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NetworkManagerTimer.h
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NetworkManagerTimer.h
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/**
* If not stated otherwise in this file or this component's LICENSE
* file the following copyright and licenses apply:
*
* Copyright 2020 RDK Management
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
**/
namespace WPEFramework {
namespace Plugin {
class NetworkManagerTimer {
private:
class NetworkManagerTimerJob {
private:
NetworkManagerTimerJob() = delete;
NetworkManagerTimerJob& operator=(const NetworkManagerTimerJob& RHS) = delete;
public:
NetworkManagerTimerJob(NetworkManagerTimer* tpt)
: m_tptimer(tpt)
{
}
NetworkManagerTimerJob(const NetworkManagerTimerJob& copy)
: m_tptimer(copy.m_tptimer)
{
}
~NetworkManagerTimerJob() {}
inline bool operator==(const NetworkManagerTimerJob& RHS) const
{
return (m_tptimer == RHS.m_tptimer);
}
public:
uint64_t Timed(const uint64_t scheduledTime)
{
if (m_tptimer) {
m_tptimer->Timed();
}
return 0;
}
private:
NetworkManagerTimer* m_tptimer;
};
public:
NetworkManagerTimer()
: baseTimer(64 * 1024, "TimerUtility")
, m_timerJob(this)
, m_isActive(false)
, m_isSingleShot(false)
, m_intervalInMs(-1)
{
}
~NetworkManagerTimer()
{
stop();
}
bool isActive()
{
return m_isActive;
}
void stop()
{
baseTimer.Revoke(m_timerJob);
m_isActive = false;
}
void start()
{
baseTimer.Revoke(m_timerJob);
baseTimer.Schedule(Core::Time::Now().Add(m_intervalInMs), m_timerJob);
m_isActive = true;
}
void start(int msec)
{
setInterval(msec);
start();
}
void setSingleShot(bool val)
{
m_isSingleShot = val;
}
void setInterval(int msec)
{
m_intervalInMs = msec;
}
void connect(std::function<void()> callback)
{
onTimeoutCallback = callback;
}
private:
void Timed()
{
if (onTimeoutCallback != nullptr) {
onTimeoutCallback();
}
if (m_isActive) {
if (m_isSingleShot) {
stop();
} else {
start();
}
}
}
WPEFramework::Core::TimerType<NetworkManagerTimerJob> baseTimer;
NetworkManagerTimerJob m_timerJob;
bool m_isActive;
bool m_isSingleShot;
int m_intervalInMs;
std::function<void()> onTimeoutCallback;
};
}
}