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diff --git a/Games/Helicopter_Game/assets/bgyes.gif b/Games/Helicopter_Game/assets/bgyes.gif
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diff --git a/Games/Helicopter_Game/assets/helicopter-game.png b/Games/Helicopter_Game/assets/helicopter-game.png
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diff --git a/Games/Helicopter_Game/heli2.gif b/Games/Helicopter_Game/heli2.gif
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diff --git a/Games/Helicopter_Game/index.html b/Games/Helicopter_Game/index.html
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+
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+
Score 0
+
Life 3
+
+
+
+
Start New Game
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diff --git a/Games/Helicopter_Game/oil.png b/Games/Helicopter_Game/oil.png
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diff --git a/Games/Helicopter_Game/readme.md b/Games/Helicopter_Game/readme.md
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+# Helicopter Game
+
+## Description
+ This game can be played by single player. It is an interactive game which is made with HTML, CSS, Javascript. This is inspired by both helicopter game, and shooting games.
+
+## Features
+- Game Canvas consists of simple background
+- A yellow helicopter is the one the player needs to sav efrom crash
+- Red helicopters are the ones the player helicopter crashes with
+- Collect fuels to increase score. One fuel is equivalent to one point.
+
+## How to play
+
+- Open the game in browser
+- Click on start game
+- Use arrow keys to navigate the plane
+- On top-left corner, you can see the number of lives left and present score.
+- Once all lives end, a popup shows your score.
+- You can click the stop button to stop the game in the middle.
+
+## Files
+
+- [HTML FILE]('index.html')
+- [CSS FILE]('styles.css')
+- [GIFS and Images]('assets')
+
+## Screenshots
+
+![image](assets/helicopter.png)
+
+![image](assets/helicopter-game.png)
\ No newline at end of file
diff --git a/Games/Helicopter_Game/script.js b/Games/Helicopter_Game/script.js
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+var myHero;
+var fish;
+var fishes = [];
+var fishCount = 8;
+var collisions = 0;
+var crashes = 3;
+var missiles = [];
+var missilesCount = 4;
+var myGameArea = {
+ canvas: document.getElementById("myFishingGame"),
+ start: function() {
+ this.context = this.canvas.getContext("2d");
+ this.interval = setInterval(updateGameArea, 50)
+ },
+ clear: function() {
+ this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
+ },
+ stop: function() {
+ clearInterval(this.interval);
+ }
+
+}
+
+function startGame() {
+ crashes=3;
+ document.getElementById("crashes").innerHTML = crashes;
+ collisions=0;
+ document.getElementById("collisions").innerHTML = collisions;
+ myGameArea.start();
+
+ myHero = new Component(80, 60, "Emotion_Helicopter_5x.gif", 600, 120, 10, "image");
+ for (var i = 0; i < fishCount; i++) {
+ var myRandomNo = Math.floor(Math.random() * 450)
+ var RandomSpeed = Math.floor(Math.random() * 4 + 1)
+ fishes.push(new Component(20, 30, "oil.png", 0, myRandomNo, RandomSpeed, "image"));
+ }
+ missiles=[];
+ document.getElementById("user_action").style.display="none";
+ for (var i = 0; i < missilesCount; i++){
+ missiles.push(new Component(60, 40, "heli2.gif", 0, Math.floor(Math.random() * 450), Math.floor(Math.random() * 4 + 1), "image"));
+ }
+}
+
+function updateGameArea() {
+ myGameArea.clear();
+ if(crashes<1){
+ end();
+ return;
+ }
+ //try writing for loops in this way
+ for(let el of missiles){
+ el.x += el.speed
+ if (el.x >= 800) {
+ el.x = 0
+ el.y = Math.floor(Math.random() * 300)
+ }
+
+ if (el.x >= myHero.x && el.x <= myHero.x + myHero.width && el.y >= myHero.y && el.y <= myHero.y + myHero.height) {
+ el.x = 0
+ el.y = Math.floor(Math.random() * 300)
+ crashes--
+ console.log('crashes')
+ document.getElementById("crashes").innerHTML = crashes;
+ }
+ el.update()
+ }
+ for (var i = 0; i < fishCount; i++) {
+ fishes[i].x += fishes[i].speed;
+ if (fishes[i].x >= 800) {
+ fishes[i].x = 0;
+ fishes[i].y = Math.floor(Math.random() * 200)
+ };
+ if (fishes[i].x >= myHero.x && fishes[i].x <= myHero.x + myHero.width && fishes[i].y >= myHero.y && fishes[i].y <= myHero.y + myHero.height) {
+ fishes[i].x = 0;
+ collisions++;
+ fishes[i].y = Math.floor(Math.random() * 200)
+ document.getElementById("collisions").innerHTML = collisions;
+ }
+ fishes[i].update();
+ }
+ myHero.update();
+}
+
+function Component(width, height, src, x, y, speed, type) {
+ this.width = width;
+ this.height = height;
+ this.x = x;
+ this.y = y;
+ this.image = new Image();
+ this.image.src = src;
+ this.speed = speed;
+ this.update = function() {
+ var ctx = myGameArea.context;
+ ctx.drawImage(this.image,
+ this.x,
+ this.y,
+ this.width, this.height);
+ };
+
+}
+
+window.onkeydown = function(e) {
+ var keyCode = e.which;
+ if (keyCode == 38)
+ myHero.y = myHero.y - 10;
+ else if (keyCode == 40)
+ myHero.y = myHero.y + 10;
+ else if (keyCode == 37)
+ myHero.x = myHero.x - 10;
+ else if (keyCode == 39)
+ myHero.x = myHero.x + 10;
+}
+function end() {
+ myGameArea.stop();
+ myGameArea.clear();
+
+ document.getElementById("user_action").style.display = "block";
+ document.getElementById("message").innerHTML = "Game Over!";
+
+ // Display final score in the modal
+ var finalScore = "Final Score: " + collisions + " Crashes left = " + crashes;
+ document.getElementById("finalScore").innerHTML = finalScore;
+
+ // Show the modal
+ var modal = document.getElementById("gameOverModal");
+ var span = document.getElementsByClassName("close")[0];
+ modal.style.display = "block";
+
+ // Close the modal when the user clicks on