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GLToolsPrincipal.m
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GLToolsPrincipal.m
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#import "GLToolsPrincipal.h"
#import "KinemeGLContextInfoPatch.h"
#import "KinemeGLPointPatch.h"
#import "KinemeGLPointStructurePatch.h"
#import "KinemeGLLinePatch.h"
#import "KinemeGLLineStructurePatch.h"
#import "KinemeGLTrianglePatch.h"
#import "KinemeGLTriangleStructurePatch.h"
#import "KinemeGLQuadPatch.h"
#import "KinemeGLQuadStructurePatch.h"
#import "KinemeGLSplinePatch.h"
#import "KinemeGLClearDepthPatch.h"
#import "KinemeGLGenerateMipMapPatch.h"
#import "KinemeGLCubeStructurePatch.h"
#import "KinemeGLStructureRendererPatch.h"
#import "KinemeGLPolygonModePatch.h"
#import "KinemeGLMultMatrixPatch.h"
#import "KinemeGLLoadMatrixPatch.h"
#import "KinemeGLScalePatch.h"
#import "KinemeGLBlendEquationPatch.h"
#import "KinemeGLShadeModelPatch.h"
#import "KinemeGLLightingBypassPatch.h"
#import "KinemeGLViewportPatch.h"
#import "KinemeGLFieldOfViewPatch.h"
#import "KinemeGLPolygonOffsetPatch.h"
#import "KinemeGLDepthBufferAlphaThresholdPatch.h"
#import "KinemeGLLogicOpPatch.h"
#import "KinemeGLOrthoPatch.h"
#import "KinemeGLFrustumPatch.h"
#import "KinemeGLStereoEnvironmentPatch.h"
#import "KinemeGLColorMaskPatch.h"
#import "KinemeGLScissorPatch.h"
#import "KinemeGLRenderInImageWithDepthPatch.h"
#import "KinemeGLLookAtPatch.h"
#import "KinemeGLReadPixelsPatch.h"
#import "KinemeGLGridPatch.h"
#import "KinemeGLGridRendererPatch.h"
#import "KinemeGLGridGeneratorPatch.h"
#import "KinemeGLGridEditorPatch.h"
#import "KinemeGLCameraPatch.h"
#import "KinemeGLInverseRotation.h"
#import "KinemeSuperGLSLGridPatch.h"
#import "KinemeGLTorusPatch.h"
#import "KinemeGLLineExpressionPatch.h"
#import "KinemeGLDepthSortEnvironmentPatch.h"
#import "KinemeGLDepthSortSpritePatch.h"
#import <objc/runtime.h>
@implementation KinemeGLToolsPlugin
+ (void)registerNodesWithManager:(QCNodeManager*)manager
{
KIRegisterPatch(KinemeGLBlendEquationPatch);
KIRegisterPatch(KinemeGLCameraPatch);
KIRegisterPatch(KinemeGLClearDepthPatch);
KIRegisterPatch(KinemeGLColorMaskPatch);
KIRegisterPatch(KinemeGLContextInfoPatch);
KIRegisterPatch(KinemeGLCubeStructurePatch);
KIRegisterPatch(KinemeGLDepthBufferAlphaThresholdPatch);
KIRegisterPatch(KinemeGLDepthSortEnvironmentPatch);
KIRegisterPatch(KinemeGLDepthSortSpritePatch);
KIRegisterPatch(KinemeGLFieldOfViewPatch);
KIRegisterPatch(KinemeGLFrustumPatch);
KIRegisterPatch(KinemeGLGenerateMipMapPatch);
KIRegisterPatch(KinemeGLGridEditorPatch);
KIRegisterPatch(KinemeGLGridGeneratorPatch);
KIRegisterPatch(KinemeGLGridPatch);
KIRegisterPatch(KinemeGLGridRendererPatch);
KIRegisterPatch(KinemeGLInverseRotation);
KIRegisterPatch(KinemeGLLightingBypassPatch);
KIRegisterPatch(KinemeGLLineExpressionPatch);
KIRegisterPatch(KinemeGLLinePatch);
KIRegisterPatch(KinemeGLLineStructurePatch);
KIRegisterPatch(KinemeGLLoadMatrixPatch);
KIRegisterPatch(KinemeGLLogicOpPatch);
KIRegisterPatch(KinemeGLLookAtPatch);
KIRegisterPatch(KinemeGLMultMatrixPatch);
KIRegisterPatch(KinemeGLOrthoPatch);
KIRegisterPatch(KinemeGLPointPatch);
KIRegisterPatch(KinemeGLPointStructurePatch);
KIRegisterPatch(KinemeGLPolygonModePatch);
KIRegisterPatch(KinemeGLPolygonOffsetPatch);
KIRegisterPatch(KinemeGLQuadPatch);
KIRegisterPatch(KinemeGLQuadStructurePatch);
KIRegisterPatch(KinemeGLReadPixelsPatch);
KIRegisterPatch(KinemeGLRenderInImageWithDepthPatch);
KIRegisterPatch(KinemeGLScalePatch);
KIRegisterPatch(KinemeGLScissorPatch);
KIRegisterPatch(KinemeGLShadeModelPatch);
KIRegisterPatch(KinemeGLSplinePatch);
KIRegisterPatch(KinemeGLStereoEnvironmentPatch);
KIRegisterPatch(KinemeGLStructureRendererPatch);
KIRegisterPatch(KinemeGLTorusPatch);
KIRegisterPatch(KinemeGLTrianglePatch);
KIRegisterPatch(KinemeGLTriangleStructurePatch);
KIRegisterPatch(KinemeGLViewportPatch);
KIRegisterPatch(KinemeSuperGLSLGridPatch);
}
@end