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PO_Init can be very slow #390

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andrey-budko opened this issue May 27, 2023 · 2 comments
Open

PO_Init can be very slow #390

andrey-budko opened this issue May 27, 2023 · 2 comments
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enhancement New feature or request

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@andrey-budko
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For some reason I tried to load myhouse.pk3/house.wad with dsda-doom. After removing the "Multiple polyobjs in a single subsector" error, dsda-doom was able to load the level. It is completely broken, but who cares. The problem is that it takes about 90 seconds to load.

Quick checked GZDoom and tried "KnownPolySides" optimization from there and loading time reduced from 90 to 3 seconds

https://www.doomworld.com/forum/topic/134292-myhousewad/

andrey-budko@1fd4bea

dsda-doom house.wad -warp 1 -vidmode 8 -quiet

@andrey-budko
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andrey-budko commented May 27, 2023

Actually I wanted to check performance on automap, because it's about 10 fps with gzdoom

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@andrey-budko
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andrey-budko commented May 27, 2023

Don't try to load it with GL, it stucks on gl_splitsbysector calculation

@kraflab kraflab added the enhancement New feature or request label Jul 27, 2024
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