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main.js
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main.js
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(function () {
// 在 main.js 的开头添加如下代码
if (cc.sys.isNative) {
var hotUpdateSearchPaths = cc.sys.localStorage.getItem('HotUpdateSearchPaths');
console.log("main finest -- > " , hotUpdateSearchPaths);
if (hotUpdateSearchPaths) {
jsb.fileUtils.setSearchPaths(JSON.parse(hotUpdateSearchPaths));
}
}
function boot () {
var settings = window._CCSettings;
window._CCSettings = undefined;
if ( !settings.debug ) {
// retrieve minified raw assets
var rawAssets = settings.rawAssets;
var assetTypes = settings.assetTypes;
for (var mount in rawAssets) {
var entries = rawAssets[mount];
for (var uuid in entries) {
var entry = entries[uuid];
var type = entry[1];
if (typeof type === 'number') {
entry[1] = assetTypes[type];
}
}
}
}
// init engine
var canvas;
if (cc.sys.isBrowser) {
canvas = document.getElementById('GameCanvas');
}
function setLoadingDisplay () {
// Loading splash scene
var splash = document.getElementById('splash');
var progressBar = splash.querySelector('.progress-bar span');
var currentResCount = cc.loader.getResCount();
cc.loader.onProgress = function (completedCount, totalCount, item) {
var percent = 100 * (completedCount - currentResCount) / (totalCount - currentResCount);
if (progressBar) {
progressBar.style.width = percent.toFixed(2) + '%';
}
};
splash.style.display = 'block';
cc.director.once(cc.Director.EVENT_AFTER_SCENE_LAUNCH, function () {
splash.style.display = 'none';
});
}
var onStart = function () {
cc.view.resizeWithBrowserSize(true);
// UC browser on many android devices have performance issue with retina display
if (cc.sys.os !== cc.sys.OS_ANDROID || cc.sys.browserType !== cc.sys.BROWSER_TYPE_UC) {
cc.view.enableRetina(true);
}
//cc.view.setDesignResolutionSize(settings.designWidth, settings.designHeight, cc.ResolutionPolicy.SHOW_ALL);
cc.view.enableAutoFullScreen(cc.sys.isMobile && cc.sys.browserType !== cc.sys.BROWSER_TYPE_BAIDU);
if (cc.sys.isBrowser) {
setLoadingDisplay();
}
if (settings.orientation === 'landscape') {
cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
}
else if (settings.orientation === 'portrait') {
cc.view.setOrientation(cc.macro.ORIENTATION_PORTRAIT);
}
// init assets
cc.AssetLibrary.init({
libraryPath: 'res/import',
rawAssetsBase: 'res/raw-',
rawAssets: settings.rawAssets,
packedAssets: settings.packedAssets
});
var launchScene = settings.launchScene;
// load scene
if (cc.runtime) {
cc.director.setRuntimeLaunchScene(launchScene);
}
cc.director.loadScene(launchScene, null,
function () {
if (cc.sys.isBrowser) {
// show canvas
canvas.style.visibility = '';
var div = document.getElementById('GameDiv');
if (div) {
div.style.backgroundImage = '';
}
}
// play game
// cc.game.resume();
console.log('Success to load scene: ' + launchScene);
}
);
};
// jsList
var jsList = settings.jsList;
var bundledScript = settings.debug ? 'project.dev.js' : 'project.js';
if (jsList) {
jsList.push(bundledScript);
}
else {
jsList = [bundledScript];
}
// anysdk scripts
if (cc.sys.isNative && cc.sys.isMobile) {
jsList = jsList.concat(['jsb_anysdk.js', 'jsb_anysdk_constants.js']);
}
jsList = jsList.map(function (x) { return 'src/' + x; });
var option = {
//width: width,
//height: height,
id: 'GameCanvas',
scenes: settings.scenes,
debugMode: settings.debug ? cc.DebugMode.INFO : cc.DebugMode.ERROR,
showFPS: settings.debug,
frameRate: 60,
jsList: jsList,
groupList: settings.groupList,
collisionMatrix: settings.collisionMatrix
};
cc.game.run(option, onStart);
}
if (cc.sys.isBrowser) {
window.onload = boot;
}
else if (cc.sys.isNative) {
require('src/settings.js');
require('src/jsb_polyfill.js');
boot();
}
})();