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"Fast mouse polling. Mouse input is sampled per frame instead of per tic. This lowers perceived input lag at high framerates, especially when using a high refresh rate monitor"
This would make dsda-doom feel even better than what already is. It would be a neat feature for casual play and an important one for demo recording speedrunning.
The text was updated successfully, but these errors were encountered:
"Fast mouse polling. Mouse input is sampled per frame instead of per tic. This lowers perceived input lag at high framerates, especially when using a high refresh rate monitor"
This would make dsda-doom feel even better than what already is. It would be a neat feature for casual play and an important one for demo recording speedrunning.
The text was updated successfully, but these errors were encountered: