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disrequire Xcode to build once again #39
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homebrew's installer has a scriptable way to deploy CLT.pkg |
just calling so that's a plus |
I didn't document it yet, but CLT is insufficient. It has a swift-package binary at if you invoke that with build, or just run
this also shows up when running if I try to workaround that, I get this:
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well, maybe I can use https://github.com/yonaskolb/XcodeGen to automate the unpleasantness of maintaining an Xcode project |
Xcode is huge, almost 12GB downloaded and needs 40GB to extract (really 50Gb if your XCode.xip is on the same filesystem you're installing to)
now that swiftlibs are in the base macOS, should investigate whether the plain "Command Line Tools" package is enough to build MacPin. I think building with CLT used to work but can't remember when/if/why it stopped.
CDT won't have the iOS Simulator to test the mobile builds (or even its SDKs??), but that port is just a toy at this point.
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