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RightAttackFireball.java
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RightAttackFireball.java
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import greenfoot.*;
/**
* Write a description of class RightAttackFireball here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class RightAttackFireball extends Projectiles
{
private SimpleTimer timer = new SimpleTimer();
/**
* Act - do whatever the RightAttackFireball wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
if (isTouching (Louis.class) && !Louis.grace && !Louis.defence){
Louis.isHit = true;
getWorld().removeObject (this);
return;
}
if (isTouching (Bat.class) && !Bat.grace && !Bat.isDefencing){
Bat.isHited = true;
getWorld().removeObject (this);
return;
}
if (isTouching (Freeze.class) && !Freeze.grace && !Freeze.defence){
Freeze.isHit = true;
getWorld().removeObject (this);
return;
}
super.act();
animate();
move (6);
}
public void animate () {
if (timer.millisElapsed() > 0) setImage ("fireball_r_1.png");
if (timer.millisElapsed() > 50) setImage ("fireball_r_2.png");
if (timer.millisElapsed() > 100) setImage ("fireball_r_3.png");
if (timer.millisElapsed() > 150) setImage ("fireball_r_4.png");
if (timer.millisElapsed() > 200) setImage ("fireball_r_5.png");
if (timer.millisElapsed() > 250) setImage ("fireball_r_6.png");
if (timer.millisElapsed() > 300) {
timer.mark();
}
}
}