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KinemeGLContextInfoPatch.xml
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KinemeGLContextInfoPatch.xml
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>nodeAttributes</key>
<dict>
<key>category</key>
<string>Kineme GL</string>
<key>categories</key>
<array>
<string>Kineme GL</string>
</array>
<key>copyright</key>
<string>Copyright 2008 Kosada Incorporated. All rights reserved.</string>
<key>description</key>
<string>This patch returns some information about the OpenGL Context.
http://kineme.net/</string>
<key>name</key>
<string>GL Context Info</string>
</dict>
<key>outputAttributes</key>
<dict>
<key>outputBitsRed</key>
<dict>
<key>description</key>
<string>Red Bits</string>
<key>name</key>
<string>Red Bits</string>
</dict>
<key>outputBitsGreen</key>
<dict>
<key>description</key>
<string>Green Bits</string>
<key>name</key>
<string>Green Bits</string>
</dict>
<key>outputBitsBlue</key>
<dict>
<key>description</key>
<string>Blue Bits</string>
<key>name</key>
<string>Blue Bits</string>
</dict>
<key>outputBitsAlpha</key>
<dict>
<key>description</key>
<string>Alpha Bits</string>
<key>name</key>
<string>Alpha Bits</string>
</dict>
<key>outputBitsAccumRed</key>
<dict>
<key>description</key>
<string>Accum Red Bits</string>
<key>name</key>
<string>Accum Red Bits</string>
</dict>
<key>outputBitsAccumGreen</key>
<dict>
<key>description</key>
<string>Accum Green Bits</string>
<key>name</key>
<string>Accum Green Bits</string>
</dict>
<key>outputBitsAccumBlue</key>
<dict>
<key>description</key>
<string>Accum Blue Bits</string>
<key>name</key>
<string>Accum Blue Bits</string>
</dict>
<key>outputBitsAccumAlpha</key>
<dict>
<key>description</key>
<string>Accum Alpha Bits</string>
<key>name</key>
<string>Accum Alpha Bits</string>
</dict>
<key>outputBitsDepth</key>
<dict>
<key>description</key>
<string>Depth Bits</string>
<key>name</key>
<string>Depth Bits</string>
</dict>
<key>outputBitsStencil</key>
<dict>
<key>description</key>
<string>Stencil Bits</string>
<key>name</key>
<string>Stencil Bits</string>
</dict>
<key>outputMinPointTextureSize</key>
<dict>
<key>name</key>
<string>Minimum Point Texture Size</string>
<key>description</key>
<string>Minimum texture size for textured Points</string>
</dict>
<key>outputMaxPointTextureSize</key>
<dict>
<key>name</key>
<string>Maximum Point Texture Size</string>
<key>description</key>
<string>Maximum texture size for textured Points</string>
</dict>
</dict>
</dict>
</plist>