So you might have heard of game randomizers. And you might have heard of Legend of Zelda Link's Awakening.
If both, you might want to check out LADXR, a randomizer for Link's Awakening.
When you create a ROM, you can also create a spoiler log. This can be in JSON - and this JSON can be read by LADXR Spoiler Interface!
Just clone the repo, npm install
everything and npm run dev
to start the development version.
There is an online version available: https://kabarakh.github.io/ladxr-spoiler-interface/
I know, I could also do issues/tasks in Github. But just to make it more visible, some TODOs I still want to implement:
- Display non-accessible items/locations in a different style
- Implement a "sphere slider" (0 to highest sphere) and highlight items/locations available in the selected sphere. That way you can basically make up a route
- Entrance list for entrance shuffle/dungeon shuffle/random starting location seeds
- Automatically run the deploy script to update the website on push on
main
branch - Style that thing
- Map view of locations
- Inventory view of items
- Validate the uploaded JSON file against a schema file