true;
+ dinoImg.src = "./img/dino-dead.png";
+ dinoImg.onload = function() {
+ context.drawImage(dinoImg, dino.x, dino.y, dino.width, dino.height);
+ }
+ }
+ }
+
+ //score
+ context.fillStyle="black";
+ context.font="20px courier";
+ score++;
+ context.fillText(score, 5, 20);
+}
+
+function moveDino(e) {
+ if (gameOver) {
+ return;
+ }
+
+ if ((e.code == "Space" || e.code == "ArrowUp") && dino.y == dinoY) {
+ //jump
+ velocityY = -10;
+ }
+ else if (e.code == "ArrowDown" && dino.y == dinoY) {
+ //duck
+ }
+
+}
+
+function placeCactus() {
+ if (gameOver) {
+ return;
+ }
+
+ //place cactus
+ let cactus = {
+ img : null,
+ x : cactusX,
+ y : cactusY,
+ width : null,
+ height: cactusHeight
+ }
+
+ let placeCactusChance = Math.random(); //0 - 0.9999...
+
+ if (placeCactusChance > .90) { //10% you get cactus3
+ cactus.img = cactus3Img;
+ cactus.width = cactus3Width;
+ cactusArray.push(cactus);
+ }
+ else if (placeCactusChance > .70) { //30% you get cactus2
+ cactus.img = cactus2Img;
+ cactus.width = cactus2Width;
+ cactusArray.push(cactus);
+ }
+ else if (placeCactusChance > .50) { //50% you get cactus1
+ cactus.img = cactus1Img;
+ cactus.width = cactus1Width;
+ cactusArray.push(cactus);
+ }
+
+ if (cactusArray.length > 5) {
+ cactusArray.shift(); //remove the first element from the array so that the array doesn't constantly grow
+ }
+}
+
+function detectCollision(a, b) {
+ return a.x < b.x + b.width && //a's top left corner doesn't reach b's top right corner
+ a.x + a.width > b.x && //a's top right corner passes b's top left corner
+ a.y < b.y + b.height && //a's top left corner doesn't reach b's bottom left corner
+ a.y + a.height > b.y; //a's bottom left corner passes b's top left corner
+}
diff --git a/Games/Chrome_Dino/img/a.css b/Games/Chrome_Dino/img/a.css
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+
diff --git a/Games/Chrome_Dino/img/big-cactus1.png b/Games/Chrome_Dino/img/big-cactus1.png
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diff --git a/Games/Chrome_Dino/index.html b/Games/Chrome_Dino/index.html
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+
+
+