Skip to content

Latest commit

 

History

History
1228 lines (1041 loc) · 60.4 KB

CHANGELOG.md

File metadata and controls

1228 lines (1041 loc) · 60.4 KB

Change Log

All notable changes to this project are documented below.

The format is based on keep a changelog and this project uses semantic versioning.

[Unreleased]

Added

  • Add subscription validation APIs and runtime functions for Google and Apple.

Changed

  • Improve runtime handling of non-persisted purchases and subscriptions.
  • Improve validation of count multiple matchmaker parameter.

[3.12.0] - 2022-05-22

Added

  • Add "FriendsBlock" function to all runtimes.
  • Add "ChannelMessagesList" function to all runtimes.

Changed

  • Ensure storage write ops return acks in the same order as inputs.
  • Update console path for delete all data operation.
  • Check HTTP key before Authorization header in RPC function invocations.
  • Expose error message from Apple authentication JWT verification failures.
  • Improve user online status lookups.
  • Build with Go 1.18.2 release.
  • Update naming of delete notifications before/after hook registration functions.
  • Improve clarity of Nakama Console status view graph headers.
  • Improve log messages from failed social provider requests.
  • Improve concurrency with Lua runtime function registrations.
  • Ensure authoritative match loggers correctly include only their own match identifier.
  • Improve handling of large tournament max size values.
  • Improve handling of channel removal on group leave/kick/ban.
  • Small UI adjustments to the group membership view in the Nakama Console.

Fixed

  • Fix data returned by "StreamUserList" in JavaScript runtime.
  • Allow passing lists of presences as match init parameters to Go runtime matches.
  • Fix Nakama Console object counts when database statistics are not available.
  • Must generate username field in the token generator if not specified when called by the server runtimes.
  • Improve JavaScript runtime authoritative match filtered broadcasts to large sets of users.
  • Align optional parameters in JavaScript runtime bindings.
  • Fix JavaScript registered match handlers not being available within the "InitModule" function.
  • Use unique notification ID handling for persistent notifications sent to all users.
  • Ensure concurrent leaderboard creation requests are handled idempotently.
  • Fix regression with matchmaker optimization used when only two opponents are matched.

[3.11.0] - 2022-03-21

Added

  • Add "GroupUsersBan" function to all runtimes.
  • Add "LeaderboardRecordsHaystack" to all runtimes.
  • Add Groups page and API endpoints to the developer console.
  • Add "NotificationSendAll" function to the runtimes, for sending a notification to all users.
  • Log a warning when client IP address cannot be resolved.
  • Add matchmaker option to enforce a multiple of resulting matched count.
  • Add tagged Prometheus stats containing RPC function identifiers.

Changed

  • Improve Stackdriver log format timestamp and message field formats.
  • Use crypto random to seed global random instance if possible.
  • Allow migrate subcommand to use database names that contain dashes.
  • Add senderID param to "channelIdBuild" function.
  • Improve leaderboard rank cache population at startup.
  • JavaScript global variables are made immutable by default after the "InitModule" function is invoked.
  • Return system user UUID string in "StorageWrite" acks for all runtimes.
  • Realtime after hooks now include both the outgoing and incoming payload.
  • Realtime after hooks do not run when the operation fails.
  • Build with Go 1.18.0 release.

Fixed

  • Fix the registered function name for "nk.channelIdBuild" in the JavaScript runtime.
  • Better input validation for Steam link operations.
  • Fix incorrect link device behaviour in JavaScript runtime.
  • Fix JavaScript runtime multi-update execution consistency when part of the operation fails.
  • Fix handling of wallet ledger lookups with no limit during account exports.
  • Ensure maximum count is accounted for in matchmaker mutual match checks.
  • Ensure the matchmaker always correctly prefers matches closer to the maximum count.

[3.10.0] - 2021-12-16

Added

  • Add ctx field to access http request headers in the runtimes.
  • New JS runtime stringToBinary and binaryToString functions.
  • New configuration option for frequency of database DNS change scans.

Changed

  • Set JavaScript runtime custom error message as the returned payload message in RPC requests.
  • JavaScript runtime match data changed to use Uint8Array type.
  • Update Tally, and transitive dependencies to resolve dynamic linker error in xxhash package.
  • Build with Go 1.17.5 release.

Fixed

  • Gracefully close Lua matches when call queue fills up.
  • Better handling for Lua runtime wallet update operation errors.
  • Fix handling of leaderboard record writes that do not need to update the database.
  • Fix parsing edge case in TypeScript/JavaScript runtime storage delete operations.
  • Better handling of leaderboard and tournament score submissions that result in no score change.
  • Named match creation now returns existing presences if the name mapped to an existing match.

[3.9.0] - 2021-10-29

Added

  • Allow creation of relayed matches with a name. Names will be mapped to match identifiers.
  • Expose Nakama errors to the server runtime.
  • The wallet ledger view in the Nakama Console now supports pagination.

Changed

  • Periodically check database hostname for underlying address changes more frequently.
  • Upgrade GRPC, GRPC-Gateway, Protobuf, PGX, and other dependencies.

Fixed

  • Fix optimistic email imports when linking social profiles.
  • Fix error on API group update name already taken.

[3.8.0] - 2021-10-15

Added

  • Add final notification sent to sockets closed via single socket option.
  • Add match signal function to server framework.
  • Add node status icons to the console dashboard.

Changed

  • Build with Go 1.17.2 release.

  • Match handlers are now required to implement a signal handler function.

    Match signals allow the match handler to be sent a reservation signal to mark a user ID or session ID into the match state ahead of their join attempt and eventual join flow. This is useful to apply reservations to a matchmaking system with Nakama's matchmaker or match listings APIs.

  • Log status follow missing users at debug instead of warn level.

Fixed

  • Fix input validation edge case in group listing operations.

[3.7.0] - 2021-09-28

Added

  • New config options to enforce a single socket per user, and a single match per socket.

Changed

  • Build with Go 1.17.1 release.
  • Allow tournament creation operations to set the authoritative flag.
  • Update to nakama-common 1.18.0 release.

[3.6.0] - 2021-09-09

Added

  • More informational logging when groups are created, updated, or deleted.
  • Add "ChannelMessageUpdate" function to server framework.
  • New config option to toggle Lua runtime error stacktraces returned to clients.

Changed

  • Use the Facebook Graph API v11.0 version.
  • Defer Facebook email import execution to after account creation.
  • Improve encode/decode check in authoritative match creation parameters.
  • Warn when using deprecated config parameters.
  • Improve email import semantics when linking social accounts.
  • Log IAP provider API response payload when non 200 status code is returned.
  • Better handling of storage operations where OCC is not required.
  • Default ledger updates to false in "walletsUpdate" function in the JavaScript/Lua runtimes. Same as how Go usage works.
  • Build with Go 1.17.0 release.
  • Purchase validation functions now return a flag indicating if valid purchases are new or resubmitted.
  • Adjust Lua runtime pool allocation startup logs.

Fixed

  • Fix log level in Lua runtime log calls which use structured logger fields.
  • Register purchase validation before/after hooks in JavaScript/Lua runtimes.
  • Register "DemoteGroupUsers" before/after hooks in the JavaScript runtime.
  • Add missing "environment" to JavaScript ValidatedPurchases type.
  • Fix typos in error messages which mention empty input values.
  • Fix resolution of exported time and latency metrics.
  • Optimize tournament lookup operations.
  • Fix "groupUpdate" function incorrect parsing of "open" argument in the Lua runtime.
  • List JavaScript modules if loaded from the default entrypoint in the Console.

[3.5.0] - 2021-08-10

Added

  • Handle thrown JS runtime custom exceptions containing a message and a grpc code to be returned in the server response.
  • Add function to retrieve a random set of users to server framework.
  • Add ChannelMessageSend function to server framework.
  • Add BuildChannelId function to server framework.

Changed

  • Apple Sign-In is now supported across both Web and mobile tokens.
  • Status messages can now be up to 2048 characters (increased from 128 characters).
  • Improved SQL used in unfiltered group listings queries.
  • Throw error instead of panic when attempting to create a group with the system user.
  • Add userId field for permission check in JavaScript/Lua runtimes groupUpdate functions.
  • Allow standard space characters in usernames for direct compatibility with Steam display names.
  • Build with Go 1.16.7 release.
  • Allow batch-only leaderboard and tournament score lookups from the server framework.
  • Return a better error message when single input wallet updates are performed for a user which does not exist.
  • Update to newer Apple guidelines on Game Center root certificate validation in authentication.

Fixed

  • Fix creator id being read from the wrong argument in JavaScript runtime groupUpdate function.
  • Fix max count being incorrectly validated in groupUpdate JavaScript runtime function.
  • Fix error handling when attempting to write records to a tournament that does not exist.
  • Fix JavaScript runtime missing fields from leaderboards/tournaments get, list, and write functions.
  • Fix JavaScript runtime ownerId field bad parsing in leaderboard/tournament records list functions.
  • Fix parameter usage in leaderboard score set operator.
  • Fix JavaScript runtime storageList not returning a cursor.

[3.4.0] - 2021-07-08

Added

  • Add new groupsList runtime function.
  • Add runtime leaderboardList and leaderboardsGetId functions.
  • Add leaderboard/tournament prev_reset field.
  • Add custom metrics runtime functions for counters, gauges, and timers.
  • Add optional override for runtime Apple IAP validation function.
  • Add socket lang parameter to Go runtime contexts.

Changed

  • Include ticket in party matchmaker add operation responses.
  • Build with Go 1.16.5 release.
  • Replace Bleve gtreap in-memory store implementation with a more compact version.
  • Users kicked from parties now receive a party close event.
  • Log recovered panics in HTTP handler functions at error level rather than info.
  • Add new langTag, members and open filters to the group listing API.
  • Upgrade pgx to v4 for improved SQL performance.
  • Update RegisterLeaderboardReset runtime function signature.
  • Cancel runtime context when graceful shutdown completes.
  • Add button to Nakama Console UI to allow device IDs to be copied.
  • Improve runtime single wallet update error results.

Fixed

  • Ensure all members are correctly listed in party info when there are multiple concurrent successful joins.
  • Correctly set party ID in matchmaker matched callback input.
  • Send Party close messages only where appropriate.
  • Fix TypeScript/JavaScript match dispatcher presence list validation.
  • Fix JavaScript/Lua friendsList incorrect returned values.

[3.3.0] - 2021-05-17

Added

  • Tournaments and leaderboards now allow operator scoring to be passed in on updates.
  • Tournaments and leaderboards now support decrement score operator.
  • Add "rpc_id" and "api_id" to the structured logger output in API calls.

Changed

  • Store email, avatar URL, and display name provided by Apple, Facebook, and Google login providers if empty.
  • Change runtime group add/kick/promote/demote APIs to include optional callerID parameter for permission checking. If the caller ID is an empty string it defaults to the system user.
  • Default to use SSL mode "prefer" in database connections.

Fixed

  • Fix reading Lua authoritative match states that contain functions.
  • Fix reading JS/TS authoritative match states that contain functions.
  • Use UNIX path representation for embedded migrations and console files on Windows systems.
  • Update Lua VM implementation to resolve nil reference caused after a VM registry resize.
  • Pointerize slice and map types when passed into the JS VM so that they're mutated by reference.
  • Fix off by one error in leaderboard records returned by "around owner" queries.
  • Return null from within JS VM GetMatch function if match does not exist.

[3.2.1] - 2021-04-19

Changed

  • A user's online indicator now observes the status mode rather than just socket connectivity.
  • Update sql-migrate library to a32ed26.
  • Rework some migrations for better compatibility with different database engines.
  • Update to Protobuf v1.5.2, GRPC v1.37.0, and GRPC-Gateway v2.3.0 releases.
  • Update to Bleve v2.0.3 release.
  • Various other dependency updates.

Fixed

  • Fix user scoping in Nakama Console purchase listing view.

[3.2.0] - 2021-04-14

Added

  • New API to logout and intercept logouts with session and refresh tokens.
  • Add a leave reason to presence events to handle transient disconnects more easily.
  • New API for IAP validation with Apple App Store, Google Play Store, and Huawei AppGallery.

Changed

  • Improve struct field alignment on types in the social package.
  • Improve memory re-use within the matchmaker and match registry structures.
  • Support Facebook Limited Login tokens received into the standard Facebook login/link/unlink functions.
  • Update JS VM to newer version. This resolves an issue with resizing some JS arrays.
  • Build with Go 1.16.3 release.

Fixed

  • Matchmaker entries which were only partially matched together could not combine with larger player counts.
  • Fix bad inputs parsed in some before/after hook executions made from the API Explorer in the Console.
  • Correctly return Unix timestamps in JS runtime functions returning users/accounts data.

[3.1.2] - 2021-03-03

Changed

  • Sort match listings to show newer created matches first by default.
  • Loosen status follow input validation and constraints to ignore unrecognised user IDs and usernames.
  • Build with Go 1.16.0 release.
  • Do not import Steam friends by default on Steam authentication.
  • Do not import Facebook friends by default on Facebook authentication.
  • Improve match label update batching semantics.
  • Account object returned by some JS runtime functions are not flattened with user values anymore.

Fixed

  • Fix an issue in the JS runtime that would prevent the matchmaker matched callback to function correctly.
  • Allow the console API to return large responses based on the configured max message size.
  • Allow JS runtime initializer functions to be invoked inside a try/catch block.
  • Fix Tournament Reset function hook schedules calculated on first write if the end active time must be computed with no reset schedule.

[3.1.1] - 2021-02-15

Changed

  • Go runtime logger now identifies the file/line in the runtime as the caller rather than the logger.
  • Build with Go 1.15.8 release.
  • Use a newer CA certificates package within the Docker containers.

Fixed

  • Fix an issue that prevented the JavaScript runtime hooks to be invoked correctly.
  • Fix the delete button not working in the console leaderboard listing.
  • GetUsers can fetch user accounts by Facebook ID the same as in the client API.

[3.1.0] - 2021-02-04

Added

  • New APIs to import Steam friends into the social graph.

Changed

  • Improve output of "nakama migrate status" command when database contains unknown migrations.
  • The socket status flag is now parsed as case-insensitive.
  • Build with Go 1.15.7 release.

Fixed

  • Fix an issue with the JS runtime multiUpdate function.
  • Fix an issue where the JS runtime would call the InitModule function twice.
  • Fix how the JS runtime invokes matchmakerMatched and leaderboard/tournament related hooks.
  • Fix JS VM not being put back into the pool after an RPC call.

[3.0.0] - 2021-01-16

This is a major release of the server but fully backwards compatible with the 2.x releases.

Added

  • New JavaScript runtime to write server code.
  • Introduce refresh tokens that can be used to refresh sessions.
  • New Realtime Parties for users to create teamplay in games. Users can form a party and communicate with party members.
  • Add party matching support to the Matchmaker.
  • Add options to the Matchmaker to control how long tickets wait for their preferred match.
  • Add Console UI permissions API.
  • New "ReadFile" runtime function to read files within the "--runtime.path" folder.

Changed

  • Rebuild Console UI with Angular framework. Manage user data, update objects, restrict access to production with permission profiles, and gain greater visibility into realtime features like active matches.
  • Matchmaker improvements to the process for matching and the handling of player count ranges.
  • Authoritative match handlers can now tick at 60 per second.
  • Support CockroachDB 20.2 release.
  • Build with Go 1.15.6 release.

Fixed

  • Return rank field in Lua API for leaderboard record writes.
  • Return social fields for users in friend listings.

[2.15.0] - 2020-11-28

Added

  • Add cacheable cursor to channel message listings.
  • Add group management functions to the server runtime. Thanks @4726.

Changed

  • Make metrics prefix configurable and set a default value.
  • Pin the GRPC Go plugin for the protoc compiler with a tool dependency.
  • Build with Go 1.15.5 release.
  • Use the Facebook Graph API v9.0 version.
  • Facebook authentication no longer requires access to gender, locale, and timezone data.
  • Update to Bleve v1.0.13 release.
  • Update to nakama-common 1.10.0 release.
  • Skip logging Lua errors raised by explicit runtime calls to the error({ msg, code }) function.

Fixed

  • Better handling of SSL negotiation in development with certs provided to the server.
  • Use correct error message and response code when RPC functions receive a request payload larger than allowed.
  • Expose missing 'group_users_kick' function to the Lua runtime.
  • Fix an issue that would cause an error when trying to update a tournament record with invalid data.
  • Fix some issues around listing tournaments.
  • Fix an issue that would prevent the insertion of a record in a tournament with no scheduled reset and end time.
  • Ensure the devconsole applies user password updates even if no other fields change.
  • Fix third-party authentication ids not getting returned if queried through the friends graph.

[2.14.1] - 2020-11-02

Added

  • Event contexts now contain user information for external events.
  • Expose more metrics for socket activity.
  • New Docker release of the server with debug symbols enabled.
  • Add "TournamentRecordsList" and "ListFriends" functions to the Go server runtime.
  • Add "friends_list" and "tournament_records_list" functions to the Lua server runtime.

Changed

  • Build with Go 1.15.3 release.
  • Update to Protobuf v1.4.3, GRPC v1.33.1, and GRPC-Gateway v2.0.1 releases.
  • Update protocol definitions for OpenAPIv2 code generator.

Fixed

  • Fix score comparisons on leaderboard record ranks in cache. Thanks @4726.
  • Put "rank" field into results from "tournament_records_haystack" calls in Lua server runtime.
  • Add missing cursor return values from "GroupUsersList" and "UsersGroupList" functions in the Go server runtime.

[2.14.0] - 2020-10-03

Added

  • Publish new metric for presences count.
  • Use a "tool dependency" to specify the protoc-gen-go, protoc-gen-grpc-gateway, and protoc-gen-openapiv2 required versions. See here.

Changed

  • Build with Go 1.15.2 release.
  • Update to Protobuf 1.4.2, GRPC 1.32.0, and GRPC-Gateway 2.0.0-beta.5. This enables us to take advantage of the new Protobuf runtime. See here.
  • Replace shell script with Go generate commands to run protoc toolchain.
  • Update protocol definitions to remove warnings from stricter Go package import paths. See here.
  • Move some Go packages to be internal.
  • Improved rank caching strategy.
  • Separate authentication error response code and message for banned accounts.
  • Pin to an older certs store in the Docker container to work around an issue with GeoTrust certificates.

[2.13.0] - 2020-08-31

Added

  • Add Sign in with Apple authentication, link, and unlink.
  • Wallet operations now return the previous and updated state of the wallet.
  • New multi-update runtime function to handle batched storage, wallet, and account updates in a single transaction.
  • Groups now have a demote API for convenience.

Changed

  • Build with Go 1.15.0 release.
  • Sanitize metric names and properties fields.
  • Wallet updates now use int64 values to ensure precision in all numeric operations.
  • Update to nakama-common 1.7.3 release.
  • Optimize how session IDs are stored in presence structs.
  • Friend listings now allow a page size of up to 1000 objects.

Fixed

  • Prevent bad presence list input to dispatcher message broadcasts from causing unexpected errors.
  • Extra HTTP headers in RPC responses are set before the response is written to the buffer.
  • Fix an issue in the Lua runtime nk module's "jwt_generate" function that would prevent it from accepting a key in RS256 format.
  • Fix an issue in the Lua runtime nk module's "rsaSHA256Hash" function that would prevent it from parsing the input private key.
  • Unmatched routes in the Nakama Console server now return a 404 rather than a 401 response.

[2.12.0] - 2020-05-25

Added

  • Print a log message when all authoritative messages have stopped during graceful shutdown.
  • New option in Lua runtime for read-only globals to reduce memory footprint. This is enabled by default.
  • Separate server config flags for socket read and write buffer sizes.
  • Add user session scoped fields to authoritative match join attempt contexts.
  • Add group ID to content of in-app notifications sent for with changes to groups.
  • New runtime function to get a single match by ID.
  • New runtime functions for link and unlink operations.
  • New Lua runtime function to print a log message at debug level.
  • Add disable time to account get operations in the server runtime.
  • Expose last user relationship update time when listing friends.
  • Expose caller information in logger messages.
  • Expose node name in all runtime contexts.

Changed

  • Rebuild metrics implementation.
  • Validate GOB encoded authoritative match create parameters.
  • Eliminate user account writes to database if fields have not changed.
  • The gauges in the Developer console status view more accurately reflect current server metrics.
  • Disconnect match participants when a Lua runtime authoritative match ends due to an error.
  • Sort wallet ledger listings by creation time from newest to oldest.
  • Do not update leaderboard and tournament record timestamps when scores have not changed.
  • Build with Go 1.14.3 release.
  • Update to nakama-common 1.5.1 release.

Fixed

  • Fetch account in Lua runtime function now includes Facebook Instant Game IDs.
  • Don't duplicate runtime environment values in the devconsole configuration view.
  • All low-level channel presence events now populate room, group, and direct message fields.
  • Developer console status graphs correctly show a fixed time window of metrics.
  • Fix friend deletion in developer console user detail view.
  • Fix group membership deletion in developer console user detail view.
  • A user's password is no longer expected when unlinking emails.

[2.11.1] - 2020-03-29

Changed

  • Update protobuf (1.3.5), websocket (1.4.2), opencensus (0.22.3), atomic (1.6.0), zap (1.14.1) dependencies.
  • Update devconsole minimist (1.2.2), acorn (6.4.1) dependencies.
  • Build with Go 1.14.1 release.

[2.11.0] - 2020-02-27

Added

  • Return tournament end time in listing operations if one exists.
  • Add Facebook Instant Game Authentication method.

Changed

  • Build with Go 1.14.0 release.
  • Update most server dependencies (particularly GRPC, GRPC Gateway, and Protobuf).
  • Upgrade to use nakama-common 1.4.0 release.

[2.10.0] - 2020-02-13

Added

  • New metric for number of authoritative matches currently running.
  • New metric for total number of events dropped by the events processor pool.

Changed

  • Build with Go 1.13.7 release.
  • Update username on leaderboard and tournament records when processing a score update.
  • Automatically stop empty authoritative matches after a configurable amount of time.

Fixed

  • Fix calculation for 'can enter' field for newly created tournaments.
  • Ensure tournament reset callbacks carry the correct ID.
  • Ensure tournament end callbacks carry the correct end and reset times.
  • Expose match stopped state to the Lua runtime match dispatcher.
  • Fix calculation of tournament start active time for schedules with variable active durations.

[2.9.1] - 2020-01-14

Changed

  • Build with Go 1.13.6 release.
  • Upgrade devconsole handlebars (4.3.0) dependency.

Fixed

  • Ensure tournament listing correctly uses the cursor on paginated requests.
  • Passthrough GRPC Gateway Console requests to GRPC internally with authentication middleware active.

[2.9.0] - 2019-12-23

Added

  • New runtime functions to retrieve tournaments by ID.
  • Allow tournament duration to exceed reset window and cap the duration if it does.
  • Ban group users which prevents them from rejoining or requesting to rejoin.
  • New config parameter for max request message size separate from socket message size limit.

Changed

  • Do not use absolute path for tini executable in default container entry point.
  • Faster validation of JSON object input payloads.
  • Update IAP validation example for Android Publisher v3 API.
  • Relayed multiplayer matches allow echoing messages back to sender if they're in the filter list.
  • Upgrade Facebook authentication to use version 5.0 of the Facebook Graph API.
  • Upgrade devconsole serialize-javascript (2.1.1) dependency.
  • Ensure authoritative match dispatcher is no longer usable after match stops.
  • Deferred message broadcasts now process just before match ends if match handler functions return an error.

Fixed

  • Correctly read pagination cursor in notification listings.
  • Group user add no longer sends another channel message when an add operation is repeated.
  • Importing Facebook friends when there are no friends and reset is true now works as expected.

[2.8.0] - 2019-11-11

Added

  • New API for client and runtime events known as event signals.
  • Allow user account password updates from the developer console.
  • Runtime log messages are now tagged with their source runtime type.

Changed

  • Default runtime HTTP key value is no longer the same as the default server key value.
  • A group create operation now returns a GRPC Code 6 (HTTP 409 Conflict) when the group name is already in use.
  • Allow Console API requests to return results above default size limit.
  • The presence count is no longer added together across nodes in the status view of the Developer Console.
  • Create tournament operations always return the existing tournament after repeated calls with the same ID.
  • Upgrade to Go 1.13.4 and use Debian buster-slim for base docker images.
  • Rate limit the maximum number of concurrent leaderboard/tournament callback executions.
  • Allow Go runtime match listing operations min/max count to be optional.

Fixed

  • Handle (OCC) errors when concurrently writing new storage objects.
  • Fix optimistic concurrency controls (OCC) on individual storage objects under high write contention.
  • Time spent metrics are now correctly reported in milliseconds.
  • Password minimum length error message now correctly reflects the constraint.
  • Set specific response Content-Type header in successful HTTP RPC responses.

[2.7.0] - 2019-09-11

Added

  • Enable RPC functions to receive and return raw JSON data.
  • Status follow operations now also accept usernames to follow.
  • Pagination support for friends listing operations.
  • Filtering by friend state in friends listing operations.
  • Pagination support for group users listing operations.
  • Filtering by user state in group users listing operations.
  • Pagination support for user groups listing operations.
  • Filtering by group state in user groups listing operations.
  • Allow max count to be set when creating groups from client calls.
  • Log better startup error message when database schema is not set up at all.
  • New "check" command to validate runtime modules without starting the server.
  • Add discrete channel identifier fields in all messages and message history listings.
  • Session tokens now allow storage of arbitrary string key-value pairs.
  • New runtime function for programmatic GDPR account data exports.

Changed

  • Use Go 1.13.0 on Alpine 3.10 as base Docker container image and native builds.
  • Update devconsole lodash (4.17.13), lodash.template (4.5.0), eslint-utils (1.4.1), set-value (2.0.1), and mixin-deep (1.3.2) dependencies.
  • Errors from runtime before hooks no longer close the session.
  • Switch prometheus metrics to use labels instead of a prefix.
  • Add flag on realtime socket messages that will support optional reliability.
  • Friends listing pages are now limited to max 100 results each.
  • Group users listing pages are now limited to max 100 results each.
  • User groups listing pages are now limited to max 100 results each.
  • Group users listing now includes disabled (banned) users.
  • User groups listing now includes disabled groups.
  • Remove hard cap on maximum number of users per group.
  • Return deterministic ordering for edge relationship listings.
  • Return deterministic ordering for storage listing operations.
  • Return deterministic ordering for leaderboard scores where both score and subscore are identical.
  • Consistent default database address between migration command and main server startup.
  • Return deterministic ordering for group listings without filters.

Fixed

  • Handle updates during leaderboard schedule reset window.
  • Ensure the matchmaker cannot match together tickets from the same session.
  • Handle leaderboard deletes shortly before a scheduled reset.
  • Listing user groups no longer returns an error when the user is a member of zero groups.
  • Go runtime group creation now correctly validates max count.
  • Consistent expiry calculation in leaderboard records haystack queries.
  • Convert custom SQL query and exec parameters to integers when necessary in Lua runtime.
  • Correctly validate users before adding them to groups.
  • Add missing group chat channel message when a user joins the group.
  • Add missing group chat channel message when a user leaves the group.
  • Add missing group chat channel message when a user is added to the group.
  • Add missing group chat channel message when a user is kicked from the group.
  • Add missing group chat channel message when a user is promoted in the group.
  • Handle TIMESTAMPTZ return types in Lua runtime custom SQL queries.
  • Use consistent upper bound for authoritative match label size.

[2.6.0] - 2019-07-01

Added

  • Explicitly set cache control header in all API responses.
  • Add support for CockroachDB 19.1.
  • Add tournament start active timestamp to the API response.
  • Add overridable expiry time when listing leaderboard/tournaments records.

Changed

  • Tournament start time can be set to past time.
  • Update GRPC (1.21.1), GRPC-Gateway (1.9.2), Protobuf (1.3.1), Mux (1.7.2), and OpenCensus (0.22.0) dependencies.
  • Use Go 1.12.6 as base Docker container image and native builds.
  • Move from dep to Go modules for dependency management.
  • Switch database driver from pq to pgx.
  • Update devconsole handlebars (4.1.2) and js-yaml (3.13.1) dependencies.
  • Update community link in console sidebar.

Fixed

  • Fix delayed first time invocation of tournament and leaderboard callbacks.
  • Expired tournaments will no longer be listed nor any records will be returned.
  • Unlink device identifiers on console user account details page.
  • Add missing index drop on migrate down.
  • Handle query and parameter resets on wallet update retries.
  • Reset list of friend IDs in Facebook import when retrying the operation.
  • Reset notifications in friend add when retrying the operation.
  • Do not return storage list cursor unless there are further objects.
  • Attempt fast user and storage count on partitioned tables in console API.

[2.5.1] - 2019-05-03

Changed

  • Storage object get operations now also return the user ID if the owner is the root user.
  • Status view on console no longer refreshes if server is not reachable.
  • Adjust default socket ping and pong heartbeat frequency.

Fixed

  • Display updated counters on console status page.
  • Render friend names on console user details page.
  • Render group names on console user details page.
  • Do not attempt to navigate to groups from console user details page.
  • Render changed wallet value after update on console user details page.
  • Display custom ID, email, and verification time on console user details page.
  • Add missing placeholder text to fields on console user details page.
  • Re-render the console storage view when deleting records.

[2.5.0] - 2019-04-25

Added

  • New developer console UI available on http://127.0.0.1:7351.
  • New Lua runtime functions to generate JWT tokens.
  • New Lua runtime functions to hash data using RSA SHA256.
  • Print max number of OS threads setting in server startup logs.

Changed

  • Log more information when authoritative match handlers receive too many data messages.
  • Ensure storage writes and deletes are performed in a consistent order within each batch.
  • Ensure wallet updates are performed in a consistent order within each batch.
  • Increase default socket pong wait time.
  • Ensure leaderboard record metadata, number of scores, and update time are only changed during leaderboard write operations if the score or subscore change.

Fixed

  • Storage write batches now correctly abort when any query in the batch fails.
  • Rank cache correctly calculates record expiry times.
  • Return correct response to group join operations when the user is already a member of the group.
  • Fix query when selecting a page of leaderboard records around a user.

[2.4.2] - 2019-03-25

Added

  • New programmatic console API for administrative server operations.
  • Initial events subsystem with session start+end handlers.

Changed

  • Update GRPC (1.19.0), GRPC-Gateway (1.8.4), and Protobuf (1.3.0) dependencies.
  • Use Go 1.12.1 as base Docker container image and native builds.

[2.4.1] - 2019-03-08

Added

  • Strict validation of socket timeout configuration parameters.
  • New Go runtime constants representing storage permissions.
  • New runtime function to programmatically delete user accounts.
  • Allow multiple config files to be read at startup and merged into a final server configuration.
  • Storage listing operations can now disambiguate between listing system-owned data and listing all data.

Changed

  • Default maximum database connection lifetime is now 1 hour.
  • Improved parsing of client IP and port for incoming requests and socket connections.
  • WebSocket sessions no longer log the client IP and port number in error messages.
  • Go and Lua server runtime startup log messages are now consistent.
  • All schema and query statements that use the '1970-01-01 00:00:00' constant now specify UTC timezone.
  • Storage write error message are more descriptive for when values must be encoded JSON objects.
  • Storage listing operations now treat empty owner IDs as listing across all data rather than system-owned data.
  • Storage write operations now return more specific error messages.

Fixed

  • CRON expressions for leaderboard and tournament resets now allow concurrent usage safely.
  • Set console API gateway timeout to match connection idle timeout value.

[2.4.0] - 2019-02-03

Added

  • New logging format option for Stackdriver Logging.
  • New runtime function to immediately disconnect active sockets.
  • New runtime function to kick arbitrary presences from streams.

Fixed

  • Fix return arguments for group user list results in Lua runtime function.
  • Leaderboard records returned with a previous page cursor no longer errors.

[2.3.2] - 2019-01-17

Fixed

  • Set gateway timeout to match idle timeout value.
  • Reliably release database resources before moving from one query to the next.
  • Unlock GPGS certs cache in social client.

[2.3.1] - 2019-01-04

Added

  • Make authoritative match join attempt marker deadline configurable.

Changed

  • Improve db transaction semantics with batch wallet updates.

Fixed

  • Initialize registration of deferred messages sent from authoritative matches.
  • Early cancel Lua authoritative match context when match initialization fails.
  • Update decoding of Steam authentication responses to correctly unwrap payload. Thanks @nielslanting
  • Parse Steam Web API response errors when authenticating Steam tokens.

[2.3.0] - 2018-12-31

Added

  • WebSocket connections can now send Protobuf binary messages.
  • Lua runtime tournament listings now return duration, end active, and end time fields.
  • Lua runtime tournament end hooks now contain duration, end active, and end time fields.
  • Lua runtime tournament reset hooks now contain duration, end active, and end time fields.
  • New configuration flag for maximum number of concurrent join requests to authoritative matches.
  • New runtime function to kick users from a group.
  • Clients that send data to an invalid match ID will now receive an uncollated error.
  • The logger now supports optional log file rotation.
  • Go runtime authoritative matches now also print Match IDs in log lines generated within the match.
  • Email authentication client requests can authenticate with username/password instead of email/password.
  • Email authentication server runtime calls can authenticate with username/password instead of email/password.
  • New authoritative match dispatcher function to defer message broadcasts until the end of the tick.
  • New runtime function to retrieve multiple user accounts by user ID.
  • Send notifications to admins of non-open groups when a user requests to join.
  • Send notifications to users when their request to join a group is accepted.
  • New configuration flag for presence event buffer size.

Changed

  • Replace standard logger supplied to the Go runtime with a more powerful interface.
  • Rename stream 'descriptor' field to 'subcontext' to avoid protocol naming conflict.
  • Rename Facebook authentication and link 'import' field to avoid language keyword conflict.
  • Rejoining a match the user is already part of will now return the match label.
  • Allow tournament joins before the start of the tournament active period.
  • Authoritative matches now complete their stop phase faster to avoid unnecessary processing.
  • Authoritative match join attempts now have their own bounded queue and no longer count towards the match call queue limit.
  • Lua runtime group create function now sets the correct default max size if one is not specified.
  • Improve socket session close semantics.
  • Session logging now prints correct remote address if available when the connection is through a proxy.
  • Authoritative match join attempts now wait until the handler acknowledges the join before returning to clients.

Fixed

  • Report correct execution mode in Lua runtime after hooks.
  • Use correct parameter type for creator ID in group update queries.
  • Use correct parameter name for lang tag in group update queries.
  • Do not allow users to send friend requests to the root user.
  • Tournament listings now report correct active periods if the start time is in the future.
  • Leaderboard and tournament reset runtime callbacks now receive the correct reset time.
  • Tournament end runtime callbacks now receive the correct end time.
  • Leaderboard and tournament runtime callbacks no longer trigger twice when time delays are observed.
  • Check group max allowed user when promoting a user.
  • Correct Lua runtime decoding of stream identifying parameters.
  • Correctly use optional parameters when they are passed to group creation operations.
  • Lua runtime operations now observe context cancellation while waiting for an available Lua instance.
  • Correctly list tournament records when the tournament has no end time defined.

[2.2.1] - 2018-11-20

Added

  • New duration field in the tournament API.

Fixed

  • Set friend state correctly when initially adding friends.
  • Allow tournaments to be created to start in the future but with no end time.
  • Join events on tournaments with an end time set but no reset now allow users to submit scores.

[2.2.0] - 2018-11-11

Added

  • New runtime function to send raw realtime envelope data through streams.

Changed

  • Improve error message on database errors raised during authentication operations.
  • Set new default of 100 maximum number of open database connections.
  • Friendship state is no longer offset by one when sent to clients.
  • Group membership state is no longer offset by one when sent to clients.
  • Set new default metrics report frequency to 60 seconds.

Fixed

  • Account update optional inputs are not updated unless set in runtime functions.
  • Fix boolean logic with context cancellation in single-statement database operations.

[2.1.3] - 2018-11-02

Added

  • Add option to skip virtual wallet ledger writes if not needed.

Changed

  • Improved error handling in Lua runtime custom SQL function calls.
  • Authoritative match join attempts are now cancelled faster when the client session closes.

Fixed

  • Correctly support arbitrary database schema names that may contain special characters.

[2.1.2] - 2018-10-25

Added

  • Ensure runtime environment values are exposed through the Go runtime InitModule context.

Changed

  • Log more error information when InitModule hooks from Go runtime plugins return errors.
  • Preserve order expected in match listings generated with boosted query terms.

Fixed

  • Improve leaderboard rank re-calculation when removing a leaderboard record.

[2.1.1] - 2018-10-21

Added

  • More flexible query-based filter when listing realtime multiplayer matches.
  • Runtime function to batch get groups by group ID.
  • Allow authoritative match join attempts to carry metadata from the client.

Changed

  • Improved cancellation of ongoing work when clients disconnect.
  • Improved validation of dispatcher broadcast message filters.
  • Set maximum size of authoritative match labels to 2048 bytes.

Fixed

  • Use leaderboard expires rather than end active IDs with leaderboard resets.
  • Better validation of tournament duration when a reset schedule is set.
  • Set default matchmaker input query if none supplied with the request.
  • Removed a possible race condition when session ping backoff triggers concurrently with a timed ping.
  • Errors returned by InitModule hooks from Go runtime plugins will now correctly halt startup.

[2.1.0] - 2018-10-08

Added

  • New Go code runtime for custom functions and authoritative match handlers.
  • New Tournaments feature.
  • Runtime custom function triggers for leaderboard and tournament resets.
  • Add Lua runtime AES-256 util functions.
  • Lua runtime token generator function now returns a second value representing the token's expiry.
  • Add local cache for in-memory storage to the Lua runtime.
  • Graceful server shutdown and match termination.
  • Expose incoming request data in runtime after hooks.

Changed

  • Improved Postgres compatibility on TIMESTAMPTZ types.

Fixed

  • Correctly merge new friend records when importing from Facebook.
  • Log registered hook names correctly at startup.

[2.0.3] - 2018-08-10

Added

  • New "bit32" backported module available in the code runtime.
  • New code runtime function to create MD5 hashes.
  • New code runtime function to create SHA256 hashes.
  • Runtime stream user list function now allows filtering hidden presences.
  • Allow optional request body compression on all API requests.

Changed

  • Reduce the frequency of socket checks on known active connections.
  • Deleting a record from a leaderboard that does not exist now succeeds.
  • Notification listings use a more accurate timestamp in cacheable cursors.
  • Use "root" as the default database user if not specified.

Fixed

  • Runtime module loading now correctly handles paths on non-UNIX environments.
  • Correctly handle blocked user list when importing friends from Facebook.

[2.0.2] - 2018-07-09

Added

  • New configuration option to adjust authoritative match data input queue size.
  • New configuration option to adjust authoritative match call queue size.
  • New configuration options to allow listening on IPv4/6 and a particular network interface.
  • Authoritative match modules now support a match_join callback that triggers when users have completed their join process.
  • New stream API function to upsert a user presence.
  • Extended validation of Google signin tokens to handle different token payloads.
  • Authoritative match labels can now be updated using the dispatcher's match_label_update function.

Changed

  • Presence list in match join responses no longer contains the user's own presence.
  • Presence list in channel join responses no longer contains the user's own presence.
  • Socket read/write buffer sizes are now set based on the socket.max_message_size_bytes value.
  • Console GRPC port now set relative to console.port config value.

[2.0.1] - 2018-06-15

Added

  • New timeout option to HTTP request function in the code runtime.
  • Set QoS settings on client outgoing message queue.
  • New runtime pool min/max size options.
  • New user ban and unban functions.
  • RPC functions triggered by HTTP GET requests now include any custom query parameters.
  • Authoritative match messages now carry a receive timestamp field.
  • Track new metrics for function calls, before/after hooks, and internal components.

Changed

  • The avatar URL fields in various domain objects now support up to 512 characters for FBIG.
  • Runtime modules are now loaded in a deterministic order.

Fixed

  • Add "ON DELETE CASCADE" to foreign key user constraint on wallet ledger.

[2.0.0] - 2018-05-14

This release brings a large number of changes and new features to the server. It cannot be upgraded from v1.0 - reach out for help to upgrade.

Added

  • Authenticate functions can now be called from the code runtime.
  • Use opencensus for server metrics. Add drivers for Prometheus and Google Cloud Stackdriver.
  • New API for users to subscribe to status update events from other users online.
  • New API for user wallets to store and manage virtual currencies.
  • Realtime multiplayer supports authoritative matches with a handler and game loop on the server.
  • Matches can be listed on the server for "room-based" matchmaker logic.
  • "run_once" function to execute logic at startup with the code runtime.
  • Variables can be passed into the server for environment configuration.
  • Low level streams API for advanced distributed use cases.
  • New API for export and delete of users for GDPR compliance.

Changed

  • Split the server protocol into request/response with GRPC or HTTP1.1+JSON (REST) and WebSockets or rUDP.
  • The command line flags of the server have changed to be clearer and more explicit.
  • Authenticate functions can now take username as an input at account create time.
  • Use TIMESTAMPTZ for datetimes in the database.
  • Use JSONB for objects stored in the database.
  • Before/after hooks changed to distinguish between req/resp and socket messages.
  • Startup messages are more concise.
  • Log messages have been updated to be more useful in development.
  • Stdlib for the code runtime uses "snake_case" consistently across variables and function names.
  • The base image for our Docker images now uses Alpine Linux.

Fixed

  • Build dependencies are now vendored and build system is simplified.
  • Database requests for transaction retries are handled automatically.

Removed

  • The storage engine no longer needs a "bucket" field as a namespace. It was redundant.
  • Leaderboard haystack queries did not perform well and need a redesign.
  • IAP validation removed until it can be integrated with the virtual wallet system.

[1.4.1] - 2018-03-30

Added

  • Allow the server to handle SSL termination of client connections although NOT recommended in production.
  • Add code runtime hook for IAP validation messages.

Changed

  • Update social sign-in code for changes to Google's API.
  • Migrate code is now cockroach2 compatible.

Fixed

  • Fix bitshift code in rUDP protocol parser.
  • Fix incorrect In-app purchase setup availability checks.
  • Cast ID in friend add queries which send notifications.
  • Expiry field in notifications now stored in database write.
  • Return success if user is re-added who is already a friend.

[1.4.0] - 2017-12-16

Changed

  • Nakama will now log an error and refuse to start if the schema is outdated.
  • Drop unused leaderboard 'next' and 'previous' fields.
  • A user's 'last online at' field now contains a current UTC milliseconds timestamp if they are currently online.
  • Fields that expect JSON content now allow up to 32kb of data.

Fixed

  • Storage remove operations now ignore records that don't exist.

[1.3.0] - 2017-11-21

Added

  • Improve graceful shutdown behaviour by ensuring the server stops accepting connections before halting other components.
  • Add User-Agent to the default list of accepted CORS request headers.
  • Improve how the dashboard component is stopped when server shuts down.
  • Improve dashboard CORS support by extending the list of allowed request headers.
  • Server startup output now contains database version string.
  • Migrate command output now contains database version string.
  • Doctor command output now contains database version string.

Changed

  • Internal operations exposed to the script runtime through function bindings now silently ignore unknown parameters.

Fixed

  • Blocking users now works correctly when there was no prior friend relationship in place.
  • Correctly assign cursor data in paginated leaderboard records list queries.
  • Improve performance of user device login operations.

[1.2.0] - 2017-11-06

Added

  • New experimental rUDP socket protocol option for client connections.
  • Accept JSON payloads over WebSocket connections.

Changed

  • Use string identifiers instead of byte arrays for compatibility across Lua, JSON, and client representations.
  • Improve runtime hook lookup behaviour.

[1.1.0] - 2017-10-17

Added

  • Advanced Matchmaking with custom filters and user properties.

Changed

  • Script runtime RPC and HTTP hook errors now return more detail when verbose logging is enabled.
  • Script runtime invocations now use separate underlying states to improve concurrency.

Fixed

  • Build system no longer passes flags to Go vet command.
  • Haystack leaderboard record listings now return correct results around both sides of the pivot record.
  • Haystack leaderboard record listings now return a complete page even when the pivot record is at the end of the leaderboard.
  • CRON expression runtime function now correctly uses UTC as the timezone for input timestamps.
  • Ensure all runtime 'os' module time functions default to UTC timezone.

[1.0.2] - 2017-09-29

Added

  • New code runtime function to list leaderboard records for a given set of users.
  • New code runtime function to list leaderboard records around a given user.
  • New code runtime function to execute raw SQL queries.
  • New code runtime function to run CRON expressions.

Changed

  • Handle update now returns a bad input error code if handle is too long.
  • Improved handling of accept request headers in HTTP runtime script invocations.
  • Improved handling of content type request headers in HTTP runtime script invocations.
  • Increase default maximum length of user handle from 20 to 128 characters.
  • Increase default maximum length of device and custom IDs from 64 to 128 characters.
  • Increase default maximum length of various name, location, timezone, and other free text fields to 255 characters.
  • Increase default maximum length of storage bucket, collection, and record from 70 to 128 characters.
  • Increase default maximum length of topic room names from 64 to 128 characters.
  • Better error responses when runtime function RPC or HTTP hooks fail or return errors.
  • Log a more informative error message when social providers are unreachable or return errors.

Fixed

  • Realtime notification routing now correctly resolves connected users.
  • The server will now correctly log a reason when clients disconnect unexpectedly.
  • Use correct wire format when sending live notifications to clients.

[1.0.1] - 2017-08-05

Added

  • New code runtime functions to convert UUIDs between byte and string representations.

Changed

  • Improve index selection in storage list operations.
  • Payloads in register_before hooks now use PascalCase field names and expose correctly formatted IDs.
  • Metadata regions in users, groups, and leaderboard records are now exposed to the code runtime as Lua tables.

Fixed

  • The code runtime batch user update operations now process correctly.

[1.0.0] - 2017-08-01

Added

  • New storage partial update feature.
  • Log warn messages at startup when using insecure default parameter values.
  • Add code runtime function to update groups.
  • Add code runtime function to list groups a user is part of.
  • Add code runtime function to list users who're members of a group.
  • Add code runtime function to submit a score to a leaderboard.
  • Send in-app notification on friend request.
  • Send in-app notification on friend request accept.
  • Send in-app notification when a Facebook friend signs into the game for the first time.
  • Send in-app notification to group admins when a user requests to join a private group.
  • Send in-app notification to the user when they are added to a group or their request to join a private group is accepted.
  • Send in-app notification to the user when someone wants to DM chat.

Changed

  • Use a Lua table with content field when creating new notifications.
  • Use a Lua table with metadata field when creating new groups.
  • Use a Lua table with metadata field when updating a user.
  • Updated configuration variable names. The most important one is DB which is now database.address.
  • Moved all nakamax functions into nakama runtime module.
  • An invalid config file or invalid cmdflag now prevents the server from startup.
  • A matchmake token now expires after 30 instead of 15 seconds.
  • The code runtime os.date() function now returns correct day of year.
  • The code runtime context passed to function hooks now use PascalCase case in fields names. For example context.user_id is now context.UserId.
  • Remove admin sub-command.
  • A group leave operation now returns a specific error code when the last admin attempts to leave.
  • A group self list operations now return the user's membership state with each group.

[1.0.0-rc.1] - 2017-07-18

Added

  • New storage list feature.
  • Ban users and create groups from within the code runtime.
  • Update users from within the code runtime.
  • New In-App Purchase validation feature.
  • New In-App Notification feature.

Changed

  • Run Facebook friends import after registration completes.
  • Adjust command line flags to be follow pattern in the config file.
  • Extend the server protocol to be batch-orientated for more message types.
  • Update code runtime modules to use plural function names for batch operations.
  • The code runtime JSON encoder/decoder now support root level JSON array literals.
  • The code runtime storage functions now expect and return Lua tables for values.
  • Login attempts with an ID that does not exist will return a new dedicated error code.
  • Register attempts with an ID that already exists will return a new dedicated error code.

Fixed

  • The runtime code for the after hook message was set to "before" incorrectly.
  • The user ID was not passed into the function context in "after" authentication messages.
  • Authentication messages required hook names which began with "." and "_".
  • A device ID used in a link message which was already in use now returns "link in use" error code.

[0.13.1] - 2017-06-08

Added

  • Runtime Base64 and Base16 conversion util functions.

Fixed

  • Update storage write permissions validation.
  • Runtime module path must derive from --data-dir flag value.
  • Fix parameter mapping in leaderboard haystack query.

[0.13.0] - 2017-05-29

Added

  • Lua script runtime for custom code.
  • Node status now also reports a startup timestamp.
  • New matchmaking feature.
  • Optionally send match data to a subset of match participants.
  • Fetch users by handle.
  • Add friend by handle.
  • Filter by IDs in leaderboard list message.
  • User storage messages can now set records with public read permission.

Changed

  • The build system now suffixes Windows binaries with exe extension.

Fixed

  • Set correct initial group member count when group is created.
  • Do not update group count when join requests are rejected.
  • Use cast with leaderboard BEST score submissions due to new strictness in database type conversion.
  • Storage records can now correctly be marked with no owner (global).

[0.12.2] - 2017-04-22

Added

  • Add --logtostdout flag to redirect log output to console.
  • Add build rule to create Docker release images.

Changed

  • Update Zap logging library to latest stable version.
  • The --verbose flag no longer alters the logging output to print to both terminal and file.
  • The log output is now in JSON format.
  • Update the healthcheck endpoint to be "/" (root path) of the main server port.

Fixed

  • Fix a race when the heartbeat ticker might not be stopped after a connection is closed.

[0.12.1] - 2017-03-28

Added

  • Optionally allow JSON encoding in user login/register operations and responses.

Changed

  • Improve user email storage and comparison.
  • Allow group batch fetch by both ID and name.
  • Increase heartbeat server time precision.
  • Rework the embedded dashboard.
  • Support 64 characters with SystemInfo.deviceUniqueIdentifier on Windows with device ID link messages.

Fixed

  • Fix Facebook unlink operation.

[0.12.0] - 2017-03-19

Added

  • Dynamic leaderboards feature.
  • Presence updates now report the user's handle.
  • Add error codes to the server protocol.

Changed

  • The build system now strips up to current dir in recorded source file paths at compile.
  • Group names must now be unique.

Fixed

  • Fix regression loading config file.

[0.11.3] - 2017-02-25

Added

  • Add CORS headers for browser games.

Changed

  • Update response types to realtime match create/join operations.

Fixed

  • Make sure dependent build rules are run with relupload rule.
  • Fix match presence list generated when joining matches.

[0.11.2] - 2017-02-17

Added

  • Include Dockerfile and Docker instructions.
  • Use a default limit in topic message listings if one is not provided.
  • Improve log messages in topic presence diff checks.
  • Report self presence in realtime match create and join.

Changed

  • Improve warn message when database is created in migrate subcommand.
  • Print database connections to logs on server start.
  • Use byte slices with most database operations.
  • Standardize match presence field names across chat and realtime protocol.
  • Improve concurrency for closed sockets.

Fixed

  • Enforce concurrency control on outgoing socket messages.
  • Fix session lookup in realtime message router.
  • Fix input validation when chat messages are sent.
  • Fix how IDs are handled in various login options.
  • Fix presence service shutdown sequence.
  • More graceful handling of session operations while connection is closed.
  • Fix batch user fetch query construction.
  • Fix duplicate leaves reported in topic presence diff messages.

[0.11.1] - 2017-02-12

Changed

  • Server configuration in dashboard is now displayed as YAML.
  • Update server protocol to simplify presence messages across chat and multiplayer.

Fixed

  • Work around a limitation in cockroachdb with type information in group sub-queries.

[0.11.0] - 2017-02-09

Added

  • Add --verbose flag to enable debug logs in server.
  • Database name can now be set in migrations and at server startup. i.e. nakama --db [email protected]:26257/mydbname.
  • Improve SQL compatibility.

Changed

  • Update db schema to support 64 characters with device IDs. This enables SystemInfo.deviceUniqueIdentifier to be used as a source for device IDs on Windows 10.
  • Logout messages now close the server-side connection and won't reply.
  • Rename logout protocol message type from TLogout to Logout.
  • Update server protocol for friend messages to use IDs as bytes.

Fixed

  • Fix issue where random handle generator wasn't seeded properly.
  • Improve various SQL storage, friend, and group queries.
  • Send close frame message in the websocket to gracefully close a client connection.
  • Build system will now detect modifications to migrations/... files and run dependent rules.

[0.10.0] - 2017-01-14

Added

  • Initial public release.