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More of a question than anything.
Is there a way to use a different audio input in windows?
"inputDevice": "hw:1,0", I know has to be set and that is the default audio device in windows, but how can you run two instances going to two separate audio devices? Is there any way at all?
Also, for the other enhancement request to be able to feed audio files into the app via the command line or an API. I would be all for that as well.
The text was updated successfully, but these errors were encountered:
So there is an opportunity to make the configuration file and documentation more clear. Currently, my understanding is that when using Windows the only audio device that can be accessed is the Windows DEFAULT audio device set in the input settings on windows.
This project uses the npm mic package which in turn relies upon sox.
When using Linux arecord is used which is much more flexible.
So to answer your question, you can't run two instances on windows with different inputs... BUT there is a potential work around. Windows Subsystem for Linux (WSL) is getting pretty mature and my understanding is that arecord should work in WSL2.
Regarding your request, there is a feature request open for that. Please check that out and let me know if that is along the same lines as what you are asking for. Pull requests welcome!
Hi,
More of a question than anything.
Is there a way to use a different audio input in windows?
"inputDevice": "hw:1,0", I know has to be set and that is the default audio device in windows, but how can you run two instances going to two separate audio devices? Is there any way at all?
Also, for the other enhancement request to be able to feed audio files into the app via the command line or an API. I would be all for that as well.
The text was updated successfully, but these errors were encountered: