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DeepBall1Left.java
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DeepBall1Left.java
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class DeepBallLeft1 here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class DeepBall1Left extends Projectiles
{
/**
* Act - do whatever the DeepBallLeft1 wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
deepBall1Animation();
move(-universalSpeed);
checkEnermy();
}
private void deepBall1Animation(){
if(timer.millisElapsed()>100)setImage("fireballl2.png");
if(timer.millisElapsed()>200)setImage("fireballl3.png");
if(timer.millisElapsed()>300)setImage("fireballl4.png");
if(timer.millisElapsed()>400){
timer.mark();
}
}
/**
* if the bullets hit the enermy, stop the bullets from animating
* else if it hits the edge, remove the bullets object
*/
public void checkEnermy(){//need a parameter
if(isTouching(Bat.class) && !Bat.grace && !Bat.isDefencing){
Bat.isHited= true;
getWorld().removeObject(this);
return;
}
if(isTouching(Freeze.class) && !Freeze.grace&&!Freeze.defence){
Freeze.isHit = true;
getWorld().removeObject(this);
return;
}
if(isTouching(Louis.class) && !Louis.grace && !Louis.defence){
Louis.isHit = true;
getWorld().removeObject(this);
return;
}
if(isAtEdge())getWorld().removeObject(this);
}
}