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idispatch.go
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idispatch.go
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package ole
import "unsafe"
type IDispatch struct {
IUnknown
}
type IDispatchVtbl struct {
IUnknownVtbl
GetTypeInfoCount uintptr
GetTypeInfo uintptr
GetIDsOfNames uintptr
Invoke uintptr
}
func (v *IDispatch) VTable() *IDispatchVtbl {
return (*IDispatchVtbl)(unsafe.Pointer(v.RawVTable))
}
func (v *IDispatch) GetIDsOfName(names []string) (dispid []int32, err error) {
dispid, err = getIDsOfName(v, names)
return
}
func (v *IDispatch) Invoke(dispid int32, dispatch int16, params ...interface{}) (result *VARIANT, err error) {
result, err = invoke(v, dispid, dispatch, params...)
return
}
func (v *IDispatch) GetTypeInfoCount() (c uint32, err error) {
c, err = getTypeInfoCount(v)
return
}
func (v *IDispatch) GetTypeInfo() (tinfo *ITypeInfo, err error) {
tinfo, err = getTypeInfo(v)
return
}
// GetSingleIDOfName is a helper that returns single display ID for IDispatch name.
//
// This replaces the common pattern of attempting to get a single name from the list of available
// IDs. It gives the first ID, if it is available.
func (v *IDispatch) GetSingleIDOfName(name string) (displayID int32, err error) {
var displayIDs []int32
displayIDs, err = v.GetIDsOfName([]string{name})
if err != nil {
return
}
displayID = displayIDs[0]
return
}
// InvokeWithOptionalArgs accepts arguments as an array, works like Invoke.
//
// Accepts name and will attempt to retrieve Display ID to pass to Invoke.
//
// Passing params as an array is a workaround that could be fixed in later versions of Go that
// prevent passing empty params. During testing it was discovered that this is an acceptable way of
// getting around not being able to pass params normally.
func (v *IDispatch) InvokeWithOptionalArgs(name string, dispatch int16, params []interface{}) (result *VARIANT, err error) {
displayID, err := v.GetSingleIDOfName(name)
if err != nil {
return
}
if len(params) < 1 {
result, err = v.Invoke(displayID, dispatch)
} else {
result, err = v.Invoke(displayID, dispatch, params...)
}
return
}
// CallMethod invokes named function with arguments on object.
func (v *IDispatch) CallMethod(name string, params ...interface{}) (*VARIANT, error) {
return v.InvokeWithOptionalArgs(name, DISPATCH_METHOD, params)
}
// GetProperty retrieves the property with the name with the ability to pass arguments.
//
// Most of the time you will not need to pass arguments as most objects do not allow for this
// feature. Or at least, should not allow for this feature. Some servers don't follow best practices
// and this is provided for those edge cases.
func (v *IDispatch) GetProperty(name string, params ...interface{}) (*VARIANT, error) {
return v.InvokeWithOptionalArgs(name, DISPATCH_PROPERTYGET, params)
}
// PutProperty attempts to mutate a property in the object.
func (v *IDispatch) PutProperty(name string, params ...interface{}) (*VARIANT, error) {
return v.InvokeWithOptionalArgs(name, DISPATCH_PROPERTYPUT, params)
}