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All-purpose game engine? #50

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oriramikad opened this issue Jun 3, 2014 · 4 comments
Open

All-purpose game engine? #50

oriramikad opened this issue Jun 3, 2014 · 4 comments

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@oriramikad
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"Purely hypothetically", how hard would it be to modify the engine to act as an all-purpose game engine, and not just for FPS?

@kripken
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kripken commented Jun 3, 2014

I did something similar in the syntensity project a few years back, added a
lot of hooks to make the engine more generic,

https://github.com/kripken/intensityengine

it was a lot of work, but i also did a lot of things that i personally
wanted to do, might not be needed otherwise. Question is, what features you
need for it to be "all-purpose".

On Tue, Jun 3, 2014 at 10:44 AM, oriramikad [email protected]
wrote:

"Purely hypothetically", how hard would it be to modify the engine to act
as an all-purpose game engine, and not just for FPS?


Reply to this email directly or view it on GitHub
#50.

@oriramikad
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Take Spore, for example. It pretty much encompasses what a game engine would have to be capable of to be "all-purpose".

@kripken
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kripken commented Jun 4, 2014

I'm not familiar with Spore, sorry.

On Tue, Jun 3, 2014 at 1:32 PM, oriramikad [email protected] wrote:

Take Spore, for example. It pretty much encompasses what a game engine
would have to be capable of to be "all-purpose".


Reply to this email directly or view it on GitHub
#50 (comment).

@oriramikad
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From http://en.wikipedia.org/wiki/Spore_(2008_video_game):
"Covering many genres including action, real-time strategy, and role-playing games (RPG), Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture."

Basically, if an engine can be used to make several different types of games (strategy, puzzle, shooter, role-playing), it's all/multi-purpose.

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