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spline.h
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/*
Library for 1-d splines
Copyright Ryan Michael
Licensed under the LGPLv3
*/
#ifndef spline_h
#define spline_h
#include "WProgram.h"
#define Hermite 10
#define Catmull 11
class Spline
{
public:
Spline( void );
Spline( float x[], float y[], int numPoints, int degree = 1 );
Spline( float x[], float y[], float m[], int numPoints );
float value( float x );
void setPoints( float x[], float y[], int numPoints );
void setPoints( float x[], float y[], float m[], int numPoints );
void setDegree( int degree );
private:
float calc( float, int);
float* _x;
float* _y;
float* _m;
int _degree;
int _length;
int _prev_point;
float hermite( float t, float p0, float p1, float m0, float m1, float x0, float x1 );
float hermite_00( float t );
float hermite_10( float t );
float hermite_01( float t );
float hermite_11( float t );
float catmull_tangent( int i );
};
#endif