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Terrain Scattering #13

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kenjinp opened this issue Oct 21, 2022 · 1 comment
Open

Terrain Scattering #13

kenjinp opened this issue Oct 21, 2022 · 1 comment
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documentation Improvements or additions to documentation enhancement New feature or request

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@kenjinp
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kenjinp commented Oct 21, 2022

Terrain Scattering

Scatter instanced assets across the terrain at varying LOD levels. Provide example.

@kenjinp kenjinp added enhancement New feature or request documentation Improvements or additions to documentation labels Oct 21, 2022
@kenjinp kenjinp moved this to Next up in Hello-Worlds Roadmap Nov 19, 2022
@kenjinp kenjinp moved this from Next up to Triage in Hello-Worlds Roadmap Nov 19, 2022
@kenjinp kenjinp moved this from Triage to Next up in Hello-Worlds Roadmap Feb 11, 2023
@kenjinp
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kenjinp commented Feb 16, 2023

Goals

  • All terrain scattering assets each share a single instance geometry thingy (as opposed to a new one for each chunk)
  • The location of the assets should be stable (not change randomly based on new chunk lods coming and going)
  • The locations of the scattering should be driven by a map, per asset / scatter, so that the user can e.g. place trees in low lying areas, ask off oceans and water, and avoid placing assets on terrain chunk skirts

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Labels
documentation Improvements or additions to documentation enhancement New feature or request
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Status: Next up
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