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battle_sequence_details.json
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{
"player_1": {
"dwarf": {
"active_sprite_direction": "ne",
"active_sprite_action": "wait",
"active_sprite_speed": 2,
"start_position": [5, 35],
"sprite_size": 3
},
"zombie": {
"active_sprite_direction": "ne",
"active_sprite_action": "wait",
"active_sprite_speed": 2,
"start_position": [10, 34],
"sprite_size": 3
},
"Efreet": {
"active_sprite_direction": "ne",
"active_sprite_action": "wait",
"active_sprite_speed": 2,
"start_position": [15, 33],
"sprite_size": 3
},
"Genie": {
"active_sprite_direction": "ne",
"active_sprite_action": "wait",
"active_sprite_speed": 2,
"start_position": [3, 31],
"sprite_size": 3
},
"Gargoyle": {
"active_sprite_direction": "ne",
"active_sprite_action": "wait",
"active_sprite_speed": 2,
"start_position": [8, 30],
"sprite_size": 3
},
"hydra": {
"active_sprite_direction": "ne",
"active_sprite_action": "wait",
"active_sprite_speed": 2,
"start_position": [13, 29],
"sprite_size": 3
},
"Ice Demon": {
"active_sprite_direction": "ne",
"active_sprite_action": "wait",
"active_sprite_speed": 2,
"start_position": [18, 300],
"sprite_size": 3
}
},
"player_2": {
"Imp": {
"active_sprite_direction": "sw",
"active_sprite_action": "wait",
"active_sprite_speed": 2,
"start_position": [5, 5],
"sprite_size": 3
},
"Leprechaun": {
"active_sprite_direction": "sw",
"active_sprite_action": "wait",
"active_sprite_speed": 2,
"start_position": [10, 6],
"sprite_size": 3
},
"Mermaid": {
"active_sprite_direction": "sw",
"active_sprite_action": "wait",
"active_sprite_speed": 2,
"start_position": [15, 7],
"sprite_size": 3
},
"Medusa": {
"active_sprite_direction": "sw",
"active_sprite_action": "wait",
"active_sprite_speed": 2,
"start_position": [3, 9],
"sprite_size": 3
},
"Monk": {
"active_sprite_direction": "sw",
"active_sprite_action": "wait",
"active_sprite_speed": 2,
"start_position": [8, 10],
"sprite_size": 3
},
"Naga": {
"active_sprite_direction": "sw",
"active_sprite_action": "wait",
"active_sprite_speed": 2,
"start_position": [13, 11],
"sprite_size": 3
},
"Nightmare": {
"active_sprite_direction": "sw",
"active_sprite_action": "wait",
"active_sprite_speed": 2,
"start_position": [18, 12],
"sprite_size": 3
}
}
}