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anatomy.h
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anatomy.h
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#pragma once
#ifndef CATA_SRC_ANATOMY_H
#define CATA_SRC_ANATOMY_H
#include <iosfwd>
#include <vector>
#include "bodypart.h"
#include "string_id.h"
class JsonObject;
class anatomy;
class Creature;
using anatomy_id = string_id<anatomy>;
/**
* A structure that contains body parts.
* Keeps caches for weighted selections.
*/
class anatomy
{
private:
std::vector<bodypart_str_id> unloaded_bps;
std::vector<bodypart_id> cached_bps;
/** Sum of chances to hit a body part randomly, without aiming. */
float size_sum = 0.0f;
// TODO: get_better_name_for_function
bodypart_str_id get_part_with_cumulative_hit_size( float size ) const;
public:
anatomy_id id;
std::vector<std::pair<anatomy_id, mod_id>> src;
bool was_loaded = false;
anatomy() = default;
anatomy( const anatomy & ) = default;
anatomy &operator=( const anatomy & ) = default;
explicit anatomy( const std::vector<bodypart_id> &parts );
/** Returns a random body_part token. main_parts_only will limit it to arms, legs, torso, and head. */
bodypart_id random_body_part() const;
// Returns a random bodypart determined by the attacks hitsize/limb restrictions
bodypart_id select_body_part( int min_hit, int max_hit, bool can_attack_high, int hit_roll ) const;
bodypart_id select_blocking_part( const Creature *blocker, bool arm, bool leg,
bool nonstandard ) const;
// Based on the value provided (which is between range_min and range_max),
// select an appropriate body part to hit with a projectile attack
bodypart_id select_body_part_projectile_attack( double range_min, double range_max,
double value ) const;
std::vector<bodypart_id> get_bodyparts() const;
float get_size_ratio( const anatomy_id &base ) const;
float get_hit_size_sum() const;
float get_base_hit_size_sum( const anatomy_id &base ) const;
void add_body_part( const bodypart_str_id &new_bp );
// TODO: remove_body_part
void load( const JsonObject &jo, const std::string &src );
void finalize();
void check() const;
static void load_anatomy( const JsonObject &jo, const std::string &src );
static void reset();
static void finalize_all();
static void check_consistency();
};
#endif // CATA_SRC_ANATOMY_H