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hitable_list.h
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hitable_list.h
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#ifndef HITABLELISTH
#define HITABLELISTH
#include "hitable.h"
class hitable_list: public hitable {
public:
hitable_list() {}
hitable_list(hitable **l, int n) {list = l; list_size = n; }
virtual bool hit(const ray& r, float tmin, float tmax, hit_record& rec) const;
virtual bool bounding_box(float t0, float t1, aabb& box) const;
hitable **list;
int list_size;
};
bool hitable_list::bounding_box(float t0, float t1, aabb& box) const {
if (list_size < 1) return false;
aabb temp_box;
bool first_true = list[0]->bounding_box(t0, t1, temp_box);
if (!first_true)
return false;
else
box = temp_box;
for (int i = 1; i < list_size; i++) {
if(list[0]->bounding_box(t0, t1, temp_box)) {
box = surrounding_box(box, temp_box);
}
else
return false;
}
return true;
}
bool hitable_list::hit(const ray& r, float t_min, float t_max, hit_record& rec) const {
hit_record temp_rec;
bool hit_anything = false;
double closest_so_far = t_max;
for (int i = 0; i < list_size; i++) {
if (list[i]->hit(r, t_min, closest_so_far, temp_rec)) {
hit_anything = true;
closest_so_far = temp_rec.t;
rec = temp_rec;
}
}
return hit_anything;
}
#endif