We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
I think using multiple workers(worker threads in node or webworkers in browser) to render canvases using offscreen canvas (https://web.dev/articles/offscreen-canvas#use_with_popular_libraries) (https://web.dev/articles/offscreen-canvas) actually increases the speed exponentially as rendering/drawing these canvas actually taking a lot time
But i think using the latest beta build of canvas 3.0 is more important than this tbh #228
The text was updated successfully, but these errors were encountered:
No branches or pull requests
I think using multiple workers(worker threads in node or webworkers in browser) to render canvases using offscreen canvas (https://web.dev/articles/offscreen-canvas#use_with_popular_libraries) (https://web.dev/articles/offscreen-canvas) actually increases the speed exponentially as rendering/drawing these canvas actually taking a lot time
But i think using the latest beta build of canvas 3.0 is more important than this tbh
#228
The text was updated successfully, but these errors were encountered: