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velocity.es5.js
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velocity.es5.js
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/**
* velocity-animate (C) 2014-2017 Julian Shapiro.
*
* Licensed under the MIT license. See LICENSE file in the project root for details.
*/
var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) {
return typeof obj;
} : function (obj) {
return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
};
var classCallCheck = function (instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
};
var createClass = function () {
function defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) descriptor.writable = true;
Object.defineProperty(target, descriptor.key, descriptor);
}
}
return function (Constructor, protoProps, staticProps) {
if (protoProps) defineProperties(Constructor.prototype, protoProps);
if (staticProps) defineProperties(Constructor, staticProps);
return Constructor;
};
}();
var defineProperty = function (obj, key, value) {
if (key in obj) {
Object.defineProperty(obj, key, {
value: value,
enumerable: true,
configurable: true,
writable: true
});
} else {
obj[key] = value;
}
return obj;
};
/**
* Check if a variable is a boolean.
*/
function isBoolean(variable) {
return variable === true || variable === false;
}
/**
* Check if a variable is a function.
*/
function isFunction(variable) {
return Object.prototype.toString.call(variable) === "[object Function]";
}
/**
* Check if a variable is an HTMLElement or SVGElement.
*/
function isNode(variable) {
return !!(variable && variable.nodeType);
}
/**
* Check if a variable is a number.
*/
function isNumber(variable) {
return typeof variable === "number";
}
/**
* Check if a variable is a plain object (and not an instance).
*/
function isPlainObject(variable) {
if (!variable || (typeof variable === "undefined" ? "undefined" : _typeof(variable)) !== "object" || variable.nodeType || Object.prototype.toString.call(variable) !== "[object Object]") {
return false;
}
var proto = Object.getPrototypeOf(variable);
return !proto || proto.hasOwnProperty("constructor") && proto.constructor === Object;
}
/**
* Check if a variable is a string.
*/
function isString(variable) {
return typeof variable === "string";
}
/**
* Check if a variable is the result of calling Velocity.
*/
function isVelocityResult(variable) {
return variable && isNumber(variable.length) && isFunction(variable.velocity);
}
/**
* Check if a variable is an array-like wrapped jQuery, Zepto or similar, where
* each indexed value is a Node.
*/
function isWrapped(variable) {
return variable && variable !== window && isNumber(variable.length) && !isString(variable) && !isFunction(variable) && !isNode(variable) && (variable.length === 0 || isNode(variable[0]));
}
/**
* Check is a property is an enumerable member of an object.
*/
function propertyIsEnumerable(obj, property) {
return Object.prototype.propertyIsEnumerable.call(obj, property);
}
// Project
/**
* Add a single className to an Element.
*/
function addClass(element, className) {
if (element instanceof Element) {
if (element.classList) {
element.classList.add(className);
} else {
removeClass(element, className);
element.className += (element.className.length ? " " : "") + className;
}
}
}
/**
* Clone an array, works for array-like too.
*/
function cloneArray(arrayLike) {
return Array.prototype.slice.call(arrayLike, 0);
}
/**
* The <strong><code>defineProperty()</code></strong> function provides a
* shortcut to defining a property that cannot be accidentally iterated across.
*/
function defineProperty$1(proto, name, value, readonly) {
if (proto) {
Object.defineProperty(proto, name, {
configurable: !readonly,
writable: !readonly,
value: value
});
}
}
/**
* When there are multiple locations for a value pass them all in, then get the
* first value that is valid.
*/
function getValue() {
for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
args[_key] = arguments[_key];
}
var _iteratorNormalCompletion = true;
var _didIteratorError = false;
var _iteratorError = undefined;
try {
for (var _iterator = args[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) {
var arg = _step.value;
if (arg !== undefined && arg === arg) {
return arg;
}
}
} catch (err) {
_didIteratorError = true;
_iteratorError = err;
} finally {
try {
if (!_iteratorNormalCompletion && _iterator.return) {
_iterator.return();
}
} finally {
if (_didIteratorError) {
throw _iteratorError;
}
}
}
}
/**
* Shim to get the current milliseconds - on anything except old IE it'll use
* Date.now() and save creating an object. If that doesn't exist then it'll
* create one that gets GC.
*/
var now = Date.now ? Date.now : function () {
return new Date().getTime();
};
/**
* Remove a single className from an Element.
*/
function removeClass(element, className) {
if (element instanceof Element) {
if (element.classList) {
element.classList.remove(className);
} else {
// TODO: Need some jsperf tests on performance - can we get rid of the regex and maybe use split / array manipulation?
element.className = element.className.replace(new RegExp("(^|\\s)" + className + "(\\s|$)", "gi"), " ");
}
}
}
// Project
// Constants
var Actions = {};
/**
* Used to register an action. This should never be called by users
* directly, instead it should be called via an action:<br/>
* <code>Velocity("registerAction", "name", VelocityActionFn);</code>
*/
function registerAction(args, internal) {
var name = args[0],
callback = args[1];
if (!isString(name)) {
console.warn("VelocityJS: Trying to set 'registerAction' name to an invalid value:", name);
} else if (!isFunction(callback)) {
console.warn("VelocityJS: Trying to set 'registerAction' callback to an invalid value:", name, callback);
} else if (Actions[name] && !propertyIsEnumerable(Actions, name)) {
console.warn("VelocityJS: Trying to override internal 'registerAction' callback", name);
} else if (internal === true) {
defineProperty$1(Actions, name, callback);
} else {
Actions[name] = callback;
}
}
registerAction(["registerAction", registerAction], true);
/**
* Without this it will only un-prefix properties that have a valid "normal"
* version.
*/
var DURATION_FAST = 200;
var DURATION_NORMAL = 400;
var DURATION_SLOW = 600;
var FUZZY_MS_PER_SECOND = 980;
var DEFAULT_CACHE = true;
var DEFAULT_DELAY = 0;
var DEFAULT_DURATION = DURATION_NORMAL;
var DEFAULT_EASING = "swing";
var DEFAULT_FPSLIMIT = 60;
var DEFAULT_LOOP = 0;
var DEFAULT_PROMISE = true;
var DEFAULT_PROMISE_REJECT_EMPTY = true;
var DEFAULT_QUEUE = "";
var DEFAULT_REPEAT = 0;
var DEFAULT_SPEED = 1;
var DEFAULT_SYNC = true;
var CLASSNAME = "velocity-animating";
var Duration = {
fast: DURATION_FAST,
normal: DURATION_NORMAL,
slow: DURATION_SLOW
};
// Project
// Constants
var Easings = {};
/**
* Used to register a easing. This should never be called by users
* directly, instead it should be called via an action:<br/>
* <code>Velocity("registerEasing", "name", VelocityEasingFn);</code>
*/
function registerEasing(args) {
var name = args[0],
callback = args[1];
if (!isString(name)) {
console.warn("VelocityJS: Trying to set 'registerEasing' name to an invalid value:", name);
} else if (!isFunction(callback)) {
console.warn("VelocityJS: Trying to set 'registerEasing' callback to an invalid value:", name, callback);
} else if (Easings[name]) {
console.warn("VelocityJS: Trying to override 'registerEasing' callback", name);
} else {
Easings[name] = callback;
}
}
registerAction(["registerEasing", registerEasing], true);
/**
* Linear easing, used for sequence parts that don't have an actual easing
* function.
*/
function linearEasing(percentComplete, startValue, endValue, property) {
return startValue + percentComplete * (endValue - startValue);
}
/**
* Swing is the default for jQuery and Velocity.
*/
function swingEasing(percentComplete, startValue, endValue) {
return startValue + (0.5 - Math.cos(percentComplete * Math.PI) / 2) * (endValue - startValue);
}
/**
* A less exaggerated version of easeInOutElastic.
*/
function springEasing(percentComplete, startValue, endValue) {
return startValue + (1 - Math.cos(percentComplete * 4.5 * Math.PI) * Math.exp(-percentComplete * 6)) * (endValue - startValue);
}
registerEasing(["linear", linearEasing]);
registerEasing(["swing", swingEasing]);
registerEasing(["spring", springEasing]);
// Project
/**
* Fix to a range of <code>0 <= num <= 1</code>.
*/
function fixRange(num) {
return Math.min(Math.max(num, 0), 1);
}
function A(aA1, aA2) {
return 1 - 3 * aA2 + 3 * aA1;
}
function B(aA1, aA2) {
return 3 * aA2 - 6 * aA1;
}
function C(aA1) {
return 3 * aA1;
}
function calcBezier(aT, aA1, aA2) {
return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT;
}
function getSlope(aT, aA1, aA2) {
return 3 * A(aA1, aA2) * aT * aT + 2 * B(aA1, aA2) * aT + C(aA1);
}
function generateBezier() {
var NEWTON_ITERATIONS = 4,
NEWTON_MIN_SLOPE = 0.001,
SUBDIVISION_PRECISION = 0.0000001,
SUBDIVISION_MAX_ITERATIONS = 10,
kSplineTableSize = 11,
kSampleStepSize = 1 / (kSplineTableSize - 1),
float32ArraySupported = "Float32Array" in window;
/* Must contain four args. */
for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
args[_key] = arguments[_key];
}
if (args.length !== 4) {
return;
}
/* Args must be numbers. */
for (var i = 0; i < 4; ++i) {
if (typeof args[i] !== "number" || isNaN(args[i]) || !isFinite(args[i])) {
return;
}
}
/* X values must be in the [0, 1] range. */
var mX1 = fixRange(args[0]);
var mY1 = args[1];
var mX2 = fixRange(args[2]);
var mY2 = args[3];
var mSampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);
function newtonRaphsonIterate(aX, aGuessT) {
for (var _i = 0; _i < NEWTON_ITERATIONS; ++_i) {
var currentSlope = getSlope(aGuessT, mX1, mX2);
if (currentSlope === 0) {
return aGuessT;
}
var currentX = calcBezier(aGuessT, mX1, mX2) - aX;
aGuessT -= currentX / currentSlope;
}
return aGuessT;
}
function calcSampleValues() {
for (var _i2 = 0; _i2 < kSplineTableSize; ++_i2) {
mSampleValues[_i2] = calcBezier(_i2 * kSampleStepSize, mX1, mX2);
}
}
function binarySubdivide(aX, aA, aB) {
var currentX = void 0,
currentT = void 0,
i = 0;
do {
currentT = aA + (aB - aA) / 2;
currentX = calcBezier(currentT, mX1, mX2) - aX;
if (currentX > 0) {
aB = currentT;
} else {
aA = currentT;
}
} while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);
return currentT;
}
function getTForX(aX) {
var lastSample = kSplineTableSize - 1;
var intervalStart = 0,
currentSample = 1;
for (; currentSample !== lastSample && mSampleValues[currentSample] <= aX; ++currentSample) {
intervalStart += kSampleStepSize;
}
--currentSample;
var dist = (aX - mSampleValues[currentSample]) / (mSampleValues[currentSample + 1] - mSampleValues[currentSample]),
guessForT = intervalStart + dist * kSampleStepSize,
initialSlope = getSlope(guessForT, mX1, mX2);
if (initialSlope >= NEWTON_MIN_SLOPE) {
return newtonRaphsonIterate(aX, guessForT);
} else if (initialSlope === 0) {
return guessForT;
} else {
return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize);
}
}
var precomputed = false;
function precompute() {
precomputed = true;
if (mX1 !== mY1 || mX2 !== mY2) {
calcSampleValues();
}
}
var str = "generateBezier(" + [mX1, mY1, mX2, mY2] + ")",
f = function f(percentComplete, startValue, endValue, property) {
if (!precomputed) {
precompute();
}
if (percentComplete === 0) {
return startValue;
}
if (percentComplete === 1) {
return endValue;
}
if (mX1 === mY1 && mX2 === mY2) {
return startValue + percentComplete * (endValue - startValue);
}
return startValue + calcBezier(getTForX(percentComplete), mY1, mY2) * (endValue - startValue);
};
f.getControlPoints = function () {
return [{ x: mX1, y: mY1 }, { x: mX2, y: mY2 }];
};
f.toString = function () {
return str;
};
return f;
}
/* Common easings */
var easeIn = generateBezier(0.42, 0, 1, 1),
easeOut = generateBezier(0, 0, 0.58, 1),
easeInOut = generateBezier(0.42, 0, 0.58, 1);
registerEasing(["ease", generateBezier(0.25, 0.1, 0.25, 1)]);
registerEasing(["easeIn", easeIn]);
registerEasing(["ease-in", easeIn]);
registerEasing(["easeOut", easeOut]);
registerEasing(["ease-out", easeOut]);
registerEasing(["easeInOut", easeInOut]);
registerEasing(["ease-in-out", easeInOut]);
registerEasing(["easeInSine", generateBezier(0.47, 0, 0.745, 0.715)]);
registerEasing(["easeOutSine", generateBezier(0.39, 0.575, 0.565, 1)]);
registerEasing(["easeInOutSine", generateBezier(0.445, 0.05, 0.55, 0.95)]);
registerEasing(["easeInQuad", generateBezier(0.55, 0.085, 0.68, 0.53)]);
registerEasing(["easeOutQuad", generateBezier(0.25, 0.46, 0.45, 0.94)]);
registerEasing(["easeInOutQuad", generateBezier(0.455, 0.03, 0.515, 0.955)]);
registerEasing(["easeInCubic", generateBezier(0.55, 0.055, 0.675, 0.19)]);
registerEasing(["easeOutCubic", generateBezier(0.215, 0.61, 0.355, 1)]);
registerEasing(["easeInOutCubic", generateBezier(0.645, 0.045, 0.355, 1)]);
registerEasing(["easeInQuart", generateBezier(0.895, 0.03, 0.685, 0.22)]);
registerEasing(["easeOutQuart", generateBezier(0.165, 0.84, 0.44, 1)]);
registerEasing(["easeInOutQuart", generateBezier(0.77, 0, 0.175, 1)]);
registerEasing(["easeInQuint", generateBezier(0.755, 0.05, 0.855, 0.06)]);
registerEasing(["easeOutQuint", generateBezier(0.23, 1, 0.32, 1)]);
registerEasing(["easeInOutQuint", generateBezier(0.86, 0, 0.07, 1)]);
registerEasing(["easeInExpo", generateBezier(0.95, 0.05, 0.795, 0.035)]);
registerEasing(["easeOutExpo", generateBezier(0.19, 1, 0.22, 1)]);
registerEasing(["easeInOutExpo", generateBezier(1, 0, 0, 1)]);
registerEasing(["easeInCirc", generateBezier(0.6, 0.04, 0.98, 0.335)]);
registerEasing(["easeOutCirc", generateBezier(0.075, 0.82, 0.165, 1)]);
registerEasing(["easeInOutCirc", generateBezier(0.785, 0.135, 0.15, 0.86)]);
/* Runge-Kutta spring physics function generator. Adapted from Framer.js, copyright Koen Bok. MIT License: http://en.wikipedia.org/wiki/MIT_License */
/* Given a tension, friction, and duration, a simulation at 60FPS will first run without a defined duration in order to calculate the full path. A second pass
then adjusts the time delta -- using the relation between actual time and duration -- to calculate the path for the duration-constrained animation. */
function springAccelerationForState(state) {
return -state.tension * state.x - state.friction * state.v;
}
function springEvaluateStateWithDerivative(initialState, dt, derivative) {
var state = {
x: initialState.x + derivative.dx * dt,
v: initialState.v + derivative.dv * dt,
tension: initialState.tension,
friction: initialState.friction
};
return {
dx: state.v,
dv: springAccelerationForState(state)
};
}
function springIntegrateState(state, dt) {
var a = {
dx: state.v,
dv: springAccelerationForState(state)
},
b = springEvaluateStateWithDerivative(state, dt * 0.5, a),
c = springEvaluateStateWithDerivative(state, dt * 0.5, b),
d = springEvaluateStateWithDerivative(state, dt, c),
dxdt = 1 / 6 * (a.dx + 2 * (b.dx + c.dx) + d.dx),
dvdt = 1 / 6 * (a.dv + 2 * (b.dv + c.dv) + d.dv);
state.x = state.x + dxdt * dt;
state.v = state.v + dvdt * dt;
return state;
}
function generateSpringRK4(tension, friction, duration) {
var initState = {
x: -1,
v: 0,
tension: parseFloat(tension) || 500,
friction: parseFloat(friction) || 20
},
path = [0],
tolerance = 1 / 10000,
DT = 16 / 1000,
haveDuration = duration != null; // deliberate "==", as undefined == null != 0
var timeLapsed = 0,
dt = void 0,
lastState = void 0;
/* Calculate the actual time it takes for this animation to complete with the provided conditions. */
if (haveDuration) {
/* Run the simulation without a duration. */
timeLapsed = generateSpringRK4(initState.tension, initState.friction);
/* Compute the adjusted time delta. */
dt = timeLapsed / duration * DT;
} else {
dt = DT;
}
while (true) {
/* Next/step function .*/
lastState = springIntegrateState(lastState || initState, dt);
/* Store the position. */
path.push(1 + lastState.x);
timeLapsed += 16;
/* If the change threshold is reached, break. */
if (!(Math.abs(lastState.x) > tolerance && Math.abs(lastState.v) > tolerance)) {
break;
}
}
/* If duration is not defined, return the actual time required for completing this animation. Otherwise, return a closure that holds the
computed path and returns a snapshot of the position according to a given percentComplete. */
return !haveDuration ? timeLapsed : function (percentComplete, startValue, endValue) {
if (percentComplete === 0) {
return startValue;
}
if (percentComplete === 1) {
return endValue;
}
return startValue + path[Math.floor(percentComplete * (path.length - 1))] * (endValue - startValue);
};
}
// Constants
var cache = {};
function generateStep(steps) {
var fn = cache[steps];
if (fn) {
return fn;
}
return cache[steps] = function (percentComplete, startValue, endValue) {
if (percentComplete === 0) {
return startValue;
}
if (percentComplete === 1) {
return endValue;
}
return startValue + Math.round(percentComplete * steps) * (1 / steps) * (endValue - startValue);
};
}
// Project
/**
* Parse a duration value and return an ms number. Optionally return a
* default value if the number is not valid.
*/
function parseDuration(duration, def) {
if (isNumber(duration)) {
return duration;
}
if (isString(duration)) {
return Duration[duration.toLowerCase()] || parseFloat(duration.replace("ms", "").replace("s", "000"));
}
return def == null ? undefined : parseDuration(def);
}
/**
* Validate a <code>cache</code> option.
*/
function validateCache(value) {
if (isBoolean(value)) {
return value;
}
if (value != null) {
console.warn("VelocityJS: Trying to set 'cache' to an invalid value:", value);
}
}
/**
* Validate a <code>begin</code> option.
*/
function validateBegin(value) {
if (isFunction(value)) {
return value;
}
if (value != null) {
console.warn("VelocityJS: Trying to set 'begin' to an invalid value:", value);
}
}
/**
* Validate a <code>complete</code> option.
*/
function validateComplete(value, noError) {
if (isFunction(value)) {
return value;
}
if (value != null && !noError) {
console.warn("VelocityJS: Trying to set 'complete' to an invalid value:", value);
}
}
/**
* Validate a <code>delay</code> option.
*/
function validateDelay(value) {
var parsed = parseDuration(value);
if (!isNaN(parsed)) {
return parsed;
}
if (value != null) {
console.error("VelocityJS: Trying to set 'delay' to an invalid value:", value);
}
}
/**
* Validate a <code>duration</code> option.
*/
function validateDuration(value, noError) {
var parsed = parseDuration(value);
if (!isNaN(parsed) && parsed >= 0) {
return parsed;
}
if (value != null && !noError) {
console.error("VelocityJS: Trying to set 'duration' to an invalid value:", value);
}
}
/**
* Validate a <code>easing</code> option.
*/
function validateEasing(value, duration, noError) {
if (isString(value)) {
// Named easing
return Easings[value];
}
if (isFunction(value)) {
return value;
}
// TODO: We should only do these if the correct function exists - don't force loading.
if (Array.isArray(value)) {
if (value.length === 1) {
// Steps
return generateStep(value[0]);
}
if (value.length === 2) {
// springRK4 must be passed the animation's duration.
// Note: If the springRK4 array contains non-numbers,
// generateSpringRK4() returns an easing function generated with
// default tension and friction values.
return generateSpringRK4(value[0], value[1], duration);
}
if (value.length === 4) {
// Note: If the bezier array contains non-numbers, generateBezier()
// returns undefined.
return generateBezier.apply(null, value) || false;
}
}
if (value != null && !noError) {
console.error("VelocityJS: Trying to set 'easing' to an invalid value:", value);
}
}
/**
* Validate a <code>fpsLimit</code> option.
*/
function validateFpsLimit(value) {
if (value === false) {
return 0;
} else {
var parsed = parseInt(value, 10);
if (!isNaN(parsed) && parsed >= 0) {
return Math.min(parsed, 60);
}
}
if (value != null) {
console.warn("VelocityJS: Trying to set 'fpsLimit' to an invalid value:", value);
}
}
/**
* Validate a <code>loop</code> option.
*/
function validateLoop(value) {
switch (value) {
case false:
return 0;
case true:
return true;
default:
var parsed = parseInt(value, 10);
if (!isNaN(parsed) && parsed >= 0) {
return parsed;
}
break;
}
if (value != null) {
console.warn("VelocityJS: Trying to set 'loop' to an invalid value:", value);
}
}
/**
* Validate a <code>progress</code> option.
*/
function validateProgress(value) {
if (isFunction(value)) {
return value;
}
if (value != null) {
console.warn("VelocityJS: Trying to set 'progress' to an invalid value:", value);
}
}
/**
* Validate a <code>promise</code> option.
*/
function validatePromise(value) {
if (isBoolean(value)) {
return value;
}
if (value != null) {
console.warn("VelocityJS: Trying to set 'promise' to an invalid value:", value);
}
}
/**
* Validate a <code>promiseRejectEmpty</code> option.
*/
function validatePromiseRejectEmpty(value) {
if (isBoolean(value)) {
return value;
}
if (value != null) {
console.warn("VelocityJS: Trying to set 'promiseRejectEmpty' to an invalid value:", value);
}
}
/**
* Validate a <code>queue</code> option.
*/
function validateQueue(value, noError) {
if (value === false || isString(value)) {
return value;
}
if (value != null && !noError) {
console.warn("VelocityJS: Trying to set 'queue' to an invalid value:", value);
}
}
/**
* Validate a <code>repeat</code> option.
*/
function validateRepeat(value) {
switch (value) {
case false:
return 0;
case true:
return true;
default:
var parsed = parseInt(value, 10);
if (!isNaN(parsed) && parsed >= 0) {
return parsed;
}
break;
}
if (value != null) {
console.warn("VelocityJS: Trying to set 'repeat' to an invalid value:", value);
}
}
/**
* Validate a <code>speed</code> option.
*/
function validateSpeed(value) {
if (isNumber(value)) {
return value;
}
if (value != null) {
console.error("VelocityJS: Trying to set 'speed' to an invalid value:", value);
}
}
/**
* Validate a <code>sync</code> option.
*/
function validateSync(value) {
if (isBoolean(value)) {
return value;
}
if (value != null) {
console.error("VelocityJS: Trying to set 'sync' to an invalid value:", value);
}
}
// Project
// NOTE: Add the variable here, then add the default state in "reset" below.
var cache$1 = void 0,
begin = void 0,
complete = void 0,
delay = void 0,
duration = void 0,
easing = void 0,
fpsLimit = void 0,
loop = void 0,
mobileHA = void 0,
minFrameTime = void 0,
promise = void 0,
promiseRejectEmpty = void 0,
queue = void 0,
repeat = void 0,
speed = void 0,
sync = void 0;
var defaults$1 = function () {
function defaults$$1() {
classCallCheck(this, defaults$$1);
}
createClass(defaults$$1, null, [{
key: "reset",
value: function reset() {
cache$1 = DEFAULT_CACHE;
begin = undefined;
complete = undefined;
delay = DEFAULT_DELAY;
duration = DEFAULT_DURATION;
easing = validateEasing(DEFAULT_EASING, DEFAULT_DURATION);
fpsLimit = DEFAULT_FPSLIMIT;
loop = DEFAULT_LOOP;
minFrameTime = FUZZY_MS_PER_SECOND / DEFAULT_FPSLIMIT;
promise = DEFAULT_PROMISE;
promiseRejectEmpty = DEFAULT_PROMISE_REJECT_EMPTY;
queue = DEFAULT_QUEUE;
repeat = DEFAULT_REPEAT;
speed = DEFAULT_SPEED;
sync = DEFAULT_SYNC;
}
}, {
key: "cache",
get: function get$$1() {
return cache$1;
},
set: function set$$1(value) {
value = validateCache(value);
if (value !== undefined) {
cache$1 = value;
}
}
}, {
key: "begin",
get: function get$$1() {
return begin;
},
set: function set$$1(value) {
value = validateBegin(value);
if (value !== undefined) {
begin = value;
}
}
}, {
key: "complete",
get: function get$$1() {
return complete;
},
set: function set$$1(value) {
value = validateComplete(value);
if (value !== undefined) {
complete = value;
}
}
}, {
key: "delay",
get: function get$$1() {
return delay;
},
set: function set$$1(value) {
value = validateDelay(value);
if (value !== undefined) {
delay = value;
}
}
}, {
key: "duration",
get: function get$$1() {
return duration;
},
set: function set$$1(value) {
value = validateDuration(value);
if (value !== undefined) {
duration = value;
}
}
}, {
key: "easing",
get: function get$$1() {
return easing;
},
set: function set$$1(value) {
value = validateEasing(value, duration);
if (value !== undefined) {
easing = value;
}
}
}, {
key: "fpsLimit",
get: function get$$1() {
return fpsLimit;
},
set: function set$$1(value) {
value = validateFpsLimit(value);
if (value !== undefined) {
fpsLimit = value;
minFrameTime = FUZZY_MS_PER_SECOND / value;
}
}
}, {
key: "loop",
get: function get$$1() {
return loop;
},
set: function set$$1(value) {
value = validateLoop(value);
if (value !== undefined) {
loop = value;
}
}
}, {
key: "mobileHA",
get: function get$$1() {
return mobileHA;
},
set: function set$$1(value) {
if (isBoolean(value)) {
mobileHA = value;
}
}
}, {
key: "minFrameTime",
get: function get$$1() {
return minFrameTime;
}
}, {
key: "promise",
get: function get$$1() {
return promise;
},
set: function set$$1(value) {
value = validatePromise(value);
if (value !== undefined) {
promise = value;
}
}
}, {
key: "promiseRejectEmpty",
get: function get$$1() {
return promiseRejectEmpty;
},
set: function set$$1(value) {
value = validatePromiseRejectEmpty(value);
if (value !== undefined) {
promiseRejectEmpty = value;
}
}
}, {
key: "queue",
get: function get$$1() {
return queue;
},
set: function set$$1(value) {
value = validateQueue(value);
if (value !== undefined) {
queue = value;
}
}
}, {
key: "repeat",
get: function get$$1() {
return repeat;
},
set: function set$$1(value) {
value = validateRepeat(value);
if (value !== undefined) {
repeat = value;
}
}
}, {
key: "repeatAgain",
get: function get$$1() {
return repeat;
}
}, {
key: "speed",
get: function get$$1() {
return speed;
},
set: function set$$1(value) {
value = validateSpeed(value);
if (value !== undefined) {
speed = value;
}
}
}, {
key: "sync",
get: function get$$1() {
return sync;
},