diff --git a/Games/Belt_Black/README.md b/Games/Belt_Black/README.md
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+# **Belt_Black**
+
+---
+
+
+
+## **Description đ**
+- Belt_Bleck is a fighting game inspired from taken3.
+
+## **functionalities đŽ**
+- Player can move in horizontal directions.
+- Player can shoot using bullets & hit with two random moves.
+- There will be a lifespan for each player.
+
+
+## **How to play? đšī¸**
+
+- Start the game by clicking on the "Play Now" button.
+- Enemy will randomly attack you.
+- Use your Left-Arrow or Right-Arrow keys to move.
+- Each successful hit on a enemy will reduce enemy's points.
+- The game ends when you defeat the enemy or lose.
+
+
+## **Screenshots đ¸**
+
+
+![image](./assets/images/Belt_Black.png)
+
+
+
+Made with â¤ī¸ by [Anurag Vishwakarma](https://vishanurag.github.io/)
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diff --git a/Games/Belt_Black/assets/images/logo.png b/Games/Belt_Black/assets/images/logo.png
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diff --git a/Games/Belt_Black/assets/ninjas-imgs/1/2.gif b/Games/Belt_Black/assets/ninjas-imgs/1/2.gif
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diff --git a/Games/Belt_Black/assets/ninjas-imgs/1/6.gif b/Games/Belt_Black/assets/ninjas-imgs/1/6.gif
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diff --git a/Games/Belt_Black/assets/ninjas-imgs/2/1.gif b/Games/Belt_Black/assets/ninjas-imgs/2/1.gif
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diff --git a/Games/Belt_Black/assets/ninjas-imgs/2/2.gif b/Games/Belt_Black/assets/ninjas-imgs/2/2.gif
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diff --git a/Games/Belt_Black/assets/ninjas-imgs/2/4.gif b/Games/Belt_Black/assets/ninjas-imgs/2/4.gif
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diff --git a/Games/Belt_Black/assets/ninjas-imgs/2/tmp1.gif b/Games/Belt_Black/assets/ninjas-imgs/2/tmp1.gif
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diff --git a/Games/Belt_Black/assets/sound/fight.mp3 b/Games/Belt_Black/assets/sound/fight.mp3
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diff --git a/Games/Belt_Black/game.html b/Games/Belt_Black/game.html
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+++ b/Games/Belt_Black/game.html
@@ -0,0 +1,44 @@
+
+
+
+
+
+
Play Again
+
Made with â¤ī¸ byAnurag Vishwakarma
+
+
+
+
+
+
Play Now
+
Made with â¤ī¸ byAnurag Vishwakarma
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Games/Belt_Black/script.js b/Games/Belt_Black/script.js
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index 0000000000..ddc5005c88
--- /dev/null
+++ b/Games/Belt_Black/script.js
@@ -0,0 +1,221 @@
+const CLIENT_WIDTH = document.documentElement.clientWidth;
+const CLIENT_HEIGHT = document.documentElement.clientHeight;
+
+// const fight = new Audio('./assets/sound/fight.mp3');
+// fight.play();
+
+
+const enemy = document.getElementById('enemy');
+const player = document.getElementById('player');
+const popup = document.getElementById('popup');
+const popupStatus = document.getElementById('popup-status');
+const specialMove = 30;
+let playerLife = document.querySelector('#playerLife');
+let enemyLife = document.querySelector('#enemyLife');
+
+// const audio = new Audio('./assets/sound/fight.mp3');
+// audio.play();
+
+let isGameOver = false;
+
+let playerLifeVal = 100;
+let enemyLifeVal = 100;
+
+let currPos = 0;
+let i = 0;
+
+const gameOverOverlay = (playerNo)=> {
+ if(playerNo) {
+ popupStatus.innerText = 'You Win';
+ } else{
+ popupStatus.innerText = 'You Lost';
+
+ }
+ popup.classList.remove('d-none')
+}
+
+const enemyMoves = [
+ { img: 1, width: 300, height: 500, mirror: true},
+ { img: 2, width: 550, height: 600, mirror: false},
+ { img: 3, width: 600, height: 600, mirror: false},
+ { img: 4, width: 500, height: 600, mirror: false},
+];
+const playerMoves = [
+ { img: 1, width: 300, height: 500, mirror: false},
+ { img: 2, width: 300, height: 500, mirror: false},
+ { img: 3, width: 300, height: 500, mirror: false},
+ { img: 4, width: 300, height: 600, mirror: false},
+ { img: 5, width: 800, height: 600, mirror: false},
+ { img: 6, width: 500, height: 600, mirror: false},
+];
+
+const changeEnemyMove = (move)=> {
+ if(!enemyMoves[move%enemyMoves.length].mirror) {
+ enemy.style.webkitTransform = 'scaleX(0)';
+ enemy.style.transform = 'scaleX(1)';
+ // console.log(enemy.style.transform)
+ } else {
+ enemy.style.webkitTransform = 'scaleX(-1)';
+ enemy.style.transform = 'scaleX(-1)';
+ }
+ enemy.src = `./assets/ninjas-imgs/2/${enemyMoves[move%enemyMoves.length].img}.gif`;
+ enemy.style.width = `${enemyMoves[move%enemyMoves.length].width}px`;
+ enemy.style.height = `${enemyMoves[move%enemyMoves.length].height}px`;
+}
+
+const chengePlayerImg = (img)=> {
+ // console.log(img)
+ player.src = `./assets/ninjas-imgs/1/${playerMoves[img%playerMoves.length].img}.gif`;
+ player.style.width = `${playerMoves[img%playerMoves.length].width}px`;
+ player.style.height = `${playerMoves[img%playerMoves.length].height}px`;
+}
+
+const changeEnemyScore = (val)=> {
+
+ if ((currPos >= CLIENT_WIDTH-500 || currPos < CLIENT_WIDTH-800) && val < specialMove) {
+ // console.log(player.style.left)
+ return;
+ }
+
+ enemyLifeVal = (+enemyLifeVal - val > 0)? (+enemyLifeVal - val): 0;
+
+ // console.log(enemyLifeVal)
+ if(+enemyLifeVal == 0) {
+ enemyLife.style.setProperty('--width', '0%');
+ isGameOver = true;
+ gameOverOverlay(1);
+ } else {
+ enemyLife.style.setProperty('--width', `${enemyLifeVal}%`);
+ }
+}
+const changePlayerScore = (val)=> {
+
+ if ((currPos >= CLIENT_WIDTH-500 || currPos < CLIENT_WIDTH-800) && val < specialMove) {
+ console.log(player.style.left)
+ return;
+ }
+
+ playerLifeVal = (+playerLifeVal - val > 0)? (+playerLifeVal - val): 0;
+
+ console.log(playerLifeVal)
+ if(+playerLifeVal == 0) {
+ playerLife.style.setProperty('--width', '0%');
+ isGameOver = true;
+ gameOverOverlay(0);
+ } else {
+ playerLife.style.setProperty('--width', `${playerLifeVal}%`);
+ }
+}
+
+const getPlayerMove=()=> {
+ let x = Math.floor(Math.random()*100);
+ return (x%2)? 1: 5;
+}
+const getEnemyMove=()=> {
+ let x = Math.floor(Math.random()*100);
+ return (x%2)? 3: 2;
+}
+
+const changePlayerMove = (key)=> {
+ console.log(key)
+ if(key == 'ArrowRight' || key == 'keyD') {
+ player.style.webkitTransform = 'scaleX(1)';
+ player.style.transform = 'scaleX(1)';
+ currPos += 50;
+ } else if(key == 'ArrowLeft' || key == 'keyA') {
+ player.style.webkitTransform = 'scaleX(-1)';
+ player.style.transform = 'scaleX(-1)';
+ currPos -= 50;
+ } else if(key == 'Space') {
+ chengePlayerImg(3);
+ setTimeout(()=> {
+ chengePlayerImg(4);
+ }, 500);
+ setTimeout(()=> {
+ chengePlayerImg(2);
+ changeEnemyScore(specialMove);
+ }, 1500);
+
+ } else if(key == 'Enter') {
+ // chengePlayerImg(Math.floor(Math.random()*100));
+ chengePlayerImg(getPlayerMove());
+ setTimeout(()=> {
+ chengePlayerImg(2);
+ changeEnemyScore(10);
+ }, 1500);
+ }
+
+
+ if(currPos < CLIENT_WIDTH-500 && currPos >= 0) {
+ player.style.left = `${currPos}px`;
+ } else if(currPos < 0){
+ currPos = 0;
+ } else if(currPos > CLIENT_WIDTH-500){
+ currPos = CLIENT_WIDTH-500;
+ }
+ // enemy.src = `./assets/ninjas-imgs/2/${enemyMoves[move%enemyMoves.length].img}.gif`;
+ // enemy.style.width = `${enemyMoves[move%enemyMoves.length].width}px`;
+ // enemy.style.height = `${enemyMoves[move%enemyMoves.length].height}px`;
+}
+
+setInterval(()=> {
+ // changeEnemyMove(i++);
+}, 2000);
+
+setTimeout(()=> {
+ chengePlayerImg(2);
+}, 1500);
+
+let enemyRestTime = 0;
+
+const autoEnemyMoves = ()=>{
+
+ if(enemyLifeVal == 0) {
+ changeEnemyMove(1);
+ return;
+ }
+
+ if ((currPos < CLIENT_WIDTH-450 && currPos >= CLIENT_WIDTH-800)) {
+
+ // console.log("Attack");
+ if(enemyRestTime%100 == 0) {
+ changeEnemyMove(getEnemyMove());
+ changePlayerScore(20);
+ enemyRestTime++;
+ }
+ enemyRestTime++;
+ } else {
+ // console.log("No Attk");
+ if(enemy.src != `${currPath}assets/ninjas-imgs/2/1.gif`) {
+ // changeEnemyMove(3);
+ changeEnemyMove(0);
+ enemyRestTime++;
+ }
+ }
+
+ requestAnimationFrame(autoEnemyMoves);
+};
+
+requestAnimationFrame(autoEnemyMoves);
+
+const scripts = document.getElementsByTagName("script"),
+src = scripts[0].src;
+const currPath = src.slice(0, 22);
+console.log(currPath)
+
+const body = document.getElementById('body');
+
+body.addEventListener('keydown', (e)=> {
+ if(!isGameOver) {
+ changePlayerMove(e.code);
+ }
+})
+
+// body.addEventListener('DOMContentLoaded', (e)=> {
+// console.log("fdg")
+// })
+// const startFight = async()=> {
+//
+
+// }
+// startFight();
\ No newline at end of file
diff --git a/Games/Belt_Black/style.css b/Games/Belt_Black/style.css
new file mode 100644
index 0000000000..498ed2db91
--- /dev/null
+++ b/Games/Belt_Black/style.css
@@ -0,0 +1,57 @@
+
+body {
+ background-image: url('./assets/images/background.png');
+ background-size: cover;
+ background-position-y: bottom;
+ background-position-x: center;
+}
+body, body .container {
+ width: 100vw !important;
+ height: 100vh !important;
+}
+.players {
+ width: 300px;
+}
+#player {
+ bottom: 10%;
+ left: 0px;
+}
+#enemy {
+ bottom: 10%;
+ right: 50px;
+ -webkit-transform: scaleX(-1);
+ transform: scaleX(-1);
+}
+
+#playerLife {
+ top: 10px;
+ left: 0;
+ --width: 100%;
+}
+#enemyLife {
+ top: 10px;
+ right: 0;
+ --width: 100%;
+}
+.players-life {
+ width: 200px;
+}
+.players-life::after {
+ content: "";
+ display: block;
+ background-color: greenyellow;
+ height: 10px;
+ width: var(--width);
+ border-radius: 4px;
+ transition: all 0.5s linear !important;
+}
+
+#popup {
+ display: flex;
+ z-index: 2 !important;
+ width: 500px;
+ height: 300px;
+ left: 50%;
+ transform: translate(-50%, 60%);
+ max-width: 100vw !important;
+}
\ No newline at end of file
diff --git a/README.md b/README.md
index a08df7777a..c4ac0ac6ec 100644
--- a/README.md
+++ b/README.md
@@ -140,7 +140,7 @@ This repository also provides one such platforms where contributers come over an
| [The Last Spartan](https://github.com/kunjgit/GameZone/tree/main/Games/The_Last_Spartan) | [Space Exploration](https://github.com/kunjgit/GameZone/tree/main/Games/Space_Exploration) | [Bow Arrow Game](https://github.com/kunjgit/GameZone/tree/main/Games/Bow_Arrow) | [I Want To Google The Game](https://github.com/kunjgit/GameZone/tree/main/Games/I_Want_To_Google_The_Game) | [Space Gun](https://github.com/kunjgit/GameZone/tree/main/Games/Space_Gun) |
| [Space Huggers](https://github.com/kunjgit/GameZone/tree/main/Games/Space_Huggers) | [Spaceship Escort](https://github.com/kunjgit/GameZone/tree/main/Games/Spaceship_Escort) | [Space Defence](https://github.com/kunjgit/GameZone/tree/main/Games/Space_Defence) | [Glitch Buster](https://github.com/kunjgit/GameZone/tree/main/Games/Glitch_Buster) | [3D Box Game](https://github.com/kunjgit/GameZone/tree/main/Games/3d_Box_Game) |
| [Escape](https://github.com/kunjgit/GameZone/tree/main/Games/Escape) | [Retro Dungeon Puzzle](https://github.com/kunjgit/GameZone/tree/main/Games/Retro_Dungeon_Puzzle) | [Immunity Collapse](https://github.com/kunjgit/GameZone/tree/main/Games/Immunity_Collapse) | [Hunt Your Card](https://github.com/kunjgit/GameZone/tree/main/Games/Hunt_Your_Card) | [Tenacity](https://github.com/kunjgit/GameZone/tree/main/Games/Tenacity) |
-| [Emoji Puzzle Game](https://github.com/kunjgit/GameZone/tree/main/Games/Emoji_Puzzle_Game) | [Back To Space](https://github.com/kunjgit/GameZone/tree/main/Games/Back_To_Space) | [Snooze](https://github.com/kunjgit/GameZone/tree/main/Games/Snooze) | [Galaxy Rider](https://github.com/kunjgit/GameZone/tree/main/Games/Galaxy_Rider) | [Squared Lines](https://github.com/kunjgit/GameZone/tree/main/Games/Squared_Lines) |
+| [Emoji Puzzle Game](https://github.com/kunjgit/GameZone/tree/main/Games/Emoji_Puzzle_Game) | [Back To Space](https://github.com/kunjgit/GameZone/tree/main/Games/Back_To_Space) | [Snooze](https://github.com/kunjgit/GameZone/tree/main/Games/Snooze) | [Galaxy Rider](https://github.com/kunjgit/GameZone/tree/main/Games/Galaxy_Rider) | [Belt_Black](https://github.com/kunjgit/GameZone/tree/main/Games/Belt_Black) | [Squared Lines](https://github.com/kunjgit/GameZone/tree/main/Games/Squared_Lines) |
| [Space War](https://github.com/kunjgit/GameZone/tree/main/Games/Space_War) | [Sciara of Colors](https://github.com/kunjgit/GameZone/tree/main/Games/Sciara_Of_Colors) | [JunoJs](https://github.com/kunjgit/GameZone/tree/main/Games/JunoJs) | [Fall Down](https://github.com/kunjgit/GameZone/tree/main/Games/Fall_Down) | [Cat Goric](https://github.com/kunjgit/GameZone/tree/main/Games/Cat_Goric) |
| [Cable Maze](https://github.com/kunjgit/GameZone/tree/main/Games/Cable_Maze) | [Spaceducts](https://github.com/kunjgit/GameZone/tree/main/Games/Spaceducts) | [Zurbo](https://github.com/kunjgit/GameZone/tree/main/Games/Zurbo) | [Blast Zone](https://github.com/kunjgit/GameZone/tree/main/Games/BlastZone) | [Free Bird](https://github.com/kunjgit/GameZone/tree/main/Games/Free_Bird) |
| [Maximise Boxes](https://github.com/kunjgit/GameZone/tree/main/Games/MaximiseBoxes) | [Slide Puzzle](https://github.com/kunjgit/GameZone/tree/main/Games/Slide_Puzzle) | [Diamond Run](https://github.com/kunjgit/GameZone/tree/main/Games/Diamond_Run) | [Everyones Sky](https://github.com/kunjgit/GameZone/tree/main/Games/Everyones_Sky) | [Line Of Fire](https://github.com/kunjgit/GameZone/tree/main/Games/Line_Of_Fire) |
diff --git a/assets/images/Belt_Black.png b/assets/images/Belt_Black.png
new file mode 100644
index 0000000000..ad35cabd17
Binary files /dev/null and b/assets/images/Belt_Black.png differ