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math.js
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math.js
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// augment Sylvester some
Matrix.Translation = function (v)
{
if (v.elements.length == 2) {
var r = Matrix.I(3);
r.elements[2][0] = v.elements[0];
r.elements[2][1] = v.elements[1];
return r;
}
if (v.elements.length == 3) {
var r = Matrix.I(4);
r.elements[0][3] = v.elements[0];
r.elements[1][3] = v.elements[1];
r.elements[2][3] = v.elements[2];
return r;
}
throw "Invalid length for Translation";
}
Matrix.prototype.flatten = function ()
{
var result = [];
if (this.elements.length == 0)
return [];
for (var j = 0; j < this.elements[0].length; j++)
for (var i = 0; i < this.elements.length; i++)
result.push(this.elements[i][j]);
return result;
}
Matrix.prototype.ensure4x4 = function()
{
if (this.elements.length == 4 &&
this.elements[0].length == 4)
return this;
if (this.elements.length > 4 ||
this.elements[0].length > 4)
return null;
for (var i = 0; i < this.elements.length; i++) {
for (var j = this.elements[i].length; j < 4; j++) {
if (i == j)
this.elements[i].push(1);
else
this.elements[i].push(0);
}
}
for (var i = this.elements.length; i < 4; i++) {
if (i == 0)
this.elements.push([1, 0, 0, 0]);
else if (i == 1)
this.elements.push([0, 1, 0, 0]);
else if (i == 2)
this.elements.push([0, 0, 1, 0]);
else if (i == 3)
this.elements.push([0, 0, 0, 1]);
}
return this;
};
Matrix.prototype.make3x3 = function()
{
if (this.elements.length != 4 ||
this.elements[0].length != 4)
return null;
return Matrix.create([[this.elements[0][0], this.elements[0][1], this.elements[0][2]],
[this.elements[1][0], this.elements[1][1], this.elements[1][2]],
[this.elements[2][0], this.elements[2][1], this.elements[2][2]]]);
};
Vector.prototype.flatten = function ()
{
return this.elements;
};
function mht(m) {
var s = "";
if (m.length == 16) {
for (var i = 0; i < 4; i++) {
s += "<span style='font-family: monospace'>[" + m[i*4+0].toFixed(4) + "," + m[i*4+1].toFixed(4) + "," + m[i*4+2].toFixed(4) + "," + m[i*4+3].toFixed(4) + "]</span><br>";
}
} else if (m.length == 9) {
for (var i = 0; i < 3; i++) {
s += "<span style='font-family: monospace'>[" + m[i*3+0].toFixed(4) + "," + m[i*3+1].toFixed(4) + "," + m[i*3+2].toFixed(4) + "]</font><br>";
}
} else {
return m.toString();
}
return s;
}
//utility functions for arcball/sylvester operations
//
//return vector length
function Vector3fLength(v){
return Math.sqrt(v[0]*v[0]+v[1]*v[1]+v[2]*v[2]);
}
//create a 3x3 rotation from a quaternion
//adapted from NeHe arcball rotation tutorial
function Matrix3fSetRotationFromQuat4f(q){
var n,s;
var xs,ys,zs;
var wx,wy,wz;
var xx,xy,xz;
var yy,yz,zz;
n = q[0]*q[0] + q[1]*q[1] + q[2]*q[2] + q[3]*q[3];
s = (n > 0.0) ? (2.0/n) : 0.0;
xs = q[0] * s; ys = q[1] * s; zs = q[2] * s;
wx = q[3] * xs; wy = q[3] * ys; wz = q[3] * zs;
xx = q[0] * xs; xy = q[0] * ys; xz = q[0] * zs;
yy = q[1] * ys; yz = q[1] * zs; zz = q[2] * zs;
var rot = [];
rot[0] = 1.0 - (yy + zz); rot[1] = xy - wz; rot[2] = xz + wy;
rot[3] = xy + wz; rot[4] = 1.0 - (xx + zz); rot[5] = yz - wx;
rot[6] = xz - wy; rot[7] = yz + wx; rot[8] = 1.0 - (xx + yy);
return rot;
}
//create a sylvester matrix from a flat array
function ArrayToSylvesterMatrix(m,size){
var M = [];
var tmp;
for(var i = 0; i < size; i++){
tmp = [];
for(var j = 0; j < size; j++){
tmp.push(m[i*size+j]);
}
M.push(tmp);
}
return $M(M);
};
//create a flat array from a sylvester matrix
function SylvesterToArray(M){
var m = [];
for(var i = 0; i < M.elements.length; i++){
for(var j = 0; j < M.elements[i].length; j++){
m.push(M.elements[i][j]);
}
}
return m;
}
//create a 4x4 rotation matrix as a flat array from a 3x3 sylvester matrix
function SetRotationMatrixFrom3f(M){
var m = SylvesterToArray(M);
if(m.length != 9){
console.log("SetRotationMatrixFrom3f requires 9 number array");
return;
}
var R = [];
R[0] = m[0]; R[1] = m[1]; R[2] = m[2]; R[3] = 0;
R[4] = m[3]; R[5] = m[4]; R[6] = m[5]; R[7] = 0;
R[8] = m[6]; R[9] = m[7]; R[10] = m[8]; R[11] = 0;
R[12] = 0; R[13] = 0; R[14] = 0; R[15] = 1;
return R;
}
//perform dot product on two arbitrary length arrays
function dot(a,b){
var la = a.length;
var lb = b.length;
if(la != lb){
console.log("dot product vectors not same length");
return null;
}
var result = 0.0;
for(var i = 0; i < lb; i++){
result += a[i]*b[i];
}
return result;
}
//perform cross product on two 3 element vectors
function cross(v1, v2) {
var vR = [0.0,0.0,0.0];
vR[0] = ( (v1[1] * v2[2]) - (v1[2] * v2[1]) );
vR[1] = - ( (v1[0] * v2[2]) - (v1[2] * v2[0]) );
vR[2] = ( (v1[0] * v2[1]) - (v1[1] * v2[0]) );
return vR;
}
//non sylvester additional math
function getRandomArbitrary(min, max) {
return Math.random() * (max - min) + min;
}
function getAngle(u) {
var angle = Math.abs(Math.atan(u[1] / u[0]) * 180.0 / Math.PI);
if (u[0] >= 0 && u[1] >= 0)
return angle;
if (u[0] <= 0 && u[1] >= 0)
return 180 - angle;
if (u[0] <= 0 && u[1] <= 0)
return 180 + angle;
return 360 - angle;
}