diff --git a/Games/Road_Racer/README.md b/Games/Road_Racer/README.md
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diff --git a/Games/Road_Racer/assets/car.png b/Games/Road_Racer/assets/car.png
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diff --git a/Games/Road_Racer/assets/car2.png b/Games/Road_Racer/assets/car2.png
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diff --git a/Games/Road_Racer/assets/images/Road_Racer.PNG b/Games/Road_Racer/assets/images/Road_Racer.PNG
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diff --git a/Games/Road_Racer/assets/scenery.png b/Games/Road_Racer/assets/scenery.png
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diff --git a/Games/Road_Racer/index.html b/Games/Road_Racer/index.html
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+
+
+
+
+
+Game
+
+
+
+
+
+
+
+
+
+
Click here to start the game
+
INSTRUCTIONS:
+Use Arrow keys to move the car
+If you hit any car then game will end
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Games/Road_Racer/script.js b/Games/Road_Racer/script.js
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+const score = document.querySelector('.score');
+const highScore = document.querySelector('.highScore');
+const startScreen = document.querySelector('.startScreen');
+const gameArea = document.querySelector('.gameArea');
+const ClickToStart = document.querySelector('.ClickToStart');
+// const grass = document.querySelector('.grass');
+// const garden = document.querySelector('.garden');
+ClickToStart.addEventListener('click', Start);
+document.addEventListener('keydown', keydown);
+document.addEventListener('keyup', keyup);
+let keys = {
+ArrowUp: false,
+ArrowDown: false,
+ArrowLeft: false,
+ArrowRight: false,
+}
+let player = {
+speed: 5,
+score: 0,
+highScore: 0
+};
+function keydown(e) {
+keys[e.key] = true
+}
+function keyup(e) {
+keys[e.key] = false;
+}
+// starting the game
+function Start() {
+gameArea.innerHTML = "";
+startScreen.classList.add('hide');
+player.isStart = true;
+player.score = 0;
+window.requestAnimationFrame(Play);
+// creating the road lines
+for (i = 0; i < 5; i++) {
+let roadLines = document.createElement('div');
+roadLines.setAttribute('class', 'roadLines');
+roadLines.y = (i * 140);
+roadLines.style.top = roadLines.y + "px";
+gameArea.appendChild(roadLines);
+}
+// creating the opponents car
+for (i = 0; i < 3; i++) {
+let Opponents = document.createElement('div');
+Opponents.setAttribute('class', 'Opponents');
+Opponents.y = ((i) * -300);
+Opponents.style.top = Opponents.y + "px";
+gameArea.appendChild(Opponents);
+Opponents.style.left = Math.floor(Math.random() * 350) + "px";
+// Opponents.style.backgroundColor=randomColor();
+}
+let car = document.createElement('div');
+car.setAttribute('class', 'car');
+gameArea.appendChild(car);
+player.x = car.offsetLeft;
+player.y = car.offsetTop;
+}
+function randomColor(){
+function c(){
+let hex=Math.floor(Math.random()*256).toString(16);
+return ("0"+String(hex)).substr(-2);
+}
+return "#"+c()+c()+c();
+}
+//play the game
+function Play() {
+let car = document.querySelector('.car');
+let road = gameArea.getBoundingClientRect();
+if (player.isStart) {
+moveLines();
+moveOpponents(car);
+if (keys.ArrowUp && player.y > (road.top + 70)) { player.y -= player.speed }
+if (keys.ArrowDown && player.y < (road.height - 75)) { player.y += player.speed }
+if (keys.ArrowRight && player.x < 350) { player.x += player.speed }
+if (keys.ArrowLeft && player.x > 0) { player.x -= player.speed }
+car.style.top = player.y + "px";
+car.style.left = player.x + "px";
+highScore.innerHTML = "HighScore" + ":" + (player.highScore - 1);
+player.score++;
+player.speed += 0.01;
+if (player.highScore < player.score) {
+player.highScore++;
+highScore.innerHTML = "HighScore" + ":" + (player.highScore - 1);
+highScore.style.top="80px";
+}
+score.innerHTML = "Score" + ":" + (player.score - 1);
+window.requestAnimationFrame(Play);
+}
+}
+function moveLines() {
+let roadLines = document.querySelectorAll('.roadLines');
+roadLines.forEach(function (item) {
+if (item.y >= 700)
+item.y -= 700;
+item.y += player.speed;
+item.style.top = item.y + "px";
+})
+}
+function moveOpponents(car) {
+let Opponents = document.querySelectorAll('.Opponents');
+Opponents.forEach(function (item) {
+if (isCollide(car, item)) {
+endGame();
+}
+if (item.y >= 750) {
+item.y -= 900;
+item.style.left = Math.floor(Math.random() * 350) + "px";
+}
+item.y += player.speed;
+item.style.top = item.y + "px";
+})
+}
+//check whether the cars collide or not
+function isCollide(a, b) {
+aRect = a.getBoundingClientRect();
+bRect = b.getBoundingClientRect();
+return !((aRect.top > bRect.bottom) || (aRect.bottom < bRect.top) || (aRect.right < bRect.left) || (aRect.left > bRect.right))
+}
+//game is end
+function endGame() {
+player.isStart = false;
+player.speed = 5;
+startScreen.classList.remove('hide');
+}
\ No newline at end of file
diff --git a/Games/Road_Racer/style.css b/Games/Road_Racer/style.css
new file mode 100644
index 0000000000..7a8ceeaf2c
--- /dev/null
+++ b/Games/Road_Racer/style.css
@@ -0,0 +1,78 @@
+* {
+ margin: 0;
+ padding: 0;
+ font-family: 'Lobster', cursive;
+ }
+ .game{
+ background-image: url(bg.jpg);
+ background-repeat: no-repeat;
+ background-size: 100% 100%;
+ }
+ .hide {
+ display: none;
+ }
+ .startScreen {
+ width: 500px;
+ height: 107px;
+ line-height: 20px;
+ position: absolute;
+ top: 50%;
+ left: 50%;
+ transform: translate(-50%, -50%);
+ z-index: 2;
+ margin: auto;
+ background-color: rgb(43, 205, 226);
+ text-align: center;
+ border-bottom: 2px solid rgb(132, 197, 197);
+ }
+ .score,
+ .highScore {
+ position: absolute;
+ top: 10px;
+ left: 20px;
+ text-align: center;
+ background-color: rgb(100, 224, 156);
+ width: 200px;
+ color: rgb(59, 40, 40);
+ line-height: 40px;
+ border-radius: 4px;
+ font-size: 1.2em;
+ }
+ .ClickToStart {
+ cursor: pointer;
+ }
+ .gameArea {
+ height: 100vh;
+ width: 400px;
+ margin: auto;
+ position: relative;
+ background-color: rgb(32, 32, 32);
+ overflow: hidden;
+ border-left: 4px dashed white;
+ border-right: 4px dashed white;
+ }
+ .car{
+ background: url(car.png);
+ background-repeat: no-repeat;
+ background-size: 100% 100%;
+ height: 75px;
+ width: 50px;
+ position: absolute;
+ top: 520px;
+ }
+ .Opponents {
+ background: url( opponent car.png);
+ background-repeat: no-repeat;
+ background-size: 100% 100%;
+ height: 75px;
+ width: 50px;
+ position: absolute;
+ top: 520px;
+ }
+ .roadLines {
+ height: 100px;
+ width: 10px;
+ background-color: white;
+ position: absolute;
+ margin-left: 195px;
+ }
\ No newline at end of file
diff --git a/Games/Road_Racer/styles.css b/Games/Road_Racer/styles.css
new file mode 100644
index 0000000000..c8b5239064
--- /dev/null
+++ b/Games/Road_Racer/styles.css
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+* {
+ margin: 0;
+ padding: 0;
+ font-family: 'Lobster', cursive;
+ }
+ .game{
+ background-image: url(assets/scenery.png);
+ background-repeat: no-repeat;
+ background-size: 100% 100%;
+ }
+ .hide {
+ display: none;
+ }
+ .startScreen {
+ width: 500px;
+ height: 107px;
+ line-height: 20px;
+ position: absolute;
+ top: 50%;
+ left: 50%;
+ transform: translate(-50%, -50%);
+ z-index: 2;
+ margin: auto;
+ background-color: rgb(43, 205, 226);
+ text-align: center;
+ border-bottom: 2px solid rgb(132, 197, 197);
+ }
+ .score,
+ .highScore {
+ position: absolute;
+ top: 10px;
+ left: 20px;
+ text-align: center;
+ background-color: rgb(100, 224, 156);
+ width: 200px;
+ color: rgb(59, 40, 40);
+ line-height: 40px;
+ border-radius: 4px;
+ font-size: 1.2em;
+ }
+ .ClickToStart {
+ cursor: pointer;
+ }
+ .gameArea {
+ height: 100vh;
+ width: 400px;
+ margin: auto;
+ position: relative;
+ background-color: rgb(32, 32, 32);
+ overflow: hidden;
+ border-left: 4px dashed white;
+ border-right: 4px dashed white;
+ }
+ .car{
+ background: url(assets/car.png);
+ background-repeat: no-repeat;
+ background-size: 100% 100%;
+ height: 75px;
+ width: 50px;
+ position: absolute;
+ top: 520px;
+ }
+
+ .Opponents {
+ background: url(assets/car2.png);
+ background-repeat: no-repeat;
+ background-size: 100% 100%;
+ height: 75px;
+ width: 50px;
+ position: absolute;
+ top: 520px;
+ }
+
+ .roadLines {
+ height: 100px;
+ width: 10px;
+ background-color: white;
+ position: absolute;
+ margin-left: 195px;
+ }
+