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Phaser.java
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/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
/*
* This file is available under and governed by the GNU General Public
* License version 2 only, as published by the Free Software Foundation.
* However, the following notice accompanied the original version of this
* file:
*
* Written by Doug Lea with assistance from members of JCP JSR-166
* Expert Group and released to the public domain, as explained at
* http://creativecommons.org/publicdomain/zero/1.0/
*/
package java.util.concurrent;
import java.lang.invoke.MethodHandles;
import java.lang.invoke.VarHandle;
import java.util.concurrent.atomic.AtomicReference;
import java.util.concurrent.locks.LockSupport;
/**
* A reusable synchronization barrier, similar in functionality to
* {@link CyclicBarrier} and {@link CountDownLatch} but supporting
* more flexible usage.
*
* <p><b>Registration.</b> Unlike the case for other barriers, the
* number of parties <em>registered</em> to synchronize on a phaser
* may vary over time. Tasks may be registered at any time (using
* methods {@link #register}, {@link #bulkRegister}, or forms of
* constructors establishing initial numbers of parties), and
* optionally deregistered upon any arrival (using {@link
* #arriveAndDeregister}). As is the case with most basic
* synchronization constructs, registration and deregistration affect
* only internal counts; they do not establish any further internal
* bookkeeping, so tasks cannot query whether they are registered.
* (However, you can introduce such bookkeeping by subclassing this
* class.)
*
* <p><b>Synchronization.</b> Like a {@code CyclicBarrier}, a {@code
* Phaser} may be repeatedly awaited. Method {@link
* #arriveAndAwaitAdvance} has effect analogous to {@link
* java.util.concurrent.CyclicBarrier#await CyclicBarrier.await}. Each
* generation of a phaser has an associated phase number. The phase
* number starts at zero, and advances when all parties arrive at the
* phaser, wrapping around to zero after reaching {@code
* Integer.MAX_VALUE}. The use of phase numbers enables independent
* control of actions upon arrival at a phaser and upon awaiting
* others, via two kinds of methods that may be invoked by any
* registered party:
*
* <ul>
*
* <li><b>Arrival.</b> Methods {@link #arrive} and
* {@link #arriveAndDeregister} record arrival. These methods
* do not block, but return an associated <em>arrival phase
* number</em>; that is, the phase number of the phaser to which
* the arrival applied. When the final party for a given phase
* arrives, an optional action is performed and the phase
* advances. These actions are performed by the party
* triggering a phase advance, and are arranged by overriding
* method {@link #onAdvance(int, int)}, which also controls
* termination. Overriding this method is similar to, but more
* flexible than, providing a barrier action to a {@code
* CyclicBarrier}.
*
* <li><b>Waiting.</b> Method {@link #awaitAdvance} requires an
* argument indicating an arrival phase number, and returns when
* the phaser advances to (or is already at) a different phase.
* Unlike similar constructions using {@code CyclicBarrier},
* method {@code awaitAdvance} continues to wait even if the
* waiting thread is interrupted. Interruptible and timeout
* versions are also available, but exceptions encountered while
* tasks wait interruptibly or with timeout do not change the
* state of the phaser. If necessary, you can perform any
* associated recovery within handlers of those exceptions,
* often after invoking {@code forceTermination}. Phasers may
* also be used by tasks executing in a {@link ForkJoinPool}.
* Progress is ensured if the pool's parallelismLevel can
* accommodate the maximum number of simultaneously blocked
* parties.
*
* </ul>
*
* <p><b>Termination.</b> A phaser may enter a <em>termination</em>
* state, that may be checked using method {@link #isTerminated}. Upon
* termination, all synchronization methods immediately return without
* waiting for advance, as indicated by a negative return value.
* Similarly, attempts to register upon termination have no effect.
* Termination is triggered when an invocation of {@code onAdvance}
* returns {@code true}. The default implementation returns {@code
* true} if a deregistration has caused the number of registered
* parties to become zero. As illustrated below, when phasers control
* actions with a fixed number of iterations, it is often convenient
* to override this method to cause termination when the current phase
* number reaches a threshold. Method {@link #forceTermination} is
* also available to abruptly release waiting threads and allow them
* to terminate.
*
* <p><b>Tiering.</b> Phasers may be <em>tiered</em> (i.e.,
* constructed in tree structures) to reduce contention. Phasers with
* large numbers of parties that would otherwise experience heavy
* synchronization contention costs may instead be set up so that
* groups of sub-phasers share a common parent. This may greatly
* increase throughput even though it incurs greater per-operation
* overhead.
*
* <p>In a tree of tiered phasers, registration and deregistration of
* child phasers with their parent are managed automatically.
* Whenever the number of registered parties of a child phaser becomes
* non-zero (as established in the {@link #Phaser(Phaser,int)}
* constructor, {@link #register}, or {@link #bulkRegister}), the
* child phaser is registered with its parent. Whenever the number of
* registered parties becomes zero as the result of an invocation of
* {@link #arriveAndDeregister}, the child phaser is deregistered
* from its parent.
*
* <p><b>Monitoring.</b> While synchronization methods may be invoked
* only by registered parties, the current state of a phaser may be
* monitored by any caller. At any given moment there are {@link
* #getRegisteredParties} parties in total, of which {@link
* #getArrivedParties} have arrived at the current phase ({@link
* #getPhase}). When the remaining ({@link #getUnarrivedParties})
* parties arrive, the phase advances. The values returned by these
* methods may reflect transient states and so are not in general
* useful for synchronization control. Method {@link #toString}
* returns snapshots of these state queries in a form convenient for
* informal monitoring.
*
* <p><b>Sample usages:</b>
*
* <p>A {@code Phaser} may be used instead of a {@code CountDownLatch}
* to control a one-shot action serving a variable number of parties.
* The typical idiom is for the method setting this up to first
* register, then start all the actions, then deregister, as in:
*
* <pre> {@code
* void runTasks(List<Runnable> tasks) {
* Phaser startingGate = new Phaser(1); // "1" to register self
* // create and start threads
* for (Runnable task : tasks) {
* startingGate.register();
* new Thread(() -> {
* startingGate.arriveAndAwaitAdvance();
* task.run();
* }).start();
* }
*
* // deregister self to allow threads to proceed
* startingGate.arriveAndDeregister();
* }}</pre>
*
* <p>One way to cause a set of threads to repeatedly perform actions
* for a given number of iterations is to override {@code onAdvance}:
*
* <pre> {@code
* void startTasks(List<Runnable> tasks, int iterations) {
* Phaser phaser = new Phaser() {
* protected boolean onAdvance(int phase, int registeredParties) {
* return phase >= iterations - 1 || registeredParties == 0;
* }
* };
* phaser.register();
* for (Runnable task : tasks) {
* phaser.register();
* new Thread(() -> {
* do {
* task.run();
* phaser.arriveAndAwaitAdvance();
* } while (!phaser.isTerminated());
* }).start();
* }
* // allow threads to proceed; don't wait for them
* phaser.arriveAndDeregister();
* }}</pre>
*
* If the main task must later await termination, it
* may re-register and then execute a similar loop:
* <pre> {@code
* // ...
* phaser.register();
* while (!phaser.isTerminated())
* phaser.arriveAndAwaitAdvance();}</pre>
*
* <p>Related constructions may be used to await particular phase numbers
* in contexts where you are sure that the phase will never wrap around
* {@code Integer.MAX_VALUE}. For example:
*
* <pre> {@code
* void awaitPhase(Phaser phaser, int phase) {
* int p = phaser.register(); // assumes caller not already registered
* while (p < phase) {
* if (phaser.isTerminated())
* // ... deal with unexpected termination
* else
* p = phaser.arriveAndAwaitAdvance();
* }
* phaser.arriveAndDeregister();
* }}</pre>
*
* <p>To create a set of {@code n} tasks using a tree of phasers, you
* could use code of the following form, assuming a Task class with a
* constructor accepting a {@code Phaser} that it registers with upon
* construction. After invocation of {@code build(new Task[n], 0, n,
* new Phaser())}, these tasks could then be started, for example by
* submitting to a pool:
*
* <pre> {@code
* void build(Task[] tasks, int lo, int hi, Phaser ph) {
* if (hi - lo > TASKS_PER_PHASER) {
* for (int i = lo; i < hi; i += TASKS_PER_PHASER) {
* int j = Math.min(i + TASKS_PER_PHASER, hi);
* build(tasks, i, j, new Phaser(ph));
* }
* } else {
* for (int i = lo; i < hi; ++i)
* tasks[i] = new Task(ph);
* // assumes new Task(ph) performs ph.register()
* }
* }}</pre>
*
* The best value of {@code TASKS_PER_PHASER} depends mainly on
* expected synchronization rates. A value as low as four may
* be appropriate for extremely small per-phase task bodies (thus
* high rates), or up to hundreds for extremely large ones.
*
* <p><b>Implementation notes</b>: This implementation restricts the
* maximum number of parties to 65535. Attempts to register additional
* parties result in {@code IllegalStateException}. However, you can and
* should create tiered phasers to accommodate arbitrarily large sets
* of participants.
*
* @since 1.7
* @author Doug Lea
*/
/*
* Phaser可用于在分阶段任务的不同步骤之间同步
*
* 在同步思想上,Phaser跟CyclicBarrier和CountDownLatch差不多,
* 都是在所有的信号到达屏障之后再集体放行。
* 不同的是,Phaser的控制更精细,除了可以对线程整体控制,
* 还可以对线程(任务)内的不同阶段做同步控制,
* 甚至,可以将一个大任务划分成小任务,然后在各个小任务之间保持同步
*
* 术语约定:
* unarrived parties -- Phaser中未达下一个屏障的信号数量
* parties -- Phaser中注册的信号总数
* phase -- Phaser中所处的阶段
* terminated -- 标记Phaser中所有屏障已经终止(Phaser不再发挥拦截作用)
*
* state状态位:
* |63 63|62 32|31 16|15 0|
* |-terminated-|-phase-|-parties-|-unarrived parties-|
*
* 注:parties有时统称为信号
*/
public class Phaser {
/*
* This class implements an extension of X10 "clocks".
* Thanks to Vijay Saraswat for the idea, and to Vivek Sarkar for enhancements to extend functionality.
*/
/**
* Primary state representation, holding four bit-fields:
*
* unarrived -- the number of parties yet to hit barrier (bits 0-15)
* parties -- the number of parties to wait (bits 16-31)
* phase -- the generation of the barrier (bits 32-62)
* terminated -- set if barrier is terminated (bit 63 / sign)
*
* Except that a phaser with no registered parties is
* distinguished by the otherwise illegal state of having zero
* parties and one unarrived parties (encoded as EMPTY below).
*
* To efficiently maintain atomicity, these values are packed into
* a single (atomic) long. Good performance relies on keeping
* state decoding and encoding simple, and keeping race windows
* short.
*
* All state updates are performed via CAS except initial
* registration of a sub-phaser (i.e., one with a non-null
* parent). In this (relatively rare) case, we use built-in
* synchronization to lock while first registering with its
* parent.
*
* The phase of a subphaser is allowed to lag that of its
* ancestors until it is actually accessed -- see method
* reconcileState.
*/
// Phaser状态位,集结了terminated、phase、parties、unarrived的信息,指引每一轮操作
private volatile long state;
// terminated [63]
private static final long TERMINATION_BIT = 1L << 63;
// phase [32, 62]
private static final int MAX_PHASE = Integer.MAX_VALUE;
private static final int PHASE_SHIFT = 32;
// parties [16, 31]
private static final int MAX_PARTIES = 0xffff;
private static final int PARTIES_SHIFT = 16;
private static final long PARTIES_MASK = 0xffff_0000L; // to mask longs
// unarrived parties [0, 15]
private static final int UNARRIVED_MASK = 0x0000_ffff; // to mask ints
// parties - unarrived parties
private static final long COUNTS_MASK = 0xffff_ffffL;
// 一个unarrived parties
private static final int ONE_ARRIVAL = 1; // 0x0000_0001
// 一个parties
private static final int ONE_PARTY = 1 << PARTIES_SHIFT; // 0x0001_0000
// 一个parties和一个unarrived parties
private static final int ONE_DEREGISTER = ONE_ARRIVAL|ONE_PARTY; // 0x0001_0001
// 特殊标记,代表Phaser中存在初始化信号
private static final int EMPTY = 1;
/** The number of CPUs, for spin control */
// 返回虚拟机可用的处理器数量
private static final int NCPU = Runtime.getRuntime().availableProcessors();
/**
* The number of times to spin before blocking while waiting for
* advance, per arrival while waiting. On multiprocessors, fully
* blocking and waking up a large number of threads all at once is
* usually a very slow process, so we use rechargeable spins to
* avoid it when threads regularly arrive: When a thread in
* internalAwaitAdvance notices another arrival before blocking,
* and there appear to be enough CPUs available, it spins
* SPINS_PER_ARRIVAL more times before blocking. The value trades
* off good-citizenship vs big unnecessary slowdowns.
*/
// 忙等待中的空转次数
static final int SPINS_PER_ARRIVAL = (NCPU < 2) ? 1 : 1 << 8;
/**
* The parent of this phaser, or null if none.
*/
private final Phaser parent;
/**
* The root of phaser tree. Equals this if not in a tree.
*/
private final Phaser root;
/**
* Heads of Treiber stacks for waiting threads. To eliminate
* contention when releasing some threads while adding others, we
* use two of them, alternating across even and odd phases.
* Subphasers share queues with root to speed up releases.
*/
// 阻塞队列
private final AtomicReference<QNode> evenQ;
private final AtomicReference<QNode> oddQ;
// VarHandle mechanics
private static final VarHandle STATE;
static {
try {
MethodHandles.Lookup l = MethodHandles.lookup();
STATE = l.findVarHandle(Phaser.class, "state", long.class);
} catch (ReflectiveOperationException e) {
throw new ExceptionInInitializerError(e);
}
// Reduce the risk of rare disastrous classloading in first call to
// LockSupport.park: https://bugs.openjdk.java.net/browse/JDK-8074773
Class<?> ensureLoaded = LockSupport.class;
}
/*▼ 构造器 ████████████████████████████████████████████████████████████████████████████████┓ */
/**
* Creates a new phaser with no initially registered parties, no
* parent, and initial phase number 0. Any thread using this
* phaser will need to first register for it.
*/
public Phaser() {
this(null, 0);
}
/**
* Creates a new phaser with the given number of registered
* unarrived parties, no parent, and initial phase number 0.
*
* @param parties the number of parties required to advance to the
* next phase
*
* @throws IllegalArgumentException if parties less than zero
* or greater than the maximum number of parties supported
*/
public Phaser(int parties) {
this(null, parties);
}
/**
* Equivalent to {@link #Phaser(Phaser, int) Phaser(parent, 0)}.
*
* @param parent the parent phaser
*/
public Phaser(Phaser parent) {
this(parent, 0);
}
/**
* Creates a new phaser with the given parent and number of
* registered unarrived parties. When the given parent is non-null
* and the given number of parties is greater than zero, this
* child phaser is registered with its parent.
*
* @param parent the parent phaser
* @param parties the number of parties required to advance to the
* next phase
*
* @throws IllegalArgumentException if parties less than zero
* or greater than the maximum number of parties supported
*/
public Phaser(Phaser parent, int parties) {
if(parties >>> PARTIES_SHIFT != 0) {
throw new IllegalArgumentException("Illegal number of parties");
}
int phase = 0;
this.parent = parent;
// 如果存在parent
if(parent != null) {
final Phaser root = parent.root;
this.root = root;
// 共用阻塞队列
this.evenQ = root.evenQ;
this.oddQ = root.oddQ;
if(parties != 0) {
/*
* 向parent也注册一个parties和一个unarrived parties,
* 这意味着parent会受到当前Phaser的制约,
* 如果parent想要进入下一个阶段,除了自身的信号要到达屏障之外,
* 还需要当前Phaser的所有信号也到达屏障
*/
phase = parent.doRegister(1);
}
} else {
this.root = this;
this.evenQ = new AtomicReference<QNode>();
this.oddQ = new AtomicReference<QNode>();
}
this.state = (parties == 0)
? (long) EMPTY
: ((long) phase << PHASE_SHIFT) | ((long) parties << PARTIES_SHIFT) | ((long) parties);
}
/*▲ 构造器 ████████████████████████████████████████████████████████████████████████████████┛ */
/*▼ 注册信号 ████████████████████████████████████████████████████████████████████████████████┓ */
/**
* Adds a new unarrived party to this phaser.
* If an ongoing invocation of {@link #onAdvance} is in progress,
* this method may await its completion before returning.
* If this phaser has a parent, and this phaser previously had no registered parties,
* this child phaser is also registered with its parent.
* If this phaser is terminated, the attempt to register has no effect, and a negative value is returned.
*
* @return the arrival phase number to which this registration applied.
* If this value is negative, then this phaser has terminated, in which case registration has no effect.
*
* @throws IllegalStateException if attempting to register more
* than the maximum supported number of parties
*/
// 注册一个信号(增加一个parties和一个unarrived parties)
public int register() {
return doRegister(1);
}
/**
* Adds the given number of new unarrived parties to this phaser.
* If an ongoing invocation of {@link #onAdvance} is in progress,
* this method may await its completion before returning.
* If this phaser has a parent, and the given number of parties is greater than zero,
* and this phaser previously had no registered parties,
* this child phaser is also registered with its parent.
* If this phaser is terminated, the attempt to register has no effect,
* and a negative value is returned.
*
* @param parties the number of additional parties required to advance to the next phase
*
* @return the arrival phase number to which this registration applied.
* If this value is negative, then this phaser has terminated, in which case registration has no effect.
*
* @throws IllegalStateException if attempting to register more than the maximum supported number of parties
* @throws IllegalArgumentException if {@code parties < 0}
*/
// 批量注册信号(增加num个parties和num个unarrived parties)
public int bulkRegister(int num) {
if(num<0) {
throw new IllegalArgumentException();
}
if(num == 0) {
return getPhase();
}
return doRegister(num);
}
/**
* Implementation of register, bulkRegister.
*
* @param registrations number to add to both parties and
* unarrived fields. Must be greater than zero.
*/
// 注册指定数量的信号(增加num个parties和num个unarrived parties)
private int doRegister(int num) {
// adjustment to state
long adjust = ((long) num << PARTIES_SHIFT) | num;
final Phaser parent = this.parent;
int phase;
for(; ; ) {
long s = (parent == null) ? state : reconcileState();
// 获取当前parties和unarrived
int counts = (int) s;
int parties = counts >>> PARTIES_SHIFT; // parties
int unarrived = counts & UNARRIVED_MASK; // unarrived parties
if(num>MAX_PARTIES - parties) {
throw new IllegalStateException(badRegister(s));
}
phase = (int) (s >>> PHASE_SHIFT); // phase
if(phase<0) {
break;
}
// 如果Phaser中不存在初始信号
if(counts != EMPTY) { // not 1st registration
if(parent == null || reconcileState() == s) {
if(unarrived == 0) { // wait out advance
root.internalAwaitAdvance(phase, null);
} else if(STATE.compareAndSet(this, s, s + adjust)) {
break;
}
}
// 如果Phaser中存在初始信号,但不存在parent
} else if(parent == null) { // 1st root registration
long next = ((long) phase << PHASE_SHIFT) | adjust;
if(STATE.compareAndSet(this, s, next)) {
break;
}
// 如果Phaser中存在初始信号,且存在parent
} else {
synchronized(this) { // 1st sub registration
// 如果相等,说明root-Phaser与当前Phaser所处的阶段一致
if(state == s) { // recheck under lock
// 此时需要向parent注册信号(增加一个parties和一个unarrived parties)
phase = parent.doRegister(1);
if(phase<0) {
break;
}
// finish registration whenever parent registration succeeded,
// even when racing with termination, since these are part of the same "transaction".
while(!STATE.weakCompareAndSet(this, s, ((long) phase << PHASE_SHIFT) | adjust)) {
s = state;
phase = (int) (root.state >>> PHASE_SHIFT);
// assert (int)s == EMPTY;
}
break;
}
}
}
}
return phase;
}
/*▲ 注册信号 ████████████████████████████████████████████████████████████████████████████████┛ */
/*▼ 到达屏障 ████████████████████████████████████████████████████████████████████████████████┓ */
/**
* Arrives at this phaser and awaits others. Equivalent in effect to {@code awaitAdvance(arrive())}.
* If you need to await with interruption or timeout,
* you can arrange this with an analogous construction using one of the other forms of the {@code awaitAdvance} method.
* If instead you need to deregister upon arrival, use {@code awaitAdvance(arriveAndDeregister())}.
*
* It is a usage error for an unregistered party to invoke this method.
* However, this error may result in an {@code IllegalStateException} only upon some subsequent operation on this phaser, if ever.
*
* @return the arrival phase number, or the (negative) {@linkplain #getPhase() current phase} if terminated
*
* @throws IllegalStateException if not terminated and the number of unarrived parties would become negative
*/
/*
* 到达屏障,并酌情等待其他任务
* 如果有未到屏障的信号,则当前任务会尝试阻塞
* 如果所有信都已到达屏障,则当前阶段的所有任务都会被唤醒
*/
public int arriveAndAwaitAdvance() {
// Specialization of doArrive+awaitAdvance eliminating some reads/paths
final Phaser root = this.root;
for(; ; ) {
// 获取state更新前的快照信息
long s = (root == this) ? state : reconcileState();
// 获取当前所处的阶段
int phase = (int) (s >>> PHASE_SHIFT);
if(phase<0) {
return phase;
}
int counts = (int) s;
// 获取Phaser中当前unarrived party的数量
int unarrived = (counts == EMPTY) ? 0 : (counts & UNARRIVED_MASK);
if(unarrived<=0) {
throw new IllegalStateException(badArrive(s));
}
// 更新state:原子地将unarrived party数量减一
if(!STATE.compareAndSet(this, s, s -= ONE_ARRIVAL)) {
continue;
}
/*
* 每个信号达到屏障后,都要检查自身是不是最后一个到达的
* 如果当前信号已经是最后一个到达屏障的信号,
* 则需要重置unarrived parties数量,并更新phase信息,
* 以便开始下一轮操作
*/
// 如果还有其他unarrived party
if(unarrived>1) {
// 尝试让当前线程陷入阻塞,返回当前所处的阶段
return root.internalAwaitAdvance(phase, null);
}
/*
* 如果更新前的unarrived parties数量为1,
* 在不考虑并发的影响下,说明此次更新后,
* unarrived parties数量应当为0,
* 即:所有信号已经到达屏障处
*/
if(root != this) {
return parent.arriveAndAwaitAdvance();
}
/*
* 从当前state的快照信息中解析出parties数量,
* 以作为下一轮操作的unarrived parties数量
*/
long n = s & PARTIES_MASK; // base of next state
int nextUnarrived = (int) n >>> PARTIES_SHIFT;
// 如果需要终止屏障
if(onAdvance(phase, nextUnarrived)) {
n |= TERMINATION_BIT;
// 已经没有注册的parties
} else if(nextUnarrived == 0) {
n |= EMPTY;
} else {
n |= nextUnarrived;
}
// 将Phaser推进一个阶段
int nextPhase = (phase + 1) & MAX_PHASE;
n |= (long) nextPhase << PHASE_SHIFT;
// 原子地更新state信息,以作为下一轮操作的指引
if(!STATE.compareAndSet(this, s, n)) {
// 如果state更新失败,则返回当前所处的阶段
return (int) (state >>> PHASE_SHIFT); // terminated
}
// 唤醒phase阶段阻塞的线程
releaseWaiters(phase);
return nextPhase;
}
}
/**
* Arrives at this phaser, without waiting for others to arrive.
*
* <p>It is a usage error for an unregistered party to invoke this
* method. However, this error may result in an {@code
* IllegalStateException} only upon some subsequent operation on
* this phaser, if ever.
*
* @return the arrival phase number, or a negative value if terminated
*
* @throws IllegalStateException if not terminated and the number
* of unarrived parties would become negative
*/
/*
* 到达屏障,不会等待其他任务
*
* 调整state信息:减少unarrived parties的数量
* 如果unarrived parties的数量减为0,则需要推进phase到下一个阶段,并唤醒当前阶段阻塞的线程
*/
public int arrive() {
return doArrive(ONE_ARRIVAL);
}
/**
* Arrives at this phaser and deregisters from it without waiting
* for others to arrive. Deregistration reduces the number of
* parties required to advance in future phases. If this phaser
* has a parent, and deregistration causes this phaser to have
* zero parties, this phaser is also deregistered from its parent.
*
* <p>It is a usage error for an unregistered party to invoke this
* method. However, this error may result in an {@code
* IllegalStateException} only upon some subsequent operation on
* this phaser, if ever.
*
* @return the arrival phase number, or a negative value if terminated
*
* @throws IllegalStateException if not terminated and the number
* of registered or unarrived parties would become negative
*/
/*
* 到达屏障,并取消注册
*
* 调整state信息:减少parties和unarrived parties的数量
* 其中,减少parties意味着移除已注册的信号,是一个反注册动作
*
* 如果unarrived parties的数量减为0,则需要推进phase到下一个阶段,并唤醒当前阶段阻塞的线程
*/
public int arriveAndDeregister() {
return doArrive(ONE_DEREGISTER);
}
/**
* Main implementation for methods arrive and arriveAndDeregister.
* Manually tuned to speed up and minimize race windows for the
* common case of just decrementing unarrived field.
*
* @param adjust value to subtract from state;
* ONE_ARRIVAL for arrive,
* ONE_DEREGISTER for arriveAndDeregister
*/
/*
* 处理到达事件
* 调整state信息,如果unarrived parties的数量减为0,则需要唤醒当前阶段阻塞的线程
*/
private int doArrive(int adjust) {
final Phaser root = this.root;
for(; ; ) {
// 获取state更新前的快照信息
long s = (root == this) ? state : reconcileState();
// 获取Phaser当前所处的阶段
int phase = (int) (s >>> PHASE_SHIFT);
if(phase<0) {
return phase;
}
int counts = (int) s;
// 获取Phaser中当前的unarrived parties数量
int unarrived = (counts == EMPTY) ? 0 : (counts & UNARRIVED_MASK);
if(unarrived<=0) {
throw new IllegalStateException(badArrive(s));
}
/*
* 更新state的快照信息和state信息,
* 更新动作是:尝试减少parties和unarrived parties的数量
* 如果更新失败,则需要重试
*/
if(!STATE.compareAndSet(this, s, s -= adjust)) {
continue;
}
/*
* 每个信号达到屏障后,都要检查自身是不是最后一个到达的
* 如果当前信号已经是最后一个到达屏障的信号,
* 则需要重置unarrived parties数量,并更新phase信息,
* 以便开始下一轮操作
*/
/*
* 如果更新前的unarrived parties数量为1,
* 在不考虑并发的影响下,说明此次更新后,
* unarrived parties数量应当为0,
* 即:所有信号已经到达屏障处
*/
if(unarrived == 1) {
/*
* 从当前state的快照信息中解析出parties数量,
* 以作为下一轮操作的unarrived parties数量
*/
long n = s & PARTIES_MASK; // base of next state
int nextUnarrived = (int) n >>> PARTIES_SHIFT;
if(root == this) {
// 如果需要终止屏障
if(onAdvance(phase, nextUnarrived)) {
n |= TERMINATION_BIT;
// 已经没有注册的parties
} else if(nextUnarrived == 0) {
n |= EMPTY;
} else {
n |= nextUnarrived;
}
// 将Phaser推进一个阶段
int nextPhase = (phase + 1) & MAX_PHASE;
n |= (long) nextPhase << PHASE_SHIFT;
// 原子地更新state信息,以作为下一轮操作的指引
STATE.compareAndSet(this, s, n);
// 唤醒phase阶段阻塞的线程
releaseWaiters(phase);
// 如果此时已经没有注册的信号
} else if(nextUnarrived == 0) { // propagate deregistration
// 需要从parent中也同步移除注册信息
phase = parent.doArrive(ONE_DEREGISTER);
STATE.compareAndSet(this, s, s | EMPTY);
} else {
// 将信号到达事件传递给parent
phase = parent.doArrive(ONE_ARRIVAL);
}
}
return phase;
}
}
/**
* Awaits the phase of this phaser to advance from the given phase
* value, returning immediately if the current phase is not equal
* to the given phase value or this phaser is terminated.
*
* @param phase an arrival phase number, or negative value if
* terminated; this argument is normally the value returned by a
* previous call to {@code arrive} or {@code arriveAndDeregister}.
*
* @return the next arrival phase number, or the argument if it is
* negative, or the (negative) {@linkplain #getPhase() current phase}
* if terminated
*/
// 尝试让phase阶段的线程陷入阻塞,并返回当前所处的阶段(不考虑线程的中断与超时)
public int awaitAdvance(int phase) {
final Phaser root = this.root;
// 获取state当前的快照信息
long s = (root == this) ? state : reconcileState();
// 获取Phaser当前所处的阶段
int p = (int) (s >>> PHASE_SHIFT);
if(phase<0) {
return phase;
}
if(p == phase) {
// 尝试让phase阶段的线程陷入阻塞,并返回当前所处的阶段
return root.internalAwaitAdvance(phase, null);
}
return p;
}
/**
* Awaits the phase of this phaser to advance from the given phase
* value, throwing {@code InterruptedException} if interrupted
* while waiting, or returning immediately if the current phase is
* not equal to the given phase value or this phaser is
* terminated.
*
* @param phase an arrival phase number, or negative value if
* terminated; this argument is normally the value returned by a
* previous call to {@code arrive} or {@code arriveAndDeregister}.
*
* @return the next arrival phase number, or the argument if it is
* negative, or the (negative) {@linkplain #getPhase() current phase}
* if terminated
*
* @throws InterruptedException if thread interrupted while waiting
*/
// 尝试让phase阶段的线程陷入阻塞,并返回当前所处的阶段(需要考虑线程的中断)
public int awaitAdvanceInterruptibly(int phase) throws InterruptedException {
final Phaser root = this.root;
// 获取state当前的快照信息
long s = (root == this) ? state : reconcileState();
// 获取Phaser当前所处的阶段
int p = (int) (s >>> PHASE_SHIFT);
if(phase<0) {
return phase;
}
if(p == phase) {
// 第3个参数为true,说明需要处理中断
QNode node = new QNode(this, phase, true, false, 0L);
p = root.internalAwaitAdvance(phase, node);
if(node.wasInterrupted) {
throw new InterruptedException();
}
}
return p;
}
/**
* Awaits the phase of this phaser to advance from the given phase
* value or the given timeout to elapse, throwing {@code
* InterruptedException} if interrupted while waiting, or
* returning immediately if the current phase is not equal to the
* given phase value or this phaser is terminated.
*
* @param phase an arrival phase number, or negative value if
* terminated; this argument is normally the value returned by a
* previous call to {@code arrive} or {@code arriveAndDeregister}.
* @param timeout how long to wait before giving up, in units of
* {@code unit}
* @param unit a {@code TimeUnit} determining how to interpret the
* {@code timeout} parameter
*
* @return the next arrival phase number, or the argument if it is
* negative, or the (negative) {@linkplain #getPhase() current phase}
* if terminated
*
* @throws InterruptedException if thread interrupted while waiting
* @throws TimeoutException if timed out while waiting
*/
// 尝试让phase阶段的线程陷入阻塞,并返回当前所处的阶段(需要考虑线程的中断与超时)
public int awaitAdvanceInterruptibly(int phase, long timeout, TimeUnit unit) throws InterruptedException, TimeoutException {
// 将当前时间单位下的timeout换算为纳秒
long nanos = unit.toNanos(timeout);
final Phaser root = this.root;
// 获取state当前的快照信息
long s = (root == this) ? state : reconcileState();
// 获取Phaser当前所处的阶段
int p = (int) (s >>> PHASE_SHIFT);
if(phase<0) {
return phase;
}
if(p == phase) {
// 第3个参数为true,说明需要处理中断;第4个参数为true,说明需要处理超时
QNode node = new QNode(this, phase, true, true, nanos);
p = root.internalAwaitAdvance(phase, node);