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heartsjephly.action.php
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<?php
/**
*------
* BGA framework: © Gregory Isabelli <[email protected]> & Emmanuel Colin <[email protected]>
* heartsjephly implementation : © <Your name here> <Your email address here>
*
* This code has been produced on the BGA studio platform for use on https://boardgamearena.com.
* See http://en.doc.boardgamearena.com/Studio for more information.
* -----
*
* heartsjephly.action.php
*
* heartsjephly main action entry point
*
*
* In this file, you are describing all the methods that can be called from your
* user interface logic (javascript).
*
* If you define a method "myAction" here, then you can call it from your javascript code with:
* this.ajaxcall( "/heartsjephly/heartsjephly/myAction.html", ...)
*
*/
class action_heartsjephly extends APP_GameAction
{
// Constructor: please do not modify
public function __default()
{
if( self::isArg( 'notifwindow') )
{
$this->view = "common_notifwindow";
$this->viewArgs['table'] = self::getArg( "table", AT_posint, true );
}
else
{
$this->view = "heartsjephly_heartsjephly";
self::trace( "Complete reinitialization of board game" );
}
}
// TODO: defines your action entry points there
public function playCard() {
self::setAjaxMode();
$card_id = self::getArg("id", AT_posint, true);
$this->game->playCard($card_id);
self::ajaxResponse();
}
/*
Example:
public function myAction()
{
self::setAjaxMode();
// Retrieve arguments
// Note: these arguments correspond to what has been sent through the javascript "ajaxcall" method
$arg1 = self::getArg( "myArgument1", AT_posint, true );
$arg2 = self::getArg( "myArgument2", AT_posint, true );
// Then, call the appropriate method in your game logic, like "playCard" or "myAction"
$this->game->myAction( $arg1, $arg2 );
self::ajaxResponse( );
}
*/
}