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Whirlwind.java
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import greenfoot.*;
/**
* Write a description of class Whirlwind here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Whirlwind extends FreezeMoves
{
SimpleTimer timer = new SimpleTimer();
GreenfootSound bleed = new GreenfootSound("bleed.wav");
/**
* Act - do whatever the Whirlwind wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
if(timer.millisElapsed() > 1700){
getWorld().removeObject(this);
return;
}
if(isTouching(Dennis.class) && !Dennis.grace && !Dennis.defence){
bleed.play();
Dennis.isHit = true;
return;
}
if(isTouching(Deep.class) && !Deep.grace && !Deep.isDefencing){
bleed.play();
Deep.isHited = true;
return;
}
if(isTouching(Firen.class) && !Firen.grace && !Firen.defence){
bleed.play();
Firen.isHit = true;
return;
}
}
}