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OPL ignores pitch bends in MIDIs completely and makes them sound very odd: Here's an example with "Workout" by Korp.
https://www.youtube.com/watch?v=mxh3UhRyi3s
The charango lead in the MIDI pitch bends a lot; here's an example with Roland GM. (converted to MP4 so I can send it here)
The text was updated successfully, but these errors were encountered:
Does it work in Chocolate/Crispy Doom?
Maybe it is supposed to work that way: Only the MSB of the pitch bend value is considered: this is what Doom does. https://github.com/chocolate-doom/chocolate-doom/blob/72d9e9318c4ccc61dab29bb9cc30bc8a9a93266d/src/i_oplmusic.c#L1231-L1232
Only the MSB of the pitch bend value is considered: this is what Doom does.
Also please provide more info, which Fredoom version, which level etc.
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Oh, then it's supposed to work that way. It's one of the later autobuilds.
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OPL ignores pitch bends in MIDIs completely and makes them sound very odd: Here's an example with "Workout" by Korp.
https://www.youtube.com/watch?v=mxh3UhRyi3s
The charango lead in the MIDI pitch bends a lot; here's an example with Roland GM.
(converted to MP4 so I can send it here)
charango.mp4
The text was updated successfully, but these errors were encountered: