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playfield_code.txt
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'This block enables the 'sleep' command
#If VBA7 Then
Private Declare PtrSafe Sub Sleep Lib "kernel32" (ByVal ms As LongPtr)
#Else
Private Declare Sub Sleep Lib "kernel32" (ByVal ms As Long)
#End If
'declaring variables...
Dim myposCOL As Integer
Dim myposROW As Integer
Dim backgroundColorIndex As Integer
Dim characterColorIndex As Integer
Dim laddercolorindex As Integer
Dim GravityTimerInterval As Integer
Dim jumpheight As Integer
Dim scorePositionCOL As Integer
Dim scorePositionROW As Integer
Dim PortalBlueRow As Integer
Dim PortalBlueCol As Integer
Dim PortalBluePreviousBlockType As String
Dim portalBlueDirection As String
Dim PortalOrangeRow As Integer
Dim PortalOrangeCol As Integer
Dim PortalOrangePreviousBlockType As String
Dim PortalOrangeDirection As String
Dim CurrentPortalNr As Integer
Dim PortalMaximumTravelDistance As Integer
Dim fallDistance As Integer
Dim forceFieldColorIndex As Integer
Dim mycharacterText As String
Dim holdingCube As Boolean
Dim inventorycellRow As Integer
Dim inventorycellCol As Integer
Function startup(level As String)
Dim theLevel As String
theLevel = level
'paint the level
paintLevel (theLevel)
'set starting point
myposCOL = 4
myposROW = 30
'set backgroundColor
backgroundColorIndex = 2
'set ladder color index
laddercolorindex = 12
'set jump height
jumpheight = 4
'reset score
scorePositionCOL = 4
scorePositionROW = 3
Cells(scorePositionROW, scorePositionCOL).Value = 0
'render my character
On Error Resume Next
Cells(myposROW, myposCOL).Interior.ColorIndex = characterColorIndex
'start gravity
GravityTimerInterval = 40
timerGravity
'initiate portal locations
PortalBlueRow = 0
PortalBlueCol = 0
PortalOrangeRow = 0
PortalOrangeCol = 0
PortalBluePreviousBlockType = ""
PortalOrangePreviousBlockType = ""
CurrentPortalNr = 2 'this means the first portal shot will be blue, change to 1 for an orange portal as it will alternate between 1 and 2
PortalMaximumTravelDistance = 15
'setup fall distance
fallDistance = 0
'set forcefield color
forceFieldColorIndex = 23
'set text for mycharacter
'mycharacterText = Cells(1048576, 1).Value 'better not remove this cell..
mycharacterText = ActiveWorkbook.Worksheets.Item("settings").Cells(1, 2).Value
'set character color
characterColorIndex = backgroundColorIndex
drawCharacter
'empty hands
holdingCube = False
'set position of the inventory indicator
inventorycellRow = 3
inventorycellCol = 12
End Function
Function paintLevel(level As String)
On Error GoTo errortrap
Dim mainworkBook As Workbook
Set mainworkBook = ActiveWorkbook
'Select Case level
'Case "level1"
mainworkBook.Sheets(level & "_source").UsedRange.Copy
mainworkBook.Sheets("playfield").Select
mainworkBook.Sheets("playfield").Range("A1").Select
mainworkBook.Sheets("playfield").Paste
mainworkBook.Sheets("playfield").Cells(1, 1).Select
'End Select
Exit Function
errortrap:
MsgBox ("err:" & ex.Message)
End Function
Function timerGravity()
'check if cell is free
If Cells((myposROW + 1), myposCOL).Interior.ColorIndex = backgroundColorIndex And Cells((myposROW + 1), myposCOL).Interior.Pattern <> xlPatternDown And Cells((myposROW + 1), myposCOL).Interior.PatternColorIndex <> laddercolorindex Or Cells((myposROW + 1), myposCOL).Interior.Pattern = xlPatternLinearGradient Then
'pick up a cube on the way?
If Cells((myposROW + 1), myposCOL).Value = ChrW(9632) Then
If holdingCube = True Then
fallDistance = 0
Exit Function
End If
End If
'draw character
removeCurrentCharacter
myposROW = myposROW + 1
fallDistance = fallDistance + 1
drawCharacter
Else
'nothing
fallDistance = 0
End If
Exit Function
End Function
Function Jump()
Dim counter As Integer
counter = 0
If fallDistance = 0 Then
For i = 0 To jumpheight
If Cells((myposROW - i), myposCOL).Interior.ColorIndex = backgroundColorIndex Then
counter = counter + 1
Else
'hit!
counter = counter - 1
GoTo endloop
End If
Next
endloop:
removeCurrentCharacter
myposROW = myposROW - counter
fallDistance = 0
drawCharacter
End If
End Function
Function up()
If myposROW > 4 Then
If Cells(myposROW - 1, myposCOL).Value = ChrW(9632) Or Cells(myposROW - 1, myposCOL).Interior.Pattern = xlPatternDown Or Cells(myposROW - 1, myposCOL).Interior.ColorIndex <> backgroundColorIndex Then
'collision
Exit Function
End If
removeCurrentCharacter
myposROW = myposROW - 1
fallDistance = 0
drawCharacter
End If
End Function
Function Left()
If myposCOL > 1 Then
If Cells(myposROW, (myposCOL - 1)).Interior.ColorIndex = backgroundColorIndex Then
If Cells(myposROW, myposCOL - 1).Value = ChrW(9632) And holdingCube = True Then
'collision, use stairs
'can we use stairs?
If Cells((myposROW - 1), (myposCOL - 1)).Interior.ColorIndex = backgroundColorIndex Then
removeCurrentCharacter
myposCOL = myposCOL - 1
myposROW = myposROW - 1
fallDistance = 0
drawCharacter
Else
'not possible to go around
End If
Exit Function
End If
If Cells(myposROW, myposCOL - 1).Interior.Pattern = xlPatternDown Then
'you can't move here
Exit Function
End If
removeCurrentCharacter
myposCOL = myposCOL - 1
fallDistance = 0
drawCharacter
Else
If Cells((myposROW - 1), (myposCOL - 1)).Interior.ColorIndex = backgroundColorIndex Then
'is it a portal?
If Cells(myposROW, (myposCOL - 1)).Interior.Pattern = xlPatternLinearGradient Then
'are both portals drawn?
If PortalBlueRow = 0 Or PortalOrangeRow = 0 Then
'no portals to go trough
Exit Function
Else
'yes, keep moving
removeCurrentCharacter
myposCOL = myposCOL - 1
fallDistance = 0
drawCharacter
End If
Else
'no, stairs
removeCurrentCharacter
myposCOL = myposCOL - 1
myposROW = myposROW - 1
fallDistance = 0
drawCharacter
End If
Else
'hit!
End If
End If
End If
End Function
Function Right()
If Cells(myposROW, (myposCOL + 1)).Interior.ColorIndex = backgroundColorIndex Then
'check collision with other cubes or doors
If Cells(myposROW, myposCOL + 1).Value = ChrW(9632) And holdingCube = True Then
'collision, use stairs
'can we use stairs?
If Cells((myposROW - 1), (myposCOL + 1)).Interior.ColorIndex = backgroundColorIndex Then
removeCurrentCharacter
myposCOL = myposCOL + 1
myposROW = myposROW - 1
fallDistance = 0
drawCharacter
Else
'not possible to go around
End If
Exit Function
End If
If Cells(myposROW, myposCOL + 1).Interior.Pattern = xlPatternDown Then
'you can't move here
Exit Function
End If
removeCurrentCharacter
myposCOL = myposCOL + 1
fallDistance = 0
drawCharacter
Else
If Cells((myposROW - 1), (myposCOL + 1)).Interior.ColorIndex = backgroundColorIndex Then
'is it a portal?
If Cells(myposROW, (myposCOL + 1)).Interior.Pattern = xlPatternLinearGradient Then
'are both portals drawn?
If PortalBlueRow = 0 Or PortalOrangeRow = 0 Then
'no portals to go trough
Exit Function
Else
'yes, keep moving
removeCurrentCharacter
myposCOL = myposCOL + 1
fallDistance = 0
drawCharacter
End If
Else
'no, stairs
removeCurrentCharacter
myposCOL = myposCOL + 1
myposROW = myposROW - 1
fallDistance = 0
drawCharacter
End If
Else
'hit!
End If
End If
End Function
Function Down()
If myposROW < 37 Then
If Cells((myposROW + 1), myposCOL).Interior.PatternColorIndex = laddercolorindex Then
removeCurrentCharacter
myposROW = myposROW + 1
fallDistance = 0
drawCharacter
End If
End If
End Function
Function dropCube()
If Cells(myposROW + 1, myposCOL).Value = "" And holdingCube = True Then
'check for door button
If Cells((myposROW + 1), myposCOL).Interior.Pattern = xlPatternUp Then
If holdingCube = True And Cells((myposROW + 1), myposCOL).Value <> ChrW(9632) Then
'yes, button, drop cube
Cells(myposROW + 1, myposCOL).Value = ChrW(9632)
Cells(inventorycellRow, inventorycellCol).Value = ""
holdingCube = False
'now find the door and mark the path
thisrow = myposROW + 1
thiscol = myposCOL
counter = 0
Do Until counter >= 100
If Cells(thisrow, thiscol).Interior.Pattern = xlPatternGray25 And Cells(thisrow, thiscol).Interior.PatternColorIndex <> 10 Then
Cells(thisrow, thiscol).Interior.PatternColorIndex = 10 'green
End If
'find adjacent block
'down?
If Cells(thisrow + 1, thiscol).Interior.Pattern = xlPatternGray25 And Cells(thisrow + 1, thiscol).Interior.PatternColorIndex <> 10 Then
thisrow = thisrow + 1
GoTo moveNext
End If
'up?
If Cells(thisrow - 1, thiscol).Interior.Pattern = xlPatternGray25 And Cells(thisrow - 1, thiscol).Interior.PatternColorIndex <> 10 Then
thisrow = thisrow - 1
GoTo moveNext
End If
'left?
If Cells(thisrow, thiscol - 1).Interior.Pattern = xlPatternGray25 And Cells(thisrow, thiscol - 1).Interior.PatternColorIndex <> 10 Then
thiscol = thiscol - 1
GoTo moveNext
End If
'right?
If Cells(thisrow, thiscol + 1).Interior.Pattern = xlPatternGray25 And Cells(thisrow, thiscol + 1).Interior.PatternColorIndex <> 10 Then
thiscol = thiscol + 1
GoTo moveNext
End If
moveNext:
counter = counter + 1
Loop
'locate target block
If (Cells(thisrow - 1, thiscol).Interior.Pattern = xlPatternDown) Then
thisrow = thisrow - 1
End If
If (Cells(thisrow + 1, thiscol).Interior.Pattern = xlPatternDown) Then
thisrow = thisrow + 1
End If
If (Cells(thisrow, thiscol + 1).Interior.Pattern = xlPatternDown) Then
thiscol = thiscol + 1
End If
If (Cells(thisrow, thiscol - 1).Interior.Pattern = xlPatternDown) Then
thiscol = thiscol - 1
End If
'open door
Cells(thisrow, thiscol).Interior.Pattern = xlPatternVertical 'xlNone
Exit Function
End If
Else
'no door, drop the cube anyway
'can we drop the cube left?
If Cells(myposROW, myposCOL - 1).Value = "" Then
Cells(myposROW, myposCOL - 1).Value = ChrW(9632)
Cells(inventorycellRow, inventorycellCol).Value = ""
holdingCube = False
Exit Function
End If
'can we drop the cube right?
If Cells(myposROW, myposCOL + 1).Value = "" Then
Cells(myposROW, myposCOL + 1).Value = ChrW(9632)
Cells(inventorycellRow, inventorycellCol).Value = ""
holdingCube = False
Exit Function
End If
End If
Else
If holdingCube = False And Cells((myposROW + 1), myposCOL).Value = ChrW(9632) Then
'yes, button, pickup cube
Cells(myposROW + 1, myposCOL).Value = ""
Cells(inventorycellRow, inventorycellCol).Value = ChrW(9632)
holdingCube = True
'now find the door and mark the path
thisrow = myposROW + 1
thiscol = myposCOL
counter = 0
Do Until counter >= 100
If Cells(thisrow, thiscol).Interior.Pattern = xlPatternGray25 And Cells(thisrow, thiscol).Interior.PatternColorIndex <> 3 Then
Cells(thisrow, thiscol).Interior.PatternColorIndex = 3 'red
End If
'find adjacent block
'down?
If Cells(thisrow + 1, thiscol).Interior.Pattern = xlPatternGray25 And Cells(thisrow + 1, thiscol).Interior.PatternColorIndex <> 3 Then
thisrow = thisrow + 1
GoTo moveNext2
End If
'up?
If Cells(thisrow - 1, thiscol).Interior.Pattern = xlPatternGray25 And Cells(thisrow - 1, thiscol).Interior.PatternColorIndex <> 3 Then
thisrow = thisrow - 1
GoTo moveNext2
End If
'left?
If Cells(thisrow, thiscol - 1).Interior.Pattern = xlPatternGray25 And Cells(thisrow, thiscol - 1).Interior.PatternColorIndex <> 3 Then
thiscol = thiscol - 1
GoTo moveNext2
End If
'right?
If Cells(thisrow, thiscol + 1).Interior.Pattern = xlPatternGray25 And Cells(thisrow, thiscol + 1).Interior.PatternColorIndex <> 3 Then
thiscol = thiscol + 1
GoTo moveNext2
End If
moveNext2:
counter = counter + 1
Loop
'locate target block
If (Cells(thisrow - 1, thiscol).Interior.Pattern = xlPatternVertical) Then
thisrow = thisrow - 1
End If
If (Cells(thisrow + 1, thiscol).Interior.Pattern = xlPatternVertical) Then
thisrow = thisrow + 1
End If
If (Cells(thisrow, thiscol + 1).Interior.Pattern = xlPatternVertical) Then
thiscol = thiscol + 1
End If
If (Cells(thisrow, thiscol - 1).Interior.Pattern = xlPatternVertical) Then
thiscol = thiscol - 1
End If
'close door
Cells(thisrow, thiscol).Interior.Pattern = xlPatternDown 'xlNone
Exit Function
End If
End If
End Function
Function drawCharacter()
'check for end of level
If Cells(myposROW, myposCOL).Value = ActiveWorkbook.Worksheets.Item("settings").Cells(2, 2).Value Then 'end of level
MsgBox "Congratulations, you've reached the end of this level!", vbInformation, "Level end"
ActiveWorkbook.Sheets("intro").Select
End
End If
'heart?
If Cells(myposROW, myposCOL).Value = ChrW(9829) Then 'if value = heart symbol (ALT+3), score goes up
Cells(myposROW, myposCOL).Value = ""
Cells(scorePositionROW, scorePositionCOL).Value = Cells(scorePositionROW, scorePositionCOL).Value + 1
End If
'check if user passed a forcefield (= portals and holding cube gone)
If Cells(myposROW, myposCOL).Interior.PatternColorIndex = forceFieldColorIndex Then
removePortals
holdingCube = False
Cells(inventorycellRow, inventorycellCol).Value = ""
End If
'check for cube to pick up
If Cells(myposROW, myposCOL).Value = ChrW(9632) Then
If holdingCube = True Then
'we can't move
Exit Function
Else
holdingCube = True
Cells(inventorycellRow, inventorycellCol).Value = ChrW(9632)
End If
End If
'is the cell free?
'is the cell colored different or is a portal? then stop whatever you're doing
If Cells(myposROW, myposCOL).Interior.ColorIndex <> backgroundColorIndex And Cells(myposROW, myposCOL).Interior.Pattern <> xlPatternLinearGradient Then
'this cell isn't free
Exit Function
End If
checkPortalCollision
'Cells(myposROW, myposCOL).Interior.ColorIndex = characterColorIndex
Cells(myposROW, myposCOL).Value = mycharacterText
'focus the character cell column so it is allways in focus
Cells(1, myposCOL).Select
Sleep (GravityTimerInterval)
DoEvents
Application.OnTime (Now), "!playfield.timerGravity"
End Function
Function removeCurrentCharacter()
'Cells(myposROW, myposCOL).Interior.ColorIndex = backgroundColorIndex
Cells(myposROW, myposCOL).Value = ""
End Function
Function removePortals()
If PortalBlueRow > 0 Then
Select Case PortalBluePreviousBlockType
Case "ladder"
Cells(PortalBlueRow, PortalBlueCol).Interior.ColorIndex = backgroundColorIndex
Cells(PortalBlueRow, PortalBlueCol).Interior.PatternColorIndex = laddercolorindex
Cells(PortalBlueRow, PortalBlueCol).Interior.Pattern = xlPatternLightHorizontal
Case Else
Cells(PortalBlueRow, PortalBlueCol).Interior.Pattern = xlPatternNone
Cells(PortalBlueRow, PortalBlueCol).Interior.ColorIndex = backgroundColorIndex
Cells(PortalBlueRow, PortalBlueCol).Interior.PatternColorIndex = backgroundColorIndex
End Select
End If
If PortalOrangeRow > 0 Then
Select Case PortalOrangePreviousBlockType
Case "ladder"
Cells(PortalOrangeRow, PortalOrangeCol).Interior.ColorIndex = backgroundColorIndex
Cells(PortalOrangeRow, PortalOrangeCol).Interior.PatternColorIndex = laddercolorindex
Cells(PortalOrangeRow, PortalOrangeCol).Interior.Pattern = xlPatternLightHorizontal
Case Else
Cells(PortalOrangeRow, PortalOrangeCol).Interior.Pattern = xlPatternNone
Cells(PortalOrangeRow, PortalOrangeCol).Interior.ColorIndex = backgroundColorIndex
Cells(PortalOrangeRow, PortalOrangeCol).Interior.PatternColorIndex = backgroundColorIndex
End Select
'reset positions to 0
PortalBlueRow = 0
PortalBlueCol = 0
PortalOrangeRow = 0
PortalOrangeCol = 0
End If
End Function
Function removeCube()
holdingCube = False
Cells(inventorycellRow, inventorycellCol).Value = ""
End Function
Function checkPortalCollision()
'am I on a portal?
If myposROW = PortalBlueRow And myposCOL = PortalBlueCol Then
'yes, the blue one, portal me to the orange one
Select Case PortalOrangeDirection
Case "up"
myposROW = PortalOrangeRow + 1
myposCOL = PortalOrangeCol
Case "down"
If fallDistance > 0 Then
'calculate momentum
'check for collision
i = 1
cellstomove = 0
For i = 1 To fallDistance
If Cells((PortalOrangeRow - i), PortalOrangeCol).Interior.ColorIndex <> backgroundColorIndex Then
'blocked
i = fallDistance
Else
'not blocked, you can move up
cellstomove = cellstomove + 1
End If
Next
'move character
'''''''''''''''''''''''''''''
myposCOL = PortalOrangeCol
myposROW = (PortalOrangeRow - 1)
For i = 0 To (cellstomove - 2)
'is the cell free?
'is the cell colored different or is a portal? then stop whatever you're doing
If Cells((myposROW - 1), myposCOL).Interior.ColorIndex <> backgroundColorIndex And Cells((myposROW - 1), myposCOL).Interior.Pattern <> xlPatternLinearGradient Then
'this cell isn't free
Exit Function
End If
removeCurrentCharacter
myposROW = myposROW - 1
drawCharacter
Sleep (10)
Next
fallDistance = 0
'''''''''''''''''''''''''''''
Else
myposROW = (PortalOrangeRow - 1)
myposCOL = PortalOrangeCol
End If
Case "left"
If fallDistance > 0 Then
'calculate momentum
'check for collision
i = 1
cellstomove = 0
For i = 1 To fallDistance
If Cells(PortalOrangeRow, (PortalOrangeCol + i)).Interior.ColorIndex <> backgroundColorIndex Then
'blocked
i = fallDistance
Else
'not blocked, you can move up
cellstomove = cellstomove + 1
End If
Next
'move character
'''''''''''''''''''''''''''''
myposCOL = (PortalOrangeCol + 1)
myposROW = PortalOrangeRow
For i = 0 To (cellstomove - 2)
'is the cell free?
'is the cell colored different or is a portal? then stop whatever you're doing
If Cells(myposROW, (myposCOL + 1)).Interior.ColorIndex <> backgroundColorIndex And Cells(myposROW, (myposCOL + 1)).Interior.Pattern <> xlPatternLinearGradient Then
'this cell isn't free
Exit Function
End If
removeCurrentCharacter
myposCOL = myposCOL + 1
drawCharacter
Sleep (10)
Next
fallDistance = 0
'''''''''''''''''''''''''''''
Else
myposCOL = (PortalOrangeCol + 1)
myposROW = PortalOrangeRow
End If
Case "right"
If fallDistance > 0 Then
'calculate momentum
'check for collision
i = 1
cellstomove = 0
For i = 1 To fallDistance
If Cells(PortalOrangeRow, (PortalOrangeCol - i)).Interior.ColorIndex <> backgroundColorIndex Then
'blocked
i = fallDistance
Else
'not blocked, you can move up
cellstomove = cellstomove + 1
End If
Next
'move character
'''''''''''''''''''''''''''''
myposCOL = (PortalOrangeCol - 1)
myposROW = PortalOrangeRow
For i = 0 To (cellstomove - 2)
'is the cell free?
'is the cell colored different or is a portal? then stop whatever you're doing
If Cells(myposROW, (myposCOL - 1)).Interior.ColorIndex <> backgroundColorIndex And Cells(myposROW, (myposCOL - 1)).Interior.Pattern <> xlPatternLinearGradient Then
'this cell isn't free
Exit Function
End If
removeCurrentCharacter
myposCOL = myposCOL - 1
drawCharacter
Sleep (10)
Next
fallDistance = 0
'''''''''''''''''''''''''''''
Else
myposCOL = (PortalOrangeCol - 1)
myposROW = PortalOrangeRow
End If
End Select
Else
If myposROW = PortalOrangeRow And myposCOL = PortalOrangeCol Then
'yes, the orange one, portal me to the blue one
Select Case portalBlueDirection
Case "up"
myposROW = PortalBlueRow + 1
myposCOL = PortalBlueCol
Case "down"
If fallDistance > 0 Then
'calculate momentum
'check for collision
i = 1
cellstomove = 0
For i = 1 To fallDistance
If Cells((PortalBlueRow - i), PortalBlueCol).Interior.ColorIndex <> backgroundColorIndex Then
'blocked
i = fallDistance
Else
'not blocked, you can move up
cellstomove = cellstomove + 1
End If
Next
'move character
'''''''''''''''''''''''''''''
myposCOL = PortalBlueCol
myposROW = (PortalBlueRow - 1)
For i = 0 To (cellstomove - 2)
'is the cell free?
'is the cell colored different or is a portal? then stop whatever you're doing
If Cells((myposROW - 1), myposCOL).Interior.ColorIndex <> backgroundColorIndex And Cells((myposROW - 1), myposCOL).Interior.Pattern <> xlPatternLinearGradient Then
'this cell isn't free
Exit Function
End If
removeCurrentCharacter
myposROW = myposROW - 1
drawCharacter
Sleep (10)
Next
fallDistance = 0
'''''''''''''''''''''''''''''
Else
myposROW = (PortalBlueRow - 1)
myposCOL = PortalBlueCol
End If
Case "left"
If fallDistance > 0 Then
'calculate momentum
'check for collision
i = 1
cellstomove = 0
For i = 1 To fallDistance
If Cells(PortalBlueRow, (PortalBlueCol + i)).Interior.ColorIndex <> backgroundColorIndex Then
'blocked
i = fallDistance
Else
'not blocked, you can move up
cellstomove = cellstomove + 1
End If
Next
'move character
'''''''''''''''''''''''''''''
myposCOL = (PortalBlueCol + 1)
myposROW = PortalBlueRow
For i = 0 To (cellstomove - 2)
'is the cell free?
'is the cell colored different or is a portal? then stop whatever you're doing
If Cells(myposROW, (myposCOL + 1)).Interior.ColorIndex <> backgroundColorIndex And Cells(myposROW, (myposCOL + 1)).Interior.Pattern <> xlPatternLinearGradient Then
'this cell isn't free
Exit Function
End If
removeCurrentCharacter
myposCOL = myposCOL + 1
drawCharacter
Sleep (10)
Next
fallDistance = 0
'''''''''''''''''''''''''''''
Else
myposCOL = (PortalBlueCol + 1)
myposROW = PortalBlueRow
End If
Case "right"
If fallDistance > 0 Then
'calculate momentum
'check for collision
i = 1
cellstomove = 0
For i = 1 To fallDistance
If Cells(PortalBlueRow, (PortalBlueCol - i)).Interior.ColorIndex <> backgroundColorIndex Then
'blocked
i = fallDistance
Else
'not blocked, you can move up
cellstomove = cellstomove + 1
End If
Next
'move character
'''''''''''''''''''''''''''''
myposCOL = (PortalBlueCol - 1)
myposROW = PortalBlueRow
For i = 0 To (cellstomove - 2)
'is the cell free?
'is the cell colored different or is a portal? then stop whatever you're doing
If Cells(myposROW, (myposCOL - 1)).Interior.ColorIndex <> backgroundColorIndex And Cells(myposROW, (myposCOL - 1)).Interior.Pattern <> xlPatternLinearGradient Then
'this cell isn't free
Exit Function
End If
removeCurrentCharacter
myposCOL = myposCOL - 1
drawCharacter
Sleep (10)
Next
fallDistance = 0
'''''''''''''''''''''''''''''
Else
myposCOL = (PortalBlueCol - 1)
myposROW = PortalBlueRow
End If
End Select
End If
End If
End Function
Function ShootPortal(direction As String)
Dim PortalColor As Integer
Dim counter As Integer
'set this portal's color
If CurrentPortalNr = 1 Then
PortalColor = 2 'shoot orange now
CurrentPortalNr = 2
Else
PortalColor = 1 'shoot blue now
CurrentPortalNr = 1
End If
'determine position of the portal
Dim NewPortalrow As Integer
Dim NewPortalcol As Integer
NewPortalCell = 0
NewPortalcol = 0
Select Case direction
Case "up"
'loop up until you find a block to hit
counter = 1
Do Until Cells((myposROW - counter), myposCOL).Interior.ColorIndex <> backgroundColorIndex Or Cells((myposROW - counter), myposCOL).Interior.Pattern = xlPatternDown Or counter > PortalMaximumTravelDistance
If Cells((myposROW - counter), myposCOL).Interior.PatternColorIndex = forceFieldColorIndex Then
'force field, you shall not pass!
Exit Function
Else
counter = counter + 1
End If
Loop
If counter >= PortalMaximumTravelDistance Then
'too far, reset and exit
If CurrentPortalNr = 2 Then CurrentPortalNr = 1
If CurrentPortalNr = 1 Then CurrentPortalNr = 2
Exit Function
End If
'block portal stacking
If (myposROW - counter) = PortalBlueRow And myposCOL = PortalBlueCol Then
'reset portal color to orange
CurrentPortalNr = 1
Exit Function
End If
If (myposROW - counter) = PortalOrangeRow And myposCOL = PortalOrangeCol Then
'reset portal color to blue
CurrentPortalNr = 2
Exit Function
End If
counter = counter - 1
NewPortalrow = (myposROW - counter)
NewPortalcol = myposCOL
Case "down"
'loop up until you find a block to hit
counter = 1
Do Until Cells((myposROW + counter), myposCOL).Interior.ColorIndex <> backgroundColorIndex Or Cells((myposROW + counter), myposCOL).Interior.Pattern = xlPatternDown Or counter > PortalMaximumTravelDistance
If Cells((myposROW + counter), myposCOL).Interior.PatternColorIndex = forceFieldColorIndex Then
'force field, you shall not pass!
Exit Function
Else
counter = counter + 1
End If
Loop
If counter >= PortalMaximumTravelDistance Then
'too far, reset and exit
If CurrentPortalNr = 2 Then CurrentPortalNr = 1
If CurrentPortalNr = 1 Then CurrentPortalNr = 2
Exit Function
End If
counter = counter - 1
'block portal stacking
If (myposROW + counter) = PortalBlueRow And myposCOL = PortalBlueCol Then
'reset portal color to orange
CurrentPortalNr = 1
Exit Function
End If
If (myposROW + counter) = PortalOrangeRow And myposCOL = PortalOrangeCol Then
'reset portal color to blue
CurrentPortalNr = 2
Exit Function
End If
NewPortalrow = (myposROW + counter)
NewPortalcol = myposCOL
Case "left"
'loop up until you find a block to hit
counter = 1
Do Until Cells(myposROW, (myposCOL - counter)).Interior.ColorIndex <> backgroundColorIndex Or Cells(myposROW, (myposCOL - counter)).Interior.Pattern = xlPatternDown Or counter > PortalMaximumTravelDistance Or (myposCOL - counter) = 0
If Cells(myposROW, (myposCOL - counter)).Interior.PatternColorIndex = forceFieldColorIndex Then
'force field, you shall not pass!
Exit Function
Else
counter = counter + 1
End If
Loop
If counter >= PortalMaximumTravelDistance Then
'too far, reset and exit
If CurrentPortalNr = 2 Then CurrentPortalNr = 1
If CurrentPortalNr = 1 Then CurrentPortalNr = 2
Exit Function
End If
'block portal stacking
If myposROW = PortalBlueRow And (myposCOL - counter) = PortalBlueCol Then
'reset portal color to orange
CurrentPortalNr = 1
Exit Function
End If
If myposROW = PortalOrangeRow And (myposCOL - counter) = PortalOrangeCol Then
'reset portal color to blue
CurrentPortalNr = 2
Exit Function
End If
counter = counter - 1
NewPortalrow = myposROW
NewPortalcol = (myposCOL - counter)
Case "right"
'loop up until you find a block to hit
counter = 1
Do Until Cells(myposROW, (myposCOL + counter)).Interior.ColorIndex <> backgroundColorIndex Or Cells(myposROW, (myposCOL + counter)).Interior.Pattern = xlPatternDown Or counter > PortalMaximumTravelDistance
If Cells(myposROW, (myposCOL + counter)).Interior.PatternColorIndex = forceFieldColorIndex Then
'force field, you shall not pass!
Exit Function
Else
counter = counter + 1
End If
Loop
If counter >= PortalMaximumTravelDistance Then
'too far, reset and exit
If CurrentPortalNr = 2 Then CurrentPortalNr = 1
If CurrentPortalNr = 1 Then CurrentPortalNr = 2
Exit Function
End If
'block portal stacking
If myposROW = PortalBlueRow And (myposCOL + counter) = PortalBlueCol Then
'reset portal color to orange
CurrentPortalNr = 1
Exit Function
End If
If myposROW = PortalOrangeRow And (myposCOL + counter) = PortalOrangeCol Then
'reset portal color to blue
CurrentPortalNr = 2
Exit Function
End If
counter = counter - 1
NewPortalrow = myposROW
NewPortalcol = (myposCOL + counter)
End Select
'remove previous portals?
If PortalColor = 1 And PortalBlueRow > 0 Then
Select Case PortalBluePreviousBlockType
Case "ladder"
Cells(PortalBlueRow, PortalBlueCol).Interior.ColorIndex = backgroundColorIndex
Cells(PortalBlueRow, PortalBlueCol).Interior.PatternColorIndex = laddercolorindex
Cells(PortalBlueRow, PortalBlueCol).Interior.Pattern = xlPatternLightHorizontal
Case Else
Cells(PortalBlueRow, PortalBlueCol).Interior.Pattern = xlPatternNone
Cells(PortalBlueRow, PortalBlueCol).Interior.ColorIndex = backgroundColorIndex
Cells(PortalBlueRow, PortalBlueCol).Interior.PatternColorIndex = backgroundColorIndex
End Select
End If
If PortalColor = 2 And PortalOrangeRow > 0 Then
Select Case PortalOrangePreviousBlockType
Case "ladder"
Cells(PortalOrangeRow, PortalOrangeCol).Interior.ColorIndex = backgroundColorIndex
Cells(PortalOrangeRow, PortalOrangeCol).Interior.PatternColorIndex = laddercolorindex
Cells(PortalOrangeRow, PortalOrangeCol).Interior.Pattern = xlPatternLightHorizontal
Case Else
Cells(PortalOrangeRow, PortalOrangeCol).Interior.Pattern = xlPatternNone
Cells(PortalOrangeRow, PortalOrangeCol).Interior.ColorIndex = backgroundColorIndex
Cells(PortalOrangeRow, PortalOrangeCol).Interior.PatternColorIndex = backgroundColorIndex
End Select
End If
If Cells(NewPortalrow, NewPortalcol).Interior.PatternColorIndex = laddercolorindex And Cells(NewPortalrow, NewPortalcol).Interior.Pattern = xlPatternLightHorizontal Then
If PortalColor = 1 Then
PortalBluePreviousBlockType = "ladder"
Else
PortalOrangePreviousBlockType = "ladder"
End If
Else
If PortalColor = 1 Then
PortalBluePreviousBlockType = "nothing"
Else
PortalOrangePreviousBlockType = "nothing"
End If
End If
DrawPortal direction, NewPortalrow, NewPortalcol, PortalColor
Exit Function
End Function
Function DrawPortal(direction As String, portrow As Integer, portcol As Integer, portcolor As Integer)
If portcolor = 1 Then portalBlueDirection = direction
If portcolor = 2 Then PortalOrangeDirection = direction
Dim thisRange As Range
Set thisRange = Cells(portrow, portcol)
With thisRange.Interior
.Pattern = xlPatternLinearGradient
Select Case direction
Case "up"
.Gradient.Degree = 270
Case "down"
.Gradient.Degree = 90
Case "left"
.Gradient.Degree = 180
Case "right"
.Gradient.Degree = 0
End Select
.Gradient.ColorStops.Clear
End With
With thisRange.Interior.Gradient.ColorStops.Add(0)
.color = RGB(255, 255, 255)
.TintAndShade = 0
End With
With thisRange.Interior.Gradient.ColorStops.Add(1)