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visitable.cpp
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visitable.cpp
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#include "visitable.h"
#include <algorithm>
#include <climits>
#include <iosfwd>
#include <limits>
#include <map>
#include <memory>
#include <string>
#include <unordered_map>
#include <utility>
#include "active_item_cache.h"
#include "bionics.h"
#include "character.h"
#include "colony.h"
#include "debug.h"
#include "inventory.h"
#include "item.h"
#include "item_contents.h"
#include "item_pocket.h"
#include "make_static.h"
#include "map.h"
#include "map_selector.h"
#include "memory_fast.h"
#include "monster.h"
#include "mtype.h"
#include "mutation.h"
#include "pimpl.h"
#include "point.h"
#include "submap.h"
#include "temp_crafting_inventory.h"
#include "units.h"
#include "value_ptr.h"
#include "veh_type.h"
#include "vehicle.h"
#include "vehicle_selector.h"
static const bionic_id bio_ups( "bio_ups" );
static const itype_id itype_UPS( "UPS" );
static const itype_id itype_UPS_off( "UPS_off" );
static const itype_id itype_apparatus( "apparatus" );
static const quality_id qual_BUTCHER( "BUTCHER" );
static const quality_id qual_SMOKE_PIPE( "SMOKE_PIPE" );
/** @relates visitable */
item *read_only_visitable::find_parent( const item &it ) const
{
item *res = nullptr;
if( visit_items( [&]( item * node, item * parent ) {
if( node == &it ) {
res = parent;
return VisitResponse::ABORT;
}
return VisitResponse::NEXT;
} ) != VisitResponse::ABORT ) {
debugmsg( "Tried to find item parent using an object that doesn't contain it" );
}
return res;
}
/** @relates visitable */
std::vector<item *> read_only_visitable::parents( const item &it ) const
{
std::vector<item *> res;
for( item *obj = find_parent( it ); obj; obj = find_parent( *obj ) ) {
res.push_back( obj );
}
return res;
}
/** @relates visitable */
bool read_only_visitable::has_item( const item &it ) const
{
return visit_items( [&it]( const item * node, item * ) {
return node == &it ? VisitResponse::ABORT : VisitResponse::NEXT;
} ) == VisitResponse::ABORT;
}
/** @relates visitable */
bool read_only_visitable::has_item_with( const std::function<bool( const item & )> &filter ) const
{
return visit_items( [&filter]( const item * node, item * ) {
return filter( *node ) ? VisitResponse::ABORT : VisitResponse::NEXT;
} ) == VisitResponse::ABORT;
}
/** Sums the two terms, being careful to not trigger overflow.
* Doesn't handle underflow.
*
* @param a The first addend.
* @param b The second addend.
* @return the sum of the addends, but truncated to std::numeric_limits<int>::max().
*/
template <typename T>
static T sum_no_wrap( T a, T b )
{
if( a > std::numeric_limits<T>::max() - b ||
b > std::numeric_limits<T>::max() - a ) {
return std::numeric_limits<T>::max();
}
return a + b;
}
template <typename T>
static int has_quality_internal( const T &self, const quality_id &qual, int level, int limit )
{
int qty = 0;
self.visit_items( [&qual, level, &limit, &qty]( item * e, item * ) {
if( e->get_quality( qual ) >= level ) {
qty = sum_no_wrap( qty, static_cast<int>( e->count() ) );
if( qty >= limit ) {
// found sufficient items
return VisitResponse::ABORT;
}
}
return VisitResponse::NEXT;
} );
return std::min( qty, limit );
}
static int has_quality_from_vpart( const vehicle &veh, int part, const quality_id &qual, int level,
int limit )
{
int qty = 0;
point pos = veh.part( part ).mount;
for( const int &n : veh.parts_at_relative( pos, true ) ) {
// only unbroken parts can provide tool qualities
if( !veh.part( n ).is_broken() ) {
auto tq = veh.part_info( n ).qualities;
auto iter = tq.find( qual );
// does the part provide this quality?
if( iter != tq.end() && iter->second >= level ) {
qty = sum_no_wrap( qty, 1 );
}
}
}
return std::min( qty, limit );
}
bool read_only_visitable::has_quality( const quality_id &qual, int level, int qty ) const
{
return has_quality_internal( *this, qual, level, qty ) == qty;
}
/** @relates visitable */
bool inventory::has_quality( const quality_id &qual, int level, int qty ) const
{
const quality_query query{ qual, level, qty };
if( qualities_cache.find( query ) == qualities_cache.end() ) {
int res = 0;
for( const auto &stack : this->items ) {
res += stack.size() * has_quality_internal( stack.front(), qual, level, qty );
if( res >= qty ) {
qualities_cache[query] = true;
}
}
}
return qualities_cache[query];
}
/** @relates visitable */
bool vehicle_selector::has_quality( const quality_id &qual, int level, int qty ) const
{
for( const vehicle_cursor &cursor : *this ) {
if( cursor.ignore_vpart ) {
continue;
}
qty -= has_quality_from_vpart( cursor.veh, cursor.part, qual, level, qty );
if( qty <= 0 ) {
return true;
}
}
return has_quality_internal( *this, qual, level, qty ) == qty;
}
/** @relates visitable */
bool vehicle_cursor::has_quality( const quality_id &qual, int level, int qty ) const
{
if( !ignore_vpart ) {
qty -= has_quality_from_vpart( veh, part, qual, level, qty );
}
return qty <= 0 ? true : has_quality_internal( *this, qual, level, qty ) == qty;
}
/** @relates visitable */
bool Character::has_quality( const quality_id &qual, int level, int qty ) const
{
for( const bionic &bio : *this->my_bionics ) {
if( bio.get_quality( qual ) >= level ) {
if( qty <= 1 ) {
return true;
}
qty--;
}
}
return qty <= 0 ? true : has_quality_internal( *this, qual, level, qty ) == qty;
}
bool read_only_visitable::has_tools( const itype_id &it, int quantity,
const std::function<bool( const item & )> &filter ) const
{
return has_amount( it, quantity, true, filter );
}
bool read_only_visitable::has_components( const itype_id &it, int quantity,
const std::function<bool( const item & )> &filter ) const
{
return has_amount( it, quantity, false, filter );
}
bool read_only_visitable::has_charges( const itype_id &it, int quantity,
const std::function<bool( const item & )> &filter ) const
{
return ( charges_of( it, INT_MAX, filter ) >= quantity );
}
template <typename T>
static int max_quality_internal( const T &self, const quality_id &qual )
{
int res = INT_MIN;
self.visit_items( [&res, &qual]( item * e, item * ) {
res = std::max( res, e->get_quality( qual ) );
return VisitResponse::NEXT;
} );
return res;
}
static int max_quality_from_vpart( const vehicle &veh, int part, const quality_id &qual )
{
int res = INT_MIN;
point pos = veh.part( part ).mount;
for( const int &n : veh.parts_at_relative( pos, true ) ) {
// only unbroken parts can provide tool qualities
if( !veh.part( n ).is_broken() ) {
auto tq = veh.part_info( n ).qualities;
auto iter = tq.find( qual );
// does the part provide this quality?
if( iter != tq.end() ) {
res = std::max( res, iter->second );
}
}
}
return res;
}
int read_only_visitable::max_quality( const quality_id &qual ) const
{
return max_quality_internal( *this, qual );
}
/** @relates visitable */
int Character::max_quality( const quality_id &qual ) const
{
int res = INT_MIN;
for( const bionic &bio : *my_bionics ) {
res = std::max( res, bio.get_quality( qual ) );
}
if( qual == qual_BUTCHER ) {
for( const trait_id &mut : get_mutations() ) {
res = std::max( res, mut->butchering_quality );
}
}
return std::max( res, max_quality_internal( *this, qual ) );
}
int Character::max_quality( const quality_id &qual, int radius )
{
int res = max_quality( qual );
if( radius > 0 ) {
res = std::max( res,
crafting_inventory( tripoint_zero, radius, true )
.max_quality( qual ) );
}
return res;
}
/** @relates visitable */
int vehicle_cursor::max_quality( const quality_id &qual ) const
{
int vpart = ignore_vpart ? 0 : max_quality_from_vpart( veh, part, qual );
return std::max( vpart, max_quality_internal( *this, qual ) );
}
/** @relates visitable */
int vehicle_selector::max_quality( const quality_id &qual ) const
{
int res = INT_MIN;
for( const vehicle_cursor &e : *this ) {
res = std::max( res, e.max_quality( qual ) );
}
return res;
}
template<typename T, typename V>
static inline std::vector<T> items_with_internal( V &self, const std::function<bool( const item & )>
&filter )
{
std::vector<T> res;
self.visit_items( [&res, &filter]( const item * node, item * ) {
if( filter( *node ) ) {
res.push_back( const_cast<T>( node ) );
}
return VisitResponse::NEXT;
} );
return res;
}
/** @relates visitable */
std::vector<const item *> read_only_visitable::items_with(
const std::function<bool( const item & )> &filter ) const
{
return items_with_internal<const item *>( *this, filter );
}
/** @relates visitable */
std::vector<item *> read_only_visitable::items_with(
const std::function<bool( const item & )> &filter )
{
return items_with_internal<item *>( *this, filter );
}
static VisitResponse visit_internal( const std::function<VisitResponse( item *, item * )> &func,
const item *node, item *parent = nullptr )
{
// hack to avoid repetition
item *m_node = const_cast<item *>( node );
switch( func( m_node, parent ) ) {
case VisitResponse::ABORT:
return VisitResponse::ABORT;
case VisitResponse::NEXT:
if( m_node->visit_contents( func, m_node ) == VisitResponse::ABORT ) {
return VisitResponse::ABORT;
}
/* intentional fallthrough */
case VisitResponse::SKIP:
return VisitResponse::NEXT;
}
/* never reached but suppresses GCC warning */
return VisitResponse::ABORT;
}
VisitResponse item::visit_contents( const std::function<VisitResponse( item *, item * )>
&func, item *parent )
{
return contents.visit_contents( func, parent );
}
VisitResponse item_contents::visit_contents( const std::function<VisitResponse( item *, item * )>
&func, item *parent )
{
for( item_pocket &pocket : contents ) {
if( !pocket.is_type( item_pocket::pocket_type::CONTAINER ) ) {
// anything that is not CONTAINER is accessible only via its specific accessor
return VisitResponse::NEXT;
}
switch( pocket.visit_contents( func, parent ) ) {
case VisitResponse::ABORT:
return VisitResponse::ABORT;
default:
break;
}
}
return VisitResponse::NEXT;
}
VisitResponse item_pocket::visit_contents( const std::function<VisitResponse( item *, item * )>
&func, item *parent )
{
for( item &e : contents ) {
switch( visit_internal( func, &e, parent ) ) {
case VisitResponse::ABORT:
return VisitResponse::ABORT;
default:
break;
}
}
return VisitResponse::NEXT;
}
/** @relates visitable */
VisitResponse item::visit_items(
const std::function<VisitResponse( item *, item * )> &func ) const
{
return visit_internal( func, this );
}
/** @relates visitable */
VisitResponse inventory::visit_items(
const std::function<VisitResponse( item *, item * )> &func ) const
{
for( const auto &stack : items ) {
for( const item &it : stack ) {
if( visit_internal( func, &it ) == VisitResponse::ABORT ) {
return VisitResponse::ABORT;
}
}
}
return VisitResponse::NEXT;
}
/** @relates visitable */
VisitResponse temp_crafting_inventory::visit_items(
const std::function<VisitResponse( item *, item * )> &func ) const
{
for( item *it : items ) {
if( visit_internal( func, it ) == VisitResponse::ABORT ) {
return VisitResponse::ABORT;
}
}
return VisitResponse::NEXT;
}
VisitResponse outfit::visit_items( const std::function<VisitResponse( item *, item * )> &func )
const
{
for( const item &e : worn ) {
if( visit_internal( func, &e ) == VisitResponse::ABORT ) {
return VisitResponse::ABORT;
}
}
return VisitResponse::NEXT;
}
/** @relates visitable */
VisitResponse Character::visit_items( const std::function<VisitResponse( item *, item * )> &func )
const
{
if( !weapon.is_null() &&
visit_internal( func, &weapon ) == VisitResponse::ABORT ) {
return VisitResponse::ABORT;
}
if( worn.visit_items( func ) == VisitResponse::ABORT ) {
return VisitResponse::ABORT;
}
for( const item *e : get_pseudo_items() ) {
if( visit_internal( func, e ) == VisitResponse::ABORT ) {
return VisitResponse::ABORT;
}
}
return inv->visit_items( func );
}
/** @relates visitable */
VisitResponse map_cursor::visit_items(
const std::function<VisitResponse( item *, item * )> &func ) const
{
map &here = get_map();
// skip inaccessible items
if( here.has_flag( ter_furn_flag::TFLAG_SEALED, pos() ) &&
!here.has_flag( ter_furn_flag::TFLAG_LIQUIDCONT, pos() ) ) {
return VisitResponse::NEXT;
}
for( item &e : here.i_at( pos() ) ) {
if( visit_internal( func, &e ) == VisitResponse::ABORT ) {
return VisitResponse::ABORT;
}
}
return VisitResponse::NEXT;
}
/** @relates visitable */
VisitResponse map_selector::visit_items(
const std::function<VisitResponse( item *, item * )> &func ) const
{
for( map_cursor &cursor : * ( const_cast<map_selector *>( this ) ) ) {
if( cursor.visit_items( func ) == VisitResponse::ABORT ) {
return VisitResponse::ABORT;
}
}
return VisitResponse::NEXT;
}
/** @relates visitable */
VisitResponse vehicle_cursor::visit_items(
const std::function<VisitResponse( item *, item * )> &func ) const
{
int idx = veh.part_with_feature( part, "CARGO", true );
if( idx >= 0 ) {
for( item &e : veh.get_items( idx ) ) {
if( visit_internal( func, &e ) == VisitResponse::ABORT ) {
return VisitResponse::ABORT;
}
}
}
return VisitResponse::NEXT;
}
/** @relates visitable */
VisitResponse vehicle_selector::visit_items(
const std::function<VisitResponse( item *, item * )> &func ) const
{
for( const vehicle_cursor &cursor : *this ) {
if( cursor.visit_items( func ) == VisitResponse::ABORT ) {
return VisitResponse::ABORT;
}
}
return VisitResponse::NEXT;
}
/** @relates visitable */
item visitable::remove_item( item &it )
{
auto obj = remove_items_with( [&it]( const item & e ) {
return &e == ⁢
}, 1 );
if( !obj.empty() ) {
return obj.front();
} else {
debugmsg( "Tried removing item from object which did not contain it" );
return item();
}
}
/** @relates visitable */
std::list<item> item::remove_items_with( const std::function<bool( const item &e )>
&filter, int count )
{
std::list<item> res;
if( count <= 0 ) {
// nothing to do
return res;
}
contents.remove_internal( filter, count, res );
return res;
}
/** @relates visitable */
std::list<item> inventory::remove_items_with( const
std::function<bool( const item &e )> &filter, int count )
{
std::list<item> res;
if( count <= 0 ) {
// nothing to do
return res;
}
for( auto stack = items.begin(); stack != items.end() && count > 0; ) {
std::list<item> &istack = *stack;
const char original_invlet = istack.front().invlet;
for( auto istack_iter = istack.begin(); istack_iter != istack.end() && count > 0; ) {
if( filter( *istack_iter ) ) {
count--;
res.splice( res.end(), istack, istack_iter++ );
// The non-first items of a stack may have different invlets, the code
// in inventory only ever checks the invlet of the first item. This
// ensures that the first item of a stack always has the same invlet, even
// after the original first item was removed.
if( istack_iter == istack.begin() && istack_iter != istack.end() ) {
istack_iter->invlet = original_invlet;
}
} else {
istack_iter->remove_internal( filter, count, res );
++istack_iter;
}
}
if( istack.empty() ) {
stack = items.erase( stack );
} else {
++stack;
}
}
// Invalidate binning cache
binned = false;
return res;
}
std::list<item> outfit::remove_items_with( Character &guy,
const std::function<bool( const item & )> &filter, int &count )
{
std::list<item> res;
for( auto iter = worn.begin(); iter != worn.end(); ) {
if( filter( *iter ) ) {
iter->on_takeoff( guy );
res.splice( res.end(), worn, iter++ );
if( --count == 0 ) {
return res;
}
} else {
iter->remove_internal( filter, count, res );
if( count == 0 ) {
return res;
}
++iter;
}
}
return res;
}
/** @relates visitable */
std::list<item> Character::remove_items_with( const
std::function<bool( const item &e )> &filter, int count )
{
std::list<item> res;
if( count <= 0 ) {
// nothing to do
return res;
}
// first try and remove items from the inventory
res = inv->remove_items_with( filter, count );
count -= res.size();
if( count == 0 ) {
return res;
}
// then try any worn items
std::list<item> worn_res = worn.remove_items_with( *this, filter, count );
res.insert( res.end(), worn_res.begin(), worn_res.end() );
if( count > 0 ) {
// finally try the currently wielded item (if any)
if( filter( weapon ) ) {
res.push_back( remove_weapon() );
count--;
} else {
weapon.remove_internal( filter, count, res );
}
}
return res;
}
/** @relates visitable */
std::list<item> map_cursor::remove_items_with( const
std::function<bool( const item &e )> &filter, int count )
{
std::list<item> res;
if( count <= 0 ) {
// nothing to do
return res;
}
map &here = get_map();
if( !here.inbounds( pos() ) ) {
debugmsg( "cannot remove items from map: cursor out-of-bounds" );
return res;
}
// fetch the appropriate item stack
point offset;
submap *sub = here.get_submap_at( pos(), offset );
cata::colony<item> &stack = sub->get_items( offset );
for( auto iter = stack.begin(); iter != stack.end(); ) {
if( filter( *iter ) ) {
// remove from the active items cache (if it isn't there does nothing)
sub->active_items.remove( &*iter );
// if necessary remove item from the luminosity map
sub->update_lum_rem( offset, *iter );
// finally remove the item
res.push_back( *iter );
iter = stack.erase( iter );
if( --count == 0 ) {
return res;
}
} else {
iter->remove_internal( filter, count, res );
if( count == 0 ) {
return res;
}
++iter;
}
}
here.update_submap_active_item_status( pos() );
return res;
}
/** @relates visitable */
std::list<item> map_selector::remove_items_with( const
std::function<bool( const item &e )> &filter, int count )
{
std::list<item> res;
for( map_cursor &cursor : *this ) {
std::list<item> out = cursor.remove_items_with( filter, count );
count -= out.size();
res.splice( res.end(), out );
}
return res;
}
/** @relates visitable */
std::list<item> vehicle_cursor::remove_items_with( const
std::function<bool( const item &e )> &filter, int count )
{
std::list<item> res;
if( count <= 0 ) {
// nothing to do
return res;
}
int idx = veh.part_with_feature( part, "CARGO", false );
if( idx < 0 ) {
return res;
}
vehicle_part &p = veh.part( idx );
for( auto iter = p.items.begin(); iter != p.items.end(); ) {
if( filter( *iter ) ) {
// remove from the active items cache (if it isn't there does nothing)
veh.active_items.remove( &*iter );
res.push_back( *iter );
iter = p.items.erase( iter );
if( --count == 0 ) {
return res;
}
} else {
iter->remove_internal( filter, count, res );
if( count == 0 ) {
return res;
}
++iter;
}
}
if( !res.empty() ) {
// if we removed any items then invalidate the cached mass
veh.invalidate_mass();
}
return res;
}
/** @relates visitable */
std::list<item> vehicle_selector::remove_items_with( const
std::function<bool( const item &e )> &filter, int count )
{
std::list<item> res;
for( vehicle_cursor &cursor : *this ) {
std::list<item> out = cursor.remove_items_with( filter, count );
count -= out.size();
res.splice( res.end(), out );
}
return res;
}
template <typename T, typename M>
static int charges_of_internal( const T &self, const M &main, const itype_id &id, int limit,
const std::function<bool( const item & )> &filter,
const std::function<void( int )> &visitor, bool in_tools )
{
int qty = 0;
bool found_tool_with_UPS = false;
bool found_bionic_tool = false;
self.visit_items( [&]( const item * e, item * ) {
if( filter( *e ) && ( id == e->typeId() || ( in_tools && id == e->ammo_current() ) ) &&
!e->is_broken() ) {
if( id != itype_UPS_off ) {
if( e->count_by_charges() ) {
qty = sum_no_wrap( qty, e->charges );
} else {
qty = sum_no_wrap( qty, e->ammo_remaining() );
}
if( e->has_flag( STATIC( flag_id( "USE_UPS" ) ) ) ) {
found_tool_with_UPS = true;
} else if( e->has_flag( STATIC( flag_id( "USES_BIONIC_POWER" ) ) ) ) {
found_bionic_tool = true;
}
} else if( id == itype_UPS_off && e->has_flag( STATIC( flag_id( "IS_UPS" ) ) ) ) {
qty = sum_no_wrap( qty, e->ammo_remaining() );
}
}
if( qty >= limit ) {
return VisitResponse::ABORT;
}
// recurse through nested containers if any
return e->is_container() ? VisitResponse::NEXT : VisitResponse::SKIP;
} );
if( found_tool_with_UPS && qty < limit && get_player_character().has_active_bionic( bio_ups ) ) {
qty = sum_no_wrap( qty, static_cast<int>( units::to_kilojoule(
get_player_character().get_power_level() ) ) );
}
if( found_bionic_tool ) {
qty = sum_no_wrap( qty, static_cast<int>( units::to_kilojoule(
get_player_character().get_power_level() ) ) );
}
if( qty < limit && found_tool_with_UPS ) {
int used_ups = main.charges_of( itype_UPS, limit - qty );
qty += used_ups;
if( visitor ) {
visitor( used_ups );
}
}
return std::min( qty, limit );
}
template <typename T>
static std::pair<int, int> kcal_range_of_internal( const T &self, const itype_id &id,
const std::function<bool( const item & )> &filter, Character &player_character )
{
std::pair<int, int> result( INT_MAX, INT_MIN );
self.visit_items( [&result, &id, &filter, &player_character]( const item * e, item * ) {
if( e->typeId() == id && filter( *e ) ) {
int kcal = player_character.compute_effective_nutrients( *e ).kcal();
if( kcal < result.first ) {
result.first = kcal;
}
if( kcal > result.second ) {
result.second = kcal;
}
}
return VisitResponse::NEXT;
} );
return result;
}
std::pair<int, int> read_only_visitable::kcal_range( const itype_id &id,
const std::function<bool( const item & )> &filter, Character &player_character )
{
return kcal_range_of_internal( *this, id, filter, player_character );
}
std::pair<int, int> inventory::kcal_range( const itype_id &id,
const std::function<bool( const item & )> &filter, Character &player_character )
{
return kcal_range_of_internal( *this, id, filter, player_character );
}
std::pair<int, int> Character::kcal_range( const itype_id &id,
const std::function<bool( const item & )> &filter, Character &player_character )
{
return kcal_range_of_internal( *this, id, filter, player_character );
}
/** @relates visitable */
int read_only_visitable::charges_of( const itype_id &what, int limit,
const std::function<bool( const item & )> &filter,
const std::function<void( int )> &visitor, bool in_tools ) const
{
if( what == itype_UPS ) {
int qty = 0;
qty = sum_no_wrap( qty, charges_of( itype_UPS_off ) );
return std::min( qty, limit );
}
return charges_of_internal( *this, *this, what, limit, filter, visitor, in_tools );
}
/** @relates visitable */
int inventory::charges_of( const itype_id &what, int limit,
const std::function<bool( const item & )> &filter,
const std::function<void( int )> &visitor, bool in_tools ) const
{
if( what == itype_UPS ) {
int qty = 0;
qty = sum_no_wrap( qty, charges_of( itype_UPS_off ) );
return std::min( qty, limit );
}
const itype_bin &binned = get_binned_items();
const auto iter = binned.find( what );
if( iter == binned.end() ) {
return 0;
}
int res = 0;
for( const item *it : iter->second ) {
res = sum_no_wrap( res, charges_of_internal( *it, *this, what, limit, filter, visitor, in_tools ) );
if( res >= limit ) {
break;
}
}
return std::min( limit, res );
}
/** @relates visitable */
int Character::charges_of( const itype_id &what, int limit,
const std::function<bool( const item & )> &filter,
const std::function<void( int )> &visitor, bool in_tools ) const
{
if( what == itype_UPS ) {
int ups_power = available_ups();
if( has_active_bionic( bio_ups ) ) {
ups_power -= units::to_kilojoule( get_power_level() );
}
return std::min( ups_power, limit );
}
return charges_of_internal( *this, *this, what, limit, filter, visitor, in_tools );
}
template <typename T>
static int amount_of_internal( const T &self, const itype_id &id, bool pseudo, int limit,
const std::function<bool( const item & )> &filter )
{
int qty = 0;
self.visit_items( [&qty, &id, &pseudo, &limit, &filter]( const item * e, item * ) {
if( !e->has_flag( STATIC( flag_id( "ITEM_BROKEN" ) ) ) &&
( id == STATIC( itype_id( "any" ) ) || e->typeId() == id ) && filter( *e ) &&
( pseudo || !e->has_flag( STATIC( flag_id( "PSEUDO" ) ) ) ) ) {
qty = sum_no_wrap( qty, 1 );
}
return qty != limit ? VisitResponse::NEXT : VisitResponse::ABORT;
} );
return qty;
}
/** @relates visitable */
int read_only_visitable::amount_of( const itype_id &what, bool pseudo, int limit,
const std::function<bool( const item & )> &filter ) const
{
return amount_of_internal( *this, what, pseudo, limit, filter );
}
/** @relates visitable */
int inventory::amount_of( const itype_id &what, bool pseudo, int limit,
const std::function<bool( const item & )> &filter ) const
{
const itype_bin &binned = get_binned_items();
const auto iter = binned.find( what );
if( iter == binned.end() && what != STATIC( itype_id( "any" ) ) ) {
return 0;
}
int res = 0;
if( what.str() == "any" ) {
for( const auto &kv : binned ) {
for( const item *it : kv.second ) {
res = sum_no_wrap( res, it->amount_of( what, pseudo, limit, filter ) );
}
}
} else {
for( const item *it : iter->second ) {
res = sum_no_wrap( res, it->amount_of( what, pseudo, limit, filter ) );
}
}
return std::min( limit, res );
}
/** @relates visitable */
int Character::amount_of( const itype_id &what, bool pseudo, int limit,
const std::function<bool( const item & )> &filter ) const
{
if( pseudo ) {
for( const item *pseudos : get_pseudo_items() ) {
if( pseudos->typeId() == what ) {
return 1;
}
}
}
if( what == itype_apparatus && pseudo ) {
int qty = 0;
visit_items( [&qty, &limit, &filter]( const item * e, item * ) {
if( e->get_quality( qual_SMOKE_PIPE ) >= 1 && filter( *e ) ) {
qty = sum_no_wrap( qty, 1 );
}
return qty < limit ? VisitResponse::SKIP : VisitResponse::ABORT;