diff --git a/Games/Balloon_Popup/Balloon_Popup.png b/Games/Balloon_Popup/Balloon_Popup.png
deleted file mode 100644
index 9b14903ac8..0000000000
Binary files a/Games/Balloon_Popup/Balloon_Popup.png and /dev/null differ
diff --git a/Games/Balloon_Popup/app.js b/Games/Balloon_Popup/app.js
index df704721bc..c5e9ca1897 100644
--- a/Games/Balloon_Popup/app.js
+++ b/Games/Balloon_Popup/app.js
@@ -4,7 +4,7 @@ document.addEventListener('mouseover', function(e){
if (e.target.className === "balloon"){
- e.target.style.backgroundColor = "#ededed";
+ e.target.style.backgroundColor = "rgb(227, 107, 163)";
e.target.textContent = "POP!";
popped++;
removeEvent(e);
diff --git a/Games/Balloon_Popup/ballon.png b/Games/Balloon_Popup/ballon.png
new file mode 100644
index 0000000000..b4e2332f31
Binary files /dev/null and b/Games/Balloon_Popup/ballon.png differ
diff --git a/Games/Balloon_Popup/balloon_pop.png b/Games/Balloon_Popup/balloon_pop.png
new file mode 100644
index 0000000000..639967a09b
Binary files /dev/null and b/Games/Balloon_Popup/balloon_pop.png differ
diff --git a/Games/Balloon_Popup/index.html b/Games/Balloon_Popup/index.html
index 9f0ecaf673..254114dbce 100644
--- a/Games/Balloon_Popup/index.html
+++ b/Games/Balloon_Popup/index.html
@@ -9,8 +9,8 @@
-
Pop the balloons by movingyour mouse over them
-
Wow! All balloons popped!
+
Pop the balloons by moving your mouse over the them !!
+
!!Wow!! All balloons popped!
@@ -36,6 +36,7 @@
Pop the balloons by movingyour mouse over them
+
diff --git a/Games/Balloon_Popup/pop.png b/Games/Balloon_Popup/pop.png
new file mode 100644
index 0000000000..fa861d70a4
Binary files /dev/null and b/Games/Balloon_Popup/pop.png differ
diff --git a/Games/Balloon_Popup/style.css b/Games/Balloon_Popup/style.css
index 63f5583378..f7b2280f62 100644
--- a/Games/Balloon_Popup/style.css
+++ b/Games/Balloon_Popup/style.css
@@ -1,26 +1,30 @@
body{
font-family:sans-serif;
- padding: 30px;
- background:#ededed;
+ padding: 50px;
+ background:rgb(227, 107, 163);
}
.wrapper{
- max-width: 690px;
- margin: 0 auto;
+ max-width: 800px;
+ margin-left: 180px;
}
.blue {
- color:#3f7abe;
+ color:#b53811;
+ margin-left: 10px;
+ font-size: larger;
}
h1{
margin: auto;
- margin-top: 50px;
+ margin-top: 10px;
margin-bottom: 50px;
- color: #08a3d9;
+ margin-left: 120px;
text-transform: uppercase;
font-size: 30px;
- color: #000380;
+ color: #050648;
+ font-family:system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
+ font-weight:bolder;
}
#balloon-gallery div{
@@ -39,23 +43,23 @@ h1{
}
#balloon-gallery div:nth-child(3n){
- background: #ffce00;
- color: #ffce00;
+ background: #6c0c65;
+ color: #6c0c65;
}
#balloon-gallery div:nth-child(3n-1){
- background:#3f7abe;
- color:#3f7abe;
+ background:#059434;
+ color:#059434;
}
#balloon-gallery div:nth-child(5n){
- background:#8e7a8e;
- color:#8e7a8e;
+ background:#3d1ee8;
+ color: #3d1ee8;
}
#balloon-gallery div:nth-child(13){
- background:#8e7a8e;
- color:#8e7a8e;
+ background:#3d1ee8;
+ color: #3d1ee8;
}
#balloon-gallery div:nth-child(10n){
@@ -64,11 +68,13 @@ h1{
}
#balloon-gallery div:nth-child(4n){
+ background:#cdb010;
+ color: #cdb010;
clear:right;
}
#yay-no-balloons {
display:none;
- color:#ff3300;
- font-size:100px;
-}
\ No newline at end of file
+ color:#0f0f10;
+ font-size:80px;
+}
diff --git a/Games/Language_Learner_Adventure/README.md b/Games/Language_Learner_Adventure/README.md
new file mode 100644
index 0000000000..cc5192ce09
--- /dev/null
+++ b/Games/Language_Learner_Adventure/README.md
@@ -0,0 +1,51 @@
+# ** Language Learner Adventure **
+
+
+
+
+## **Description 📃**
+
+The goal of the game is to help players learn new vocabulary by matching words with their correct translations. Players answer multiple-choice questions and receive feedback on their answers. A scoring system tracks their progress.
+
+
+## **functionalities 🎮**
+
+- The game displays a word in the target language.
+- Players choose the correct translation from multiple options.
+- Feedback is given for each answer, indicating whether it was correct or incorrect.
+- The score increases with each correct answer.
+- The game continues until all questions have been answered.
+- The final score is displayed at the end.
+
+
+
+
+## **How to play? 🕹️**
+
+- Initialization:
+ - Load the first question.
+ - Initialize the score to 0.
+ - Display the question and answer options.
+
+- Answer Selection:
+ - When a player selects an answer, check if it is correct.
+ - Update the score if the answer is correct.
+ - Provide feedback based on the correctness of the answer.
+
+- Next Question:
+ - Move to the next question when the player clicks the "Next" button.
+ - If there are no more questions, display the final score and end the game.
+
+- End of Game:
+ - Display a message indicating the game is complete.
+ - Show the player's final score.
+
+
+
+## **Screenshots 📸**
+
+
+
+![image](../../assets/images/Language_Learner_Adventure.png)
+
+
diff --git a/Games/Language_Learner_Adventure/index.html b/Games/Language_Learner_Adventure/index.html
new file mode 100644
index 0000000000..c8f8b4120d
--- /dev/null
+++ b/Games/Language_Learner_Adventure/index.html
@@ -0,0 +1,22 @@
+
+
+
+
+
+ Language Learner Adventure
+
+
+
+
+
Language Learner Adventure
+
Score: 0
+
+
Translate the word:
+
+
+
Next
+
+
+
+
+
diff --git a/Games/Language_Learner_Adventure/script.js b/Games/Language_Learner_Adventure/script.js
new file mode 100644
index 0000000000..c5c8e8b285
--- /dev/null
+++ b/Games/Language_Learner_Adventure/script.js
@@ -0,0 +1,52 @@
+const questions = [
+ { word: 'apple', correct: 'manzana', options: ['manzana', 'pera', 'plátano', 'uva'] },
+ { word: 'dog', correct: 'perro', options: ['gato', 'caballo', 'perro', 'ratón'] },
+ { word: 'house', correct: 'casa', options: ['edificio', 'casa', 'escuela', 'tienda'] },
+ { word: 'book', correct: 'libro', options: ['revista', 'periódico', 'libro', 'cuaderno'] },
+ { word: 'car', correct: 'coche', options: ['bicicleta', 'coche', 'avión', 'barco'] }
+];
+
+let currentQuestionIndex = 0;
+let score = 0;
+
+document.getElementById('next-button').addEventListener('click', nextQuestion);
+
+function loadQuestion() {
+ const question = questions[currentQuestionIndex];
+ document.getElementById('word').innerText = question.word;
+ const optionsContainer = document.getElementById('options');
+ optionsContainer.innerHTML = '';
+ question.options.forEach(option => {
+ const button = document.createElement('button');
+ button.className = 'option-button';
+ button.innerText = option;
+ button.addEventListener('click', () => checkAnswer(option));
+ optionsContainer.appendChild(button);
+ });
+ document.getElementById('feedback').innerText = '';
+}
+
+function checkAnswer(selected) {
+ const question = questions[currentQuestionIndex];
+ if (selected === question.correct) {
+ score++;
+ document.getElementById('feedback').innerText = 'Correct!';
+ } else {
+ document.getElementById('feedback').innerText = `Incorrect! The correct answer is ${question.correct}.`;
+ }
+ document.getElementById('score').innerText = score;
+}
+
+function nextQuestion() {
+ currentQuestionIndex++;
+ if (currentQuestionIndex < questions.length) {
+ loadQuestion();
+ } else {
+ document.getElementById('question-container').innerHTML = 'You have completed the quiz!
';
+ document.getElementById('next-button').style.display = 'none';
+ document.getElementById('feedback').innerText = `Final Score: ${score}`;
+ }
+}
+
+// Initialize the first question
+loadQuestion();
diff --git a/Games/Language_Learner_Adventure/styles.css b/Games/Language_Learner_Adventure/styles.css
new file mode 100644
index 0000000000..642f6ae499
--- /dev/null
+++ b/Games/Language_Learner_Adventure/styles.css
@@ -0,0 +1,62 @@
+body {
+ font-family: Arial, sans-serif;
+ background-color: #f5f5f5;
+ color: #333;
+ text-align: center;
+ margin: 0;
+ padding: 20px;
+}
+
+#game-container {
+ width: 80%;
+ margin: 0 auto;
+ padding: 20px;
+ background-color: #fff;
+ box-shadow: 0 0 10px rgba(0, 0, 0, 0.1);
+ border-radius: 10px;
+}
+
+#question-container {
+ margin-bottom: 20px;
+}
+
+.game-button {
+ padding: 10px 20px;
+ font-size: 16px;
+ cursor: pointer;
+ border: none;
+ background-color: #4CAF50;
+ color: white;
+ border-radius: 5px;
+}
+
+#options {
+ display: flex;
+ justify-content: center;
+ flex-wrap: wrap;
+}
+
+.option-button {
+ padding: 10px 20px;
+ margin: 5px;
+ font-size: 16px;
+ cursor: pointer;
+ border: none;
+ background-color: #f0f0f0;
+ border-radius: 5px;
+ transition: background-color 0.3s;
+}
+
+.option-button:hover {
+ background-color: #e0e0e0;
+}
+
+#feedback {
+ margin-top: 20px;
+ font-size: 18px;
+}
+
+#score-container {
+ font-size: 20px;
+ margin-bottom: 20px;
+}
diff --git a/Games/Sky_Jumper/README.md b/Games/Sky_Jumper/README.md
new file mode 100644
index 0000000000..bf47b1f880
--- /dev/null
+++ b/Games/Sky_Jumper/README.md
@@ -0,0 +1,31 @@
+# Sky Jumper Game
+
+A simple 2D platformer game where the player jumps between platforms in a sky-themed environment. This game is built using HTML, CSS, and JavaScript.
+
+## Overview
+
+Sky Jumper is a basic web-based game where the player controls a character that can jump between floating platforms. It features:
+- Gravity and jumping mechanics
+- Basic platform collision detection
+- Simple controls using arrow keys and the space bar
+
+## Features
+
+- **Player Movement**: Move left and right using arrow keys.
+- **Jumping**: Jump using the space bar.
+- **Platforms**: Jump between floating platforms in the sky.
+- **Responsive Canvas**: Adjusts to the window size.
+
+## Getting Started
+
+### Prerequisites
+
+No additional software is required other than a modern web browser.
+
+### Setup
+
+1. **Clone the Repository**
+
+ ```bash
+ git clone
+ cd sky-jumper
diff --git a/Games/Sky_Jumper/game.js b/Games/Sky_Jumper/game.js
new file mode 100644
index 0000000000..ad1c57b616
--- /dev/null
+++ b/Games/Sky_Jumper/game.js
@@ -0,0 +1,88 @@
+const canvas = document.getElementById('gameCanvas');
+const ctx = canvas.getContext('2d');
+
+canvas.width = window.innerWidth;
+canvas.height = window.innerHeight;
+
+// Game variables
+const playerWidth = 50;
+const playerHeight = 50;
+const platformWidth = 150;
+const platformHeight = 20;
+let playerX = canvas.width / 2 - playerWidth / 2;
+let playerY = canvas.height - playerHeight - 100;
+let playerSpeedX = 0;
+let playerSpeedY = 0;
+const gravity = 0.5;
+const jumpPower = -10;
+const moveSpeed = 5;
+
+// Platforms
+const platforms = [
+ { x: 100, y: canvas.height - 50, width: platformWidth, height: platformHeight },
+ { x: 300, y: canvas.height - 150, width: platformWidth, height: platformHeight },
+ { x: 500, y: canvas.height - 250, width: platformWidth, height: platformHeight }
+];
+
+// Input
+const keys = {};
+
+// Event listeners
+window.addEventListener('keydown', (e) => keys[e.code] = true);
+window.addEventListener('keyup', (e) => keys[e.code] = false);
+
+function update() {
+ // Player movement
+ if (keys['ArrowLeft']) playerSpeedX = -moveSpeed;
+ else if (keys['ArrowRight']) playerSpeedX = moveSpeed;
+ else playerSpeedX = 0;
+
+ if (keys['Space'] && onGround()) {
+ playerSpeedY = jumpPower;
+ }
+
+ playerSpeedY += gravity;
+ playerX += playerSpeedX;
+ playerY += playerSpeedY;
+
+ // Collision detection
+ if (playerY + playerHeight > canvas.height) {
+ playerY = canvas.height - playerHeight;
+ playerSpeedY = 0;
+ }
+
+ platforms.forEach(platform => {
+ if (playerX < platform.x + platform.width &&
+ playerX + playerWidth > platform.x &&
+ playerY + playerHeight > platform.y &&
+ playerY + playerHeight < platform.y + platform.height &&
+ playerSpeedY > 0) {
+ playerY = platform.y - playerHeight;
+ playerSpeedY = 0;
+ }
+ });
+
+ // Draw everything
+ draw();
+ requestAnimationFrame(update);
+}
+
+function draw() {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+
+ // Draw player
+ ctx.fillStyle = 'red';
+ ctx.fillRect(playerX, playerY, playerWidth, playerHeight);
+
+ // Draw platforms
+ ctx.fillStyle = 'green';
+ platforms.forEach(platform => {
+ ctx.fillRect(platform.x, platform.y, platform.width, platform.height);
+ });
+}
+
+function onGround() {
+ return playerY + playerHeight >= canvas.height;
+}
+
+update();
diff --git a/Games/Sky_Jumper/index.html b/Games/Sky_Jumper/index.html
new file mode 100644
index 0000000000..c5fc9699a2
--- /dev/null
+++ b/Games/Sky_Jumper/index.html
@@ -0,0 +1,15 @@
+
+
+
+
+
+ Sky Jumper Game
+
+
+
+
+
+
+
+
+
diff --git a/Games/Sky_Jumper/styles.css b/Games/Sky_Jumper/styles.css
new file mode 100644
index 0000000000..867f78f9f2
--- /dev/null
+++ b/Games/Sky_Jumper/styles.css
@@ -0,0 +1,16 @@
+body {
+ margin: 0;
+ padding: 0;
+ overflow: hidden;
+ background-color: #87CEEB; /* Sky blue */
+}
+
+#gameCanvasContainer {
+ position: relative;
+ width: 100vw;
+ height: 100vh;
+}
+
+canvas {
+ display: block;
+}
diff --git a/Games/Smash-Monty-mole-master-main/README.md b/Games/Smash-Monty-mole-master-main/README.md
new file mode 100644
index 0000000000..d1042f460a
--- /dev/null
+++ b/Games/Smash-Monty-mole-master-main/README.md
@@ -0,0 +1,7 @@
+The game involves clicking on randomly appearing moles to score points while avoiding randomly appearing piranha plants, as clicking on a plant ends the game. Moles and plants appear at random intervals on a 3x3 grid, and the score updates dynamically based on player actions.
+
+# How to run ?
+Just run the index.html file
+
+# Output
+![image](https://github.com/user-attachments/assets/6ba2bd26-89ad-4cf6-92e8-c87155302272)
diff --git a/Games/Smash-Monty-mole-master-main/index.html b/Games/Smash-Monty-mole-master-main/index.html
new file mode 100644
index 0000000000..55bb8ab4be
--- /dev/null
+++ b/Games/Smash-Monty-mole-master-main/index.html
@@ -0,0 +1,17 @@
+
+
+
+
+
+ Whac a Mole
+
+
+
+
+ Smash Monty-Mole
+ 0
+
+
+
+
+
diff --git a/Games/Smash-Monty-mole-master-main/mario-bg.jpg b/Games/Smash-Monty-mole-master-main/mario-bg.jpg
new file mode 100644
index 0000000000..d2e4aa344f
Binary files /dev/null and b/Games/Smash-Monty-mole-master-main/mario-bg.jpg differ
diff --git a/Games/Smash-Monty-mole-master-main/mole.css b/Games/Smash-Monty-mole-master-main/mole.css
new file mode 100644
index 0000000000..82ae382419
--- /dev/null
+++ b/Games/Smash-Monty-mole-master-main/mole.css
@@ -0,0 +1,41 @@
+body {
+ font-family: Arial, Helvetica, sans-serif;
+ text-align: center;
+ background: url("./mario-bg.jpg");
+ background-size: cover;
+}
+
+#board {
+ width: 540px;
+ height: 540px;
+ /* background-color: green; */
+
+ margin: 0 auto;
+ display: flex;
+ flex-wrap: wrap;
+
+ background: url("./soil.png");
+ background-size: cover;
+ border: 3px solid white;
+ border-radius: 25px;
+}
+
+#board div {
+ /* board = 540 x 540, divide into 3x3 tiles --> 180 x 180 per div */
+ width: 180px;
+ height: 180px;
+ background-image: url("./pipe.png");
+ background-size: cover;
+}
+
+#board div img {
+ /* all img tags inside tiles */
+ width: 100px;
+ height: 100px;
+
+ user-select: none;
+ -moz-user-select: none;
+ -webkit-user-drag: none;
+ -webkit-user-select: none;
+ -ms-user-select: none;
+}
\ No newline at end of file
diff --git a/Games/Smash-Monty-mole-master-main/mole.js b/Games/Smash-Monty-mole-master-main/mole.js
new file mode 100644
index 0000000000..6f3fe60ca9
--- /dev/null
+++ b/Games/Smash-Monty-mole-master-main/mole.js
@@ -0,0 +1,77 @@
+let currMoleTile;
+let currPlantTile;
+let score = 0;
+let gameOver = false;
+
+window.onload = function() {
+ setGame();
+}
+
+function setGame() {
+ //set up the grid in html
+ for (let i = 0; i < 9; i++) { //i goes from 0 to 8, stops at 9
+ //
+ let tile = document.createElement("div");
+ tile.id = i.toString();
+ tile.addEventListener("click", selectTile);
+ document.getElementById("board").appendChild(tile);
+ }
+ setInterval(setMole, 1000); // 1000 miliseconds = 1 second, every 1 second call setMole
+ setInterval(setPlant, 2000); // 2000 miliseconds = 2 seconds, every 2 second call setPlant
+}
+
+function getRandomTile() {
+ //math.random --> 0-1 --> (0-1) * 9 = (0-9) --> round down to (0-8) integers
+ let num = Math.floor(Math.random() * 9);
+ return num.toString();
+}
+
+function setMole() {
+ if (gameOver) {
+ return;
+ }
+ if (currMoleTile) {
+ currMoleTile.innerHTML = "";
+ }
+ let mole = document.createElement("img");
+ mole.src = "./monty-mole.png";
+
+ let num = getRandomTile();
+ if (currPlantTile && currPlantTile.id == num) {
+ return;
+ }
+ currMoleTile = document.getElementById(num);
+ currMoleTile.appendChild(mole);
+}
+
+function setPlant() {
+ if (gameOver) {
+ return;
+ }
+ if (currPlantTile) {
+ currPlantTile.innerHTML = "";
+ }
+ let plant = document.createElement("img");
+ plant.src = "./piranha-plant.png";
+
+ let num = getRandomTile();
+ if (currMoleTile && currMoleTile.id == num) {
+ return;
+ }
+ currPlantTile = document.getElementById(num);
+ currPlantTile.appendChild(plant);
+}
+
+function selectTile() {
+ if (gameOver) {
+ return;
+ }
+ if (this == currMoleTile) {
+ score += 10;
+ document.getElementById("score").innerText = score.toString(); //update score html
+ }
+ else if (this == currPlantTile) {
+ document.getElementById("score").innerText = "GAME OVER: " + score.toString(); //update score html
+ gameOver = true;
+ }
+}
\ No newline at end of file
diff --git a/Games/Smash-Monty-mole-master-main/monty-mole.png b/Games/Smash-Monty-mole-master-main/monty-mole.png
new file mode 100644
index 0000000000..523a515233
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diff --git a/Games/Smash-Monty-mole-master-main/pipe.png b/Games/Smash-Monty-mole-master-main/pipe.png
new file mode 100644
index 0000000000..fb1d6be633
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diff --git a/Games/Smash-Monty-mole-master-main/piranha-plant.png b/Games/Smash-Monty-mole-master-main/piranha-plant.png
new file mode 100644
index 0000000000..ad5fb991b9
Binary files /dev/null and b/Games/Smash-Monty-mole-master-main/piranha-plant.png differ
diff --git a/Games/Smash-Monty-mole-master-main/soil.png b/Games/Smash-Monty-mole-master-main/soil.png
new file mode 100644
index 0000000000..94e3b38d2c
Binary files /dev/null and b/Games/Smash-Monty-mole-master-main/soil.png differ
diff --git a/Games/Synonym_Symphony/README.md b/Games/Synonym_Symphony/README.md
new file mode 100644
index 0000000000..0a9250c453
--- /dev/null
+++ b/Games/Synonym_Symphony/README.md
@@ -0,0 +1,25 @@
+# **Synonym Symphony game**
+
+---
+
+
+
+## **Description 📃**
+- The game will provide a word to the player. This word will be the starting point for finding synonyms.
+- The player inputs words they believe are synonyms of the given word.
+- There will be a countdown timer of 60s for limiting the time players have to enter synonyms.
+- For each valid synonym you will recieve 10 points.
+
+
+
+## **Screenshots 📸**
+
+
+
+
+
+
+
+
+
+
diff --git a/Games/Synonym_Symphony/images/image_01.png b/Games/Synonym_Symphony/images/image_01.png
new file mode 100644
index 0000000000..6b0189d6a4
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diff --git a/Games/Synonym_Symphony/images/image_02.png b/Games/Synonym_Symphony/images/image_02.png
new file mode 100644
index 0000000000..69009f0de1
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diff --git a/Games/Synonym_Symphony/images/image_03.png b/Games/Synonym_Symphony/images/image_03.png
new file mode 100644
index 0000000000..664eed61b3
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diff --git a/Games/Synonym_Symphony/images/image_04.png b/Games/Synonym_Symphony/images/image_04.png
new file mode 100644
index 0000000000..c9a10a7092
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new file mode 100644
index 0000000000..9766416d5d
Binary files /dev/null and b/Games/Synonym_Symphony/images/image_05.png differ
diff --git a/Games/Synonym_Symphony/index.html b/Games/Synonym_Symphony/index.html
new file mode 100644
index 0000000000..d3f9166fcc
--- /dev/null
+++ b/Games/Synonym_Symphony/index.html
@@ -0,0 +1,40 @@
+
+
+
+
+
+ Synonym Symphony
+
+
+
+
+
Synonym Symphony
+
+ The game will provide a word to the player. This word will be the starting point for finding synonyms.
+ The player inputs words they believe are synonyms of the given word.
+ There will be a countdown timer of 60s for limiting the time players have to enter synonyms.
+ For each valid synonym you will recieve 10 points.
+
+
Start Game
+
+
+
Synonym Symphony
+
Word: Happy
+
+
Submit
+
+
Score: 0
+
+
Time Left: 60 s
+
+
+
+
+
Synonym Symphony
+
+
Play again
+
+
+
+
+
diff --git a/Games/Synonym_Symphony/script.js b/Games/Synonym_Symphony/script.js
new file mode 100644
index 0000000000..1672e155e4
--- /dev/null
+++ b/Games/Synonym_Symphony/script.js
@@ -0,0 +1,99 @@
+const words = {
+ "happy": ["joyful", "cheerful", "content", "pleased", "blissful"],
+ "angry": ["furious", "irate", "enraged", "mad", "annoyed"],
+ "sad": ["unhappy", "sorrowful", "melancholy", "gloomy", "mournful"],
+ "fast": ["quick", "speedy", "swift", "rapid", "brisk"],
+ "smart": ["intelligent", "clever", "bright", "sharp", "wise"],
+ "big": ["large", "huge", "gigantic", "massive", "enormous"],
+ "small": ["tiny", "little", "miniature", "compact", "petite"],
+ "strong": ["powerful", "sturdy", "robust", "tough", "solid"],
+ "weak": ["fragile", "frail", "feeble", "delicate", "brittle"],
+ "cold": ["chilly", "freezing", "icy", "frigid", "frosty"],
+ "hot": ["warm", "boiling", "scorching", "blazing", "fiery"],
+ "beautiful": ["gorgeous", "stunning", "lovely", "attractive", "radiant"],
+ "ugly": ["unattractive", "hideous", "unsightly", "plain", "homely"],
+ "brave": ["courageous", "fearless", "valiant", "bold", "heroic"],
+ "scared": ["afraid", "frightened", "terrified", "petrified", "panicked"],
+ "funny": ["humorous", "amusing", "hilarious", "comical", "entertaining"],
+ "boring": ["dull", "tedious", "uninteresting", "monotonous", "dry"]
+};
+
+
+let currentWord = "Happy";
+let score = 0;
+let timeLeft = 60;
+let interval;
+let userCorrectAnswer = [];
+document.addEventListener("DOMContentLoaded", () => {
+ document.querySelector(".start-container").style.display = "block"
+ document.querySelector(".play").style.display = "none"
+ document.querySelector(".end-container").style.display = "none"
+})
+
+function startGame() {
+ score = 0;
+ timeLeft = 60;
+ userCorrectAnswer = [];
+ document.getElementById("user-provided").innerText = "";
+ document.querySelector(".play").style.display = "block"
+ document.querySelector(".start-container").style.display = "none"
+ document.getElementById('score').innerText = "Score: " + score;
+ document.getElementById('time').innerText = timeLeft;
+ document.getElementById('feedback').innerText = "";
+ document.getElementById('synonym-input').value = "";
+ currentWord = getRandomWord();
+ document.getElementById('word').innerText = currentWord;
+ clearInterval(interval);
+ interval = setInterval(updateTimer, 1000);
+}
+
+function updateTimer() {
+ timeLeft--;
+ document.getElementById('time').innerText = timeLeft;
+ if (timeLeft <= 0) {
+ clearInterval(interval);
+ endGame();
+ }
+}
+
+function getRandomWord() {
+ const keys = Object.keys(words);
+ return keys[Math.floor(Math.random() * keys.length)];
+}
+
+function checkSynonym() {
+ const input = document.getElementById('synonym-input').value.trim().toLowerCase();
+ if (input == "") {
+ alert("Please enter a synonym!")
+ return;
+ }
+ if (words[currentWord].includes(input)) {
+ if (userCorrectAnswer.includes(input)) {
+ document.getElementById('feedback').innerText = `You have already entered "${input}". Try again!`;
+ return;
+ }
+ score += 10;
+ userCorrectAnswer.push(input);
+ document.getElementById("user-provided").innerText = "Your answers - " + userCorrectAnswer.toString();
+ document.getElementById('feedback').innerText = `"${input}" is correct! +10 points`;
+ } else {
+ document.getElementById('feedback').innerText = `"${input}" is not a synonym. Try again!`;
+ }
+ document.getElementById('score').innerText = "Score: " + score;
+ document.getElementById('synonym-input').value = "";
+}
+
+function endGame() {
+ document.querySelector(".play").style.display = "none"
+ document.querySelector(".end-container").style.display = "block"
+ document.querySelector(".start-container").style.display = "none"
+ document.getElementById('final-feedback').innerText = `Time's up! Your final score is ${score}.`;
+ userCorrectAnswer
+}
+
+function playAgain() {
+ document.querySelector(".play").style.display = "none"
+ document.querySelector(".end-container").style.display = "none"
+ document.querySelector(".start-container").style.display = "block"
+ userCorrectAnswer = []
+}
\ No newline at end of file
diff --git a/Games/Synonym_Symphony/styles.css b/Games/Synonym_Symphony/styles.css
new file mode 100644
index 0000000000..05f959f361
--- /dev/null
+++ b/Games/Synonym_Symphony/styles.css
@@ -0,0 +1,82 @@
+@import url('https://fonts.googleapis.com/css2?family=Poppins:ital,wght@0,100;0,200;0,300;0,400;0,500;0,600;0,700;0,800;0,900;1,100;1,200;1,300;1,400;1,500;1,600;1,700;1,800;1,900&display=swap');
+
+* {
+ font-family: "Poppins", sans-serif;
+ margin: 0;
+ padding: 0;
+ box-sizing: border-box;
+}
+body {
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ height: 100vh;
+ padding: 15px;
+ background-color: #4b0082;
+}
+
+.game-container {
+ text-align: center;
+ padding: 20px;
+ border-radius: 8px;
+ box-shadow: 0 0 10px rgba(0, 0, 0, 0.1);
+ display: none;
+ background-color: #3f026b;
+ min-width: 500px;
+}
+.game-container h1 {
+ font-size: 20px;
+ margin-bottom: 15px;
+ color: #d9a4ff;
+}
+#synonym-input {
+ width: 80%;
+ padding: 10px;
+ margin: 10px 0;
+ border: 1px solid #ccc;
+ border-radius: 4px;
+}
+
+li {
+ font-size: 15px;
+ color: whitesmoke;
+ margin-bottom: 10px;
+}
+button {
+ padding: 10px 20px;
+ background-color: #ac37ff;
+ color: white;
+ border: none;
+ border-radius: 4px;
+ cursor: pointer;
+ margin-top: 15px;
+}
+
+button:hover {
+ background-color: #9a0cff;
+}
+
+#feedback {
+ margin-top: 10px;
+ font-weight: bold;
+}
+
+#score, #timer {
+ margin-top: 15px;
+}
+p {
+ font-size: 16px;
+ color: white;
+}
+#score {
+ color: #31c139;
+ font-weight: bold;
+ margin-bottom: 15px;
+}
+#final-feedback {
+ font-size: 16px;
+}
+#user-provided {
+ font-size: 13px;
+ color: yellow;
+}
diff --git a/README.md b/README.md
index 17fb018f27..d123b6676f 100644
--- a/README.md
+++ b/README.md
@@ -328,29 +328,6 @@ This repository also provides one such platforms where contributers come over an
|[Building Blocks Game](https://github.com/kunjgit/GameZone/tree/main/Games/Building_Block_Game)|
|[Cartoon character guessing game](https://github.com/kunjgit/GameZone/tree/main/Games/Cartoon_Character_Guessing_Game)|
|[Carrom Board Game](https://github.com/kunjgit/GameZone/tree/main/Games/carrom)|
-| [Number_Recall_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Number_Recall_Game) |
-| [Hit_the_hamster] (https://github.com/kunjgit/GameZone/tree/main/Games/Hit_the_hamster) |
-| [Forest_Guardian](https://github.com/kunjgit/GameZone/tree/main/Games/Forst_Guardian) |
-| [Sudoku_light_theme](https://github.com/kunjgit/GameZone/tree/main/Games/Sudoku_light_theme) |
-| [Find_the_ball](https://github.com/kunjgit/GameZone/tree/main/Games/Find_the_ball) |
-|[Color The Page](https://github.com/kunjgit/GameZone/tree/main/Games/Color_The_Page)|
-|[AquaSort_Game](https://github.com/kunjgit/GameZone/tree/main/Games/AquaSort_Game) |
-|[Chess_Game_computer](https://github.com/kunjgit/GameZone/tree/main/Games/Chess_Game_computer) |
-|[Turn_on_the_light](https://github.com/kunjgit/GameZone/tree/main/Games/Turn_on_the_light) |
-| [Tic-Tac-Toe Game](https://github.com/kunjgit/GameZone/tree/main/Games/Tic-Tac-Toe) |
-| [Rapid_click_frenzy](https://github.com/kunjgit/GameZone/tree/main/Games/Rapid_click_frenzy) |
-|[Dsa_quiz_game](https://github.com/kunjgit/GameZone/tree/main/Games/Dsa_quiz_game) |
-| [Rapid_click_frenzy](https://github.com/kunjgit/GameZone/tree/main/Games/Rapid_click_frenzy) |
-| [Gravity_Simulation_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Gravity_Simulation_Game) |
-| [Anagarm-Word-Game](https://github.com/kunjgit/GameZone/tree/main/Games/Anagarm-Word-Game) |
-| [Brick Buster Game](https://github.com/kunjgit/GameZone/tree/main/Games/Brick Buster) |
-| [Rapid_click_frenzy](https://github.com/kunjgit/GameZone/tree/main/Games/Rapid_click_frenzy)
-|[Penguins Cant Fly](https://github.com/Will2Jacks/GameZoneForked/tree/Task/Games/Penguins_Cant_Fly)|
-|[GoFish](https://github.com/kunjgit/GameZone/tree/main/Games/GoFish)|
-| [Taash_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Taash_Game)|
-
-| [Intellect Quest](https://github.com/Will2Jacks/GameZoneForked/tree/Task/Games/Intellect_Quest) |
-| [Number_Guessing_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Number_Guessing_Game) |
| [Modulo_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Modulo_Game) |
| [Airhockey_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Airhockey_Game) |
@@ -788,8 +765,9 @@ This repository also provides one such platforms where contributers come over an
| [Tetris Game](https://github.com/kunjgit/GameZone/tree/main/Games/tetris_game)|
|[Chess_Game_computer](https://github.com/kunjgit/GameZone/tree/main/Games/Chess_Game_computer) |
|[Turn_on_the_light](https://github.com/kunjgit/GameZone/tree/main/Games/Turn_on_the_light) |
-| [Tic-Tac-Toe Game](https://github.com/kunjgit/GameZone/tree/main/Games/Tic-Tac-Toe) |
-| [Bubble'z Popper](https://github.com/Chandu6702/GameZone/tree/main/Games/Bubble'z Popper)|
+| [Tic-Tac-Toe Game](https://github.com/kunjgit/GameZone/tree/main/Games/Tic-Tac-Toe) ||
+| [Number_Guessing_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Number_Guessing_Gam)|
+| [Language Learner Adventure](https://github.com/kunjgit/GameZone/tree/main/Games/Language_Learner_Adventure)|
| [Dsa_quiz_game](https://github.com/kunjgit/GameZone/tree/main/Games/Dsa_quiz_game) |
| [Gravity_Simulation_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Gravity_Simulation_Game) |
| [Rapid_click_frenzy](https://github.com/kunjgit/GameZone/tree/main/Games/Rapid_click_frenzy)
@@ -801,6 +779,7 @@ This repository also provides one such platforms where contributers come over an
| [Brick Buster Game](https://github.com/kunjgit/GameZone/tree/main/Games/Brick Buster) |
| [Rapid_click_frenzy](https://github.com/kunjgit/GameZone/tree/main/Games/Rapid_click_frenzy)
| [Alphabet-and-Vowels](https://github.com/kunjgit/GameZone/tree/main/Games/Alphabet-and-Vowels) |
+| [Taash_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Taash_Game)|
| [Brick Buster Game](https://github.com/kunjgit/GameZone/tree/main/Games/Brick%20Buster) |
| [Penguins Can't Fly](https://github.com/Will2Jacks/GameZoneForked/tree/Task/Games/Penguins_Can't_Fly) |
| [Intellect Quest](https://github.com/Will2Jacks/GameZoneForked/tree/Task/Games/Intellect_Quest) |
@@ -1337,6 +1316,7 @@ This repository also provides one such platforms where contributers come over an
|[Five_Nights_at_Freddys](https://github.com/kunjgit/GameZone/tree/main/Games/Five_Nights_at_Freddys)|
|[Snake_Gun_Water](https://github.com/kunjgit/GameZone/tree/main/Games/Snake_Gun_Water)|
|[Catch_The_Object](https://github.com/kunjgit/GameZone/tree/main/Games/Catch_The_Objects)|
+|[Sky_Jumper](https://github.com/kunjgit/GameZone/tree/main/Games/Sky_Jumper)|
| Game | Game | Game | Game | Game |
@@ -1686,10 +1666,17 @@ This repository also provides one such platforms where contributers come over an
|[2D_Fighting_Game](https://github.com/kunjgit/GameZone/tree/main/Games/2D_Fighting_Game)|
| [Airhockey_game](https://github.com/kunjgit/GameZone/tree/main/Games/Airhockey_game)|
+
+|[Smash-Monty-Mole](https://github.com/kunjgit/GameZone/tree/main/Smash-Monty-mole-master-main)|
+
| [Hole_And_Mole_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Hole_And_Mole_Game)|
|[Animal_Name_Guessing](https://github.com/kunjgit/GameZone/tree/main/Games/Animal_Name_Guessing)|
+
| [Memory_Card](https://github.com/kunjgit/GameZone/tree/main/Games/Memory_Card)|
+|[Synonym_Symphony](https://github.com/kunjgit/GameZone/tree/main/Games/Synonym_Symphony)|
+
+
diff --git a/assets/css/contributors.css b/assets/css/contributors.css
index fc745f048d..10935eb4b1 100644
--- a/assets/css/contributors.css
+++ b/assets/css/contributors.css
@@ -21,6 +21,7 @@
.contributors h1:hover {
text-decoration: underline;
+ transform: scale(1.01);
}
#contributor {
diff --git a/assets/css/cursor_transition.css b/assets/css/cursor_transition.css
index d779bdc9e4..478aeae3f5 100644
--- a/assets/css/cursor_transition.css
+++ b/assets/css/cursor_transition.css
@@ -1,36 +1,47 @@
.cursor {
- z-index: 999;
position: fixed;
- background: #23bdf5;
- width: 10px;
- height: 10px;
- border-radius: 50%;
+ width: 20px;
+ height: 20px;
+ border-top: 5px solid #47ebf0;
+ border-left: 5px solid #47ebf0;
+ transform-origin: top;
+ transform: translate(-1px,5px) rotate(15deg) scale(0);
+ transition: transform 0.1s;
pointer-events: none;
- box-shadow: 0 0 20px #23bdf5,
- 0 0 60px #23bdf5,
- 0 0 100px #23bdf5;
- animation: colors 1s infinite;
- transform: translate(-50%, -50%);
- display: none;
+ animation: animate 5s linear infinite;
+
}
-
-@keyframes colors {
- 0% {
- filter: hue-rotate(0deg);
- }
-
- 100% {
- filter: hue-rotate(360deg);
- }
+body{
+ max-height: 100vh;
+ background: #222;
+ background-image: linear-gradient(to right, #333 1px, transparent 1px),
+ linear-gradient(to bottom, #333 1px, transparent 1px);
+ background-size: 40px 40px;
+ cursor: none;
}
-
.cursor:before {
content: '';
position: absolute;
- background: #23bdf5;
- width: 15px;
- height: 15px;
- opacity: 0.2;
- transform: translate(-30%, -30%);
- border-radius: 50%;
+ left: -2.5px;
+ width: 5px;
+ height: 30px;
+ background: #47ebf0;
+ transform-origin: top;
+ transform: rotate(315deg);
+
}
+body:hover .cursor{
+ transform: translate(-1px,5px) rotate(15deg) scale(1);
+}
+@keyframes animate {
+ 0%{
+ filter: drop-shadow(0 0 5px #47ebf0) drop-shadow(0 0 15px #47ebf0) drop-shadow(0 0 30px #47ebf0)
+ hue-rotate(0deg);
+ }
+ 100%{
+ filter: drop-shadow(0 0 5px #47ebf0) drop-shadow(0 0 15px #47ebf0) drop-shadow(0 0 30px #47ebf0)
+ hue-rotate(360deg);
+ }
+
+}
+
diff --git a/assets/css/navbar.css b/assets/css/navbar.css
index cbb2cf41d6..d3361539c6 100644
--- a/assets/css/navbar.css
+++ b/assets/css/navbar.css
@@ -1,120 +1,125 @@
-.navbarr {
- display: flex;
- justify-content: space-between;
+.header{
position: fixed;
top: 0;
+ left: 0;
width: 100%;
- z-index: 200;
+ padding: 1.3rem 10%;
+ display: flex;
+ justify-content: space-between;
align-items: center;
- padding: .5rem;
- background: linear-gradient(rgb(236, 145, 145),rgb(189, 239, 189),rgb(161, 161, 209),rgb(220, 220, 159));
+ z-index: 100;
+}
+.header::before{
+ content: '';
+ position: absolute;
+ top: 0;
+ left:0;
+ width: 100%;
+ height: 100%;
+ background: rgba(0, 0 ,0 , .1);
+ backdrop-filter: blur(50px);
+ z-index: -1;
+}
+.header::after{
+ content: '';
+ position: absolute;
+ top: 0;
+ left:-100%;
+ width: 100%;
+ height: 100%;
+ background: linear-gradient(90deg , transparent, red
+ transparent);
}
+
/* #themeToggle{
border: none;
background-color: transparent;
} */
.logox {
- display: flex;
- font-size: 1.5rem;
- font-weight: bolder;
- color: rgb(17, 4, 4);
-}
-
-.nav-linkss {
- display: flex;
- list-style: none;
- margin: 0;
- padding: 0;
- font-weight: bold;
-}
-
-.nav-linkss li {
- margin-right: 2rem;
- margin-left: 2rem;
+ font-size: 2rem;
+ font-weight: 800;
+ color: purple;
+ text-decoration: none;
+
}
-
-.nav-linkss a {
+.navbarr a{
+ font-size: 1.15rem;
+ color: #fff;
text-decoration: none;
- color: #333;
+ font-weight: 500;
+ margin-left: 2.5rem;
}
-.navbarr ul li a:hover {
- text-decoration: underline;
- color: rgb(144, 137, 137);
+#check{
+ display: none;
+}
+.icons{
+ position: absolute;
+ right: 5%;
+ font-size: 2.8rem;
+ color: #fff;
+ cursor: pointer;
+ display: none;
}
-
-/* Media Queries for responsiveness*/
-
-/* media query for screen sizes upto 420px */
-@media screen and (max-width:550px){
- .logox{
- opacity: 0;
- width: 0;
- transition: opacity .5s ease-in-out, width .1s ease-in-out ;
- }
- .logox span{
- opacity: 0;
- width: 0;
- transition: opacity .5s ease-in-out, width .5s ease-in-out ;
- }
- /* #themeToggleWrapper{
- opacity: 0;
- width: 0;
- padding: 0;
- margin: 0;
- transition: opacity .5s ease-in-out,width .5s ease-in-out, padding .5s ease-in-out, margin .5s ease-in-out;
- } */
- .nav-linkss li{
- margin-right: 1rem;
- margin-left: 1rem;
- transition: margin-right .5s ease-in-out ,margin-left .5s ease-in-out;
+@media (max-width: 992px){
+ .header{
+ padding: 1.3rem 5%;
}
-
}
-/* Media query for screens between 420px and 768px wide */
-@media screen and (min-width:550px) and (max-width: 768px) {
- .logox span{
- opacity: 0;
- width: 0;
- transition: opacity .5s ease-in-out, width .5s ease-in-out ;
+@media (max-width:768px){
+ .icons{
+ display: inline-flex;
}
- .logox{
- opacity: 1;
- width: auto;
- transition: opacity .5s ease-in-out, width .1s ease-in-out ;
+
+ #check:checked~icons #menu-icon{
+ display: none;
}
- /* #themeToggleWrapper{
- opacity: 1;
- width:40px ;
- transition: opacity .5s ease-in-out,width .5s ease-in-out;
- } */
- .nav-linkss li{
- margin-left: 1rem;
- margin-right: 1rem;
- transition: margin-right .5s ease-in-out ,margin-left .5s ease-in-out;
+
+ .icons #close-icon{
+ display: none;
}
-}
+ #check:checked~icons #close-icon{
+ display: block;
+ }
+ .navbarr {
+
+ position: absolute;
+ top: 100%;
+ left: 0;
+ width: 100%;
+ height: 0;
+ background-color: rgba( 0, 0, 0, .1);
+ backdrop-filter: blur(50px);
+ box-shadow: 0.5rem 1rem rgba( 0, 0, 0, .1) ;
+ overflow: hidden;
+ transition: 0.3s ease;
+
+ }
+ #check:checked~.navbarr{
+ height: 17.7rem;
+ }
+ .navbarr a{
+ display: block;
+ font-size: 1.1rem;
+ margin: 1.5rem 0;
+ text-align: center;
+ transform: translateY(-50px);
+ opacity: 0;
+ transition: 0.3s ease;
+ }
-/* Media query for screens between 768px and 1024px wide */
-@media screen and (min-width: 768px) and (max-width: 1024px) {
- .logox span{
+ #check:checked~.navbarr a{
+ transform: translateY(0);
opacity: 1;
- width: auto;
- transition: opacity .5s ease-in-out, width .5s ease-in-out ;
- }
- .nav-linkss li{
- margin-left:1.5rem ;
- margin-right:1.5rem ;
- transition: margin-right .5s ease-in-out ,margin-left .5s ease-in-out; ;
+ transition-delay: calc(.15s *var(--i));
}
-}
-
+}
\ No newline at end of file
diff --git a/assets/css/scroll.css b/assets/css/scroll.css
index cd89ee9348..d5b70252e5 100644
--- a/assets/css/scroll.css
+++ b/assets/css/scroll.css
@@ -21,14 +21,14 @@
}
@keyframes animate{
50%{
- transform: translateY(-8px);
+ transform: scale(1.02);
}
}
#progress-value {
display: block;
height: calc(100% - 15px);
width: calc(100% - 15px);
- background-color: rgb(104, 98, 232);
+ background-color: rgb(56, 51, 154);
background: linear-gradient(90deg, rgb(159, 157, 235) 0%, rgb(212, 153, 222) 39%, rgb(253, 199, 134) 100%);
border-radius: 50%;
display: grid;
diff --git a/assets/css/style.css b/assets/css/style.css
index 44ce49f123..b76b2ad43e 100644
--- a/assets/css/style.css
+++ b/assets/css/style.css
@@ -335,6 +335,10 @@ footer {
@media (max-width: 500px) {
+ footer .container {
+ margin-left: 0 !important;
+ }
+
.footer-bottom p {
float: none;
}
diff --git a/assets/images/Language_Learner_Adventure.png b/assets/images/Language_Learner_Adventure.png
new file mode 100644
index 0000000000..a5d63fe31b
Binary files /dev/null and b/assets/images/Language_Learner_Adventure.png differ
diff --git a/assets/images/Screenshot 2024-08-01 002501.png b/assets/images/Screenshot 2024-08-01 002501.png
new file mode 100644
index 0000000000..db490b0da7
Binary files /dev/null and b/assets/images/Screenshot 2024-08-01 002501.png differ
diff --git a/assets/images/Sky_Jumper.png b/assets/images/Sky_Jumper.png
new file mode 100644
index 0000000000..586f2d7bad
Binary files /dev/null and b/assets/images/Sky_Jumper.png differ
diff --git a/assets/images/Synonym_Symphony.png b/assets/images/Synonym_Symphony.png
new file mode 100644
index 0000000000..6b0189d6a4
Binary files /dev/null and b/assets/images/Synonym_Symphony.png differ
diff --git a/assets/js/cursor_transition.js b/assets/js/cursor_transition.js
index fd46b812ec..136ecac9a4 100644
--- a/assets/js/cursor_transition.js
+++ b/assets/js/cursor_transition.js
@@ -1,5 +1,6 @@
document.addEventListener("DOMContentLoaded", function () {
- const cursor = document.querySelector(".cursor");
+ let cursor = document.querySelector(".cursor");
+ let body = document.querySelector(".body");
var timeout;
document.addEventListener("mousemove", (e) => {
@@ -26,3 +27,4 @@ document.addEventListener("DOMContentLoaded", function () {
cursor.style.display = "none";
});
});
+
diff --git a/index.html b/index.html
index 2c9311d962..87ec8e3824 100644
--- a/index.html
+++ b/index.html
@@ -6,6 +6,8 @@
GameZone
+
+
@@ -93,16 +95,24 @@
-
+
+
@@ -128,6 +139,7 @@
-
+
@@ -406,6 +420,7 @@ Subscribe to our newsletter
🠕