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BigPunchBulletsRight.java
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BigPunchBulletsRight.java
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class BigPunchBulletsRight here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class BigPunchBulletsRight extends Projectiles
{
/**
* Act - do whatever the BigPunchBulletsRight wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
bigPunchBullet();
move(universalSpeed);
checkEnermy();
}
private void bigPunchBullet(){
if(timer.millisElapsed()>100)setImage("bigPunchFirel1.png");
if(timer.millisElapsed()>200)setImage("bigPunchFirel2.png");
if(timer.millisElapsed()>300){
timer.mark();
}
}
/**
* if the bullets hit the enermy, stop the bullets from animating
* else if it hits the edge, remove the bullets object
*/
public void checkEnermy(){//need a parameter
if(isTouching(Deep.class) && !Deep.grace && !Deep.isDefencing){
Deep.isHited= true;
getWorld().removeObject(this);
return;
}
if(isTouching(Dennis.class) && !Dennis.grace&&!Dennis.defence){
Dennis.isHit = true;
getWorld().removeObject(this);
return;
}
if(isTouching(Firen.class) && !Firen.grace && !Firen.defence){
Firen.isHit = true;
getWorld().removeObject(this);
return;
}
if(isAtEdge())getWorld().removeObject(this);
}
}