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SIGIL E5M8 ends prematurely #481
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Did you use the compatible version of the wad? Something like |
No, this was using |
The special casing for the boss death action is missing from Sigil's embedded UMAPINFO lump. Try to load this lump in addition (rename to https://github.com/fabiangreffrath/woof/blob/master/autoload/sigil_v1_21.wad/umapdef.lmp |
You either need to use the compatible version of the wad or replace the umapinfo lump as indicated. Or ask Romero to fix his wad 😉 |
Hi!
It seems as though SIGIL E5M8 is coded to finish the map after a boss monster (of any type) is killed.
Ways to reproduce:
This map should not have any boss actions attached, as killing the boss monsters should have no effect on the level's endgame - the map contains an exit teleporter you can reach potentially without killing anything.
Tested with latest DSDADoom 0.27.5 binary (Windows 10 PC) and the v1.21 release of SIGIL straight from Romero.com.
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