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KinemeGLBlendEquationPatch.xml
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KinemeGLBlendEquationPatch.xml
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>nodeAttributes</key>
<dict>
<key>category</key>
<string>Kineme GL</string>
<key>categories</key>
<array>
<string>Kineme GL</string>
</array>
<key>copyright</key>
<string>Copyright 2008 Kosada Incorporated. All rights reserved.</string>
<key>description</key>
<string>This patch modifies the GL Blend Equation. Add is the default mode.
Your subpatch objects' blend mode must be set to Over or Add for this patch to have any effect.
http://kineme.net/</string>
<key>name</key>
<string>GL Blend Equation</string>
</dict>
<key>inputAttributes</key>
<dict>
<key>inputRGBEquation</key>
<dict>
<key>description</key>
<string>RGB Blend Equation</string>
<key>name</key>
<string>RGB Equation</string>
<key>menu</key>
<array>
<string>Add</string>
<string>Subtract</string>
<string>Reverse Subtract</string>
<string>Min</string>
<string>Max</string>
</array>
</dict>
<key>inputAlphaEquation</key>
<dict>
<key>description</key>
<string>Alpha Blend Equation</string>
<key>name</key>
<string>Alpha Equation</string>
<key>menu</key>
<array>
<string>Add</string>
<string>Subtract</string>
<string>Reverse Subtract</string>
<string>Min</string>
<string>Max</string>
</array>
</dict>
</dict>
<key>outputAttributes</key>
<dict>
</dict>
</dict>
</plist>