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Right now, if you have highly distorted surfaces like a big mountain, the quadtree won't resolve to the highest LOD, because the camera never gets close enough to the surface of the sphere.
The text was updated successfully, but these errors were encountered:
Should investigate if this can be generalized and extracted to the library, requires knowing exact planet data height data from height generator function
Right now, if you have highly distorted surfaces like a big mountain, the quadtree won't resolve to the highest LOD, because the camera never gets close enough to the surface of the sphere.
The text was updated successfully, but these errors were encountered: