diff --git a/Games/MineSweeper_Easy/README.md b/Games/MineSweeper_Easy/README.md
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+# **Game_Name**
+
+Mine Sweeper
+
+
+
+## **Description đ**
+- Minesweeper is a classic puzzle game that involves a grid of squares. Some squares contain mines, while others do not.
+- The objective of the game is to reveal all the squares that do not contain mines without triggering any mines.
+
+
+## **functionalities đŽ**
+- Player can mark a cell as a mine if they suspect it.
+- Player can reveal a cell to find it as a number
+- If all the cells are opened without opening a mine, player wins!
+- If any cell containing a mine is clicked, player loses.
+- Restart button to restart the game from beginning
+
+
+
+## **How to play? đšī¸**
+- Left click on a cell to reveal it
+- Right click on a cell to mark a flag if you suspect it is a mine
+- If you reveal all the cells without revealing any of the cell containing a mine, you win
+
+
+
+## **Screenshots đ¸**
+
+
+[image](/Games/MineSweeper_Easy/assets/images/MineSweeper_Easy.png)
+
diff --git a/Games/MineSweeper_Easy/assets/images/MineSweeper_Easy.png b/Games/MineSweeper_Easy/assets/images/MineSweeper_Easy.png
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diff --git a/Games/MineSweeper_Easy/index.html b/Games/MineSweeper_Easy/index.html
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+
+
+
+
+
+ Minesweeper Game
+
+
+
+ Minesweeper
+
+
Rules:
+
+ Click on a cell to reveal it.
+ Right-click on a cell to flag it as a mine.
+ Reveal all non-mine cells to win.
+
+
Total mines:
+
+
+
+ Restart
+
+
+
diff --git a/Games/MineSweeper_Easy/script.js b/Games/MineSweeper_Easy/script.js
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+++ b/Games/MineSweeper_Easy/script.js
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+const gameBoard = document.getElementById('gameBoard');
+const mineCountElement = document.getElementById('mineCount');
+const statusElement = document.getElementById('status');
+const restartButton = document.getElementById('restartButton');
+const boardSize = 10;
+const mineCount = 10;
+
+let board = [];
+let mineLocations = [];
+let gameOver = false;
+
+function initBoard() {
+ board = Array.from({ length: boardSize }, () =>
+ Array.from({ length: boardSize }, () => ({
+ mine: false,
+ revealed: false,
+ flag: false,
+ adjacentMines: 0
+ }))
+ );
+
+ mineLocations = [];
+ gameOver = false;
+ statusElement.textContent = '';
+
+ let minesPlaced = 0;
+ while (minesPlaced < mineCount) {
+ const row = Math.floor(Math.random() * boardSize);
+ const col = Math.floor(Math.random() * boardSize);
+ if (!board[row][col].mine) {
+ board[row][col].mine = true;
+ mineLocations.push({ row, col });
+ minesPlaced++;
+ }
+ }
+
+ for (let row = 0; row < boardSize; row++) {
+ for (let col = 0; col < boardSize; col++) {
+ if (!board[row][col].mine) {
+ const adjacentMines = getAdjacentCells(row, col).filter(cell => cell.mine).length;
+ board[row][col].adjacentMines = adjacentMines;
+ }
+ }
+ }
+
+ renderBoard();
+}
+
+function getAdjacentCells(row, col) {
+ const cells = [];
+ for (let r = -1; r <= 1; r++) {
+ for (let c = -1; c <= 1; c++) {
+ if (r === 0 && c === 0) continue;
+ const newRow = row + r;
+ const newCol = col + c;
+ if (newRow >= 0 && newRow < boardSize && newCol >= 0 && newCol < boardSize) {
+ cells.push({ row: newRow, col: newCol, ...board[newRow][newCol] });
+ }
+ }
+ }
+ return cells;
+}
+
+function renderBoard() {
+ gameBoard.innerHTML = '';
+ for (let row = 0; row < boardSize; row++) {
+ for (let col = 0; col < boardSize; col++) {
+ const cell = document.createElement('div');
+ cell.classList.add('cell');
+ if (board[row][col].revealed) {
+ cell.classList.add('revealed');
+ if (board[row][col].mine) {
+ cell.classList.add('mine');
+ cell.textContent = 'đŖ';
+ } else if (board[row][col].adjacentMines > 0) {
+ cell.textContent = board[row][col].adjacentMines;
+ }
+ }
+ if (board[row][col].flag) {
+ cell.classList.add('flag');
+ cell.textContent = 'đŠ';
+ }
+ cell.addEventListener('click', () => onCellClick(row, col));
+ cell.addEventListener('contextmenu', (e) => {
+ e.preventDefault();
+ onCellRightClick(row, col);
+ });
+ gameBoard.appendChild(cell);
+ }
+ }
+}
+
+function onCellClick(row, col) {
+ if (gameOver || board[row][col].revealed || board[row][col].flag) return;
+ revealCell(row, col);
+ if (board[row][col].mine) {
+ alert('Game Over! You hit a mine.');
+ revealAllMines();
+ gameOver = true;
+ } else {
+ if (board[row][col].adjacentMines === 0) {
+ revealAdjacentCells(row, col);
+ }
+ if (checkWin()) {
+ statusElement.textContent = 'YOU WON!';
+ gameOver = true;
+ }
+ }
+ renderBoard();
+}
+
+function onCellRightClick(row, col) {
+ if (gameOver || board[row][col].revealed) return;
+ board[row][col].flag = !board[row][col].flag;
+ renderBoard();
+}
+
+function revealCell(row, col) {
+ if (board[row][col].revealed) return;
+ board[row][col].revealed = true;
+}
+
+function revealAdjacentCells(row, col) {
+ getAdjacentCells(row, col).forEach(cell => {
+ if (!cell.revealed && !cell.flag) {
+ revealCell(cell.row, cell.col);
+ if (cell.adjacentMines === 0) {
+ revealAdjacentCells(cell.row, cell.col);
+ }
+ }
+ });
+}
+
+function revealAllMines() {
+ mineLocations.forEach(({ row, col }) => {
+ board[row][col].revealed = true;
+ });
+ renderBoard();
+}
+
+function checkWin() {
+ for (let row = 0; row < boardSize; row++) {
+ for (let col = 0; col < boardSize; col++) {
+ if (!board[row][col].mine && !board[row][col].revealed) {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+restartButton.addEventListener('click', initBoard);
+
+initBoard();
+mineCountElement.textContent = mineCount;
diff --git a/Games/MineSweeper_Easy/style.css b/Games/MineSweeper_Easy/style.css
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+++ b/Games/MineSweeper_Easy/style.css
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+body {
+ display: flex;
+ flex-direction: column;
+ align-items: center;
+ justify-content: center;
+ height: 100vh;
+ margin: 0;
+ background-color: #1e1e1e;
+ color: #f0f0f0;
+ font-family: Arial, sans-serif;
+}
+li{
+ text-align: left;
+}
+
+h1 {
+ margin-bottom: 20px;
+}
+
+.instructions {
+ margin-bottom: 20px;
+ text-align: center;
+}
+
+#status {
+ margin-bottom: 20px;
+ font-size: 1.5em;
+ color: lime;
+}
+
+#gameBoard {
+ display: grid;
+ grid-template-columns: repeat(10, 40px);
+ grid-template-rows: repeat(10, 40px);
+ gap: 2px;
+}
+
+.cell {
+ width: 40px;
+ height: 40px;
+ display: flex;
+ align-items: center;
+ justify-content: center;
+ background-color: #333;
+ border: 1px solid #555;
+ cursor: pointer;
+}
+
+.cell.revealed {
+ background-color: #444;
+ cursor: default;
+}
+
+.cell.mine {
+ background-color: red;
+}
+
+.cell.flag {
+ background-color: yellow;
+}
+
+button {
+ margin-top: 20px;
+ padding: 10px 20px;
+ font-size: 1em;
+ cursor: pointer;
+ border: none;
+ background-color: #444;
+ color: #f0f0f0;
+ border-radius: 5px;
+}
diff --git a/README.md b/README.md
index bdffdb35d5..14d2672c4d 100644
--- a/README.md
+++ b/README.md
@@ -201,7 +201,7 @@ This repository also provides one such platforms where contributers come over an
| [Ball_Shooting_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Ball_Shooting_Game) | [CatchTheBall](https://github.com/kunjgit/GameZone/tree/main/Games/CatchTheBall) |
| [Ball_Shooting_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Ball_Shooting_Game) | [DoraemonRun ](https://github.com/kunjgit/GameZone/tree/main/Games/DoraemonRun) |
| [Memory_Cards_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Memory_Cards_Game) |
-| [Typing_Speed_Test2](https://github.com/kunjgit/GameZone/tree/main/Games/Typing_Speed_Test2) | [Tic Tac Toe Responsive ](https://github.com/kunjgit/GameZone/tree/main/Games/Tic_tac_toe_responsive) |
+| [Typing_Speed_Test2](https://github.com/kunjgit/GameZone/tree/main/Games/Typing_Speed_Test2) | [Tic Tac Toe Responsive ](https://github.com/kunjgit/GameZone/tree/main/Games/Tic_tac_toe_responsive) | [Minesweeper Easy ](https://github.com/kunjgit/GameZone/tree/main/Games/MineSweeper_Easy) |
| [Technical_Mind_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Technical_Mind_Game) |
[Slide_Master_Puzzle](https://github.com/kunjgit/GameZone/tree/Main/Games/Slide_Master_Puzz)| |
| [Ball_Shooting_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Ball_Shooting_Game) | [Letter_Sleuth](https://github.com/swetha5157/GameZone/tree/main/Games/Letter_Sleuth)
diff --git a/assets/images/MineSweeper_Easy.png b/assets/images/MineSweeper_Easy.png
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