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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godot Addons"
config/version="1.0.0"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
GLogging="*res://addons/glogging/glogging.gd"
[debug]
gdscript/warnings/exclude_addons=false
gdscript/warnings/unsafe_property_access=1
gdscript/warnings/unsafe_method_access=1
gdscript/warnings/unsafe_cast=1
gdscript/warnings/unsafe_call_argument=1
[editor_plugins]
enabled=PackedStringArray("res://addons/aspect_ratio_resize_container/plugin.cfg", "res://addons/custom_theme_overrides/plugin.cfg", "res://addons/git_sha_project_setting/plugin.cfg", "res://addons/glogging/plugin.cfg", "res://addons/hide_private_properties/plugin.cfg", "res://addons/icon_explorer/plugin.cfg", "res://addons/icons_patcher/plugin.cfg", "res://addons/kenyoni/plugin_reloader/plugin.cfg", "res://addons/licenses/plugin.cfg", "res://addons/qr_code/plugin.cfg", "res://addons/texture_button_colored/plugin.cfg")
[plugins]
licenses/data_file="res://examples/licenses/licenses.json"
icons_patcher/material_design_directory="res://examples/icons_patcher/icons"