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All-purpose game engine? #50
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I did something similar in the syntensity project a few years back, added a https://github.com/kripken/intensityengine it was a lot of work, but i also did a lot of things that i personally On Tue, Jun 3, 2014 at 10:44 AM, oriramikad [email protected]
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Take Spore, for example. It pretty much encompasses what a game engine would have to be capable of to be "all-purpose". |
I'm not familiar with Spore, sorry. On Tue, Jun 3, 2014 at 1:32 PM, oriramikad [email protected] wrote:
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From http://en.wikipedia.org/wiki/Spore_(2008_video_game): Basically, if an engine can be used to make several different types of games (strategy, puzzle, shooter, role-playing), it's all/multi-purpose. |
"Purely hypothetically", how hard would it be to modify the engine to act as an all-purpose game engine, and not just for FPS?
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